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{{Template: Worm Wiki: Character Template
{{Sequel}}
| Image = Endbringer_chevalier_by_thekrustacean-d6uevpl.jpg
{{Worm Wiki: Character Template
|Image = Endbringer chevalier by thekrustacean-d6uevpl.jpg
|imagecaption = <center>[http://thekrustacean.deviantart.com/art/Endbringer-Chevalier-413879817 Illustration] by [http://thekrustacean.deviantart.com/ TheKrustacean] on DeviantArt</center>
|imagecaption = <center>[http://thekrustacean.deviantart.com/art/Endbringer-Chevalier-413879817 Illustration] by [http://thekrustacean.deviantart.com/ TheKrustacean] on DeviantArt</center>
| name = Chevalier
|name = Chevalier
| alias = Chevalier
|alias = Chevalier<br>Relentless
| gender = Male
|gender = Male
| age =
|age =
| alignment= Hero
|alignment= [[Heroes|Hero]]
| occupation =
|occupation =
| team = [[The Protectorate]]
|status = Alive
| previous team = [[The Inaugural Wards Team]]
|team = [[The Wardens]]
| base of operations = [[Philadelphia ]]
|previous team = [[The Protectorate]]
| classification = [[Shaker]] (?), [[Thinker]] (?)
*[[The Inaugural Wards Team]]
| web serial = [[Extermination 8.1]]
|base of operations = [[Philadelphia]], [[USA]]
| family =  
|classification = [[Striker]]<ref>'''Feather'''/'''Feather''': '''Chevalier''' - [https://docs.google.com/spreadsheets/d/1aHyZ7c7TIgt903mPinOakrgli2WZu5IRtiGYPCnCqDE/edit#gid=1825339690 Detail Generator - Striker], spreadsheet by Wildbow.</ref><br>[[Thinker]] (Classified)<ref name="I28E3"/>
}}
|web serial = [[Extermination 8.1]]
'''Chevalier''' is the leader of the of Philadelphia [[Protectorate]] team. He later became leader of the Protectorate after [[Legend]] stepped down.
|ward = [[Flare 2.1]] (On TV)<br>[[Shadow 5.6]]
|family = Parents<br>Zach (Brother)<br>[[The Gibborim Knight]] (Clone)
}}<!--https://redd.it/6qs327
Best to do some editing from here https://parahumans.wordpress.com/tag/chevalier/-->
'''Chevalier''' is the leader of the Philadelphia [[Protectorate]] team. He later became the leader of the Protectorate after [[Legend]] stepped down, and ultimately became the leader of [[the Wardens]].
 
==Personality==
Chevalier is driven and focused, able to serve as an inspiration to others in his determination to save people as a hero.<ref name="Tarot">The Chariot<br>"Upright: Control, willpower, victory, assertion, determination<br>Reversed: Lack of control and direction, aggression"<br><br>Chevalier<br><br>'''He overcame his rage and his quest for vengeance as a youth and became a hero, perhaps the one most definitive of determination, willpower and strength.''' - [https://docs.google.com/spreadsheets/d/1ntXwQcmkioq4NPPayBEIjA4dHPD-TXpjU1bnul3udWg/edit#gid=0 Major Arcana], bolded addition by Wildbow.</ref>
 
This drive could get him into trouble at times.<ref name="28E0"/> An alternate version of him would have continued an assault to accomplish an objective regardless of casualties. Chevalier in the timeline that substantiated actually cares.<ref>“We’ll need our Black Knight, Hannah,” Partisan said. “We bait them into a fight, then sic him on them. He’ll be able to win as long as it’s parahumans he’s fighting. Colin’s squad flanks and infiltrates, my squad scouts and Clarent maintains a defensive line.”<br><br>“And if these superweapons attack while our forces are elsewhere?”<br><br>“They aren’t attacking. They’re just… ''there''.”<br><br>“But if they do attack? If they’re there for this exact eventuality?” the gunwoman asked.<br><br>“We’ll push on, striking for the Shepherd’s headquarters, and the rest hold out.”<br><br>“It’s reckless.”<br><br>“It’s the only option. We’ve got two of the strongest parahumans around on our side,” Partisan said, his voice a little louder. - [https://parahumans.wordpress.com/2013/10/12/interlude-29/ Excerpt] from [[Interlude 29]]</ref> His difference from this planned version can be attributed to his time in the Wards, among other developments.<ref name="15.z">We’ll also create a sub-group for minors with powers, so we can strictly structure their environment and development. - [https://parahumans.wordpress.com/2012/11/08 Excerpt] from [[Interlude 15.z]]</ref> He was willing to credit [[Weaver]] with the maneuver that turned the tide against Echidna, showcasing a reasonable humble side.<ref> - [https://parahumans.wordpress.com/2013/05/30 Excerpt] from [[Drone 23.3]]</ref> He was also willing to extend second chances to others as he and many of his colleagues had been beneficiaries of such.
 
===Relationships===
====[[Alexandria]]====
Alexandria had a major influence on him when he was a child.<ref name="I24 e4">Chevalier felt strangely calm as he spoke, “Not like that. Alexandria caught up with me at the very end. When I was trying to decide what I’d do with him. She told me she’d stand by and let me kill the guy, if I really had to, but I’d go to jail afterwards. That, or I could come with her. Come ''here''.”<br><br>Hero frowned, glancing at Alexandria, who had gathered at one corner of the room with Eidolon and Legend. They were looking at the kids, talking, smiling. “I’m glad you made the right choice.”<br><br>Chevalier shrugged. ''I’m not sure I did.''<br><br>He was still angry. Still hurt. His little brother’s absence was still a void in his life. - [https://parahumans.wordpress.com/2013/06/22/interlude-24/ Excerpt] from [[Interlude 24.x]]</ref> Thanks to her he took his first steps in overcoming his anger over his brother's loss.
 
Due to his [[thinker]] power, Chevalier was aware of Alexandria's secret identity as Rebecca Costa-Brown.<ref>Fridge logic moment about Chevalier:<br>He has the ability to determine on sight whether someone is a parahuman (and based on the glimmers he sees, could reasonably determine who someone is, even when disguised), and was the head of the Philadelphia branch of the Protectorate.<br><br>Did he actually never come in contact with Rebecca Costa-Brown, or was he in on the secret of Alexandria being in charge of the PRT?<br><br>Wildbow: He was effectively in on quite a few secrets, such as Keene. - [https://parahumans.wordpress.com/2013/06/22/interlude-24/#comment-29491 Comment] by [[Wildbow]]</ref>
 
====[[Myrddin]]====
Was good friends with Myrddin, having a running dialogue over issues of faith.<ref name="I28E1">“I believe it,” Chevalier said. “But the cynic-believer relationship, that was something Myrddin and I joked about. Word for word, your quip just now, you borrowed that from the files.” - [https://parahumans.wordpress.com/2013/09/17/interlude-28/ Excerpt] from [[Interlude 28]]</ref> Their association was encouraged by the [[PRT]]<ref name="C-PRT"/>
 
====[[Colin Wallis|Armsmaster]]====
Was an old friend of Armsmaster and was willing to give him another chance as Defiant.
 
====[[Miss Militia]]====
Served with Miss Militia in the inaugural wards team,<ref name="I24"/> briefly dated when they were younger.<ref name=lurve/> <!--
 
*A version of Chevalier appeared in [[Eden|Eden's]] [[List of Possible Futures|vision of the future]]; a hero named Partisan, who wielded a longsword and grew stronger over time. He was identified as Chevalier in the tags.<ref> - [https://parahumans.wordpress.com/2013/10/12/interlude-29/ Excerpt] from [[Interlude 29]]</ref>
 
*In Fortuna's interlude, a version of Colin is glimpsed in an [[List of Possible Futures |alternate reality]]. There, he is known as Arsenal. He wields a gisarme and works closely with someone named Richter (presumably that reality's version of [[Andrew Richter]]).
-->
====[[Narwhal]]====
She considered him to be too soft,<ref name="I28E2">“Let me go, and I’ll be good.”<br><br>Chevalier glanced at Narwhal.<br><br>"You’re too soft,” Narwhal said.<br>“You wouldn’t?”<br>“I would, but I still think you’re too soft.” - [https://parahumans.wordpress.com/2013/09/17 Excerpt] from [[Interlude 28]] </ref>it is unknown how they usually interacted.
 
