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{{quote|Sere, I did know about, but only because I’d once come across a cell phone video of him brutally taking down a number of thugs, posted online somewhere, months ago. [...] It didn’t matter if a foe was armored or behind a forcefield, he could dehydrate them in a flash.  It was the kind of power that might have earned him a villain label if he hadn’t had all of the Protectorate’s PR at his back.|[[Taylor]]|[[Chrysalis 20.2]]}}
{{Template: Worm Wiki: Character Template
{{Infobox character
| name = Sere
|name = Sere
| alias = Sere
|image = Sere_by_the_mighty_sheep.jpg
| gender = Male
|imagecaption = <center>[https://www.reddit.com/r/Parahumans/comments/6n9u4b/worm_season_one_episode_highlights/dk7sthm/ Illustration] by [http://lonsheep.deviantart.com/ lonsheep] on DeviantArt</center>
| age =
|gender = Male
| alignment= Hero
|alias = The white-shrouded hero (By [[Taylor]])<ref>One of the guards standing by the auditorium saw and shouted for Sere.  The white-shrouded hero hurried for the door. - [https://parahumans.wordpress.com/2013/03/30/chrysalis-20-4/ Excerpt] from [[Chrysalis 20.4]]</ref>
| occupation =
|age = Unknown, but older than 18
| team = [[Protectorate]]
|family =
| previous team =
|occupation =  
| base of operations =  
|power = Moisture Manipulation
| classification =
|classification = [[Blaster]] (Speculative)
| web serial =  
|alignment = [[Heroes|Hero]]
| family = }}
|status = Unknown
'''Sere''' is a member of [[Protectorate]].
|team = [[Protectorate]]
|previous team =  
|base of operations = Itinerant
*[[Brockton Bay]] (After [[Battle against Echidna]])
|web serial= [[Chrysalis 20.2]]
}}'''Sere''' is a dry member of the [[Protectorate]].
 
==Personality==
===Reputation===
When he was assigned to [[Brockton Bay]], Sere was only somewhat known by the Brockton Bay public at the time.<ref>There were capes present.  Ones I only barely recognized.  Adamant and Sere. - [https://parahumans.wordpress.com/2013/03/23/chrysalis-20-2/ Excerpt] from [[Chrysalis 20.2]]</ref> [[Taylor]] had once seen a cell-phone video of him brutally taking down a number of criminals using his power.<ref name="20.2 eVideo" />
 
==Appearance==
==Appearance==
Sere's costume consists of a desert-tribal style robe in white and a white mask with light blue lenses for the eyes.
Sere's costume consists of white desert-tribal style robes with fine patterning on them. His mask was a featureless plate with light blue lenses over the eyes. He is surrounded by a pale nimbus of mist that he draws out with his power.<ref name="20.2">He wore a kind of nomadic, desert-tribe style of robe, all in pristine white with a fine pattern embroidered onto it.  His mask was more stylistic than representing anything, a solid white plate with light blue lenses for the eyes and no opening for his nose or mouth. What made him stand out was the moisture that flowed from the gaps in his handwraps and from around his mask. It swirled around him like a breath outdoors in winter, pale. -  [https://parahumans.wordpress.com/2013/03/23/chrysalis-20-2/ Excerpt] from [[Chrysalis 20.2]]</ref>
==Abilties and Powers==
Sere has the ability to draw in moisture from his environment, even through forcefields and armor. This limited hydrokinesis made him dangerous to Taylor's swarm.


