Speedrunners
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<infobox>
<title source="name"> <default>Speedrunners</default> </title>
<image source="Image"></image> <image source="image"></image> <header>Information</header> <label>Alignment</label> <label>Leader(s)</label> <label>Leader(s)</label> <label>Allies</label> <label>Allies</label> <label>Status</label> <label>Location</label> <label>First Appearance</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox> The Speedrunners are a group of time manipulators from Seattle that make recurrent nuisances of themselves.
Modus operandi
Their operations are limited by their powers, they generally operated only once every twenty days or so, and the batteries on their technology would run out during long engagements.<ref>“Why are they B-list?” Tristan asked. Not the first time he’d touched on that.
“Because the tinker stuff is limited. The batteries take time to charge,” I said. “When they were active in Seattle, they had something like twenty days between the jobs they pulled, and they had weaknesses. The batteries ran out if engagements were prolonged and once that happens they lose a lot of their muscle.” - Excerpt from Shade 4.3</ref>
They act as mercenaries. Depraved enough to disgust Ingenue, but mostly pragmatic.<ref name="15.yII">Interlude 15.y II</ref>
Members
The group is made up of time-manipulators who augment their powers with tinker devices. It is unknown which of them is the tinker; some speculated that they were all tinkers.<ref name="II4.3e2">If Secondhand didn’t have the tinker-ish name, and if there wasn’t a chance they were all lesser tinkers, I’d say Last Minute was a contender for the team’s tinker, with his arsenal. - Excerpt from Shade 4.3</ref><ref>They’re time manipulators, but complicated by the fact that they have at least one tinker in the group. It could be that they’re all tinkers. A family thing like how forcefields run in my family. [...] Each of them has a power, but they augment that by having tinker stuff they wear. - Excerpt from Shade 4.3</ref>
| Name | Description |
|---|---|
| Secondhand | Possibly the tinker. A speedster who can't interact with the world while slowed, he uses tinkertech for offence. |
| Final Hour | The "heavy hitter"; able to slow down targets in a small area. Uses tinkertech to apply various effects to targets. |
| Last Minute | Most probably the tinker; uses a large arsenal of tinkertech. His power is to move inanimate objects back in time. |
| End of Days | A new addition to the team, he shunts people into a dark dimension for a few seconds. |
History
Background
The group used to operate out of Seattle. It is unknown how much success they met there.
Gold Morning
Seemingly survived the event with no fatalities.
Early-Ward
Moved to Hollow Point where they worked as a security.
Started attending Crowley's parties.<ref name="15.yII"/>
Were revealed to be part of The Fallen, and aided them against the Hollow Point villains.<ref>Shadow 5.12</ref>
Post-Fallen fall
After the battle was essentially lost the newly christened Thomais Branch lad an evacuation of Fallen members out into a new world, Making their way to Cheit<ref>Beacon 8.1</ref>
Cooperated with Cradle, they provided tech that allowed March to pop the time bubbles.<ref>March reaches into a pocket. The second of her devices. Courtesy of Cradle and Cradle’s back and forth with the Khonsu Fallen, who are led by time manipulators. [...]The device makes the bubble fragile, and March’s blade cuts into the skin of it. It distorts, and it breaks. - Excerpt from Heavens 12.all</ref>
Post-Time Bubble Pop
Found their way to Teacher's Cauldron.<ref>Black 13.x</ref>
Speedrunners defended Teacher's base during The Wardens' assault. They were able to recover and restore two out of three of Saint's mechas after their destruction,<ref>Dying 15.5</ref> and successfully ambush Capricorn and Antares.<ref name="15.yII">Interlude 15.y II</ref>
Trivia
- Speedrunning is the term for trying to get through a video game in as little time as possible.
References
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