===Reputation===
Prior to assuming command of the protectorate Chevalier was considered one of the top heroes in the organization,<ref name="SBWoh"> Parahumans IRC said:<br>Wildbow: Armsmaster appears in the posters and such of the top Protectorate heroes.<br>Wildbow:When they do the image of everyone standing in a 'v' formation<br>Parahumans IRC said:<br>Wildbow: Nah. Legend in front, Alex and Eidolon to the left and right, respectively. Then Myrddin, Chev, Cinereal, Narwhal, Rime, Exalt, Armsmaster, Dragon suit silhouette in the background, wings echoing the wings of the PRT logo over their heads. - [https://forums.spacebattles.com/posts/21173580/ IRC conversation archived on Spacebattles]</ref> as such people regularly deferred to him during a crisis if more well-known heroes were not present.
 
==Appearance==
==Appearance==
Chevalier wears a distinctive silver-and-gold armor and wields a cannonblade - a cross between a two-handed sword and a gun.  
As a child, he wore makeshift armor and carried a club.<ref name="I24"/>


Just before the events of the Golden Morning he integrated parts of the Simurgh's wing and Behemoths severed foot into his armor and sword. It is unknown if the armors new black and red coloring are from the addition of these parts or if it was an aesthetic choice by Chevalier.
As an adult Chevalier wears a distinctive silver-and-gold armor and wields a cannonblade - a cross between a two-handed sword and a gun.<ref>Chevalier wore his gold and silver armor, heavily decorated and etched until every square inch looked like a miniature work of art. It didn’t strike me as something that would hold up to any abuse, but I’d heard how tough it really was. - [https://parahumans.wordpress.com/2013/05/30 Excerpt] from [[Drone 23.3]]</ref> This became a distinctive color that was associated with him.<ref name="II4.1e1">She paused at a manicurist’s, looking within. There were rows of comfortable looking chairs with small tables beside them and foot baths below each seat. Ads in the window showed a variety of nail art.<br><br>Ashley held out her hand in front of her, her black nail polish contrasted with the colorful ‘Chevalier’ pattern, mimicking the delicate gold flourishes on a silver background. She moved her hand to compare to the ‘Alexandria’ image. - [https://www.parahumans.net/2018/01/27 Excerpt] from [[Shade 4.1]]</ref>


As a child, he wore makeshift armour and carried a club.<ref name="I24">[https://parahumans.wordpress.com/2013/06/22/interlude-24/ Interlude 24]</ref>
During [[Gold Morning]] he integrated parts of the [[Simurgh]]'s wing and [[Behemoth]]'s severed foot into his armor and sword. It is unknown if the armor's new black and gold coloring is from the addition of these parts or if it was an aesthetic choice by Chevalier.
==Abilities and Powers==
Chevalier has the power to combine the properties of several items into one - selectively taking their attributes into his primary weapons. He can adjust which properties to use on the fly, making his weapons heavier, larger, sharper, etc. when it provides the most benefit. He can enlarge his weapons while they're embedded in something, damaging it.<ref name="I24"/>


His power is interfered with by some space-warping effects, such as in the core of an Endbringer<ref>[https://www.reddit.com/r/Parahumans/comments/3bwjv7/why_didnt_they_use_foil_to_the_fullest_extent/csq6r7g Comment by Wildbow on Reddit]</ref><ref name="I24">[https://parahumans.wordpress.com/2013/06/22/interlude-24/ Interlude 24]</ref>, or [[Foil|Foil's]] power<ref>[https://www.reddit.com/r/Parahumans/comments/3bwjv7/why_didnt_they_use_foil_to_the_fullest_extent/csq6r7g Comment by Wildbow on Reddit]</ref>, causing the individual objects to separate.
His armor got another design change later.<ref>Chevalier in his new armor, black, white and gold, bearing a sword that looked similar, grown large, the blade carving a furrow in the street behind him as he ran. - [https://www.parahumans.net/2019/10/19 Excerpt] from [[Sundown 17.6]]</ref>


His power also grants him the ability to see certain details of other capes' trigger events, or even metaphorical visions of their passengers, as a sort of overlay when he looks at them.<ref name="I24"/>
Chevalier's body is severely scarred.<ref>Chevalier wasn’t wearing his armor over his costume, but did wear a helmet. His body was heavily scarred where skin was visible. - [https://www.parahumans.net/2020/02/23/infrared-19-z/ Excerpt] from [[Infrared 19.z]]</ref>


He habitually used a "cannon-blade", constructed by overlaying multiple swords with identical cannons built in; and a suit of armour. Both were specially constructed so that the different versions matched up as much as possible.<ref name="I24"/>
==Powers and Equipment==
Chevalier has the power to combine the properties of several items into one - selectively taking their attributes into his primary weapons,<ref name="cast"/> he needs stamina and concentration to use his power.<ref name="I24"/> He viewed these different attributes as shapes and lines in an abstract representation of the object's properties.<ref name="I24 e7">He could see the shadows, as he now thought of them.<br>[...]<br>Glimmers of memories and dreams, the conclusion had been, after long discussions with Eidolon and the parahuman researchers. An effect of the thinker power required to manage his own ability, tied to trigger events in some fashion.<br>[...]<br>His ability to see the ‘shadows’ about people was an extension of this power. He could see the general makeup of the two weapons, the phantom images, the underlying physics, in lines and shapes and patterns. - [https://parahumans.wordpress.com/2013/06/22 Excerpt] from [[Interlude 24.x]]</ref> His power also grants him the ability to see certain details of other capes' trigger events, or even metaphorical visions of their passengers, as a sort of overlay when he looks at them.<ref name="I24 e7"/> People who had had second [[trigger event]]s had a noticeable intensity to them, while viewing [[Eidolon]] gave him a migraine after long periods.<ref>He’d raised the subject of the images with others. When his proximity to Eidolon had started to give him migraines, he’d confessed about the images. He’d feared a kind of schizophrenia, but Eidolon had reassured him otherwise.<br><br>It was a piece of the puzzle, but that puzzle was still far from complete. Until they had more to work with, it was merely data. Glimmers of memories and dreams, the conclusion had been, after long discussions with Eidolon and the parahuman researchers. An effect of the thinker power required to manage his own ability, tied to trigger events in some fashion.<br>[...]<br>The core elements were the same, but the appearance of it had changed enough that he’d wondered if the man had managed a second trigger event. He would have assumed so, except there was no intensity to corroborate the idea.<br>[...]<br>His eyes settled on Weaver, surrounded by the nimbus of her power, which glowed with an intensity that surpassed any and all of her teammates. - [https://parahumans.wordpress.com/2013/06/22 Excerpt] from [[Interlude 24.x]]</ref> The images grew more distinct when people used their powers, and the shadows alone help with his combat and awareness but it can overwhelm him.<ref>And Exalt? His ‘shadow’ was barely visible, impossible to make out. When it came to the fore, though, Chevalier knew it would look much as Hannah’s power did in its transitions. Phantom images.<br>[...]<br>Chevalier could sense the attacker by the movement of the shadows. He whirled around, only to find himself face to face with a cloud of the ‘shadows’.<br>[...]<br>His opponent slipped out of the way, and images flared with life as he drew on a power to fly.<br><br>Chevalier couldn’t make him out in the midst of the shadows. Did the [[Yàngbǎn]] know this would trip him up, slow him down? - [https://parahumans.wordpress.com/2013/06/22 Excerpt] from [[Interlude 24.x]]</ref> This part of his powers was considered classified information.<ref name="I28E3">“I can see you. On a lot of levels. I can see your power, and I can see what you’ve made of it. You’re something special, putting it to uses like you do. Brave.”<br><br>[Chevalier] frowned.<br><br>“I know about your special sight.”<br><br>“My sight is ''classified'',” he said. - [https://parahumans.wordpress.com/2013/09/17 Excerpt] from [[Interlude 28]]</ref>
[[File:WB ChevSword.png|thumb|The [https://m.imgur.com/a/eT3Ik fabled cannonblade] by [[Wildbow]]]]
All of his equipment is specially constructed so that the different versions matched up as much as possible. His distinctive "cannon-blade" was constructed by overlaying three distinct swords, a decorative ceramic blade with a molecular cutting edge, a functional lightweight aluminum sword for ease of use, and a massive steel sword usually transported as the floor of a [[Dragonflight]] carrier all with identical cannon mechanisms built within;<ref name="I24 e2">He turned to the swords, set into the floor of the craft. There were two.<br><br>In truth, there were three. The largest was thirty feet long, running from the ramp at the back to the cabin at the front, almost entirely set into the floor. There was no decoration on it. Only mass, sturdy craftsmanship, and the mechanisms necessary for the cannon that was set inside the handle and blade.<br><br>It would have been too heavy for the ship to carry, except he’d already used his power, drawing it together with a second blade, an aluminum blade a mere four feet long. Lightweight. - [https://parahumans.wordpress.com/2013/06/22 Excerpt] from [[Interlude 24.x]]</ref> similarly he has three suits of armor. The armor is combined from the decorative suit that he is known for, a suit that is light as aluminum, and a gigantic scaled-up version made from welded steel construction, he wears mesh and similar protective gear under the armor.<ref>His armor was the same, only it was too large to bring on the craft. A veritable mountain of construction grade steel, as light as aluminum, with the decoration of a third set. It had required some concentration, to maintain the balances he’d set, but he was confident he could fight outside of the kill aura’s range.<br>[...]<br>They’d cut off the layer of mesh that sat beneath the armor, and the cloth that sat against his skin. She discarded each of those and simply brought him the armor. - [https://parahumans.wordpress.com/2013/06/22 Excerpt] from [[Interlude 24.x]]</ref> The armor is easier to do than the cannon blade.
 
