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Leet

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<infobox> <title source="name"><default>Leet</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
Deceased
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>Leet is a supervillain who is part of a videogame-themed duo with Über.

Personality

Both Über and Leet are demonstrated to be despicable human beings, having no problems with beating prostitutes on the street for the sake of online viewers.<ref name=":1" /> Leet owns several t-shirts that are deliberately shocking, examples being one mocking Endbringer victims and another depicting obscene sexual imagery.<ref name=":3">Leet Quest</ref>

Ostensibly, Leet is a fan of videogames. He and Über made it a "mission" to spread the artform of videogames.<ref>“Our mission is worth it,” Leet raised his chin – inasmuch as he had one – a notch.

“Right,” Tattletale said, “Spreading the word about the noble and underrated art form that is video games. That's from your website, word for word. People don't watch your show because they think you're righteous. They watch because you're so lame it's funny.” - Excerpt from Shell 4.6</ref>

Appearance

Leet is described as scrawny, with a weak chin and a bad slouch.<ref>Other than their costumes, though, they couldn’t have been more different. One of the figures was scrawny, with a weak chin and a bad slouch. The other had a sculpted physique, broad shouldered and tall, the lines of his muscles clearly visible through his skintight costume. - Excerpt from Shell 4.5</ref> His voice isn't particularly deep, causing him to sound like he's screeching when he yells.<ref>“Shut up!” Leet roared. Except he didn’t have a very deep voice, so it was probably closer to a screech. - Excerpt from Shell 4.6</ref> In his villain persona, he's usually dressed in a costume based around a video game theme. This theme normally matches with Über's costume.<ref name=":1" />

Abilities and Powers

Leet is a tinker whose power allows him to create anything with the drawback of only being able to create it once. He essentially has access to all tinker technology trees, being able to create most things a tinker would be able to specialize in. However, the closer that what he makes is to something he's created before, the higher the chances of a spectacular misfire or failure. By the time that Leet figured this out, he had burned many bridges during his experimentation, limiting his options and leading him to fail very often. This led to him becoming a laughingstock among other parahumans, though his technology could still be quite versatile when it worked correctly.<ref name="cast2">Über and Leet (Missing) – A thinker with the ability to be a master at anything he tries, and a tinker with the ability to build anything, the two only barely managed to be b-list supervillains with a video game theme. Disappeared after working with Coil. - Cast Page (In Depth)</ref><ref name=":0">Leet's biggest problem is that it took him time to figure out the 'rule' to his power. He tried a variety of things in attempts to work out what his specialty was, and he burned a lot of bridges. That's not a 'Leet' problem so much as a trap that a lot of people (including many here) would fall into. Word of God - he caught on faster than your average geek might.

Now, any time he sits down for a project, he has to cross-check against all the other things he ever made. This isn't end-product related, but works out to components. Example? Power source. He either uses something mundane, or he uses something tinker derived. But if he uses something tinker derived to power his newest project, then he has to think of all the other power sources he's used, make sure that this one is sufficiently different, gauge the risk, and then move forward. Same goes for the mechanisms, the overall design & goal, and so on.

Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. Leet has all of them, but all throughout those trees are entire sections with 'Use of this technology has a X% chance to fail'. You get further away from one design, that chance drops, but it's still there.

The video game thing was partially personal passion and partially a means of 'categorizing' what he did. On top of a wealth of notes and reference documents, he can think back through the various games he's been inspired by and use that as a mnemonic device to recall what he did for each project.

So by the time you/he figure(s) out the 'catch' to the power, the list of options is riddled with fail chances. You know there are a few trees you've not explored yet, but you have to progress carefully. How? You weigh the odds, estimate your chances of failure, trust your one really reliable buddy/sidekick to cover your ass if something blows up, and you do lots of little jobs you can afford to fail until you have the resources to do one big job well with something you're ninety-five percent sure won't blow up in your face.

Except he can't really seem to catch a break. He doesn't know it, but he's basically doing the opposite of Jack Slash and Taylor. He's explicitly out of tune with his power, he doesn't nurture it the way others do, even by general conflict - he's a little too cowardly, a little too safe, in large part, because he's hedging bets as often as not, and it's an unsatisfied shard, more prone to cause chaos for him rather than set him up to pursue it. It's trying to actively disrupt or kill its host so it can move on to greener pastures.

To top it all off, yeah, he's annoying, generally unpleasant, and people don't tend to like him. Except for Über. Such is the life of Leet. - Wildbow on Spacebattles</ref><ref>Leet did come up when I was figuring out how tinkers worked, but I think he was an antagonist in the snippets more than a protagonist. Probably a reason why he didn't get an interlude at any point - a lot of the time I went to write interludes, I tapped snippets for details and ideas.

