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Thinker

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Thinker is one of the twelve power classifications created by the PRT still in modern day use.<ref>PRT Master Reference - Classifications</ref> Thinkers have powers related to knowledge, skills and enhanced perception.<ref name=":2">Possesses enhanced knowledge, skills and/or perceptions beyond any reasonable norm.  Includes clairvoyance, precognition, skill acquisition, enhanced hearing and enhanced sight. - PRT Master Reference - Classifications - Thinker</ref>

Methodology

Thinkers might use their abilities to gather information<ref name=":1">Thinker - Advanced perception, knowledge, data-collection, or skills.  
Thinkers manifest from emotional or mental strain, reaching a crisis point in a short time. - WD Rulebook: Character Creation</ref>, coordinate their allies<ref name=":3">Detail Generator - Thinker, spreadsheet by wildbow.</ref> or find weaknesses in their opponents<ref name=":3" />. Their powers might manifest in variety of different ways, including but not limited to:

  • Improved senses<ref name=":3" />, including enhanced sight<ref name=":2" /> and hearing<ref name=":2" />.
  • Entirely new senses, including x-ray vision and echolocation.<ref>No doubt they were organized by ability.  Teacher could grant thinker

and tinker powers.  If I assumed at least one tinker per group, with the

tinkers carrying some ranged weapon or defense, and if the athletic 

members of the roaming squads were the soldiers, gifted with some knowledge that would give them a small edge in a fight, there were still

two or three members in a given group I couldn’t identify. - Speck 30.3</ref><ref>https://www.reddit.com/r/Parahumans/comments/3sn02a/need_some_ideas_for_list_of_powers_teacher_can/cwzaytv</ref>
  • Precognition and other variants of clairvoyance.<ref name=":2" />
  • Skill acquisition<ref name=":2" />, either in general or focused on a specific area: Examples include combat<ref name=":3" />, social interactions<ref name=":3" />, and leadership<ref name=":3" />.
  • Superpowered analysis, used to uncover hidden information.<ref name=":3" />
  • Enhanced understanding beyond the ability of normal humans.<ref name=":3" />

Trigger events

Trigger events produce Thinkers when the parahuman experiences large amounts of emotional and mental strain while a crisis point is reached in a short period of time.<ref name=":1" /> This contrasts with Tinkers, where issues remain unresolved over a large amount of time before they culminate in a crisis moment.<ref>Tinker - Building alien or advanced technology.
Thinkers arise from solutionless problems over long periods, culminating in crisis moment.. - WD Rulebook: Character Creation</ref>

Combinations with other ratings

[Coming soon]

Use by the PRT

The PRT employs a large amount of Thinkers in their operations. They are used to vet applicants<ref>Applicants are subject to spot drug and background checks, as well as scanning by PRT-approved thinkers. - PRT Master Reference - Employment in the PRT</ref>, but were also used to screen individuals during the outtake process for the Madison quarantine zone<ref>Three years after the incident, the PRT restarted the process of outtake, each individual undergoing a background check and screening by a

PRT-approved thinker. To minimize the effects of cumulative influence, 

the PRT rotates out directors and teams. - wildbow reddit comment</ref>. Watchdog, a PRT-subgroup focused primarily on preventing economic and political disruption by parahumans, employs think-tanks of Thinkers, using them to sift through large amount of information.<ref>Watchdog - A group based primarily in San Francisco with offices elsewhere, Watchdog is focused primarily on preventing economic and political disruption by parahumans.  Think tanks of thinkers are employed to sift through large quantities of data using their individual talents, while non-parahuman staff works on ways to gather the data in question.  Watchdog regularly launches investigations or sends individuals as a sort of internal affairs within the PRT, sometimes overt, sometimes covert. - PRT Master Reference - Subgroups in the PRT</ref>

PRT countermeasures

In direct engagements, the PRT-teams often targets Thinkers first, considering them the highest priority when all numbers are assumed to be equal.<ref name=":0">Thinker capes, all numbers assumed to be equal, take the highest priority in engagements.  

Threat level 2+:  Team is notified as to thinker classification.  Communication should be limited and the thinker should be cut off from teammates where possible.  Encrypted or coded communications may be necessary.  Failing that, the operation may need to be silent (noncommunicative team).

