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| name = Francis Krouse
| name = Francis Krouse
| gender = Male
| gender = Male
| Image = Trickster 1.jpg
| Image = Trickster and noelle.jpg
| imagecaption = Image by Mugasofer.
| imagecaption = Image by [https://lonsheep.deviantart.com/art/Worm-Scene-Highlights-692490070 Lonsheep].
| age =
| age =
| alignment= Villain  
| alignment= Villain  
| occupation =
| occupation =
| status = Deceased
| team = [[Travelers]]  
| team = [[Travelers]]  
| previous team =
| previous team =
| base of operations = [[Brockton Bay]]
| base of operations = [[Brockton Bay]]
| classification = [[Mover]]
| classification = [[Mover]]
| web serial = [[Worm]], [[Hive 5.1]]
| web serial = [[Hive 5.1]]
| family = [[Noelle Meinhardt]] (Girlfriend)
| family = [[Noelle Meinhardt]] (Girlfriend)<br/>[[Charlatan]] (Clone)
|alias = Trickster}}
|alias = Trickster|civname=Francis Krouse}}
'''Francis Krouse''', known publicly as '''{{PAGENAME}}''', is the leader of the [[Travelers]].
'''Francis Krouse''', known publicly as '''{{PAGENAME}}''', is the leader of the [[Travelers]].
==Personality==
==Personality==
Francis is disliked even by his own teammates due to his annoying behavior; he allegedly does this intentionally to unite his team. <ref>“It’s how he operates. I’m not saying this is usual, or that this wasn’t an extreme case, but… it’s always how he dealt with things, big or small. The worse things get, the more stubborn and cocky he gets in going up against them. It worked when we were just messing around together, just playing around. But we were never suited to be… I dunno, a family?” - [[Colony 15.10]]</ref><!-- He should have felt bad about the awkwardness of having his luggage there, getting in people’s way as they got on the bus, but he didn’t.  A part of him thrived on being annoying.  He liked to think it nourished him.
Francis is disliked even by his own teammates due to his annoying behavior; he allegedly does this intentionally to unite his team. <ref>“It’s how he operates. I’m not saying this is usual, or that this wasn’t an extreme case, but… it’s always how he dealt with things, big or small. The worse things get, the more stubborn and cocky he gets in going up against them. It worked when we were just messing around together, just playing around. But we were never suited to be… I dunno, a family?” - [[Colony 15.10]]</ref> He often demonstrates a lack of empathy towards the concerns of others if he doesn't share their point of view on the matter, such as in the case of various pranks and stunts of he'd carried out. Outwardly he maintains an image that suits his desires, whether to charm, control, or simply annoy others. His internal dialogue prior to becoming Trickster is shown to sometimes be decidedly more narcissistic and critical of others than he outwardly shows, with a quickness to hold people that he views as inferior in contempt. Though, he may not have been in his right mind at that point in the story.  <!-- He should have felt bad about the awkwardness of having his luggage there, getting in people’s way as they got on the bus, but he didn’t.  A part of him thrived on being annoying.  He liked to think it nourished him.


He even felt a little smug.  He’d finished his shopping in September.  Half of his motivation had been to avoid the hassle.  Half was so he could lord it over friends and family. - Migration 17.1
He even felt a little smug.  He’d finished his shopping in September.  Half of his motivation had been to avoid the hassle.  Half was so he could lord it over friends and family. - Migration 17.1
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Francis' power enables him to swap the locations of two objects with similar mass, including himself. <ref name=":0">"And Trickster, their leader, is a teleporter.  Not just himself.  He can make anything he can see teleport.  Except there's a special rule to his power, a restriction.  He has to swap the places of two things with roughly equivalent mass.  The bigger the difference in mass, the slower the swap and shorter his range." - [[Tangle 6.1]]</ref>  
Francis' power enables him to swap the locations of two objects with similar mass, including himself. <ref name=":0">"And Trickster, their leader, is a teleporter.  Not just himself.  He can make anything he can see teleport.  Except there's a special rule to his power, a restriction.  He has to swap the places of two things with roughly equivalent mass.  The bigger the difference in mass, the slower the swap and shorter his range." - [[Tangle 6.1]]</ref>  


