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Adamant

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Revision as of 07:09, August 13, 2017 by FossilLord (talk | contribs)

<infobox> <title source="name"><default>Adamant</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
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<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Adamant is a member of the New York Protectorate.

Appearance

Adamant wears a metallic costume, featuring metal bands and panels that are loosely linked together by chains, fit over a black bodysuit<ref name="Cast2">Adamant – A durable cape who showed up following the Echidna arc. Wears a black costume with metal plates chained together. - Cast (in depth)</ref>.

Abilities and Powers

Through the versatile application of his ability Adamant is a front-line bruiser. He can distort his armor into a variety of useful shapes through Metallokinesis, such as a blade to cut through restrictive material or into a completely solid piece keep things from getting into his armor<ref name="20.5">Chrysalis 20.5</ref>. His ability allows Adament to wear heavy armor without actually having to worry about being encumbered by it, in fact he can use it to supplement his own strength and durability <ref name="20.5"/>. Further he can actively repeal or deflect other metallic objects with his ability.<ref name="playtest">Playtest Capes</ref>

His powers make him durable enough to go toe-to toe with one of Hellhound's Mutant dogs.<ref name="21.1">Adamant got into close quarters combat with the dog, slashing at it with pieces of his armor and driving the animal back.

Rachel whistled, shrill, and two dogs tackled him. He delivered one good swipe before the other blindsided him. The disadvantage of forming a full covering of armor was that it limited his peripheral vision.

She wasn’t going even two seconds without giving a command. There were five dogs in the field, or four dogs and one young wolf, and many were lacking in serious training, so she managed them with lengths of chain between their collars and Bentley’s, and by giving enough commands that they wouldn’t have time to get creative and go after one of the PRT uniforms. - Excerpt from Imago 21.1</ref> His metal manipulation is more for close up direct combat.<ref name="R1">Adamant can manipulate metal around him, it's very brutish, strength-focused. Lots of slamming and such. He can form metal into a crude armor around himself and gather metal into rough weapons, like greatswords, mauls, axes, etc. Finally, use of metal weapons against him or wearing metal armor while going up against him in close quarters means your attacks may get shoved aside before they land and you might have your footing disturbed. Very 'brute' in approach - his ability to boost attacks & defense while armored/wielding metal make him a heavy hitter that's good at staying in the fight, especially since he can repair damaged armor using his ability to slowly shape and refine metal. - Comment on Reddit</ref>

History

Background

Natural trigger[citation needed]

Story Start

Post-Leviathan

Came to Brockton Bay to fight the Slaughterhouse Nine.

Post-Slaughterhouse Nine

Post-Echidna

Went toe to toe with Hellhound and her dogsll on the bad side of when the warlord Skitter decided to punish Tagg for the Director temerity when it came to the Unwritten Rules and the reason for there existence.<ref name="21.1">Imago 21.1</ref>

Adamant would later transfer out of Brockton Bay<ref name="22.3">Cell 22.3</ref>.

References

<references/>

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