Threat level 5+:  Maximum disruption to the senses, with flashbangs and nonlethal truck emplacements put into regular effect.  All possible measures should be undertaken to keep the thinker threat from communicating.  Pre-prepared thinker countermeasures (false information) should be entered into play.  PRT thinkers should be contacted remotely to maximize counter-thinking.

Threat level 9+:  Contact the head office to discuss needs and resources available. - PRT Master Reference - Classifications - Thinker </ref>

Threat level Additional measures
2+
  • The team is notified of a Thinker classification.<ref name=":0" />
  • Communication should be limited and the thinker should be cut off from teammates where possible.<ref name=":0" />
  • Encrypted or coded communications may be necessary.<ref name=":0" />
  • Failing that, the operation may need to be silent (noncommunicative team).<ref name=":0" />
5+
  • Maximum disruption to the senses, with flashbangs and nonlethal truck emplacements put into regular effect.<ref name=":0" />
  • All possible measures should be undertaken to keep the thinker threat from communicating.<ref name=":0" />
  • Pre-prepared thinker countermeasures (false information) should be put into play.<ref name=":0" />
  • PRT thinkers should be contacted remotely to maximize counter-thinking.<ref name=":0" />
9+
  • The head office should be contacted to discuss needs and available resources.<ref name=":0" />

Known Thinkers

Note: This list describes the Thinker ratings of different capes. For a full overview of their abilities, please check their individual pages.

Name Known ratings Power description
Accord Thinker<ref name=":4">Accord was a thinker, and the running theory on his power was that he

got naturally smarter as the problems he was addressing got more complex.  It gave him an intuitive understanding of groupthink, politics, and convoluted designs. - Migration 17.8</ref>

Gets naturally smarter as the problems he is addressing get more complex.<ref name=":4" />
Alabaster Brute<ref>Alabaster

Not a brute in the conventional sense, white supremacist Alabaster proves to be one to his victims. Flawless in appearance, his S.O.P. makes for much ugliness. - Playtest Capes, document by wildbow. </ref>, Thinker<ref name=":16">Power: Maintenance. Thinker power makes him more effective at maintaining and fixing gear. He can reroll craft checks, and is assumed to have a grounding in all non-niche craft types. - Playtest Capes, document by wildbow.</ref>

More effective at maintaining and fixing gear.<ref name=":16" />
Alexandria Brute, Mover, Thinker<ref name=":7">Alexandria had originally named herself after the Library of

Alexandria, though she’d ceased mentioning that, choosing to leave enemies in the dark instead.  As strong as she was on a physical level, her mind was equally formidable.  She never forgot a detail, absorbed information quickly, reading two pages of a book with a glance, and she learned quickly, retaining everything she picked up.  She knew most commonly spoken languages, no less than ten styles of martial arts and she could match some of the best non-tinkers in the world when it came to computers.  Not only was she rated well in the brute classification, but she held high scores in the mover and thinker categories. - 14.y (Bonus Interlude)</ref>

Perfect memory, faster learning, perfect information retention, and heightened cognitive speed.<ref name=":7" />
Appraiser Thinker<ref name=":5">“And you won’t have another,” Miss Militia cut in. She’d stepped out of
the Director’s office next door and into the doorway.  “We’re not here 

to socialize. We got in touch with some thinkers. Eleventh Hour says he gets an ‘eight’. Appraiser’s read says we’re ‘purple’. Rule for any

pre-situ call is we get three points of reference,  going by thinkers 

alone, that means a third thinker. The first they were able to get in touch with was Hunch. Your old teammate, Weld.”

“Didn’t think he rated, yet,” Weld said.

“Chief Director Costa-Brown gave the a-ok, and Hunch says it’s bad. All together, we’re calling this a threat level A.” - Queen 18.4</ref>

Rates situations using colors.<ref name=":5" />
Arbiter Thinker, Blaster (minor), Shaker (minor)<ref name=":8">Rime explained.  “She’s a social thinker, in addition to her minor

blaster and shaker powers.  Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose.  She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Drone 23.2</ref>

Mild danger sense, but it makes her aware of associated individuals and the threat they pose.<ref name=":8" />
Chevalier Thinker<ref>It was a piece of the puzzle, but that puzzle was still far from

complete.  Until they had more to work with, it was merely data.  Glimmers of memories and dreams, the conclusion had been, after long discussions with Eidolon and the parahuman researchers.  An effect of the thinker power required to manage his own ability, tied to trigger events in some fashion. - Interlude 24</ref>

Senses properties and sees phantom images of objects he targets, sees illusions surrounding parahumans.<ref>He started to turn his head, but the image changed. The effect ran over
the girl’s skin, as though she were standing right in front of a 

glacier, the light refracting off of it.