Trickster’s powers only work on targets that are both within his field of view.<ref name="17.7">[[Migration 17.7]]</ref> His speed/ease of being able to swap is dependent on distance (although not as much as one might suspect) and difference in mass – too much of one or the other and it’s not doable in any reasonable amount of time.<ref>Trickster’s powers are sight dependent, and his speed/ease of being able to swap is dependent on distance (not as much as one might suspect) and difference in mass – too much of one or the other and it’s not doable in any reasonable amount of time. The problem here is both awareness (he doesn’t necessarily know what’s happening) and sight: He can’t see Noelle (who is at Coil’s base with Oliver & Genesis) or the Slaughterhouse Nine (who are upstairs, while he’s downstairs talking with Noelle via. webcam). - [https://parahumans.wordpress.com/2012/07/03/plague-12-3/#comment-2835 Comment by Wildbow] on [[Plague 12.3]]</ref><ref name=":0" /> He needs to even out any differences in mass by sucking in surrounding air, which takes time.<ref name="17.6">[[Migration 17.6]]</ref> He has a sense of how easy it would be to swap two objects at a time.<ref name="R1">Trickster - Line of sight, swaps everyone and everything, comingles swapped matter - person + mailbox = two mashed together abominations of flesh and mailbox, slowly dying as organs fail. PRT van + PRT van = two mashed together heaps of metal with people crushed inside, very possibly setting fire or exploding given friction of metal on metal and leaking gasoline. Size/mass/density sense that normally allows Trickster to gauge how swappable things are is extended to give knowledge of everyone and everything within a one-mile radius. Reflexes amped up. Effectively navigates a battlefield by swapping himself instantly and repeatedly, mapping out routes in advance, leaving mangled destruction in his wake, flanking and hiding. - [https://redd.it/3j3n4j Characters as S-Class Threats] Comment by Wildbow on Reddit.</ref>
Trickster’s powers only work on targets that are both within his field of view.<ref name="17.7">[[Migration 17.7]]</ref> His speed/ease of being able to swap is dependent on distance (although not as much as one might suspect) and difference in mass – too much of one or the other and it’s not doable in any reasonable amount of time.<ref>Trickster’s powers are sight dependent, and his speed/ease of being able to swap is dependent on distance (not as much as one might suspect) and difference in mass – too much of one or the other and it’s not doable in any reasonable amount of time. The problem here is both awareness (he doesn’t necessarily know what’s happening) and sight: He can’t see Noelle (who is at Coil’s base with Oliver & Genesis) or the Slaughterhouse Nine (who are upstairs, while he’s downstairs talking with Noelle via. webcam). - [https://parahumans.wordpress.com/2012/07/03/plague-12-3/#comment-2835 Comment by Wildbow] on [[Plague 12.3]]</ref><ref name=":0" /> He needs to even out any differences in mass by sucking in surrounding air, which takes time.<ref name="17.6">[[Migration 17.6]]</ref> He can use his powers to feel the weight of an object he is observing, and he has a sense of how easy it would be to swap two targets at a time.<ref>He was aware of the pressure, aware of the reaching.  He tried to push it to move, like he’d move his hand, and it did.  He couldn’t exactly feel the shape, but had a sense of the ''heft'' of the thing he was pressing against.  He pressed the other presence against the coffee table, but didn’t feel the same chord. - [https://parahumans.wordpress.com/2013/01/13/migration-17-6/ Excerpt] from [[Migration 17.6]]</ref><ref name="17.7e1">Krouse coughed and groaned as his stomach rebelled against the violence.  His eyes and his power roving across his surroundings.  Something he could swap for the uniformed officer or for the gun.  With his eyes, he eyeballed mass, eyeballed size and likely volume, tried to match it to what he was feeling from the gun or the officer.<br/><br/>The officer kicked him.<br/><br/>Swap the lamp for the gun?  No, the lamp was too lightweight.<br/><br/>He resolved to switch himself and the officer, grabbing air to compensate for the volume.  The difference was larger than it was with him and Cody, it required extra seconds.<br/>[...]<br/>His power still had a grip on the man in uniform.  Krouse forced a swap.<br/><br/>It didn’t change the situation much.  He was still lying on the ground, the uniform still standing, but Krouse was now behind his opponent.<br/>[...]<br/>He reached out, and he found something.  He wasn’t thinking in the right terms.  Was still thinking too much about ''shape'' and not about mass.  The heavy wool blanket that was draped over Noelle had roughly the same mass as the gun.<br/><br/>But he had to be looking at both to swap them.  Krouse let the gun go, backed away as rapidly as he could as he got to his feet.  The uniform was standing, moving his hands to get a grip on the trigger and barrel-<br/><br/>-And the gun was gone, replaced by a blanket.  Krouse tackled his unarmed opponent, knocking him to the ground, grabbing at his wrists.<br/><br/>[...]<br/><br/>Fizzing and pulling on her skin.  It wasn’t the most apt description, but Krouse wasn’t sure he’d be able to accurately describe the pressure or the feeling of heft he got when he pressed his power into something - [https://parahumans.wordpress.com/2013/01/14 Excerpt] from [[Migration 17.7]]</ref> <ref name="R1">Trickster - Line of sight, swaps everyone and everything, comingles swapped matter - person + mailbox = two mashed together abominations of flesh and mailbox, slowly dying as organs fail. PRT van + PRT van = two mashed together heaps of metal with people crushed inside, very possibly setting fire or exploding given friction of metal on metal and leaking gasoline. Size/mass/density sense that normally allows Trickster to gauge how swappable things are is extended to give knowledge of everyone and everything within a one-mile radius. Reflexes amped up. Effectively navigates a battlefield by swapping himself instantly and repeatedly, mapping out routes in advance, leaving mangled destruction in his wake, flanking and hiding. - [https://redd.it/3j3n4j Characters as S-Class Threats] Comment by Wildbow on Reddit.</ref>
==History==
==History==
{{cleanup}}
{{cleanup}}
===Background===
===Background===
Krouse was a competitive gamer from Earth Aleph from Madison, Wisconsin. After being transferred to Earth Bet by [[The Simurgh]], he, like the rest of the [[Travelers]], gained his power from a [[Cauldron]] vial.​​​​​​​<ref name="17.6">[[Migration 17.6]]</ref>
Krouse was a competitive gamer from Earth Aleph from Madison, Wisconsin. After being transferred to Earth Bet by [[The Simurgh]], he, like the rest of the [[Travelers]], gained his power from a [[Cauldron]] [[Cauldron Vial|vial]].<ref name="17.6">[[Migration 17.6]]</ref> He was able to convince Noelle to consume half a vial of a Cauldron concoction to save her life during the Simurgh attack. (Oliver eventually took the other half.)