Draws moisture to himself. Can dehydrate others<ref name="list">[https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/edit#gid=0 Wildbow's Parahuman List]</ref>.
==Abilities and Powers==
Sere has the ability to violently draw in moisture from his environment,<ref name="20.2 e6">Some capes shot fire from their hands.  Sere was the opposite – he could draw moisture to himself with surprising speed and violence.  It didn't matter if a foe was armored or behind a forcefield, he could dehydrate them in a flash. - [https://parahumans.wordpress.com/2013/03/23/chrysalis-20-2/ Excerpt] from [[Chrysalis 20.2]]</ref> allowing him to stun<ref>I was dimly aware of Sere striking down one of the decoys.  The moisture in the air zipped to his hand, and nearly half of the decoy was ruined, the bugs dazed or unable to move. - [https://parahumans.wordpress.com/2013/03/23/chrysalis-20-2/ Excerpt] from [[Chrysalis 20.2]]</ref> or kill his targets.<ref name=":1">The bugs were being sucked dry of moisture as they got too close to Sere; I wouldn't be able to disable him with just my swarm.  He drew more water from a cloud of bugs, desiccating and killing hundreds.<br/><br/>The number that died was indicative of something, though.  As devastating as the attack was, the effect didn't cover a massive area.  It was a roughly cone-shaped area, with a long reach, but narrow breadth. -  [https://parahumans.wordpress.com/2013/03/23/chrysalis-20-2/ Excerpt] from [[Chrysalis 20.2]]</ref> This ability ignored forcefields and armor.<ref name="20.2 e6" /> This limited hydrokinesis, which is conversely not [[Manton-limited]], was effectively targeted dehydration. It was highly dangerous to Skitter's swarm,<ref name="20.4">Sere was a long ranged cape, probably capable of killing [[Skitter|my swarm]] with little difficulty. - [https://parahumans.wordpress.com/2013/03/30/chrysalis-20-4/ Excerpt] from [[Chrysalis 20.4]]</ref> which he was meant to be a counter to.


Can do so in a cone or a larger field.
<!-- unknown how limited he is by the [[Manton Effect]]
Rewrite with limited hydrokinesis first? Drag up research about how much humans can lose before they become incapacitated and/or die. He effectively induces shock to the body.-->Sere can use his power in a long tight cone-shaped "blast"<ref name=":1" /> or in a tight field around him.<ref>Getting too close to Sere was killing my bugs just as easily as his long ranged absorption attack. - [https://parahumans.wordpress.com/2013/03/23/chrysalis-20-2/ Excerpt]<span> from </span>[[Chrysalis 20.2]]</ref> The moisture he extracts remains floating around him.<ref name=":2">[[Chrysalis 20.2]]</ref>


==History==
==History==
[Coming Soon]
===Background===
==References==
Months before July 2011, he was caught on video brutally taking down some criminals with his power; [[Taylor]] implies he either was a member of the [[Protectorate]] or a [[vigilante]] who joined immediately after to benefit from the Protectorate's PR and avoid being labelled a [[villain]].<ref name="20.2 eVideo">Sere, I did know about, but only because I'd once come across a cell phone video of him brutally taking down a number of thugs, posted online somewhere, months ago.<br>[...]<br>It was the kind of power that might have earned him a villain label if he hadn’t had all of the Protectorate’s PR at his back. - [https://parahumans.wordpress.com/2013/03/23/chrysalis-20-2/ Excerpt] from [[Chrysalis 20.2]]</ref> Note that Sere was with the Protectorate long enough to not consider leaving in the aftermath of the [[Battle against Echidna]],<ref>I idly wondered what had made the pair stick with their employer, in the wake of the recent events that had so many leaving the Protectorate with little to no explanation, Legend among them. - [https://parahumans.wordpress.com/2013/03/23/chrysalis-20-2/ Excerpt] from [[Chrysalis 20.2]]</ref> and that [[Wildbow]] put him in the same group<ref name="R?" /> as known established free-floating Protectorate heroes such as [[Dovetail]]<ref>'''ironistcoal:''' How much control would the PRT have over heroic independents like Dovetail<br><br>'''Juff:''' ah, dovetail isn't an independent <br><br>'''ironistcoal:''' What is she exactly than?<br>[...]<br>'''Wildbow:''' Itinerant, not independent.  No home base, just going where they need an extra cape.  It's a good position for those capes who are effective, reliable (patrol performance even on bad days, mediating team drama rather than causing it), and not especially rooted in branding.  Like the opposite of the 'stick 'em on the quarantine zone' type. - Conversation with Wildbow on Cauldron Discord</ref> and [[Adamant]].<ref>Adamant, naturally, wore a metallic costume, featuring metal bands and panels that were loosely linked together by chains, fit over a black bodysuit. He’d been at the fight against Leviathan, if I remembered right. He was a member of Legend’s team in New York. Or he had been. Legend was gone now. - [https://parahumans.wordpress.com/2013/03/23/chrysalis-20-2/ Excerpt] from [[Chrysalis 20.2]]</ref>
{{scroll Box
 