Keep in mind that Leet is a video game theme tinker. Video games have lots of enemies. So he burned himself out on biotinkering, robotics, and hard light holograms fairly early on. He wanted to do them, he found it easy (and not a thing a lot of other tinkers do well) and it made sense to him, then it all started going wrong. - Wildbow on Reddit</ref>

Behind the scenes, Leet's shard is actually working against him. His tendency to play it safe with his power puts him completely out of tune with his shard, causing it to punish him by being harsher with its restrictions and making his power malfunction. In essence, it is actively trying to kill Leet so that it can move on to another host.<ref name=":0" />

Tinker Creations
  • Solid Hologram Generator - Could create fake bombs that exploded with concussive force. Could also create an imitation of Link's sword.<ref name=":2" />
  • Snitch - Camera mounted in a small, golden sphere that could fly like a hummingbird. Used to record Über and Leet's activities and stream them online.<ref name="4.5" />
  • Ray Gun - Used by Leet during Coil's attack on the town hall. Highly concussive.<ref name=":4">Monarch 16.8</ref>
  • Unspecified Tracking Device - Used by Leet to track the heroes during Coil's attack on the town hall.<ref name=":4" />
  • Metal Power Armor - Worn by Über during Coil's attack on the town hall. Was meant to lift heavy objects. Was able to sustain damage from Kid Win's electricity and concussion shots.<ref name=":4" />
  • Unspecified Teleportation Device - Used to switch Skitter out with a body double during Coil's betrayal. Had a high chance of malfunctioning.<ref name=":5">Monarch 16.13</ref>
  • Famine Engine - Overrode Skitter's powers, commanding bugs around it to swarm and attack. Was used to convince the Undersiders that Skitter had betrayed them.<ref name=":5" />
  • Yeti Fister - Cryogenesis gauntlet/snowball charge blaster. Only works on the left hand.<ref name=":3" />
  • Warp Signal Shooter - Destroys anything/everything.<ref name=":3" />
  • Combo Cutter - A sword that grows more effective with successive slashes.<ref name=":3" />
  • Combo Cutter Extender - Plugs into the Combo Cutter, letting the sword grow longer with successive slashes.<ref name=":3" />
  • Wire mesh shirt and pants - Meant for protection.<ref name=":3" />
  • Polyphemus Mask - One-eyed mask that allows for x-ray vision and "tech vision."<ref name=":3" />
  • Blight Powered Battery - Destroys 300 pounds of organic matter to generate 3 hours of charge for other inventions.<ref name=":3" />
  • Reality Hacker - Does virtually anything to physics, geometry, or lphysicaa alyout within a 100’ x 300’ x 100’ space. Not finished and may misfire. badly.<ref name=":3" />

History

Background

Formed a criminal partnership with Über, performing various videogame-themed crimes. They streamed their activities online, gaining notoriety for being both incompetent and despicable.<ref name=":1">Leet and Über glared at him. Their entire schtick was a video game theme. With every escapade, they picked a different video game or series, designing their costumes and crimes around it. One day it would be Leet in a Mario costume throwing fireballs while Über was dressed up as Bowser, the two of them breaking into a mint to collect ‘coins’. Then a week later, they would have a Grand Theft Auto theme, and they would be driving through the city in a souped up car, ripping off the ABB and beating up hookers. - Excerpt from Shell 4.5</ref>

Story Start

Über and Leet first appeared when the Undersiders arrived at the storage facility to collect the money from the bank robbery. They confronted the Undersiders in Bomberman costumes and revealed that they found and stole the money by following Bitch, capturing her in the process. They engaged the Undersiders in battle, with Über taking them on while Leet threw fake bomb holograms at them. Despite their preparation, they were quickly and brutally dispatched by the Undersiders.<ref name="4.5">Shell 4.5</ref><ref name=":2">Shell 4.6</ref>

After their defeat, Bakuda showed up, revealing that she had hired Über and Leet to soften the Undersiders up, which evidently failed. She then initiated the true ambush, signaling for members of the ABB to step out of their hiding places to assist her.<ref name=":2" />

Post-Slaughterhouse Nine

Über and Leet were contracted by Coil in his operations to take over the city. During the mayoral debates, Leet participated in the attack that would lead to the faking of Coil's death. During this attack, Über used a heavy metal suit constructed by Leet. Leet's technology would later be used to facilitate Coil's betrayal of Skitter, using a form of teleportation to swap her out with a body double without the other Undersiders noticing. Leet also created the Famine Engine for this purpose, which imitated and overrode Skitter's power, commanding nearby bugs to attack everything around them.

After Coil's death, Leet was captured by Echidna along with Über and Circus during her search for independent capes. Echidna would go on to create multiple clones of all three of them. Later in the battle, the real Leet escaped in one of Echidna's vomit streams.<ref>A dozen bodies began climbing free of the vomit. Ten or so clones had been deposited on the street, along with a real Leet in civilian clothes. One of the clones was a Circus, folding herself into her pocket dimension. - Excerpt from Queen 18.8</ref>

Post-Echidna

After the Echidna battle, he left Brockton Bay along with Über and Circus. They traveled to South America and tried to stay under the radar. After getting into trouble and crossing the wrong people, Leet was killed.<ref>Quest Premise: In South America, Über, Circus and Leet are making their way through the city after having left Brockton Bay. It’s a situation as simple as flying under the radar, playing nice, and being cool, calm and efficient, so as not to stir up trouble with the locals.