His power is interfered with by some other space-warping effects, such as in the core of an Endbringer,<ref name=EC>He made the sword grow, from ten to twenty feet in length. It was more by the growth than by any action on Chevalier’s part that it extended into the wound. The weapon penetrated into the scar Weaver’s crew had created, as close to the core as Chevalier could get it.<br>[...]<br>Space and time distortion were supposed to protect it? He’d fight fire with fire.<br><br>Flesh parted as the blade grew inside the wound. He put his finger on the trigger, ready to fire.<br><br>Before he could, the sword’s tip touched the core, and everything went wrong.<br><br>His power abruptly ceased to take effect, and the blades came apart, in its three individual pieces. They slid from the wound, falling down around him. - [https://parahumans.wordpress.com/2013/06/22 Excerpt] from [[Interlude 24.x]]</ref> or [[Foil]]'s power,<ref name="R1">''Using [[Foil|her]] power on Chevalier's sword would have broken it, like the space warping around the Endbringer core did.'' - [https://www.reddit.com/r/Parahumans/comments/3bwjv7/why_didnt_they_use_foil_to_the_fullest_extent/csq6r7g Comment by Wildbow on Reddit]</ref> causing the individual objects to separate. This does not mean his armor is weak however.<ref name="28E0">“The golden bastard did a number on you, huh?”<br><br>Chevalier nodded again. “Some of the best armor out there, and I still dropped from a hit that wasn’t even aimed at me.”<br><br>“And yet you instinctively shielded Ingenue with your body.”<br><br>“Old habits.” - [https://parahumans.wordpress.com/2013/09/17 Excerpt] from [[Interlude 28]]</ref>
 
===Strategies and Skills===
He can adjust which properties to use on the fly, making his weapons heavier, larger, sharper, etc. when it provides the most benefit.<ref>He adjusted the balances of his blade, maintaining the reach, the appearance, but he altered its interaction with the rest of the world, maintaining its lightweight feel as far as he was concerned, changing it in other respects.<br>[...]<br>He had his sword out in a flash, swung. A forcefield appeared, but the weapon breezed through it as if it weren’t even there.<br><br>It was, in all respects except appearance, and the ease with which he moved it, a weapon that weighed upwards of fifty tons, as durable as the heaviest weapon. The cutting edge of the ceramic blade.
 
 
 
- [https://parahumans.wordpress.com/2013/06/22 Excerpt] from [[Interlude 24.x]]</ref> He can enlarge his weapons while they're embedded in something,<ref name=EC/> damaging it.<ref name="cast">'''Chevalier''' – A major member of the Protectorate, heading the Philadelphia branch. Wears an ornate suit of knight’s armor and carries a trademark cannonblade, which is both a bastard sword and a gun. His power lets him grow and/or condense his gear, rendering it larger or more durable, while he ignores any alterations in weight or scale. - [https://parahumans.wordpress.com/cast-spoiler-free/ Basic Cast Page]</ref> He could apply the properties of one to only a portion of another,<ref>His sword wasn’t much better. The ceramic properties he’d applied to the edge were heat-resistant, but the remainder of the weapon were growing more nebulous in shape, the hottest parts of the metal flowing down to obscure the edge. - [https://parahumans.wordpress.com/2013/06/22 Excerpt] from [[Interlude 24.x]]</ref> take the appearance of one and the properties of another,<ref>He’d drawn them into one blade, with the appearance of the larger, the properties of the smaller.<br>[...]<br>Combining the first blade with this one proved more difficult. He granted the weapon the appearance of this blade, gave it the cutting edge, but retained the lightweight mass and the durability of the largest weapon. - [https://parahumans.wordpress.com/2013/06/22 Excerpt] from [[Interlude 24.x]]</ref> and manipulate the properties to a point in-between those of two different items he'd combined.<ref>Chevalier focused his power on his blade, making it as large as he could.<br>[...]<br>The size of the weapon and the effect of the firing pin seemed to help with the jammed mechanism. That, or the transition to being closer to his largest blade had shifted something in a fractional way. - [https://parahumans.wordpress.com/2013/06/22 Excerpt] from [[Interlude 24.x]]</ref> It allows him, for example, to use his sword as a vaulting pole or slingshot himself by returning the true mass at the right moment.<ref name="parkour">As he reached an intersection, where he had more room to navigate, he hefted the sword, treating it as feather-light despite its massive scale. It batted through two traffic lights and grazed a memorial stone that lined the main street as it came forward, came down-<br><br>He vaulted, striking the ground, lifting himself up, until the cannon blade was directly below him. Both hands on the handle, one foot on the trigger-guard, he scaled up the weapon, extending its length, carrying himself up.<br><br>It couldn’t quite grow long enough to get him to where he wanted to be, but the camera showed him reaching into the handle, with a shadow-flicker surrounding him up to the shoulders, just like the kind that surrounded the distant Knight. He fell for a moment as he swung his blade overhead, cutting into a building.<br><br>That cut was his point of leverage to use the blade to carry himself to the roof of a ten-story building that hadn’t yet finished construction, blade extending, carrying him back and out, lurching slightly as he adjusted before landing on a partially finished rooftop, surrounded by yellow-painted girders and beams. Two of the three screens I could see showed him. The screen in the middle showed the Dauntless titan and its uninterrupted approach.<br><br>A shift of the image showed the speck that was Chevalier standing on the building, easier to identify by the framing of girders and beams around him than by his silhouette. And the distant ‘titan’, Dauntless. - [https://www.parahumans.net/2019/10/19 Excerpt] from [[Sundown 17.6]]</ref>


==History==
==History==
===Background===
===Background===
Chevalier triggered during a car crash as a kid, and he found out later his brother was kidnapped during the confusion; the crash had been deliberately set up by a kidnapping ring called the "Snatchers". Three years later, he heard about the group again, and was almost given the codename "Relentless" for the way in which he pursued them. After taking them down, he was recruited into the [[Inaugral Wards Team]] team by [[Alexandria]]. He became friends with [[Hannah]], even having a short high-school relationship before they drifted apart, both being too busy.<ref name="I24"/>
The boy who would be Chevalier grew up in a family with at least one younger brother.
===Story Start===


He is first mentioned in [[Interlude 5]], where [[Newter]] mentions him as leader of the Philadelphia Protectorate. He finally appears in [[Extermination 8.1]], where he is gathered for the [[Endbringer]] attack on [[Brockton Bay]].
He would trigger during a car crash trapping him within a metal shell. He found out later his brother was kidnapped during the confusion; the crash had been deliberately set up by a kidnapping ring called the "Snatchers". Three years later, he heard about the group again and was almost given the codename "Relentless" for the way in which he pursued them. After taking them down, he was recruited into the [[Wards (Inaugural)|Inaugural Wards Team]] team by [[Alexandria]].<ref name="I24 e4"/> He became friends with [[Hannah]], even having a short relationship in high-school before they drifted apart as their roles ate up more of their lives.<ref name=lurve>He allowed himself a moment to think of Hannah. They’d dated briefly, then separated. It had been a high school romance, and they’d both been too busy to really pursue things. What had been one or two dates a week became ''maybes'', then had ceased to happen at all. He’d graduated to the Protectorate, changed cities, and they hadn’t said a word on the subject. - [https://parahumans.wordpress.com/2013/06/22 Excerpt] from [[Interlude 24.x]]</ref>
===Post-[[Echidna]]===