No, the black hands on the older woman… a result of fire? Magma.
...
And the images, the glimmers, they showed the mouse-ears girl laughing.

For her companions, there was a strange writing system patterned on one
boy’s skin, and the other boy swirled with a smoke that wasn’t there.


The images weren’t an unfamiliar thing, but this was the first time he’d

been confronted with so many in one place.  It was distracting, 

unnerving.

What were they supposed to be, the glimmers? - Interlude 24</ref>

Codex Blaster/Thinker<ref name=":9">Codex was a blaster-thinker hybrid.  Tattletale had speculated that the

woman caused permanent brain damage and memory loss , briefly augmenting

her own processing power in exchange. - Imago 21.6</ref>
Causes permanent brain damage and memory loss, briefly augmenting her own processing power in exchange.<ref name=":9" />
Contessa Thinker<ref>“What’s her classification?”

“Thinker.  Don’t worry about the number.  Just run.” - Drone 23.2 </ref>

Can instantly determine the exact steps needed to accomplish any task and perform them accurately.<ref>She could see each individual step, looking forward to see what it

entailed. She could see it evolve as time passed, accounting for her starting it later. - Interlude 29</ref>

Dragon Thinker<ref name=":10">Dragon is a thinker who co-opts and draws inspiration from other tinkers' work. - wildbow reddit comment</ref>, Tinker<ref>TL;DR is that tinkers can't pass on tips to humanity. Even Masamune, even Dragon. - wildbow reddit comment.</ref>, Trump<ref>I can say that it matches up with the trend that people who trigger in

circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers - reddit wildbow comment</ref>

Co-opts and draws inspiration from other tinkers' work.<ref name=":10" />
Eleventh Hour Thinker<ref name=":5" /> Provides numerical threat ratings.<ref name=":5" />
Echidna Master/Striker 10, Brute 8, Changer 2<ref>“Tentative ratings, based on what we know, we have her down as a brute

eight, a changer two and a combination of striker and master with a rating of ten.” - Queen 18.4</ref>, Thinker<ref>“Chevalier, take your team, follow after my Wards.  If she can detect capes, we’ll need to assign her a thinker classification, and we’ll need

to assume that any isolated groups are at risk.  Undersiders?  Take 

Myrddin’s Wards and pursue Flechette and Parian.  Ensure they aren’t intercepted.  The rest of us will track down Noelle.  Any indications about her location from the video?” - Queen 18.5</ref>

Can 'smell' parahumans.<ref>“The gun woman. Who else is there?”


“Other local heroes,” Miss Militia replied.

“Oh. There aren’t more? The Undersiders didn’t get in touch with you?”

 Noelle sounded funny.  Her voice was hollow, almost disappointed.


“It’s just us right now.”

“Because I smell more,” Noelle said. “Which makes it hard to believe you. But you can lie if you have to.”

“You can smell us.”

“Not you. But it doesn’t matter,” Noelle’s voice broke. She stopped. - Queen 18.4</ref>

Horizon Thinker 3, Striker 1-12*<ref name=":14">HORIZON; Maria Whitworth

Classification: Thinker 3; Striker 1-12*

Maintains one of three types of enhanced perception at any given point in time. Has an explosive touch linked to perception. - PRT Quest (Anchorage) - Horizon</ref>

Has three types of enhanced senses. Can use only one at a time.<ref name=":14" />
Hunch Thinker<ref name=":5" /> Provides vague information.<ref name=":5" />
Jack Slash Thinker<ref>Jack seemed so pleased with himself.

Jack has a thinker ability. 

What?  Not precognition.

