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Dovetail

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{{#if:TaylorImago 21.1|
She was good at maneuvering in such a way that the sparks didn’t fall on the PRT uniforms and heroes below, even with my swarm crawling over her head, shoulders and arms.
{{#if:Taylor|

Taylor{{#if:Imago 21.1|, Imago 21.1}}

}}

}}

<infobox> <title source="name"><default>Dovetail</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
Unknown
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Dovetail is an itinerant member of the Protectorate.

Appearance[edit]

Dovetail wears a costume with a high collar and a built-in containment foam sprayer.<ref name=21.1e4>She was already unable to use the compact containment foam sprayer she had built into her costume.
[...]
Her costume had a flared collar - Excerpt from Imago 21.1</ref><ref name="22.1">Cell 22.1</ref>

Abilities and Powers[edit]

Dovetail has the ability to fly fast, carry people, and leave trails of luminous slivers of light that fall to the ground in her wake. Upon touching something solid they balloon out to make soft forcefields that will then encase those that they come into contact with.<ref name="List">Dovetail Flight, drops a 'rain' of forcefield pellets that accumulate and hamper those caught in her wake. - Parahuman List, bolded edit by Wildbow.</ref> These forcefields can be broken out of without too much trouble, even with multiple fields layered over one another, but they impede movement.<ref name=21.1e1/>

She traditionally used this ability to hover over a target and keep reinforcing her forcefields until the PRT arrived to smother them in more containment foam.<ref name="21.1">Imago 21.1</ref>

Equipment[edit]

Dovetail used containment foam in her costume, able to deploy it against opponents in addition to her power.<ref name=21.1e4/>

History[edit]

Background[edit]

Wildbow speculated Dovetail was an itinerant Protectorate cape, not independent.<ref>ironistcoal: How much control would the PRT have over heroic independents like Dovetail

Juff: ah, dovetail isn't an independent

ironistcoal: What is she exactly than?
[...]
Wildbow: Itinerant, not independent. No home base, just going where they need an extra cape. It's a good position for those capes who are effective, reliable (patrol performance even on bad days, mediating team drama rather than causing it), and not especially rooted in branding. Like the opposite of the 'stick 'em on the quarantine zone' type. - Conversation with Wildbow on Cauldron Discord</ref>

Boston Games[edit]

Dispatched to reinforce the local heroes in Boston, and was sent after the Woad Giant when it appeared.<ref>“Licit,” a female voice came over the phone’s speaker.

“Dovetail,” Licit said, looking at Damsel. “That’s Dovetail. What do you need?”

“Do you need us to stick around? We’re wondering if we should go after the giant. Just in case.”

“Go,” he said. “I think I’m fine. De-escalating might be good.”

In the background, the two fliers took off. The other one ran toward the water, in the general direction of the giant. It had to be a mile and a half away. - Excerpt from Eclipse x.6</ref>

Post-Battle against Echidna[edit]

The PRT sent her to join the Brockton Bay Protectorate as they needed reinforcements and she was in the city's general vicinity at the time.<ref name="R?">It would be free-floating capes in the vicinity of the city, and since we know that Dovetail, Adamant and Sere were available not too long after, we can assume that these guys bolster the Brockton Bay Protectorate. - What if (Wildbow, Reddit.com, 2016-03-17)</ref>

Dovetail chased after Skitter and Atlas and, despite the swarm over her head, shoulders, and arms, maneuvered in a way to prevent her silvers of light from touching those below. She tried to use her foam dispensers on Hellhound's dogs, but Skitter filled her nose, ears, and mouth with insects and started to slowly bind her with silk, limiting her range of movement. Dovetail's movements grew increasingly frantic until she fell behind in the aerial duel.<ref name=21.1e1>Dovetail flew after Atlas and I, a trail of luminous slivers of light falling in her wake. She was good at maneuvering in such a way that the sparks didn’t fall on the PRT uniforms and heroes below, even with my swarm crawling over her head, shoulders and arms. Where the slivers touched something solid, they ballooned out into what Tattletale had described as soft force fields, encasing the subject. Anyone could push hard enough against the force fields to break them, even with multiple fields layered over one another, but it impeded movement, and she could hover over a target to keep reinforcing the forcefields until the victim could be smothered in more permanent containment foam.

It might have been a crummy power, but she was fast. If she could have thrown the forcefield-generating slivers further than she did when she flung her arms out, she might have had us.

It was to my advantage that it was easier to dodge pursuit than to match someone else’s course exactly.

Didn’t hurt that she had bugs in her nose, ears and mouth, and that she was being bound by silk, limiting her range of movement with every passing second. She was already unable to use the compact containment foam sprayer she had built into her costume. Nothing I did would stop her from flying, but so long as she was blind and unable to use her arms, I didn’t see her being too much of a threat. - Excerpt from Imago 21.1</ref>

Following Skitter's surrender to the PRT ENE, Director Tagg gathered everyone in a conference room to talk about what they would do with her. Miss Militia suggested bringing in Dragon and Defiant to ship her to another PRT office where they could hold her until trial. Director Tagg said that it was sensible, but that the PRT would expose themselves to attack while they were transporting her.<ref name=22.1e1>Cell 22.1</ref>

Dovetail said that they couldn't act until they knew what Skitter was doing before wondering what Skitter's plan was. Director Tagg called on Miss Militia and then Mrs. Yamada and then listened to their thoughts. Assault suggested that Skitter could be trying to bring the PRT ENE down from within before Dovetail told him that she would be digging her own grave if she did.<ref name=22.1e2>Cell 22.1</ref>

Dovetail and Sere entered the PRT ENE and then made their way to Director Tagg and Miss Militia. She told Director Tagg that people were moving, arming civilians, in five man squads across the city. Miss Militia told her to tell the others and that Adamant would leave with Triumph after he got a cycle retooled to handle more weight and then told her to log it in the system. Dovetail told her that she would.<ref name="22.3">Cell 22.3</ref>

She and Sere watched as Weaver joined the Protectorate.

Chapter Appearances[edit]

Worm Chapter Appearances
{{#if:Chrysalis|{{#if:Chrysalis|Chrysalis|Chrysalis}}|Chrysalis}}
1. Chrysalis 20.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Chrysalis 20.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Chrysalis 20.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Chrysalis 20.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Chrysalis 20.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 20.x {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 20.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Imago|{{#if:Imago|Imago|Imago}}|Imago}}
1. Imago 21.1 {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Imago 21.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Imago 21.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Imago 21.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Imago 21.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Imago 21.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Imago 21.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 21.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 21.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cell|{{#if:Cell|Cell|Cell}}|Cell}}
1. Cell 22.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cell 22.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cell 22.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cell 22.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cell 22.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cell 22.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 22.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 22.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Drone|{{#if:Drone|Drone|Drone}}|Drone}}
1. Drone 23.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Drone 23.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Drone 23.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Drone 23.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Drone 23.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 23 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

References[edit]

<references/>

Site Navigation[edit]

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