As the leader of the [[Protectorate]], he participated in the [[Battle against Behemoth]], personally entering single combat against [[Behemoth]] with the help of [[Usher|Usher's]] power.<ref name="I24">[https://parahumans.wordpress.com/2013/06/22/interlude-24/ Interlude 24]</ref><!--
He became a regular attendee of Endbringer attacks and stepped into a major role in the Protectorate.<ref name="C-PRT">Chevalier started out as a Ward, which gave him a buffer of a few years where he was trained, got an education, got a rundown in tactics and exercises, and wasn't involved in things. Then he 'graduated' and became Protectorate, and given the timeframe, pretty quickly became a leader, passing on the lessons he was taught as a Ward. He's never been much of a patrol type, and putting him in that role wouldn't leverage his strengths.<br><br>Heroes can take a variety of approaches, and this includes patrolling and presence, signaling virtues (often aimed at kids), liaising with police... and it can also include more targeted takedowns of key individuals and threats. Chevalier is the guy you call in when there's someone as scary or problematic as Lung who isn't as under-the-radar as Lung was 75% of the time. They don't set him up against time manipulators like Cody or niche threats, they use him as the wrecking ball against big threats. Most of the time the investigative work is already done, or the baseline work is done, and Chevalier is decent enough as an investigator by his baseline skills (he was tracking down people even before he was a Ward). His shard-vision lets him figure out where capes are, and though he won't explicitly go after capes in their civilian identities, it's pretty good as a tool to track them down in the first place.<br><br>Sic him against warlords and monsters, get video footage where necessary, bonus points if you have video where Myrddin is helping out and Chevalier is wading through a sea of ensnaring green mist, fire, or a storm of lightning (with precautions made) to punch out or cut down a seemingly unbreakable Brute. Sell him as a pillar of virtues in a way that gets traction with kids, ensure he's surrounded by other good capes who build up his image as he's portrayed front and center, and you've got a good cape with international traction. Play on that traction by sending him overseas to deal with warlords and giant robots, master-derived minions and other threats.<br><br>I wouldn't use the loss to Cody as a mark against him. That's like saying Skitter's worthless because August Prince and Nice Guy had her on the ropes. - [https://redd.it/dbdpze Chev's Career] ([[Wildbow]], Reddit.com, 2019-09-30)</ref>  
==History==
List events in the story they participated in. Delete subheadings as appropriate.


===Background===
Chevalier and Myrddin encountered [[Faultline’s Crew]], according to [[Newter]] they failed to capture the mercenaries.<ref name="I5">“And you beat them,” the dark haired girl said, disbelieving.<br><br>“We didn’t lose!” Newter crowed.<br><br>“It was a close call,” Gregor added his own two cents. “Chevalier is leader of Protectorate in Philadelphia. Myrddin leads Protectorate of Chicago. These are people whole world recognizes. They got positions protecting big cities in America because they are strong, because they are smart and talented. We got the job done, as we always do, and we walked away.” - [https://parahumans.wordpress.com/2011/12/10/interlude-5/ Excerpt] from [[Interlude 5]]</ref>
The character's history before the story.


===Story Start===
===Story Start===
He appears with many other heroes when forces are gathered to repel the [[Endbringer]] attack on [[Brockton Bay]].<ref>[[Extermination 8.1]]</ref>


===Post-[[Battle against Leviathan|Leviathan]]===
When Skitter said she could track Leviathan with her bugs Chevalier gave the okay for her to be airlifted to keep track of the monstrosity.<ref>[[Extermination 8.5]]</ref>


===Post-[[Slaughterhouse Nine]]===
===Post-Slaughterhouse Nine===
Returned to Brockton Bay to fight another S-Class threat.<ref>[[Queen 18.4]]</ref>


===Post-[[Echidna]]===
When [[The Triumvirate]] was incapacitated during the fight responding parahumans followed Chevalier's orders.
 
===Post-[[Battle against Echidna|Echidna]]===
Held a press conference for when Weaver was welcomed into the Protectorate.<ref>[[Cell 22.6]]</ref>
 
Informed [[Weaver]] of the compromise that [[Glenn Chambers]] proposed that allowed her to join the wards and by extension the Protectorate.<ref>[[Drone 23.3]]</ref>
 
As the leader of the [[Protectorate]], he participated in the [[Battle against Behemoth]]. In the early stages, he met with [[Tattletale]] and [[Accord]] to plan the attack on Endbringer only to be attacked by the [[perdition|rogue Yangban]] member intent on gaining revenge against the latter thinker. Coming to in the hospital he was briefed by Tattletale regarding the situation and personally entering single combat against [[Behemoth]] with the help of [[Usher|Usher's]] power.<ref name="I24">[https://parahumans.wordpress.com/2013/06/22 Excerpt] from [[Interlude 24.x]]</ref>


===Post-[[Timeskip]]===
===Post-[[Timeskip]]===
In succeeding Legend as leader of the Protectorate Chevalier would also become the head of the New York Protectorate.<ref>Weaver spoke up, “I noted Shatterbirds and Burnscars leaving, some Damsels, bunch of others I didn’t catch, but they had weapons and I’m thinking Winter or Crimson. There were some I parsed as hostages, but it’s only in retrospect that I’m thinking they were Nice Guys.”<br><br>“The second group made their way to New York.”<br><br>“Bonesaw and a captive Nilbog that’s apparently rigged to create things on demand,” Weaver said. “Crawlers, Breeds and a handful of others I didn’t identify.”<br><br>Chevalier reacted to that, flinching.<br><br>''His city, Golem thought.'' - [https://parahumans.wordpress.com/2013/08/06/interlude-26a/ Excerpt] from [[Interlude 26a]]</ref>
===[[Gold Morning]]===
He rallied the Protectorate forces against the threat. He was wounded in the initial engagement and refused healing so he could actually get work done. He had to deal with visits from Ingenue. Eventually, he had a meeting with Legend and planned some last-ditch tactics. [[Glaistig Uaine]] came to talk to him.
Following the [[Rise of Khepri]] and the end of [[Gold Morning]], Chevalier helped head one of the known factions, the [[Wardens]] - forming from the remnants of the Protectorate - alongside Legend, and was there when [[Valkyrie]] was inaugurated.<ref> - [https://parahumans.wordpress.com/2013/11/02 Excerpt] from [[Teneral e.1]]</ref>
According to a conversation between [[Ingenue]] and [[Teacher]], Ingenue and Chevalier held some sort of relationship post-Gold Morning, though this is ending or has ended as of the conversation.<ref>[[Teneral e.5]]</ref>
===Early-[[Ward]]===
Was the leader and spokesperson for the Wardens and was considered a key member.<ref>[[Flare 2.1]]</ref> As such he had his own statue in the lobby of the Warden's HQ.<ref name="II3.6">Inside the building, statues of key members stood off to either side of the lobby. [[Chevalier]], [[Narwhal]], [[Valkyrie]], [[Legend]], [[Cinereal]], [[Stonewall]], [[Topflight]] and [[Miss Militia]].<br>[...]<br>“Is [[Weld]] getting a statue?” Tristan asked.<br><br>“Not for a while,” Sveta said. “That’s more for people who’ve put in the years, and he only just got in. He’s got a preliminary thing in the gift shop.” - [https://www.parahumans.net/2018/01/23/glare-3-6/ Excerpt] from [[Glare 3.6]]</ref>
===Post-[[Mathers Compound Assault|Fallen Fall]]===
The Crowleys carried out a terrorist attack that caused widespread devastation, expanding the portals and stranding Chevalier, as well as other key members of the [[Wardens]].
At the time of the Hard Boil incident, when [[Breakthrough]] had gone public about Gold Morning, Chevalier found his way back and returned to his public relations role.<ref>[[Gleaming 9.2]]</ref>


===[[Golden Morning]]===
===Post-[[Time Bubble Pop]]===
-->
His group was defeated and captured by [[The Fallen]] during [[The Wardens]]' assault on [[Teacher]]'s Compound.<ref>[[Dying 15.6]]</ref> Chevalier was tortured by [[Christine Mathers]] for some time, before [[Precipice]], [[Love Lost]] and [[Colt]] arrived and disposed of the Fallen. He led survivors to Teacher's command post.<ref name="15.zII">[[Interlude 15.z II|Interlude 15.z]]</ref>
 
===Post-[[Attack on Teacher]]===
Following the invasion of a [[Shin]] [[The Gibborim Knight|super-weapon]], fashioned after Chevalier, into [[The City]] borders and [[The Kronos Titan]] attack on it. Chevalier and his people deployed against both of them.<ref name="II17.5">[[Sundown 17.5]]</ref> Chevalier blocked the path for Kronos with his sword, which proved enough to stop him and scare off [[The Simurgh]].<ref name="II17.6">[[Sundown 17.6]]</ref>
 
===[[The Ice Breaks]]===
Chevalier rallied the remaining parahumans of the city against the [[Titans]]<ref name="II18.2">[[Radiation 18.2]]</ref> and [[The Simurgh]]. He personally fought [[Fortuna]]'s titans<ref name="II19.d">[[Infrared 19.d]]</ref> and The Simurgh.<ref name="II20.1">[[Last 20.1]]</ref><ref name="II20.6">[[Last 20.6]]</ref> He was wounded in the final part of fighting.
 