“Or is it about doing something significant?  Does killing Scion count?” - Interlude 26b </ref>

Enhanced intuition concerning parahumans.<ref>Question: We
do see that Imp's power rendered her undetectable to almost every 

single one of the Nine (excepting Cherish and maybe Hatchet Face, if she

got too near him). Would Jack still have gotten around her by somehow 

always ducking or standing in the wrong place or even slashing out at apparently empty air?

Answers by wildbow: A combination of what Jaki said (Imp gets nudged away by her shard, she gets a bad feeling as she prepares to attack, and if and when

she does attack her attack is off-target, or she hesitates, creating a 

window), intuition on Jack's part (suspicion, a hyperawareness of odd details, the movement of air in the room, 'it's too quiet', etc., happening to move to another location just as Imp strikes out), and leverage of the broadcast... Crawler wakes to initial commotion, he uses

his full senses with his shard happening to kick into full gear (a la 

Skitter and her varying range) and/or moves across room, forcing Imp to back up from Jack, Shatterbird lashes out in a blind attack that happens

to connect.

Posted on Sufficient Velocity </ref>

Kismet Thinker<ref name=":6">“Kismet, balance thinker,” the Caucasian said.  He wore a white robe

with a hard, faceless mask that had only slits for the eyes. - Crushed 24.3</ref>

Calls himself a 'Balance Thinker'.<ref name=":6" />
Leonid Thinker, Stranger, Mover<ref name=":11">Secondary powers of sound detection and sound manipulation, adjusting
select things to be up to twice as loud or absolutely silent.  It gave 

him a stranger classification, a thinker classification. His third power was a mover power. - Venom 29.6</ref>

Secondary powers of sound detection and sound manipulation.<ref name=":11" />
Roulette Thinker 4<ref>◈ ROULETTE;  Desdemona Shelley (“Dez”)

Classification: Thinker 4

False Precognition, “Shotgun precognition”. - PRT Quest (Anchorage) - Roulette </ref>

Views a spread of futures.<ref>Roulette can, in her words, ‘shotgun precog’.  She views a spread of futures in a matter of moments, with the number of events and the length of the viewing periods varying depending on the time since the last ‘shotgun’, her emotional state and her degree of rest.  The number of futures viewed and the duration of each viewing vary from six to two and hours to seconds, respectively.  The ability hits a ceiling at the point where she is incapacitated for longer than the visions last. - PRT Quest (Anchorage) - Roulette</ref>
Skitter Master 5<ref>“She’s a villain,” the PRT uniform cut me off, touching his way through

some blackberry device with his free hand.  “Designation Master-5, specifically arthropodovoyance, arthropodokinesis.  No super strength.” - Extermination 8.5</ref>, Thinker 1<ref>“Prescience.  Interesting,” the Director called out, as I ducked low and

used the cubicles to hide.  “We assigned you a thinker-one 

classification, but perhaps we fell short.” - Monarch 16.2</ref> (later: Master 8, Thinker 1<ref>“Arthropodokinesis, arthropodovoyance,” the Deputy Director said.  “She’s on record as a master eight, thinker one.  The thinker classification is key here: ex-Director Piggot noted Skitter can see through her bugs’ eyes.” - Cell 22.1</ref>)

Receives sensory input from the bugs she controls.<ref>Long story short, Taylor’s sensory input from the bugs is vastly

different depending on whether she’s giving them a general ‘find your way to me’ impulse or whether she’s focused enough on them individually to have them navigating their way into somebody’s underpants. In the former case, she’s drawn her bugs in while really stressed (such as when

Bitch attacked her) without really noticing she was doing it.  Things 

are that thin, that easy to block out. - wildbow comment for Shell 4.3</ref>

Tattletale Thinker 7<ref>“The one that is speaking is Tattletale, member of the Undersiders,”

Armsmaster spoke, his voice a hair away from being a growl, “A master manipulator, penchant for head games, likes to pretend she’s psychic but

she isn’t.  We don’t know her power, possibly clairvoyance, 

psychometry, or some combination thereof, but we’ve got her pegged as a Thinker 7.”

