Jump to content

Template:ThinkerList

From Worm Wiki
Name Known ratings Power description
Accord Thinker<ref name=":4">Accord was a thinker, and the running theory on his power was that he

got naturally smarter as the problems he was addressing got more complex.  It gave him an intuitive understanding of groupthink, politics, and convoluted designs. - Migration 17.8</ref>

Gets naturally smarter as the problems he is addressing get more complex.<ref name=":4" />
Alabaster Brute<ref>Alabaster

Not a brute in the conventional sense, white supremacist Alabaster proves to be one to his victims. Flawless in appearance, his S.O.P. makes for much ugliness. - Playtest Capes, document by wildbow. </ref>, Thinker<ref name=":16">Power: Maintenance. Thinker power makes him more effective at maintaining and fixing gear. He can reroll craft checks, and is assumed to have a grounding in all non-niche craft types. - Playtest Capes, document by wildbow.</ref>

More effective at maintaining and fixing gear.<ref name=":16" />
Alexandria Brute, Mover, Thinker<ref name=":7">Alexandria had originally named herself after the Library of

Alexandria, though she’d ceased mentioning that, choosing to leave enemies in the dark instead.  As strong as she was on a physical level, her mind was equally formidable.  She never forgot a detail, absorbed information quickly, reading two pages of a book with a glance, and she learned quickly, retaining everything she picked up.  She knew most commonly spoken languages, no less than ten styles of martial arts and she could match some of the best non-tinkers in the world when it came to computers.  Not only was she rated well in the brute classification, but she held high scores in the mover and thinker categories. - 14.y (Bonus Interlude)</ref>

Perfect memory, faster learning, perfect information retention, and heightened cognitive speed.<ref name=":7" />
Appraiser Thinker<ref name=":5">“And you won’t have another,” Miss Militia cut in. She’d stepped out of
the Director’s office next door and into the doorway.  “We’re not here 

to socialize. We got in touch with some thinkers. Eleventh Hour says he gets an ‘eight’. Appraiser’s read says we’re ‘purple’. Rule for any

pre-situ call is we get three points of reference,  going by thinkers 

alone, that means a third thinker. The first they were able to get in touch with was Hunch. Your old teammate, Weld.”

“Didn’t think he rated, yet,” Weld said.

“Chief Director Costa-Brown gave the a-ok, and Hunch says it’s bad. All together, we’re calling this a threat level A.” - Queen 18.4</ref>

Rates situations using colors.<ref name=":5" />
Arbiter Thinker, Blaster, Shaker<ref name=":8">Rime explained.  “She’s a social thinker, in addition to her minor

blaster and shaker powers.  Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose.  She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Drone 23.2</ref>

Mild danger sense, but it makes her aware of associated individuals and the threat they pose.<ref name=":8" />
Chevalier Thinker<ref>It was a piece of the puzzle, but that puzzle was still far from

complete.  Until they had more to work with, it was merely data.  Glimmers of memories and dreams, the conclusion had been, after long discussions with Eidolon and the parahuman researchers.  An effect of the thinker power required to manage his own ability, tied to trigger events in some fashion. - Interlude 24</ref>

Senses properties and sees phantom images of objects he targets, sees illusions surrounding parahumans.<ref>He started to turn his head, but the image changed. The effect ran over
the girl’s skin, as though she were standing right in front of a 

glacier, the light refracting off of it.

No, the black hands on the older woman… a result of fire? Magma.
...
And the images, the glimmers, they showed the mouse-ears girl laughing.

For her companions, there was a strange writing system patterned on one
boy’s skin, and the other boy swirled with a smoke that wasn’t there.


The images weren’t an unfamiliar thing, but this was the first time he’d

been confronted with so many in one place.  It was distracting, 

unnerving.

