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Power Classifications

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Since parahumans began to appear in the 80's the need of a power classification to be used by the Law, the Government and the Media have been clear.

Initially used only for classifying Supervillans, this classification is used now for all parahumans: Heroes, Villains and Rogues alike.

When a new parahuman reveals his presence he (or she) is identifed with one or more of 12 categories and a number (usually betwen 1 and 10) to express their apparent proficiency in that area.

The categories are:Mover, Shaker, Brute, Breaker, Master, Tinker, Blaster, Thinker, Striker, Changer, Trump and Stranger.

Weld theorizes that the powers may have been named the way they were to facilitate memorization using the following rhyme: <poem> Mover, Shaker,

  Brute and Breaker.

Master, Tinker,

  Blaster and Thinker,

Striker, Changer,

  Trump and Stranger.</poem>

Mover

Capes whose powers let them move great distances at a time. These categoy include flyers, teleporters and speedsters.

Known Movers

Cape Classification Power Description
Oni Lee Mover ? Teleportation with a clone left behind
Purity Blaster 8, Mover 4 Flight
Lady Photon Blaster 4, Mover 3, and Shaker 3 Flight
Shadow Stalker Breaker 3, Stranger 2, Mover 1 Lower weight allows her to jump great distances
Chariot Tinker ?, Mover ? High speed flying suit
Skidmark Tinker 2, Mover 3 Unknown
Strider Mover ? Mass teleportation
Velocity Mover ?, Breaker ? General speed increase
Battery Mover ? Short bursts of incredible speed
Alexandria Mover ?, Brute ? Flight
Aegis Mover ?, Brute ? Flight
Glory Girl Mover ?, Brute ? Flight
Laserdream Mover ?, Blaster ?, Shaker ? Flight
Legend Blaster ?, Mover ? Flight

Shaker

It's currently unknown what being a shaker entails. Vista and Labyrinth's powers suggest it involves affecting their surroundings.

Known Shakers

Cape Classification Power Description
Labyrinth Shaker 12 Can completely change her surroundings at will
Vista Shaker 9 Can bend, stretch, or compress space
Lady Photon Blaster 4, Mover 3, and Shaker 3

Forcefield bubble and shaped forcefields

Shielder Blaster, Mover and Shaker As Lady Photon, stronger forcefields
Laserdream Blaster, Mover and Shaker As Lady Photon, weaker forcefields

Breaker

Generally those who had some ability to ‘break’ the natural laws of the universe as far as those laws applied to them. This is frequently a side effect of powers to prevent them from harming their owners.

Known Breakers

Cape Classification Power Description
Scion Breaker ?, Unknown others
Night Breaker 9 Becomes an inhuman monster when out of sight
Shadow Stalker Breaker 3, Stranger 2, and Mover 1 Transforms into a shadow state
Fenja Breaker Warps space so she is simultaneously bigger and attacks against her are smaller
Menja Breaker ? Same as her sister
Velocity Mover ?, Breaker ? Is accelerated in relation to the world, but proportionally loses his ability to affect it

Brute

Those under the 'brute' label are unnaturally tough and strong.

Known Brutes

Cape Classification Power Description
Lung Brute 4-9, Blaster 2-6 Has regeneration and becomes progressively more strong and durable
Weld Brute ?, Changer ? Made of metal
Aegis Brute ?, Mover ? Redundant body and has a never ending supply of adrenaline
Alexandria Brute ?, Mover ? Super strength and invulnerability
Hookwolf Shifter 4, Brute 7 When transformed is made out of metal blades
Glory Girl Brute ?, Mover ? Super strong with a forcefield constantly surrounding her

Master

A cape whose powers let them control others or create minions (be them humans, parahumans, animals or specific objects).