“Seven?  I’m flattered,” Tattletale replied, grinning. - Extermination 8.7 </ref>

Possesses enhanced intuition, with the ability to close gaps in her knowledge or draw natural conclusions from related areas of knowledge.<ref>Tattletale, Lisa Wilbourn (Also
Sarah Livsey) – Controls central Downtown, though she doesn’t show much
presence.  Seventeen years old, Tattletale possesses enhanced 

intuition, with the ability to close gaps in her knowledge or draw natural conclusions from related areas of knowledge.  This renders her a

master at obtaining information, cracking encryption and playing head 

games with her enemies. - Cast (In Depth)</ref>

Tecton Tinker (Shaker)<ref>The Wards, their powershow to use them?  I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. - Crushed 24.1</ref>, Thinker<ref name=":12">“Tinker and thinker both.  Architecture and geology sense.  Armor lets

me ‘ground’ kinetic energy like you might do with electricity.  These

are piledriver gauntlets,” he patted one gauntlet, “For creating 

fissures, generating localized earthquakes and other controlled demolition.” - Queen 18.5</ref>

Geology sense.<ref name=":12" />
Über Thinker<ref name=":13">He is. Über and Victor are both Thinkers. - wildbow comment on Cast (In Depth)</ref> Mastery of any one technique as long as he concentrates on it.<ref>Über and Leet (Missing) – A

thinker with the ability to be a master at anything he tries, and a tinker with the ability to build anything, the two only barely managed to be b-list supervillains with a video game theme.  Disappeared after working with Coil. - Cast (In Depth)</ref>

Victor Thinker<ref name=":13" /> Has the ability to steal learned skills and talents through proximity to others.<ref>Victor
– Has the ability to steal learned skills and talents through proximity
to others.  Victor retains these talents indefinitely, while his 

victims may recover some of what was lost over weeks, months or years. - Cast (In Depth)</ref>

Weaver See: Skitter.

Speculated Thinkers

Note: This list describes the Thinker ratings of different capes. For a full overview of their abilities, please check their individual pages.

Note: This list deals with speculation. If you have a relevant and reliable citation, please add that cape to the 'Known Thinkers' list. Please add capes to this list conservatively: It's meant to list capes that are generally agreed upon to be Thinkers, but we lack proper citations for.

Name Speculated classification Power description
Butcher II Trump, Brute, Thinker Has the ability to see people’s veins, arteries and hearts through walls.<ref>She turned our way, as though it wasn’t even a question.  A sensory power.

Butcher two, the ability to see people’s veins, arteries and hearts through walls. - Imago 21.6 </ref> Power inherited by all later Butchers.<ref name=":15">Butcher XIV, Quarrel – The fourteenth in her line, Butcher was once Quarrel, before challenging the leader. Since the original Butcher

was killed by a subordinate, both the accrued powers (only a fraction) 

and consciousnesses of the previous Butchers have been passed on to the one who kills them, the combined voices driving the subject mad if they do not follow the proper procedure of challenging the leader. As such, Quarrel gained a share of thirteen sets of powers on top of her own – the ability to make any attack strike its target, provided they are in range. Is a tall Asian woman with a costume described as stylized samurai armor, festooned with barbed blades, and a string of skulls at one shoulder. Uses enhanced strength to carry a gatling gun that would normally require a turret mount. - Cast (In Depth)</ref>

Butcher III Trump, Brute, Thinker A danger sense, limited to more physical danger.<ref>Butcher three’s danger sense.  Didn’t do him much good.  Driven mad,
died in a suicidal attack against the Teeth.  Window of opportunity is 

lower, application limited to more physical danger. - Imago 21.6</ref> Power inherited by all later Butchers.<ref name=":15" />

Coil Thinker Has the ability to create a concurrent reality and make different decisions in each, with each of his selves remaining aware of ongoing events in the other reality.<ref>Coil (Deceased) 
Coil had the ability to create a concurrent reality and make different 

decisions in each, with each of his selves remaining aware of ongoing events in the other reality.  He could then choose a reality and cause the other to fade away, enabling a fresh use of this power. - Cast (In Depth)</ref>

Crane the Harmonious Shaker, Mover, Thinker Has a sense of movement, using it to understand martial arts.<ref>Crane's power is a focus over movement. Her orb is controlled much like

Sundancer's sun, but allows for controlled Jacklight-like effects for individuals inside it's area of effect, with a slow buildup for organic tissue vs. inorganic. This turns any movement into movement in the direction of her choosing. She also has a sense of movement and enhanced

flexibility/agility that she's used to create her own martial art 

(primarily a striking style) and develop custom fighting styles for her disciples, based on their particular frame, mentality and abilities. - Wildbow on IRC, Spacebattles quote.</ref><ref>Q: She's a master at every martial art?