===Story Start===
===Story Start===
He and his team began working for [[Coil]] in exchange for a promise to help [[Noelle]]. He acts as the defacto leader of the Travellers, making decisions.  
Fifteen months later, Krouse was in [[Boston]] trying to deal with [[Accord]]. However, things went badly when [[Sundancer]] burst in to inform Krouse that there was a situation with [[Noelle]], requiring Krouse to defuse things with the irritated and murderous Accord. After both these situations were dealt with, he was contacted by [[Coil]], who promised to work toward a solution to Noelle's problems.<ref name="17.8">[[Migration 17.8]]</ref>


He attended a meeting of the super villains in Brockton Bay to discuss how to deal with the [[ABB]].
Concluding their business in Boston, the group agreed to work for [[Coil]] in exchange for his promise to help [[Noelle]].
 
Trickster attended a meeting of the super villains in Brockton Bay to discuss how to deal with the [[ABB]].<ref>[[Hive 5.1]]</ref>
 
When Leviathan came to Brockton Bay, Trickster played a critical role in rescuing many capes.
===Post-[[Battle against Leviathan|Leviathan]]===
===Post-[[Battle against Leviathan|Leviathan]]===
He would begin gaining territory under Coil's direction. His plan to take on the [[Slaughterhouse Nine]] wound up getting [[Grue]] captured.
He would begin gaining territory under Coil's direction.  
 