What were they supposed to be, the glimmers? - Interlude 24</ref>

Codex Blaster/Thinker<ref name=":9">Codex was a blaster-thinker hybrid.  Tattletale had speculated that the

woman caused permanent brain damage and memory loss , briefly augmenting

her own processing power in exchange. - Imago 21.6</ref>
Causes permanent brain damage and memory loss, briefly augmenting her own processing power in exchange.<ref name=":9" />
Contessa Thinker<ref>“What’s her classification?”

“Thinker.  Don’t worry about the number.  Just run.” - Drone 23.2 </ref>

Can instantly determine the exact steps needed to accomplish any task and perform them accurately.<ref>She could see each individual step, looking forward to see what it

entailed. She could see it evolve as time passed, accounting for her starting it later. - Interlude 29</ref>

Dragon Thinker<ref name=":10">Dragon is a thinker who co-opts and draws inspiration from other tinkers' work. - wildbow reddit comment</ref>, Tinker<ref>TL;DR is that tinkers can't pass on tips to humanity. Even Masamune, even Dragon. - wildbow reddit comment.</ref>, Trump<ref>I can say that it matches up with the trend that people who trigger in

circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers - reddit wildbow comment</ref>

Co-opts and draws inspiration from the work of other Tinkers.<ref name=":10" />
Dredge Thinker 5<ref>➥ DREDGE; Real name unknown

Disposition: Villain (B)

Classification:  Thinker 5

Last known location: Vancouver (Captured)

Dredge is a subordinate in the Anchorage faction of Tuurngait.  Apparent crimes include Robbery

Dredge supports the team as safecracker, as well as other tertiary roles.  Largely a noncombatant, he proves more vulnerable than a non-parahuman due to a lack of awareness regarding his surroundings.  In interview, suspicions came up that Dredge has a pattern and history of murder in cold blood, though evidence has yet to corroborate.  Dredge is now in custody. - PRT Quest (Anchorage) </ref>

Can gather memories from touched objects.<ref>Dredge Object reader, gathering memories from touched objects. - parahumanList, Bolded edit by wildbow.</ref>
Eleventh Hour Thinker<ref name=":5" /> Provides numerical threat ratings.<ref name=":5" />
Echidna Master/Striker 10, Brute 8, Changer 2<ref>“Tentative ratings, based on what we know, we have her down as a brute

eight, a changer two and a combination of striker and master with a rating of ten.” - Queen 18.4</ref>, Thinker<ref>“Chevalier, take your team, follow after my Wards.  If she can detect capes, we’ll need to assign her a thinker classification, and we’ll need

to assume that any isolated groups are at risk.  Undersiders?  Take 

Myrddin’s Wards and pursue Flechette and Parian.  Ensure they aren’t intercepted.  The rest of us will track down Noelle.  Any indications about her location from the video?” - Queen 18.5</ref>

Can 'smell' parahumans.<ref>“The gun woman. Who else is there?”


“Other local heroes,” Miss Militia replied.

“Oh. There aren’t more? The Undersiders didn’t get in touch with you?”

 Noelle sounded funny.  Her voice was hollow, almost disappointed.


“It’s just us right now.”

“Because I smell more,” Noelle said. “Which makes it hard to believe you. But you can lie if you have to.”

“You can smell us.”

“Not you. But it doesn’t matter,” Noelle’s voice broke. She stopped. - Queen 18.4</ref>

Harbinger See: Number Man.
Horizon Thinker 3, Striker 1-12*<ref name=":14">HORIZON; Maria Whitworth

Classification: Thinker 3; Striker 1-12*

Maintains one of three types of enhanced perception at any given point in time. Has an explosive touch linked to perception. - PRT Quest (Anchorage) - Horizon</ref>

Has three types of enhanced senses. Can use only one at a time.<ref name=":14" />
Hunch Thinker<ref name=":5" /> Provides vague information.<ref name=":5" />
Jack Slash Thinker<ref>Jack seemed so pleased with himself.

Jack has a thinker ability. 

What?  Not precognition.