Known Masters

Cape Classification Power Description
Canary Master 8 Voice lets her command humans
Parian Master 6 Can create and control stuffed animals
Skitter Master 5 Can control anything with a simple nervous system
Regent Master ? (>6) Can control a human's nervous system
Bitch Master ? Transforms dogs into monsters the size of vans
Heartbreaker Master  ? Can manipulate people's emotions
Crusader Master 6 Creates ghostly replicas of himself
Nilbog

Tinker

Covers anyone with powers that give them an advanced grasp of science. Lets them make technology years ahead of its time.

Most Tinkers have a specialty or a special trick. Something they’re particualrly good at or something that they can do, which other Tinkers can’t.

Known Tinkers

Cape Classification Power Description
Dragon Tinker ?
Bakuda Tinker 6 Bombs
Armsmaster Tinker ? Miniaturization
Kid Win Tinker 4 Laser guns
Leet Tinker ? Can create anything, but rate of failure increases if he made it already
Chariot Tinker ?, Mover ?
Skidmark Tinker 2, Mover 3
Andrew Richter Tinker ? Computer programs

Blaster

A cape with a ranged attack.

Known Blasters

Cape Classification Power Description
Purity Blaster 8, Mover 4 Fires beams of light
Lung Brute 4-9, Blaster 2-6 Can create and control fire
Flechette Striker ?, Blaster ? Fires crossbow bolts that break the laws of physics
Legend Blaster ?, Mover ? Shoots beams of light that can bend and split
Narwhal Blaster ? Can create forcefields that ignore the Manton effect
Lady Photon Blaster 4, Mover 3 and Shaker 3 Fires hard light blasts
Laserdream Blaster ?, Mover, and Shaker ? Same as her mother
Shielder Blaster ?, Mover ?, and Shaker ? Same as his mother
Ballistic Blaster ?, Striker ? Can accelerate an object to a set, bullet-like speed with a touch
Spitfire Blaster ? Spews fluid from her mouth that ignites with air contact and can melt concrete
Lightstar Blaster ? Slow moving projectiles that he detonates at will
Flashbang Blaster ? Creates light grenades

Thinker

No exact definition is known, but it is likely to be a cape who has powers relating to planning and information

Known Thinkers

Cape Classification Power Description
Tattletale Thinker 7 Can obtain information by making connections
Dinah Thinker ? Can calculate the probability of any event to an exacting degree

Striker

A cape with the ability to apply some effect by touch or at point-blank range.

The striker classification could include certain Breaker effects as they were applied to things other than the cape themselves, but not always. Other strikers included those who used energy weapons, those who had certain kinds of superstrength that weren’t accompanied by durability and those with pyrokinesis or such that didn’t extend more than a foot around them.

Known Strikers

Cape Classification Power Description
Clockblocker Striker 7 Can freeze anything he touches in time
Flechette Striker ?, Blaster ? Imbues objects with breaker-like effects
Brandish Striker 5, Shifter 1 Able to deal powerful strikes that can shear through steel
Ballistic Blaster ?, Striker ? Accelerates objects with a touch
Rune Striker ? Touching an object lets her control it telekinetically
Faultline Striker ? Can cut through any non-living material with a touch.

Changer/Shifter

Those who can change their shape to some extent.

Known Changers

Cape Classification Power Description
Weld Brute ?, Changer ? Can change the shape of his body parts to form weapons
Genesis Changer 9 Creates and projects a single solid image she controls from a remote distance that can have powers of their own
Fog Shifter 8, Stranger 3 Transforms into a living mist with varying solidity that erodes living matter
Hookwolf Shifter 4, Brute 7 Transforms into a giant wolf made of whirling metal blades

Trump

It is unknown what the trump classification entails.

Stranger

The term "Stranger" refers to parahumans whose abilities can be used for stealth.

Known Strangers

Cape Classification Power Description
Imp Stranger ? Fades out of awareness and memory while her power is active
Fog Shifter 8, Stranger 3 Transforms into mist
Shadow Stalker Breaker 3, Stranger 2, and Mover 1 Transforms into a shadow form