Chevalier was initially reluctant to proceed with parahuman plague, but followed with it as the second after [[Colin Wallis|Defiant]].<ref name="II20.a">[[Last 20.a]]</ref>
 
==Chapter Appearances==
{{Appearance/Chevalier Worm}}
{{Appearance/Chevalier Ward}}
 
==Trivia==
*According to [[Valkyrie]], Chevalier is the keeper of the "Destroyer" shard.<ref name="E.1">[[Teneral e.1]]</ref>.
*Chevalier is pronounced "Che-va-lier"<ref>[http://audioworm.rein-online.org/pronunciations/ Worm Audiobook pronounciation guide] (confirmed by [[Wildbow]])</ref>  
*Chevalier's middle name is Michael.<ref name="Interlude 28">Try my middle name. Michael. - [https://parahumans.wordpress.com/2013/09/17/interlude-28/ Excerpt] from [[Interlude 28]]</ref>
 
==Fanart Gallery==
<tabber>Accurate=
<gallery navigation="true" hideaddbutton=true>
chevalier s helmet by ughzubat-dappjqd.jpg|Illustration by Ughzubat|link=http://fav.me/dappjqd
Chev & Defiant by YunYunHakusho.jpg|Illustration to [[Interlude 24.x]] by YunYunHakusho|link=http://fav.me/dbmcw9q
Chevalier by lonsheep.jpg|Illustration by lonsheep|link=http://fav.me/db00mxv
</gallery>
|-|Inaccurate=<!-- -->
<gallery navigation="true" hideaddbutton=true>
ChevbyLP.png|Image by [https://www.reddit.com/user/LatePenguins/ Late Penguins]|link=https://redd.it/ciogy2
Chev by PB9.jpg|<center> By [http://pabelandnine.tumblr.com Pabel and Nine] on tumblr</center>|link=http://pabelandnine.tumblr.com/144688579574/
</gallery>
</tabber>
 
{{Reflist}}


== Trivia ==
==Site Navigation==
* According to [[Glaistig Uaine|Valkyrie]], Chevalier is the keeper of the "Destroyer" shard.<ref name="E.1">[[Teneral e.1]]</ref>
{{The Wards Navibox}}
==References==
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Latest revision as of 20:46, May 13, 2025

<infobox> <title source="name"><default>Chevalier</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
Alive
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Chevalier is the leader of the Philadelphia Protectorate team. He later became the leader of the Protectorate after Legend stepped down, and ultimately became the leader of the Wardens.

Personality[edit]

Chevalier is driven and focused, able to serve as an inspiration to others in his determination to save people as a hero.<ref name="Tarot">The Chariot
"Upright: Control, willpower, victory, assertion, determination
Reversed: Lack of control and direction, aggression"

Chevalier

He overcame his rage and his quest for vengeance as a youth and became a hero, perhaps the one most definitive of determination, willpower and strength. - Major Arcana, bolded addition by Wildbow.</ref>

This drive could get him into trouble at times.<ref name="28E0"/> An alternate version of him would have continued an assault to accomplish an objective regardless of casualties. Chevalier in the timeline that substantiated actually cares.<ref>“We’ll need our Black Knight, Hannah,” Partisan said. “We bait them into a fight, then sic him on them. He’ll be able to win as long as it’s parahumans he’s fighting. Colin’s squad flanks and infiltrates, my squad scouts and Clarent maintains a defensive line.”

“And if these superweapons attack while our forces are elsewhere?”

“They aren’t attacking. They’re just… there.”

“But if they do attack? If they’re there for this exact eventuality?” the gunwoman asked.

“We’ll push on, striking for the Shepherd’s headquarters, and the rest hold out.”

“It’s reckless.”

“It’s the only option. We’ve got two of the strongest parahumans around on our side,” Partisan said, his voice a little louder. - Excerpt from Interlude 29</ref> His difference from this planned version can be attributed to his time in the Wards, among other developments.<ref name="15.z">We’ll also create a sub-group for minors with powers, so we can strictly structure their environment and development. - Excerpt from Interlude 15.z</ref> He was willing to credit Weaver with the maneuver that turned the tide against Echidna, showcasing a reasonable humble side.<ref> - Excerpt from Drone 23.3</ref> He was also willing to extend second chances to others as he and many of his colleagues had been beneficiaries of such.

Relationships[edit]

Alexandria[edit]

Alexandria had a major influence on him when he was a child.<ref name="I24 e4">Chevalier felt strangely calm as he spoke, “Not like that. Alexandria caught up with me at the very end. When I was trying to decide what I’d do with him. She told me she’d stand by and let me kill the guy, if I really had to, but I’d go to jail afterwards. That, or I could come with her. Come here.”

Hero frowned, glancing at Alexandria, who had gathered at one corner of the room with Eidolon and Legend. They were looking at the kids, talking, smiling. “I’m glad you made the right choice.”

Chevalier shrugged. I’m not sure I did.

He was still angry. Still hurt. His little brother’s absence was still a void in his life. - Excerpt from Interlude 24.x</ref> Thanks to her he took his first steps in overcoming his anger over his brother's loss.

Due to his thinker power, Chevalier was aware of Alexandria's secret identity as Rebecca Costa-Brown.<ref>Fridge logic moment about Chevalier:
He has the ability to determine on sight whether someone is a parahuman (and based on the glimmers he sees, could reasonably determine who someone is, even when disguised), and was the head of the Philadelphia branch of the Protectorate.

Did he actually never come in contact with Rebecca Costa-Brown, or was he in on the secret of Alexandria being in charge of the PRT?

Wildbow: He was effectively in on quite a few secrets, such as Keene. - Comment by Wildbow</ref>

Myrddin[edit]

Was good friends with Myrddin, having a running dialogue over issues of faith.<ref name="I28E1">“I believe it,” Chevalier said. “But the cynic-believer relationship, that was something Myrddin and I joked about. Word for word, your quip just now, you borrowed that from the files.” - Excerpt from Interlude 28</ref> Their association was encouraged by the PRT<ref name="C-PRT"/>

Armsmaster[edit]

Was an old friend of Armsmaster and was willing to give him another chance as Defiant.

Miss Militia[edit]

Served with Miss Militia in the inaugural wards team,<ref name="I24"/> briefly dated when they were younger.<ref name=lurve/>

Narwhal[edit]

She considered him to be too soft,<ref name="I28E2">“Let me go, and I’ll be good.”

Chevalier glanced at Narwhal.

"You’re too soft,” Narwhal said.
“You wouldn’t?”
“I would, but I still think you’re too soft.” - Excerpt from Interlude 28 </ref>it is unknown how they usually interacted.

Reputation[edit]

Prior to assuming command of the protectorate Chevalier was considered one of the top heroes in the organization,<ref name="SBWoh"> Parahumans IRC said:
Wildbow: Armsmaster appears in the posters and such of the top Protectorate heroes.
Wildbow:When they do the image of everyone standing in a 'v' formation
Parahumans IRC said:
Wildbow: Nah. Legend in front, Alex and Eidolon to the left and right, respectively. Then Myrddin, Chev, Cinereal, Narwhal, Rime, Exalt, Armsmaster, Dragon suit silhouette in the background, wings echoing the wings of the PRT logo over their heads. - IRC conversation archived on Spacebattles</ref> as such people regularly deferred to him during a crisis if more well-known heroes were not present.

Appearance[edit]

As a child, he wore makeshift armor and carried a club.<ref name="I24"/>

As an adult Chevalier wears a distinctive silver-and-gold armor and wields a cannonblade - a cross between a two-handed sword and a gun.<ref>Chevalier wore his gold and silver armor, heavily decorated and etched until every square inch looked like a miniature work of art. It didn’t strike me as something that would hold up to any abuse, but I’d heard how tough it really was. - Excerpt from Drone 23.3</ref> This became a distinctive color that was associated with him.<ref name="II4.1e1">She paused at a manicurist’s, looking within. There were rows of comfortable looking chairs with small tables beside them and foot baths below each seat. Ads in the window showed a variety of nail art.