Accompanied Skitter when she went to negotiate with the PRT.
 
His plan to take on the [[Slaughterhouse Nine]] wound up getting [[Grue]] captured.
 
===Post-[[Slaughterhouse Nine]]===
===Post-[[Slaughterhouse Nine]]===
Was part of the plan to kidnap [[Emily Piggot|Director Piggot]] when the [[Dragonflight]] came to town.
Sided with Coil when he [[Coil's Betrayal|turned]] on the [[Undersiders]]. When the tables were turned against his benefactor and only hope, Trickster tried to save Coil but failed. He awoke only to see evidence that the man he had put all his hope in had been murdered.<ref name="17.8">[[Migration 17.8]]</ref>
Sided with Coil when he [[Coil's Betrayal|turned]] on the [[Undersiders]]. When the tables were turned against his benefactor and only hope, Trickster tried to save Coil but failed. He awoke only to see evidence that the man he had put all his hope in had been murdered.<ref name="17.8">[[Migration 17.8]]</ref>


When [[Coil]] died, he joined [[Echidna]] and faced off against the most [[Eidolon|powerful parahuman]] in the world. This resulted in both his and Echidna's death.<ref>Trickster, for his part, didn’t even flinch as she closed the distance between the two of them, stepping within a few feet of him.<br><br>It would be all too easy to just snap her tongue at him.  Catch him, swallow him.<br><br>She held off.  Instead, she faced Eidolon and the other flying cape. - [https://parahumans.wordpress.com/2013/03/05/scourge-19-5/ Excerpt] from [[Interlude 18.z]]</ref>
When [[Coil]] died, he joined [[Echidna]] and faced off against [[Eidolon]].<ref>Trickster, for his part, didn’t even flinch as she closed the distance between the two of them, stepping within a few feet of him.<br/><br/>It would be all too easy to just snap her tongue at him.  Catch him, swallow him.<br/><br/>She held off.  Instead, she faced Eidolon and the other flying cape. - [https://parahumans.wordpress.com/2013/03/05 Excerpt] from [[Interlude 18.z]]</ref>


===Post-[[Echidna]]===
The Protectorate were eventually able to apprehend him.
He wound up in the [[Birdcage]].
===Post-[[Battle against Echidna|Echidna]]===
Trickster wound up in the [[Birdcage]], where he was turned into one of [[Teacher]]'s thralls.<ref name="I22.y">[[Interlude 22.y]]</ref> There, he told the residents of the impending [[End of the World|end of the world]].<ref>No, packbat’s right. My answer was originally that Amy got the info from the Undersiders, but I was in the middle of getting ready to watch Game of Thrones when I said it – a mental slip.<br /><br />Apologies to those who went looking. I meant to say the Travelers; Trickster specifically. - [https://parahumans.wordpress.com/2013/05/21/interlude-22-donation-bonus-1/#comment-24002 Comment by Wildbow] on [[Interlude 22.y]]</ref>


There he told the residents of the impending end of the world.<ref>No, packbat’s right. My answer was originally that Amy got the info from the Undersiders, but I was in the middle of getting ready to watch Game of Thrones when I said it – a mental slip.<br><br>Apologies to those who went looking. I meant to say the Travelers; Trickster specifically. - [https://parahumans.wordpress.com/2013/05/21/interlude-22-donation-bonus-1/#comment-24002 comment by wildbow] on [[Interlude 22.y]]</ref>
===[[Gold Morning]]===
===[[Gold Morning]]===
Krouse was seen as one of [[Teacher]]'s students.<ref name="I22.y">[[Interlude 22.y]]</ref>
Given that Teacher was able to access a large variety of assets and manpower after his release, it is unknown if Trickster was released from the Birdcage when his master was. Regardless, Trickster was controlled by [[Khepri]] along with countless other capes while she consolidated an army to fight against [[Scion]]. He was used by Khepri in order to transport [[Ash Beast]] through portals, as Ash Beast's excessive heat made it impossible for him to directly move through a portal.<ref>Bringing him through a doorway was hard.  He generated so much heat, and while his shape and form were malleable, they weren’t wholly under his control.<br /><br />In the end, I made a portal, and I used Trickster to bring the Ash Beast through, replacing a chunk of ruined earth. - [https://parahumans.wordpress.com/2013/10/24/speck-30-5/ Excerpt] from [[Speck 30.5]]</ref>
 