“Or is it about doing something significant?  Does killing Scion count?” - Interlude 26b </ref>

Enhanced intuition concerning parahumans.<ref>Question: We
do see that Imp's power rendered her undetectable to almost every 

single one of the Nine (excepting Cherish and maybe Hatchet Face, if she

got too near him). Would Jack still have gotten around her by somehow 

always ducking or standing in the wrong place or even slashing out at apparently empty air?

Answers by wildbow: A combination of what Jaki said (Imp gets nudged away by her shard, she gets a bad feeling as she prepares to attack, and if and when

she does attack her attack is off-target, or she hesitates, creating a 

window), intuition on Jack's part (suspicion, a hyperawareness of odd details, the movement of air in the room, 'it's too quiet', etc., happening to move to another location just as Imp strikes out), and leverage of the broadcast... Crawler wakes to initial commotion, he uses

his full senses with his shard happening to kick into full gear (a la 

Skitter and her varying range) and/or moves across room, forcing Imp to back up from Jack, Shatterbird lashes out in a blind attack that happens

to connect.

Posted on Sufficient Velocity </ref>

Kismet Thinker<ref name=":6">“Kismet, balance thinker,” the Caucasian said.  He wore a white robe

with a hard, faceless mask that had only slits for the eyes. - Crushed 24.3</ref>

Calls himself a 'Balance Thinker'.<ref name=":6" />
Leonid Thinker, Stranger, Mover<ref name=":11">Secondary powers of sound detection and sound manipulation, adjusting
select things to be up to twice as loud or absolutely silent.  It gave 

him a stranger classification, a thinker classification. His third power was a mover power. - Venom 29.6</ref>

Secondary powers of sound detection and sound manipulation.<ref name=":11" />
Number Man Thinker<ref>Because she fits in the same category as Eidolon, I thought.  Too dangerous to allow her to make contact with the man.

I wasn’t even that comfortable with them helping here,

but there weren’t a lot of excellent options for thinker capes who 

could simply cut right through the layers of deceptions the enemy had been using. - Sting 26.5 </ref>

Understanding the world through numbers.<ref>Child’s play, all of it. The money, with its imaginary value, it was something he breathed.
 Setting up the tools to manipulate it had taken a little time, but 

that was it. Numbers were the fundament of the universe, as much a fabrication as money in some ways, more real than anything else in others.

He understood numbers, and through them, he understood everything. - Interlude 21 (Donation Bonus #1)</ref>

One Thinker<ref name=":18">One Brainwashing-capable thinker - parahumanList, Bolded edit by wildbow.</ref> Capable of brainwashing.<ref name=":18" />
Roulette Thinker 4<ref>◈ ROULETTE;  Desdemona Shelley (“Dez”)

Classification: Thinker 4

False Precognition, “Shotgun precognition”. - PRT Quest (Anchorage) - Roulette </ref>

Views a spread of futures.<ref>Roulette can, in her words, ‘shotgun precog’.  She views a spread of futures in a matter of moments, with the number of events and the length of the viewing periods varying depending on the time since the last ‘shotgun’, her emotional state and her degree of rest.  The number of futures viewed and the duration of each viewing vary from six to two and hours to seconds, respectively.  The ability hits a ceiling at the point where she is incapacitated for longer than the visions last. - PRT Quest (Anchorage) - Roulette</ref>
Shén Yù Thinker<ref name=":19">Shen yu Thinker,
maintained expert tactical abilities and understanding of movements and
maneuvers, giving a pseudo-clairvoyance regarding battlefields - parahumanList, Bolded edit by wildbow.</ref>
Maintained expert tactical abilities and understanding of movement and maneuvers, giving a pseodo-clairvoyance of the battlefield.<ref name=":19" />
Skitter Master 5<ref>“She’s a villain,” the PRT uniform cut me off, touching his way through

some blackberry device with his free hand.  “Designation Master-5, specifically arthropodovoyance, arthropodokinesis.  No super strength.” - Extermination 8.5</ref>, Thinker 1<ref>“Prescience.  Interesting,” the Director called out, as I ducked low and

used the cubicles to hide.  “We assigned you a thinker-one 

classification, but perhaps we fell short.” - Monarch 16.2</ref> (later: Master 8, Thinker 1<ref>“Arthropodokinesis, arthropodovoyance,” the Deputy Director said.  “She’s on record as a master eight, thinker one.  The thinker classification is key here: ex-Director Piggot noted Skitter can see through her bugs’ eyes.” - Cell 22.1</ref>)