Ashley held out her hand in front of her, her black nail polish contrasted with the colorful ‘Chevalier’ pattern, mimicking the delicate gold flourishes on a silver background. She moved her hand to compare to the ‘Alexandria’ image. - Excerpt from Shade 4.1</ref>

During Gold Morning he integrated parts of the Simurgh's wing and Behemoth's severed foot into his armor and sword. It is unknown if the armor's new black and gold coloring is from the addition of these parts or if it was an aesthetic choice by Chevalier.

His armor got another design change later.<ref>Chevalier in his new armor, black, white and gold, bearing a sword that looked similar, grown large, the blade carving a furrow in the street behind him as he ran. - Excerpt from Sundown 17.6</ref>

Chevalier's body is severely scarred.<ref>Chevalier wasn’t wearing his armor over his costume, but did wear a helmet. His body was heavily scarred where skin was visible. - Excerpt from Infrared 19.z</ref>

Powers and Equipment[edit]

Chevalier has the power to combine the properties of several items into one - selectively taking their attributes into his primary weapons,<ref name="cast"/> he needs stamina and concentration to use his power.<ref name="I24"/> He viewed these different attributes as shapes and lines in an abstract representation of the object's properties.<ref name="I24 e7">He could see the shadows, as he now thought of them.
[...]
Glimmers of memories and dreams, the conclusion had been, after long discussions with Eidolon and the parahuman researchers. An effect of the thinker power required to manage his own ability, tied to trigger events in some fashion.
[...]
His ability to see the ‘shadows’ about people was an extension of this power. He could see the general makeup of the two weapons, the phantom images, the underlying physics, in lines and shapes and patterns. - Excerpt from Interlude 24.x</ref> His power also grants him the ability to see certain details of other capes' trigger events, or even metaphorical visions of their passengers, as a sort of overlay when he looks at them.<ref name="I24 e7"/> People who had had second trigger events had a noticeable intensity to them, while viewing Eidolon gave him a migraine after long periods.<ref>He’d raised the subject of the images with others. When his proximity to Eidolon had started to give him migraines, he’d confessed about the images. He’d feared a kind of schizophrenia, but Eidolon had reassured him otherwise.

It was a piece of the puzzle, but that puzzle was still far from complete. Until they had more to work with, it was merely data. Glimmers of memories and dreams, the conclusion had been, after long discussions with Eidolon and the parahuman researchers. An effect of the thinker power required to manage his own ability, tied to trigger events in some fashion.
[...]
The core elements were the same, but the appearance of it had changed enough that he’d wondered if the man had managed a second trigger event. He would have assumed so, except there was no intensity to corroborate the idea.
[...]
His eyes settled on Weaver, surrounded by the nimbus of her power, which glowed with an intensity that surpassed any and all of her teammates. - Excerpt from Interlude 24.x</ref> The images grew more distinct when people used their powers, and the shadows alone help with his combat and awareness but it can overwhelm him.<ref>And Exalt? His ‘shadow’ was barely visible, impossible to make out. When it came to the fore, though, Chevalier knew it would look much as Hannah’s power did in its transitions. Phantom images.
[...]
Chevalier could sense the attacker by the movement of the shadows. He whirled around, only to find himself face to face with a cloud of the ‘shadows’.
[...]
His opponent slipped out of the way, and images flared with life as he drew on a power to fly.

Chevalier couldn’t make him out in the midst of the shadows. Did the Yàngbǎn know this would trip him up, slow him down? - Excerpt from Interlude 24.x</ref> This part of his powers was considered classified information.<ref name="I28E3">“I can see you. On a lot of levels. I can see your power, and I can see what you’ve made of it. You’re something special, putting it to uses like you do. Brave.”

[Chevalier] frowned.

“I know about your special sight.”

“My sight is classified,” he said. - Excerpt from Interlude 28</ref>

Error creating thumbnail: File missing
The fabled cannonblade by Wildbow

All of his equipment is specially constructed so that the different versions matched up as much as possible. His distinctive "cannon-blade" was constructed by overlaying three distinct swords, a decorative ceramic blade with a molecular cutting edge, a functional lightweight aluminum sword for ease of use, and a massive steel sword usually transported as the floor of a Dragonflight carrier all with identical cannon mechanisms built within;<ref name="I24 e2">He turned to the swords, set into the floor of the craft. There were two.

In truth, there were three. The largest was thirty feet long, running from the ramp at the back to the cabin at the front, almost entirely set into the floor. There was no decoration on it. Only mass, sturdy craftsmanship, and the mechanisms necessary for the cannon that was set inside the handle and blade.

It would have been too heavy for the ship to carry, except he’d already used his power, drawing it together with a second blade, an aluminum blade a mere four feet long. Lightweight. - Excerpt from Interlude 24.x</ref> similarly he has three suits of armor. The armor is combined from the decorative suit that he is known for, a suit that is light as aluminum, and a gigantic scaled-up version made from welded steel construction, he wears mesh and similar protective gear under the armor.<ref>His armor was the same, only it was too large to bring on the craft. A veritable mountain of construction grade steel, as light as aluminum, with the decoration of a third set. It had required some concentration, to maintain the balances he’d set, but he was confident he could fight outside of the kill aura’s range.
[...]
They’d cut off the layer of mesh that sat beneath the armor, and the cloth that sat against his skin. She discarded each of those and simply brought him the armor. - Excerpt from Interlude 24.x</ref> The armor is easier to do than the cannon blade.

His power is interfered with by some other space-warping effects, such as in the core of an Endbringer,<ref name=EC>He made the sword grow, from ten to twenty feet in length. It was more by the growth than by any action on Chevalier’s part that it extended into the wound. The weapon penetrated into the scar Weaver’s crew had created, as close to the core as Chevalier could get it.
[...]
Space and time distortion were supposed to protect it? He’d fight fire with fire.

Flesh parted as the blade grew inside the wound. He put his finger on the trigger, ready to fire.

Before he could, the sword’s tip touched the core, and everything went wrong.

His power abruptly ceased to take effect, and the blades came apart, in its three individual pieces. They slid from the wound, falling down around him. - Excerpt from Interlude 24.x</ref> or Foil's power,<ref name="R1">Using her power on Chevalier's sword would have broken it, like the space warping around the Endbringer core did. - Comment by Wildbow on Reddit</ref> causing the individual objects to separate. This does not mean his armor is weak however.<ref name="28E0">“The golden bastard did a number on you, huh?”

Chevalier nodded again. “Some of the best armor out there, and I still dropped from a hit that wasn’t even aimed at me.”

“And yet you instinctively shielded Ingenue with your body.”

“Old habits.” - Excerpt from Interlude 28</ref>

Strategies and Skills[edit]

He can adjust which properties to use on the fly, making his weapons heavier, larger, sharper, etc. when it provides the most benefit.<ref>He adjusted the balances of his blade, maintaining the reach, the appearance, but he altered its interaction with the rest of the world, maintaining its lightweight feel as far as he was concerned, changing it in other respects.
[...]
He had his sword out in a flash, swung. A forcefield appeared, but the weapon breezed through it as if it weren’t even there.

It was, in all respects except appearance, and the ease with which he moved it, a weapon that weighed upwards of fifty tons, as durable as the heaviest weapon. The cutting edge of the ceramic blade.


- Excerpt from Interlude 24.x</ref> He can enlarge his weapons while they're embedded in something,<ref name=EC/> damaging it.<ref name="cast">Chevalier – A major member of the Protectorate, heading the Philadelphia branch. Wears an ornate suit of knight’s armor and carries a trademark cannonblade, which is both a bastard sword and a gun. His power lets him grow and/or condense his gear, rendering it larger or more durable, while he ignores any alterations in weight or scale. - Basic Cast Page</ref> He could apply the properties of one to only a portion of another,<ref>His sword wasn’t much better. The ceramic properties he’d applied to the edge were heat-resistant, but the remainder of the weapon were growing more nebulous in shape, the hottest parts of the metal flowing down to obscure the edge. - Excerpt from Interlude 24.x</ref> take the appearance of one and the properties of another,<ref>He’d drawn them into one blade, with the appearance of the larger, the properties of the smaller.
[...]
Combining the first blade with this one proved more difficult. He granted the weapon the appearance of this blade, gave it the cutting edge, but retained the lightweight mass and the durability of the largest weapon. - Excerpt from Interlude 24.x</ref> and manipulate the properties to a point in-between those of two different items he'd combined.<ref>Chevalier focused his power on his blade, making it as large as he could.
[...]
The size of the weapon and the effect of the firing pin seemed to help with the jammed mechanism. That, or the transition to being closer to his largest blade had shifted something in a fractional way. - Excerpt from Interlude 24.x</ref> It allows him, for example, to use his sword as a vaulting pole or slingshot himself by returning the true mass at the right moment.<ref name="parkour">As he reached an intersection, where he had more room to navigate, he hefted the sword, treating it as feather-light despite its massive scale. It batted through two traffic lights and grazed a memorial stone that lined the main street as it came forward, came down-

He vaulted, striking the ground, lifting himself up, until the cannon blade was directly below him. Both hands on the handle, one foot on the trigger-guard, he scaled up the weapon, extending its length, carrying himself up.