Trickster ultimately died to a beam shot by Scion, instantly wiped from existence alongside a number of capes including Ash Beast and [[Othala]].<ref name="30.5">The portal was wiped out. Without any barrier in the way, the beam radiated forward to wipe Ash Beast, the cape with the pole, Trickster, and Othala from existence. - [https://parahumans.wordpress.com/2013/10/24/speck-30-5/ Excerpt] from [[Speck 30.5]]</ref>
 
==Chapter Appearances==
{{Appearance/Francis Krouse Worm}}


He was killed by [[Zion]] while controlled by [[Khepri]], erased alongside a number of capes including [[Othala]] and [[Ash Beast]].<ref name="30.5">[[Speck 30.5]]</ref>
==Fanart Gallery==
==Fanart Gallery==
<gallery>
<gallery hideaddbutton="true">
Trickster and noelle.jpg|''<center>Image by [https://lonsheep.deviantart.com/art/Worm-Scene-Highlights-692490070 Lonsheep].</center>''|link=https://lonsheep.deviantart.com/art/Worm-Scene-Highlights-692490070
Trickster 1.jpg|''<center>Image by Mugasofer
Trickster.jpg|<center> Image by [http://pabelandnine.tumblr.com pabelandnine.tumblr.com]</center>
Trickster.jpg|<center> Image by [http://pabelandnine.tumblr.com pabelandnine.tumblr.com]</center>
Tricknotreat.jpg|[http://kingdaume.tumblr.com/post/161015566851/trickster-for-fucking-krouse-hey-so-i-still Illustration] by [http://kingdaume.tumblr.com/ Kingduame] on tumblr|link=http://kingdaume.tumblr.com/post/161015566851/trickster-for-fucking-krouse-hey-so-i-still
Tricknotreat.jpg|Art by [http://kingdaume.tumblr.com/ Kingduame] on tumblr|link=http://kingdaume.tumblr.com/161015566851
TravHUM 1kroUse.jpg|''<center>Image by [http://pabelandnine.tumblr.com pabelandnine.tumblr.com].</center>''
TravHUM 1kroUse.jpg|<center>Image by [http://pabelandnine.tumblr.com pabelandnine.tumblr.com].</center>
</gallery><!--https://www.reddit.com/r/Parahumans/comments/7w7gq2/trickster_fanart/
Trickster_by_CH.jpg|Art by [https://www.reddit.com/user/CheekyHerbivore Cheeky Herbivore] on tumblr|link=http://fav.me/dc2jup7
need something with a mask-->
</gallery><!--Need something with a mask-->
 
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Latest revision as of 04:47, December 25, 2022

<infobox> <title source="name"><default>Trickster</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
Deceased
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Francis Krouse, known publicly as Trickster, is the leader of the Travelers.

Personality[edit]

Francis is disliked even by his own teammates due to his annoying behavior; he allegedly does this intentionally to unite his team. <ref>“It’s how he operates. I’m not saying this is usual, or that this wasn’t an extreme case, but… it’s always how he dealt with things, big or small. The worse things get, the more stubborn and cocky he gets in going up against them. It worked when we were just messing around together, just playing around. But we were never suited to be… I dunno, a family?” - Colony 15.10</ref> He often demonstrates a lack of empathy towards the concerns of others if he doesn't share their point of view on the matter, such as in the case of various pranks and stunts of he'd carried out. Outwardly he maintains an image that suits his desires, whether to charm, control, or simply annoy others. His internal dialogue prior to becoming Trickster is shown to sometimes be decidedly more narcissistic and critical of others than he outwardly shows, with a quickness to hold people that he views as inferior in contempt. Though, he may not have been in his right mind at that point in the story. He was a smoker.<ref name="17.7">Migration 17.7</ref><ref name="17.8">Migration 17.8</ref>