Receives sensory input from the bugs she controls.<ref>Long story short, Taylor’s sensory input from the bugs is vastly

different depending on whether she’s giving them a general ‘find your way to me’ impulse or whether she’s focused enough on them individually to have them navigating their way into somebody’s underpants. In the former case, she’s drawn her bugs in while really stressed (such as when

Bitch attacked her) without really noticing she was doing it.  Things 

are that thin, that easy to block out. - wildbow comment for Shell 4.3</ref>

Squealer Tinker 2/Mover 3<ref>Weld took the folders and opened the one for the Wards, glanced through

it to memorize the faces of his new team.  Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants?  Superpowered drug dealers.  A Shaker 2, Tinker 2/Mover 3 and a Shifter 4.  These aren’t big numbers.  Am I missing something?” - Sentinel 9.1</ref>, Thinker<ref name=":17">Power: Driven - Squealer’s thinker power gives her 5 in Drive.  She can take a -1 penalty to her skill ranks to operate it at full capacity while still maintaining some physical contact with the controls, and take a full-round of actions while controlling the vehicle (ie. shooting a full round with a machinegun while steering). - Playtest Capes, document by wildbow. </ref>

More capable at operating vehicles.<ref name=":17" />
Tattletale Thinker 7<ref>“The one that is speaking is Tattletale, member of the Undersiders,”

Armsmaster spoke, his voice a hair away from being a growl, “A master manipulator, penchant for head games, likes to pretend she’s psychic but

she isn’t.  We don’t know her power, possibly clairvoyance, 

psychometry, or some combination thereof, but we’ve got her pegged as a Thinker 7.”

“Seven?  I’m flattered,” Tattletale replied, grinning. - Extermination 8.7 </ref>

Possesses enhanced intuition, with the ability to close gaps in her knowledge or draw natural conclusions from related areas of knowledge.<ref>Tattletale, Lisa Wilbourn (Also
Sarah Livsey) – Controls central Downtown, though she doesn’t show much
presence.  Seventeen years old, Tattletale possesses enhanced 

intuition, with the ability to close gaps in her knowledge or draw natural conclusions from related areas of knowledge.  This renders her a

master at obtaining information, cracking encryption and playing head 

games with her enemies. - Cast (In Depth)</ref>

Tecton Tinker (Shaker)<ref>The Wards, their powershow to use them?  I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. - Crushed 24.1</ref>, Thinker<ref name=":12">“Tinker and thinker both.  Architecture and geology sense.  Armor lets

me ‘ground’ kinetic energy like you might do with electricity.  These

are piledriver gauntlets,” he patted one gauntlet, “For creating 

fissures, generating localized earthquakes and other controlled demolition.” - Queen 18.5</ref>

Geology sense.<ref name=":12" />
Über Thinker<ref name=":13">He is. Über and Victor are both Thinkers. - wildbow comment on Cast (In Depth)</ref> Mastery of any one technique as long as he concentrates on it.<ref>Über and Leet (Missing) – A

thinker with the ability to be a master at anything he tries, and a tinker with the ability to build anything, the two only barely managed to be b-list supervillains with a video game theme.  Disappeared after working with Coil. - Cast (In Depth)</ref>

Victor Thinker<ref name=":13" /> Has the ability to steal learned skills and talents through proximity to others.<ref>Victor
– Has the ability to steal learned skills and talents through proximity
to others.  Victor retains these talents indefinitely, while his 

victims may recover some of what was lost over weeks, months or years. - Cast (In Depth)</ref>

Weaver See: Skitter.