It couldn’t quite grow long enough to get him to where he wanted to be, but the camera showed him reaching into the handle, with a shadow-flicker surrounding him up to the shoulders, just like the kind that surrounded the distant Knight. He fell for a moment as he swung his blade overhead, cutting into a building.

That cut was his point of leverage to use the blade to carry himself to the roof of a ten-story building that hadn’t yet finished construction, blade extending, carrying him back and out, lurching slightly as he adjusted before landing on a partially finished rooftop, surrounded by yellow-painted girders and beams. Two of the three screens I could see showed him. The screen in the middle showed the Dauntless titan and its uninterrupted approach.

A shift of the image showed the speck that was Chevalier standing on the building, easier to identify by the framing of girders and beams around him than by his silhouette. And the distant ‘titan’, Dauntless. - Excerpt from Sundown 17.6</ref>

History[edit]

Background[edit]

The boy who would be Chevalier grew up in a family with at least one younger brother.

He would trigger during a car crash trapping him within a metal shell. He found out later his brother was kidnapped during the confusion; the crash had been deliberately set up by a kidnapping ring called the "Snatchers". Three years later, he heard about the group again and was almost given the codename "Relentless" for the way in which he pursued them. After taking them down, he was recruited into the Inaugural Wards Team team by Alexandria.<ref name="I24 e4"/> He became friends with Hannah, even having a short relationship in high-school before they drifted apart as their roles ate up more of their lives.<ref name=lurve>He allowed himself a moment to think of Hannah. They’d dated briefly, then separated. It had been a high school romance, and they’d both been too busy to really pursue things. What had been one or two dates a week became maybes, then had ceased to happen at all. He’d graduated to the Protectorate, changed cities, and they hadn’t said a word on the subject. - Excerpt from Interlude 24.x</ref>

He became a regular attendee of Endbringer attacks and stepped into a major role in the Protectorate.<ref name="C-PRT">Chevalier started out as a Ward, which gave him a buffer of a few years where he was trained, got an education, got a rundown in tactics and exercises, and wasn't involved in things. Then he 'graduated' and became Protectorate, and given the timeframe, pretty quickly became a leader, passing on the lessons he was taught as a Ward. He's never been much of a patrol type, and putting him in that role wouldn't leverage his strengths.

Heroes can take a variety of approaches, and this includes patrolling and presence, signaling virtues (often aimed at kids), liaising with police... and it can also include more targeted takedowns of key individuals and threats. Chevalier is the guy you call in when there's someone as scary or problematic as Lung who isn't as under-the-radar as Lung was 75% of the time. They don't set him up against time manipulators like Cody or niche threats, they use him as the wrecking ball against big threats. Most of the time the investigative work is already done, or the baseline work is done, and Chevalier is decent enough as an investigator by his baseline skills (he was tracking down people even before he was a Ward). His shard-vision lets him figure out where capes are, and though he won't explicitly go after capes in their civilian identities, it's pretty good as a tool to track them down in the first place.

Sic him against warlords and monsters, get video footage where necessary, bonus points if you have video where Myrddin is helping out and Chevalier is wading through a sea of ensnaring green mist, fire, or a storm of lightning (with precautions made) to punch out or cut down a seemingly unbreakable Brute. Sell him as a pillar of virtues in a way that gets traction with kids, ensure he's surrounded by other good capes who build up his image as he's portrayed front and center, and you've got a good cape with international traction. Play on that traction by sending him overseas to deal with warlords and giant robots, master-derived minions and other threats.

I wouldn't use the loss to Cody as a mark against him. That's like saying Skitter's worthless because August Prince and Nice Guy had her on the ropes. - Chev's Career (Wildbow, Reddit.com, 2019-09-30)</ref>

Chevalier and Myrddin encountered Faultline’s Crew, according to Newter they failed to capture the mercenaries.<ref name="I5">“And you beat them,” the dark haired girl said, disbelieving.

“We didn’t lose!” Newter crowed.

“It was a close call,” Gregor added his own two cents. “Chevalier is leader of Protectorate in Philadelphia. Myrddin leads Protectorate of Chicago. These are people whole world recognizes. They got positions protecting big cities in America because they are strong, because they are smart and talented. We got the job done, as we always do, and we walked away.” - Excerpt from Interlude 5</ref>

Story Start[edit]

He appears with many other heroes when forces are gathered to repel the Endbringer attack on Brockton Bay.<ref>Extermination 8.1</ref>

When Skitter said she could track Leviathan with her bugs Chevalier gave the okay for her to be airlifted to keep track of the monstrosity.<ref>Extermination 8.5</ref>

Post-Slaughterhouse Nine[edit]

Returned to Brockton Bay to fight another S-Class threat.<ref>Queen 18.4</ref>

When The Triumvirate was incapacitated during the fight responding parahumans followed Chevalier's orders.

Post-Echidna[edit]

Held a press conference for when Weaver was welcomed into the Protectorate.<ref>Cell 22.6</ref>

Informed Weaver of the compromise that Glenn Chambers proposed that allowed her to join the wards and by extension the Protectorate.<ref>Drone 23.3</ref>

As the leader of the Protectorate, he participated in the Battle against Behemoth. In the early stages, he met with Tattletale and Accord to plan the attack on Endbringer only to be attacked by the rogue Yangban member intent on gaining revenge against the latter thinker. Coming to in the hospital he was briefed by Tattletale regarding the situation and personally entering single combat against Behemoth with the help of Usher's power.<ref name="I24">Excerpt from Interlude 24.x</ref>

Post-Timeskip[edit]

In succeeding Legend as leader of the Protectorate Chevalier would also become the head of the New York Protectorate.<ref>Weaver spoke up, “I noted Shatterbirds and Burnscars leaving, some Damsels, bunch of others I didn’t catch, but they had weapons and I’m thinking Winter or Crimson. There were some I parsed as hostages, but it’s only in retrospect that I’m thinking they were Nice Guys.”

“The second group made their way to New York.”

“Bonesaw and a captive Nilbog that’s apparently rigged to create things on demand,” Weaver said. “Crawlers, Breeds and a handful of others I didn’t identify.”

Chevalier reacted to that, flinching.

His city, Golem thought. - Excerpt from Interlude 26a</ref>

Gold Morning[edit]

He rallied the Protectorate forces against the threat. He was wounded in the initial engagement and refused healing so he could actually get work done. He had to deal with visits from Ingenue. Eventually, he had a meeting with Legend and planned some last-ditch tactics. Glaistig Uaine came to talk to him.

Following the Rise of Khepri and the end of Gold Morning, Chevalier helped head one of the known factions, the Wardens - forming from the remnants of the Protectorate - alongside Legend, and was there when Valkyrie was inaugurated.<ref> - Excerpt from Teneral e.1</ref>

According to a conversation between Ingenue and Teacher, Ingenue and Chevalier held some sort of relationship post-Gold Morning, though this is ending or has ended as of the conversation.<ref>Teneral e.5</ref>

Early-Ward[edit]

Was the leader and spokesperson for the Wardens and was considered a key member.<ref>Flare 2.1</ref> As such he had his own statue in the lobby of the Warden's HQ.<ref name="II3.6">Inside the building, statues of key members stood off to either side of the lobby. Chevalier, Narwhal, Valkyrie, Legend, Cinereal, Stonewall, Topflight and Miss Militia.
[...]
“Is Weld getting a statue?” Tristan asked.

“Not for a while,” Sveta said. “That’s more for people who’ve put in the years, and he only just got in. He’s got a preliminary thing in the gift shop.” - Excerpt from Glare 3.6</ref>

Post-Fallen Fall[edit]

The Crowleys carried out a terrorist attack that caused widespread devastation, expanding the portals and stranding Chevalier, as well as other key members of the Wardens.