Spoiler: Leet is bad at this.

Spoiler: Things get worse when his luggage is looted, and his laptop with notes on what inventions are mostly okay for him to make is taken, along with the reality hacker.

Spoiler: Leet dies. - Leet Quest</ref><ref> “Something happened to Leet,” I concluded. “Only way he’d be that… rudderless.”

“Crossed the wrong people, got offed,” Glenn told me. - Excerpt from Cockroaches 28.6</ref>

Chapter Appearances

Worm Chapter Appearances
{{#if:Insinuation|{{#if:Insinuation|Insinuation|Insinuation}}|Insinuation}}
1. Insinuation 2.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Insinuation 2.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Insinuation 2.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Insinuation 2.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Insinuation 2.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Insinuation 2.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Insinuation 2.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Insinuation 2.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Insinuation 2.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Shell|{{#if:Shell|Shell|Shell}}|Shell}}
1. Shell 4.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Shell 4.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Shell 4.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Shell 4.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Shell 4.5 {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Shell 4.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 3.5 (Bonus) {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Shell 4.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Shell 4.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Shell 4.9 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Shell 4.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Shell 4.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Tangle|{{#if:Tangle|Tangle|Tangle}}|Tangle}}
1. Tangle 6.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Tangle 6.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Tangle 6.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Tangle 6.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Tangle 6.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Tangle 6.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Tangle 6.7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Tangle 6.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Tangle 6.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Colony|{{#if:Colony|Colony|Colony}}|Colony}}
1. Colony 15.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 15.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Colony 15.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Colony 15.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 15.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Colony 15.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Colony 15.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Colony 15.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Colony 15.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 15.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Colony 15.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Colony 15.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Colony 15.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 15 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Monarch|{{#if:Monarch|Monarch|Monarch}}|Monarch}}
1. Monarch 16.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Monarch 16.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 16.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Monarch 16.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Monarch 16.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Monarch 16.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Monarch 16.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 16.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Monarch 16.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Monarch 16.8 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Monarch 16.9 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Monarch 16.10 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 16.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Monarch 16.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Monarch 16.12 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
13. Monarch 16.13 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Queen|{{#if:Queen|Queen|Queen}}|Queen}}
1. Queen 18.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Queen 18.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 18.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Queen 18.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Queen 18.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 18.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Queen 18.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Queen 18.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 18.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Queen 18.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Queen 18.8 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 18.f {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 18 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scourge|{{#if:Scourge|Scourge|Scourge}}|Scourge}}
1. Scourge 19.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scourge 19.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scourge 19.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 19.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scourge 19.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scourge 19.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scourge 19.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Scourge 19.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 19.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 19.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Sting|{{#if:Sting|Sting|Sting}}|Sting}}
1. Sting 26.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Sting 26.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Sting 26.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 26.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Sting 26.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Sting 26.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Sting 26.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
a. Interlude 26a {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
b. Interlude 26b {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 26 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cockroaches|{{#if:Cockroaches|Cockroaches|Cockroaches}}|Cockroaches}}
1. Cockroaches 28.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cockroaches 28.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cockroaches 28.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cockroaches 28.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cockroaches 28.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cockroaches 28.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 28 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

Trivia

  • The name Leet is a reference to leetspeak, a system of spelling commonly used in gaming communities. The word Leet in particular is an alternative spelling for "elite."
    • Clones of Leet created by Echidna are given the name Pwn. In leetspeak, the term pwn is a variation on own. It means "to utterly defeat (an opponent or rival)."
  • Though Leet is often referred to by fans as "L33t," this spelling does not occur anywhere in the text of Worm.<ref>Proof that 'L33t' does not appear in Worm</ref>
  • Leet is one of the earliest tinkers to show up in Wildbow's drafts.<ref>Leet did come up when I was figuring out how tinkers worked, but I think he was an antagonist in the snippets more than a protagonist. Probably a reason why he didn't get an interlude at any point - a lot of the time I went to write interludes, I tapped snippets for details and ideas.

    Keep in mind that Leet is a video game theme tinker. Video games have lots of enemies. So he burned himself out on biotinkering, robotics, and hard light holograms fairly early on. He wanted to do them, he found it easy (and not a thing a lot of other tinkers do well) and it made sense to him, then it all started going wrong. - Wildbow on Reddit</ref>
  • Wildbow had plans to write a "Quest" centered around Leet, which would feature his adventures and eventual death in South America. It was never written, though an outline of Leet Quest can be found here.

References

<references/>

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