|content=
===Post-[[Battle against Echidna|Echidna]]===
<references/>
The [[PRT]] sent him to join the [[Brockton Bay]] [[Protectorate]] as they needed reinforcements, he was in the city's general vicinity at the time,<ref name="R?">It would be free-floating capes in the vicinity of the city, and since we know that Dovetail, Adamant and Sere were available not too long after, we can assume that these guys bolster the Brockton Bay Protectorate. - [https://redd.it/4arfdp What if] ([[Wildbow]], Reddit.com, 2016-03-17)</ref> and his power could serve as a counter for Skitter's abilities.<ref name="20.5">“Your swarm shouldn’t be able to get near him,” Defiant said. - [https://parahumans.wordpress.com/2013/04/02/chrysalis-20-5/ Excerpt] from [[Chrysalis 20.5]]</ref> He guarded [[Arcadia High]] alongside [[Adamant]] when students were going there to get early admission and instruction. He was caught and wrapped up by Skitter when [[Director Tagg]] ordered Dragon and Defiant to capture the teenage villain. He had some initial success but the teenage villain rapidly adapted to his abilities.<ref name=":2" />
}}
 
==Navigation==
He was incapacitated by Skitter again when she made a retaliatory strike on the PRT. This time he was caught before he could get out and engage the villain personally.<ref name="21.1e1">Sere was indoors, along with [[Triumph]]. Binding Sere had been a first priority, and I’d achieved it in much the same way. He’d done what he could to target the bugs managing the threads, and to disentangle himself, but time spent on that was time he wasn’t moving outdoors and shooting me or one of the dogs. - [https://parahumans.wordpress.com/2013/04/09/imago-21-1/ Excerpt] from [[Imago 21.1]]</ref>
{{Protectorate}}
 
He was there when Skitter surrendered, and helped Kid Win make drones adapted to use his abilities.<ref name="22.1 e1">"See to it.  Where do things stand with the defense system against the bugs?"<br/><br/>"Not done, but I could wrap it up soonish with Sere's help, maybe."<br/><br/>"Sere?  You'll cooperate?"<br/><br/>"Yes," Sere replied.  "Of course." - [https://parahumans.wordpress.com/2013/05/04/cell-22-1/ Excerpt] from [[Cell 22.1]]</ref><ref name="22.1  e2">They emulated Sere’s power on a low enough level to kill bugs in the area without doing undue harm to any people, then became laser turrets. - [https://parahumans.wordpress.com/2013/05/04/cell-22-1/ Excerpt] from [[Cell 22.1]]</ref> He went out on patrol with [[Dovetail]] to make sure everything was calm after Skitter surrendered,<ref>[[Cell 22.3]]</ref> and watched the announcement of Alexandria's demise along with Dovetail.<ref>[[Cell 22.6]]</ref>
 
==Chapter Appearances==
{{Appearance/Sere Worm}}
 
==Trivia==
*Sere is an Old English word for dry or withered. It is a homonym for sear, which it shares a meaning with. It has no relation to the word serenity.
 
{{Reflist}}
 
==Site Navigation==
{{The Protectorate Navibox}}
{{PRT Department ENE Brockton Bay Navibox}}
[[Category:Characters]]
[[Category:Characters]]
[[Category:Males]]
[[Category:Males]]
[[Category:Protectorate]]
[[Category:Protectorate]]
[[Category:Heroes]]
[[Category:Blasters]]
[[Category:Worm Characters]]

Latest revision as of 22:20, December 17, 2023

{{#if:TaylorChrysalis 20.2|
Sere, I did know about, but only because I’d once come across a cell phone video of him brutally taking down a number of thugs, posted online somewhere, months ago. [...] It didn’t matter if a foe was armored or behind a forcefield, he could dehydrate them in a flash. It was the kind of power that might have earned him a villain label if he hadn’t had all of the Protectorate’s PR at his back.
{{#if:Taylor|

Taylor{{#if:Chrysalis 20.2|, Chrysalis 20.2}}

}}

}}

<infobox> <title source="name"><default>Sere</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
Unknown
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>Sere is a dry member of the Protectorate.

Personality[edit]

Reputation[edit]

When he was assigned to Brockton Bay, Sere was only somewhat known by the Brockton Bay public at the time.<ref>There were capes present.  Ones I only barely recognized.  Adamant and Sere. - Excerpt from Chrysalis 20.2</ref> Taylor had once seen a cell-phone video of him brutally taking down a number of criminals using his power.<ref name="20.2 eVideo" />

Appearance[edit]