At the time of the Hard Boil incident, when Breakthrough had gone public about Gold Morning, Chevalier found his way back and returned to his public relations role.<ref>Gleaming 9.2</ref>

Post-Time Bubble Pop[edit]

His group was defeated and captured by The Fallen during The Wardens' assault on Teacher's Compound.<ref>Dying 15.6</ref> Chevalier was tortured by Christine Mathers for some time, before Precipice, Love Lost and Colt arrived and disposed of the Fallen. He led survivors to Teacher's command post.<ref name="15.zII">Interlude 15.z</ref>

Post-Attack on Teacher[edit]

Following the invasion of a Shin super-weapon, fashioned after Chevalier, into The City borders and The Kronos Titan attack on it. Chevalier and his people deployed against both of them.<ref name="II17.5">Sundown 17.5</ref> Chevalier blocked the path for Kronos with his sword, which proved enough to stop him and scare off The Simurgh.<ref name="II17.6">Sundown 17.6</ref>

The Ice Breaks[edit]

Chevalier rallied the remaining parahumans of the city against the Titans<ref name="II18.2">Radiation 18.2</ref> and The Simurgh. He personally fought Fortuna's titans<ref name="II19.d">Infrared 19.d</ref> and The Simurgh.<ref name="II20.1">Last 20.1</ref><ref name="II20.6">Last 20.6</ref> He was wounded in the final part of fighting.

Chevalier was initially reluctant to proceed with parahuman plague, but followed with it as the second after Defiant.<ref name="II20.a">Last 20.a</ref>

Chapter Appearances[edit]

Worm Chapter Appearances
{{#if:Hive|{{#if:Hive|Hive|Hive}}|Hive}}
1. Hive 5.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Hive 5.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Hive 5.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Hive 5.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Hive 5.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Hive 5.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Hive 5.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Hive 5.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Hive 5.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Hive 5.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Extermination|{{#if:Extermination|Extermination|Extermination}}|Extermination}}
1. Extermination 8.1 {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Extermination 8.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 8.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Extermination 8.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Extermination 8.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Extermination 8.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Extermination 8.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Extermination 8.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Extermination 8.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 8.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Queen|{{#if:Queen|Queen|Queen}}|Queen}}
1. Queen 18.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Queen 18.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 18.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Queen 18.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Queen 18.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 18.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Queen 18.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Queen 18.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 18.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Queen 18.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Queen 18.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 18.f {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 18 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scourge|{{#if:Scourge|Scourge|Scourge}}|Scourge}}
1. Scourge 19.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scourge 19.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scourge 19.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 19.x {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scourge 19.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scourge 19.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scourge 19.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Scourge 19.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 19.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 19.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cell|{{#if:Cell|Cell|Cell}}|Cell}}
1. Cell 22.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cell 22.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cell 22.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cell 22.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cell 22.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cell 22.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 22.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 22.y {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Drone|{{#if:Drone|Drone|Drone}}|Drone}}
1. Drone 23.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Drone 23.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Drone 23.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Drone 23.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Drone 23.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 23 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Crushed|{{#if:Crushed|Crushed|Crushed}}|Crushed}}
1. Crushed 24.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Crushed 24.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Crushed 24.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Crushed 24.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Crushed 24.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 24.x {{#switch:pov debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 24.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scarab|{{#if:Scarab|Scarab|Scarab}}|Scarab}}
1. Scarab 25.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scarab 25.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scarab 25.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scarab 25.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scarab 25.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scarab 25.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 25 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Sting|{{#if:Sting|Sting|Sting}}|Sting}}
1. Sting 26.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Sting 26.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Sting 26.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 26.x {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Sting 26.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Sting 26.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Sting 26.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
a. Interlude 26a {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
b. Interlude 26b {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 26 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Extinction|{{#if:Extinction|Extinction|Extinction}}|Extinction}}
1. Extinction 27.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Extinction 27.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Extinction 27.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Extinction 27.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Extinction 27.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 27.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 27.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cockroaches|{{#if:Cockroaches|Cockroaches|Cockroaches}}|Cockroaches}}
1. Cockroaches 28.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cockroaches 28.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cockroaches 28.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cockroaches 28.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cockroaches 28.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cockroaches 28.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 28 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Venom|{{#if:Venom|Venom|Venom}}|Venom}}
1. Venom 29.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Venom 29.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Venom 29.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Venom 29.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Venom 29.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Venom 29.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Venom 29.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Venom 29.8 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Venom 29.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 29 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Speck|{{#if:Speck|Speck|Speck}}|Speck}}
1. Speck 30.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Speck 30.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Speck 30.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Speck 30.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Speck 30.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Speck 30.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Speck 30.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Teneral|{{#if:Teneral|Teneral|Teneral}}|Teneral}}
1. Teneral e.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Teneral e.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Teneral e.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Teneral e.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Teneral e.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude: End {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
Ward Chapter Appearances
{{#if:Flare|{{#if:Flare|Flare|Flare}}|Flare}}
1. Flare 2.1 {{#switch:sc debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Flare 2.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Flare 2.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Flare 2.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Flare 2.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Flare 2.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Flare 2.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 2 II {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

Trivia[edit]

Fanart Gallery[edit]

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References[edit]

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Site Navigation[edit]

The Wards
Anchorage AurochFeintRouletteVellum
Austin Hoyden
Baltimore Houndstooth • Avenguard • Avian • Stungun • Keychain • Blush • 10-59 • Pigeonhole • Optics {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}}

Boston HunchReynardRoulette {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Weld {{#switch: former

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Brockton Bay Aegis {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • BatteryBrowbeat {{#switch: deceased

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}} • ChariotClockblocker {{#switch: deceased

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}} • CrucibleFlechette {{#switch: former

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}} • Gallant {{#switch: deceased

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}} • Glory Girl {{#switch: former

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}} • Kid Win {{#switch: deceased

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}} • Shadow Stalker {{#switch: former

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}} • ToggleTriumphVistaWeld

Chicago AnnexBearachCuffGarnettGolemGraceRaymancer {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • RompTectonWantonWeaver {{#switch: former

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Houston Gentle Giant {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • ChroniclerYoung Buck

Los Angeles ArbiterAuroch • Flambé • LeisterVantage
New York Flechette {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Jouster • Shelter

Raleigh Cask {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}}

San Diego Gully {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Scapegoat

San Francisco Trapper {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

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Texas Chronicler • Intrepid • Strapping Lad • Young Buck
Unknown Location Eviction • Fisherboy • Greenhorn • Hype • Sunflower
Inaugural Wards Team Chevalier {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Miss Militia {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Mouse Protector {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Reed {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}

The Protectorate
Founders Alexandria {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Eidolon {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Hero {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Legend

Leaders LegendAlexandria (Second-in-command)ChevalierRime (Second-in-command)
Anchorage CaskHorizonLightslingerRailSnaptrap
Atlanta Cinereal
Baltimore Mayday • Turtleshell • Aerobat
Boston Bastion
Brockton Bay AdamantAssaultArmsmasterBatteryChallengerClockblockerDauntlessDovetailMiss MilitiaSereTriumphVelocity
Chicago Anomaly • Brazier • Campanile • Gauss • Myrddin {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • RevelShuffleStardust

Detroit Horizon
Houston DispatchEidolon {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Exalt

Las Vegas Blowout {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Floret {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Leonid {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Nix {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Pretender {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Ravine {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Satyrical {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Spur {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Los Angeles Alexandria {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • ArbiterRimeUsher

Louisiana Fidelis
New York AstrologerCacheClayLegendPrismUrsa Aurora
Philadelphia Chevalier
Raleigh Cask
San Diego Prefab
Seattle FumeGasconadeSnubnose
Toronto GrummanNarwhal
Unknown Location Albatross • Chubster {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Leister • Pinpoint • Scroll • Tomcat

PRT Department #05: Philadelphia
Leaders Chevalier {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}}

Members Rime {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}}

PRT Department #01: New York
Director Wilkins
Staff Jessica Yamada (Parahuman Psychologist)Morgan Keene (Parahuman Liasion)
Leaders LegendChevalierPrism (Second-in-command)
Members AdamantAstrologerCacheClayUrsa Aurora
Team Captain Jouster
Members FlechetteShelter
The Wardens
Leader ChevalierLegend (Second-in-command)
Key Members ValkyrieNarwhalCinerealStonewall • Topflight • Miss Militia
Members WeldVistaGolemCuffSolarstareGundeckSlicianBalkNaphthaBullet TimeBijouThunderdomeSlicksilver
Non-Powered Members Kamil ArmstrongEric Kingston
Associated Teams The FlockAdvance GuardForesightThe ShepherdsThe WayfarersAuzurePRTCJKings of the HillThe NavigatorsBreakthroughRooftop ChampsGirls at BatSuper Magic Dream ParadeThe HuntsmenErring Right