She intuitively understands existing styles with her secondary power. She wouldn't necessarily be competent. But she can grasp what they're about. - wildbow on IRC, Spacebattles quote.</ref>

Cricket Shaker<ref>Question by randomsoul2: Unsure where Fog and Cricket fit in, but Shaker seems to be some sort of influence over the area?

Response by wildbow: There you go.

Cricket can generate dizziness/nausea in a wide area around her. Fog

is (like many breakers) a sub-class shaker, in that his breaker power 

has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1 for brief

mention of these breaker sub-classes, I think. - Queen 18.5

</ref>, Thinker

Has the ability to generate and hear subsonic noises<ref>Cricket – Like Stormtiger, she was a onetime combatant in the

underground fighting tournaments. Cricket is a young woman with vastly accelerated reflexes and the ability to generate and hear subsonic noises. She can use these noises to disorient and induce vertigo in her

foes or use staccato blasts as a form of radar.  She favors kama as a 

weapon – short scythes that can each be held in one hand. Covered in small scars, she wears a metal cage over her face and keeps her hair short. - Cast (In Depht)</ref>, using it as a radar<ref>Then every bug in the area reacted to that sound I couldn’t make out,

the one I’d heard when Cricket went after Coil’s soldier.  It was loud 

enough for them to hear through the darkness, but… entirely out of my range of hearing.

I couldn’t say for sure, but I got the impression the ones closer to Cricket had heard it a fraction of a second sooner.

“Grue!” I screamed into the oppressive shadow.  “Move!”

Cricket turned toward him and lunged in one motion, bringing both scythes down in an overhead swing.  Grue moved out of the way just in time.

“She has radar!” I shouted, my voice barely audible to myself.  Didn’t matter.  Grue could hear me. - Buzz 7.8 </ref>.

Dinah Alcott Thinker Can calculate the chances of a particular event occurring.<ref>Dinah Alcott (Alive and Well)– Kidnapped by Coil with

the unwitting assistance of the Undersiders during the Agitation Arc, Dinah is a parahuman with the ability to calculate the chances of a particular event occurring. - Cast (In Depth)</ref>

Doormaker Thinker, Trump Able to perceive vast amounts of information, seeing whole other worlds at once.<ref>Two-six-five.  No name.  The Number Man knew him well enough,

regardless.  He’d been too young a subject when he’d taken the formula, his brain too malleable for the required changes, too slow to form natural immunities and defenses.  Not a problem with regular trigger events, as it was.  The boy’s eyes had burned out of his sockets as he’d

tried to process the vast amount of information he was capable of 

perceiving.  Even now as he was reaching his late teens, the boy’s mind had never developed beyond the mental age of eight, and his eyes remained like twin ashtrays.

A partner to the Doormaker, capable of granting clairvoyance, seeing whole other worlds at once.  It left most subjects incapacitated for a week after use, and it overrode any other perception powers. - Interlude 21 (Donation Bonus #1) </ref>

Floret Shaker, Thinker An enhanced awareness and processing ability regarding fine details.<ref>Details would be Floret’s thing. She didn’t look it, with bright
pink hair, green roots, and a costume of metal ‘leaves’ that left 

little to the imagination. Her costume philosophy was the antithesis of

my own.  But Floret wasn’t a fighter, even less than I was.  She could 

take a minute or two to create a ‘bud’. The bud would then unfold into a

complex crystalline shape after a set time, or upon impact with a 

surface. They were limited in terms of their size, no more than a foot across, but they were rich in potential, with crude applications on the molecular scale. Typically stylized to look like flowers, the crystals could bond to surfaces, set touched things on fire, cancel out chemical reactions or just fuck with tinker devices.

As a teenager, she’d had a career as a roving lockpick for villain heist

teams, creating keys and fake keycards with cloned magnetic strips, to 

varying degrees of failure. It was only when she joined the Vegas team that she found others with the degree of forethought, planning and teamwork that could let her power truly shine.