Appearance & Equipment[edit]

Francis has light brown skin, long dark hair, and a hooked nose. He has an intense, piercing gaze.<ref name="12.3">Trickster unmasked as well. He definitely didn’t remind me of one of the jocks. His hair was longer than many girls wore theirs, he had light brown skin and an unfortunate hook nose. Combined with his intense stare, he gave me the impression of a hawk or some other bird of prey. - https://parahumans.wordpress.com/2012/07/03/plague-12-3/ Excerpt] from Plague 12.3</ref><ref>Trickster stood in the doorway, unmasked.  His skin tone was darker in a way that left his ethnicity ambiguous, to the point where the boy could have been a darker skinned Caucasian, biracial, Middle Eastern or Eastern Indian.  His dark hair was long, hanging to his shoulders, and a hook nose coupled with a widow's peak gave him something of a severe appearance.  His eyes, normally sharp, were bleary with sleep. - Interlude 8.z</ref>

As Trickster, he wears a black costume with a red mask and a top hat. His mask had a mouth-hole that he would sometimes use to smoke.<ref> The Travelers were outside the pub now, but they were taking their time leaving. Trickster was smoking a cigarette through the mouth-hole of his mask. - Hive 5.2</ref> His jacket had a pocket he kept cigarettes in<ref>All eyes turned to Trickster.  He didn't hurry to reply.  He reached into the fold of his jacket, found a pack of cigarettes, tapped one out, placed it inside the mouth-slit of his mask and lit up.  He placed one hand on his hat to keep it in place as he rolled down the window to blow the smoke outside. - Tangle 6.8</ref> and a cellphone capable of recording video.<ref>There were capes at the far end of the hallway, staring at the scene, kept out of the main triage area by a set of PRT officers.  Trickster leaned against a wall with a cell phone raised, recording video. - Extermination 8.7</ref>

Abilities and Powers[edit]

Francis' power enables him to swap the locations of two objects with similar mass, including himself. <ref name=":0">"And Trickster, their leader, is a teleporter.  Not just himself.  He can make anything he can see teleport.  Except there's a special rule to his power, a restriction.  He has to swap the places of two things with roughly equivalent mass.  The bigger the difference in mass, the slower the swap and shorter his range." - Tangle 6.1</ref>

Trickster’s powers only work on targets that are both within his field of view.<ref name="17.7">Migration 17.7</ref> His speed/ease of being able to swap is dependent on distance (although not as much as one might suspect) and difference in mass – too much of one or the other and it’s not doable in any reasonable amount of time.<ref>Trickster’s powers are sight dependent, and his speed/ease of being able to swap is dependent on distance (not as much as one might suspect) and difference in mass – too much of one or the other and it’s not doable in any reasonable amount of time. The problem here is both awareness (he doesn’t necessarily know what’s happening) and sight: He can’t see Noelle (who is at Coil’s base with Oliver & Genesis) or the Slaughterhouse Nine (who are upstairs, while he’s downstairs talking with Noelle via. webcam). - Comment by Wildbow on Plague 12.3</ref><ref name=":0" /> He needs to even out any differences in mass by sucking in surrounding air, which takes time.<ref name="17.6">Migration 17.6</ref> He can use his powers to feel the weight of an object he is observing, and he has a sense of how easy it would be to swap two targets at a time.<ref>He was aware of the pressure, aware of the reaching.  He tried to push it to move, like he’d move his hand, and it did.  He couldn’t exactly feel the shape, but had a sense of the heft of the thing he was pressing against.  He pressed the other presence against the coffee table, but didn’t feel the same chord. - Excerpt from Migration 17.6</ref><ref name="17.7e1">Krouse coughed and groaned as his stomach rebelled against the violence. His eyes and his power roving across his surroundings. Something he could swap for the uniformed officer or for the gun. With his eyes, he eyeballed mass, eyeballed size and likely volume, tried to match it to what he was feeling from the gun or the officer.