Sere's costume consists of white desert-tribal style robes with fine patterning on them. His mask was a featureless plate with light blue lenses over the eyes. He is surrounded by a pale nimbus of mist that he draws out with his power.<ref name="20.2">He wore a kind of nomadic, desert-tribe style of robe, all in pristine white with a fine pattern embroidered onto it. His mask was more stylistic than representing anything, a solid white plate with light blue lenses for the eyes and no opening for his nose or mouth. What made him stand out was the moisture that flowed from the gaps in his handwraps and from around his mask. It swirled around him like a breath outdoors in winter, pale. - Excerpt from Chrysalis 20.2</ref>

Abilities and Powers[edit]

Sere has the ability to violently draw in moisture from his environment,<ref name="20.2 e6">Some capes shot fire from their hands.  Sere was the opposite – he could draw moisture to himself with surprising speed and violence.  It didn't matter if a foe was armored or behind a forcefield, he could dehydrate them in a flash. - Excerpt from Chrysalis 20.2</ref> allowing him to stun<ref>I was dimly aware of Sere striking down one of the decoys.  The moisture in the air zipped to his hand, and nearly half of the decoy was ruined, the bugs dazed or unable to move. - Excerpt from Chrysalis 20.2</ref> or kill his targets.<ref name=":1">The bugs were being sucked dry of moisture as they got too close to Sere; I wouldn't be able to disable him with just my swarm.  He drew more water from a cloud of bugs, desiccating and killing hundreds.

The number that died was indicative of something, though.  As devastating as the attack was, the effect didn't cover a massive area.  It was a roughly cone-shaped area, with a long reach, but narrow breadth. - Excerpt from Chrysalis 20.2</ref> This ability ignored forcefields and armor.<ref name="20.2 e6" /> This limited hydrokinesis, which is conversely not Manton-limited, was effectively targeted dehydration. It was highly dangerous to Skitter's swarm,<ref name="20.4">Sere was a long ranged cape, probably capable of killing my swarm with little difficulty. - Excerpt from Chrysalis 20.4</ref> which he was meant to be a counter to.

Sere can use his power in a long tight cone-shaped "blast"<ref name=":1" /> or in a tight field around him.<ref>Getting too close to Sere was killing my bugs just as easily as his long ranged absorption attack. - Excerpt from Chrysalis 20.2</ref> The moisture he extracts remains floating around him.<ref name=":2">Chrysalis 20.2</ref>

History[edit]

Background[edit]

Months before July 2011, he was caught on video brutally taking down some criminals with his power; Taylor implies he either was a member of the Protectorate or a vigilante who joined immediately after to benefit from the Protectorate's PR and avoid being labelled a villain.<ref name="20.2 eVideo">Sere, I did know about, but only because I'd once come across a cell phone video of him brutally taking down a number of thugs, posted online somewhere, months ago.
[...]
It was the kind of power that might have earned him a villain label if he hadn’t had all of the Protectorate’s PR at his back. - Excerpt from Chrysalis 20.2</ref> Note that Sere was with the Protectorate long enough to not consider leaving in the aftermath of the Battle against Echidna,<ref>I idly wondered what had made the pair stick with their employer, in the wake of the recent events that had so many leaving the Protectorate with little to no explanation, Legend among them. - Excerpt from Chrysalis 20.2</ref> and that Wildbow put him in the same group<ref name="R?" /> as known established free-floating Protectorate heroes such as Dovetail<ref>ironistcoal: How much control would the PRT have over heroic independents like Dovetail

Juff: ah, dovetail isn't an independent

ironistcoal: What is she exactly than?
[...]
Wildbow: Itinerant, not independent. No home base, just going where they need an extra cape. It's a good position for those capes who are effective, reliable (patrol performance even on bad days, mediating team drama rather than causing it), and not especially rooted in branding. Like the opposite of the 'stick 'em on the quarantine zone' type. - Conversation with Wildbow on Cauldron Discord</ref> and Adamant.<ref>Adamant, naturally, wore a metallic costume, featuring metal bands and panels that were loosely linked together by chains, fit over a black bodysuit. He’d been at the fight against Leviathan, if I remembered right. He was a member of Legend’s team in New York. Or he had been. Legend was gone now. - Excerpt from Chrysalis 20.2</ref>

Post-Echidna[edit]