Her power only worked because of her secondary power, and her secondary power was the big reason she fit in so well with the Vegas team. An enhanced awareness and processing ability regarding fine detail. She picked up on the little things. All of the little things. - Venom 29.6</ref>

Gallant Blaster, Thinker Can sense emotions.<ref>“You know I can sense emotions,” he said, “Everyone’s emotions, like a
cloud of colors around them.  Can’t turn it off.  It’s just how I see 

the world.”

“Victoria mentioned that.”

“So you’re an open book to me.  I know you’re scared.  No… you’re terrified, and that’s why you’re not talking.” - Interlude 3 </ref>

Harbringer See: Number Man.
Number Man Thinker Understanding the world through numbers.<ref>Child’s play, all of it. The money, with its imaginary value, it was something he breathed.
 Setting up the tools to manipulate it had taken a little time, but 

that was it. Numbers were the fundament of the universe, as much a fabrication as money in some ways, more real than anything else in others.

He understood numbers, and through them, he understood everything. - Interlude 21 (Donation Bonus #1)</ref>

Glaistig Uaine Master<ref>“No.  I got it.  Chronologically, you’re older, and by those measures, your youth is only a mask you wear.  By other
measures, you’re still a child.  You triggered at a very young age, you
were no doubt isolated, as masters tend to be.  No doubt surviving 

purely by your own methods.  Somewhere along the way, something happened.  You stole the wrong power, you fought someone and lost, or you found yourself in a bad situation.  In the course of that event or in the wake of it, you unlocked stronger powers, and they eclipsed you as a person.  Am I too far off track, here?” - Teneral e.1</ref>/Trump, Striker, Thinker

Able to see phantom images overlaying parahumans.<ref>But the moment she relaxed, it became something else. Phantom images, a
man on fire, a woman who stood half again as tall as others.  Images 

like her own shadows, caricatures, exaggerations, powers manifested physical. Except these were undoubtedly alive. They shifted from moment to moment.

“Legend?” the Destroyer- Chevalier spoke. His voice echoed, but despite the massive size of his one suit of armor, or the slight form of

his other suit, mangling the body within, the three voices were the 

same, only coming from different places.

A man who blazed with light stepped forward. He was a living bonfire, blue-white in color, with living etchings solid in the midst of it, white hot, a stylized mixture of flame and lightning in one shape, floating in the storm of energy. They marked the position of his head, of his chest, his hands and feet.

When the Coruscant Knave spoke, though, his voice was normal. Legend, she reminded herself. - Teneral e.1</ref>

Shamrock Shaker, Thinker A clairvoyant with very microtelekinesis, making small changes to enact larger effects.<ref>Shamrock – Shamrock is, like Newter and Gregor, a

onetime subject of Cauldron, though she displays no physical side effects.  Shamrock has a particular combination of microtelekinesis and clairvoyance/precognition that allows her to affect small changes to create wider effects, essentially altering events in her vicinity. - Cast (In Depth)</ref>

Watch Thinker, Mover, Striker Capable of short bursts of intense, short-ranged clairvoyance.<ref>Watch was a package deal like Grace or Circus.  A lot of powers,

flexible.  His specific powers weren’t on record, but it was fairly well

known that he was capable of short bursts of intense, short-ranged 

clairvoyance.  He could see people’s biology, ignore the issues of light, darkness or intervening objects, and he had a limited super speed

coupled with what had been dubbed ‘phantom hands’.  The ability to 

reach through people like Shadow Stalker might, targeting particular aspects of people’s body to shred arteries or tear through nerves with his fingers and fingernails. - Scarab 25.3</ref>

Trivia

  • It's not uncommon for the use of Thinker powers causes migraines.<ref>Teacher had once specialized in renting out capes that could shape,

limit or refine powers, or using his power to do the same.  Thinkers would go to him for a subordinate capable of ridding them of their perpetual migraines, or capes would seek him out to achieve more power at the expense of control, or vice versa. - Interlude 28</ref>

  • Precognitive abilities often interfere with each other.<ref>“My power is a form of precognition,” she said.  “Unlike most such

powers, other precognitive abilities do not confuse it.  That said, there are certain individuals it does not work against, the Endbringers included.” - Crushed 24.2</ref>

References

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