The PRT sent him to join the Brockton Bay Protectorate as they needed reinforcements, he was in the city's general vicinity at the time,<ref name="R?">It would be free-floating capes in the vicinity of the city, and since we know that Dovetail, Adamant and Sere were available not too long after, we can assume that these guys bolster the Brockton Bay Protectorate. - What if (Wildbow, Reddit.com, 2016-03-17)</ref> and his power could serve as a counter for Skitter's abilities.<ref name="20.5">“Your swarm shouldn’t be able to get near him,” Defiant said. - Excerpt from Chrysalis 20.5</ref> He guarded Arcadia High alongside Adamant when students were going there to get early admission and instruction. He was caught and wrapped up by Skitter when Director Tagg ordered Dragon and Defiant to capture the teenage villain. He had some initial success but the teenage villain rapidly adapted to his abilities.<ref name=":2" />

He was incapacitated by Skitter again when she made a retaliatory strike on the PRT. This time he was caught before he could get out and engage the villain personally.<ref name="21.1e1">Sere was indoors, along with Triumph. Binding Sere had been a first priority, and I’d achieved it in much the same way. He’d done what he could to target the bugs managing the threads, and to disentangle himself, but time spent on that was time he wasn’t moving outdoors and shooting me or one of the dogs. - Excerpt from Imago 21.1</ref>

He was there when Skitter surrendered, and helped Kid Win make drones adapted to use his abilities.<ref name="22.1 e1">"See to it.  Where do things stand with the defense system against the bugs?"

"Not done, but I could wrap it up soonish with Sere's help, maybe."

"Sere?  You'll cooperate?"

"Yes," Sere replied.  "Of course." - Excerpt from Cell 22.1</ref><ref name="22.1 e2">They emulated Sere’s power on a low enough level to kill bugs in the area without doing undue harm to any people, then became laser turrets. - Excerpt from Cell 22.1</ref> He went out on patrol with Dovetail to make sure everything was calm after Skitter surrendered,<ref>Cell 22.3</ref> and watched the announcement of Alexandria's demise along with Dovetail.<ref>Cell 22.6</ref>

Chapter Appearances[edit]

Worm Chapter Appearances
{{#if:Chrysalis|{{#if:Chrysalis|Chrysalis|Chrysalis}}|Chrysalis}}
1. Chrysalis 20.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Chrysalis 20.2 {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Chrysalis 20.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Chrysalis 20.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Chrysalis 20.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 20.x {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 20.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Imago|{{#if:Imago|Imago|Imago}}|Imago}}
1. Imago 21.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Imago 21.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Imago 21.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Imago 21.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Imago 21.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Imago 21.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Imago 21.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 21.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 21.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cell|{{#if:Cell|Cell|Cell}}|Cell}}
1. Cell 22.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cell 22.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cell 22.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cell 22.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cell 22.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cell 22.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 22.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 22.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

Trivia[edit]

  • Sere is an Old English word for dry or withered. It is a homonym for sear, which it shares a meaning with. It has no relation to the word serenity.

References[edit]

<references/>

Site Navigation[edit]

The Protectorate
Founders Alexandria {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Eidolon {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Hero {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Legend

Leaders LegendAlexandria (Second-in-command)ChevalierRime (Second-in-command)
Anchorage CaskHorizonLightslingerRailSnaptrap
Atlanta Cinereal
Baltimore Mayday • Turtleshell • Aerobat
Boston Bastion
Brockton Bay AdamantAssaultArmsmasterBatteryChallengerClockblockerDauntlessDovetailMiss MilitiaSereTriumphVelocity
Chicago Anomaly • Brazier • Campanile • Gauss • Myrddin {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • RevelShuffleStardust

Detroit Horizon
Houston DispatchEidolon {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Exalt

Las Vegas Blowout {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Floret {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Leonid {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Nix {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Pretender {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Ravine {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Satyrical {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Spur {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Los Angeles Alexandria {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • ArbiterRimeUsher

Louisiana Fidelis
New York AstrologerCacheClayLegendPrismUrsa Aurora
Philadelphia Chevalier
Raleigh Cask
San Diego Prefab
Seattle FumeGasconadeSnubnose
Toronto GrummanNarwhal
Unknown Location Albatross • Chubster {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Leister • Pinpoint • Scroll • Tomcat

PRT Department #ENE: Brockton Bay
Director Emily Piggot {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Thomas Calvert {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • James Tagg {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Staff Renick (Deputy Director)Jessica Yamada (Parahuman Psychologist)
Leader Armsmaster {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Miss Militia

Members AdamantAssaultBattery {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • ChallengerClockblockerDauntlessDovetailSereTriumphVelocity {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Team Captains BatteryTriumphAegis {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • WeldClockblockerCrucible

Members Browbeat {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • ChariotFlechetteGallant {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Glory Girl {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Kid WinShadow StalkerToggleVista