The officer kicked him.

Swap the lamp for the gun? No, the lamp was too lightweight.

He resolved to switch himself and the officer, grabbing air to compensate for the volume. The difference was larger than it was with him and Cody, it required extra seconds.
[...]
His power still had a grip on the man in uniform. Krouse forced a swap.

It didn’t change the situation much. He was still lying on the ground, the uniform still standing, but Krouse was now behind his opponent.
[...]
He reached out, and he found something. He wasn’t thinking in the right terms. Was still thinking too much about shape and not about mass. The heavy wool blanket that was draped over Noelle had roughly the same mass as the gun.

But he had to be looking at both to swap them. Krouse let the gun go, backed away as rapidly as he could as he got to his feet. The uniform was standing, moving his hands to get a grip on the trigger and barrel-

-And the gun was gone, replaced by a blanket. Krouse tackled his unarmed opponent, knocking him to the ground, grabbing at his wrists.

[...]

Fizzing and pulling on her skin.  It wasn’t the most apt description, but Krouse wasn’t sure he’d be able to accurately describe the pressure or the feeling of heft he got when he pressed his power into something - Excerpt from Migration 17.7</ref> <ref name="R1">Trickster - Line of sight, swaps everyone and everything, comingles swapped matter - person + mailbox = two mashed together abominations of flesh and mailbox, slowly dying as organs fail. PRT van + PRT van = two mashed together heaps of metal with people crushed inside, very possibly setting fire or exploding given friction of metal on metal and leaking gasoline. Size/mass/density sense that normally allows Trickster to gauge how swappable things are is extended to give knowledge of everyone and everything within a one-mile radius. Reflexes amped up. Effectively navigates a battlefield by swapping himself instantly and repeatedly, mapping out routes in advance, leaving mangled destruction in his wake, flanking and hiding. - Characters as S-Class Threats Comment by Wildbow on Reddit.</ref>

History[edit]

[[Category:{{#switch:|File=Files|Template=Templates|articles}} in need of cleanup]]

Background[edit]

Krouse was a competitive gamer from Earth Aleph from Madison, Wisconsin. After being transferred to Earth Bet by The Simurgh, he, like the rest of the Travelers, gained his power from a Cauldron vial.<ref name="17.6">Migration 17.6</ref> He was able to convince Noelle to consume half a vial of a Cauldron concoction to save her life during the Simurgh attack. (Oliver eventually took the other half.)

Story Start[edit]

Fifteen months later, Krouse was in Boston trying to deal with Accord. However, things went badly when Sundancer burst in to inform Krouse that there was a situation with Noelle, requiring Krouse to defuse things with the irritated and murderous Accord. After both these situations were dealt with, he was contacted by Coil, who promised to work toward a solution to Noelle's problems.<ref name="17.8">Migration 17.8</ref>

Concluding their business in Boston, the group agreed to work for Coil in exchange for his promise to help Noelle.

Trickster attended a meeting of the super villains in Brockton Bay to discuss how to deal with the ABB.<ref>Hive 5.1</ref>

When Leviathan came to Brockton Bay, Trickster played a critical role in rescuing many capes.

Post-Leviathan[edit]

He would begin gaining territory under Coil's direction.

Accompanied Skitter when she went to negotiate with the PRT.

His plan to take on the Slaughterhouse Nine wound up getting Grue captured.

Post-Slaughterhouse Nine[edit]

Was part of the plan to kidnap Director Piggot when the Dragonflight came to town.

Sided with Coil when he turned on the Undersiders. When the tables were turned against his benefactor and only hope, Trickster tried to save Coil but failed. He awoke only to see evidence that the man he had put all his hope in had been murdered.<ref name="17.8">Migration 17.8</ref>

When Coil died, he joined Echidna and faced off against Eidolon.<ref>Trickster, for his part, didn’t even flinch as she closed the distance between the two of them, stepping within a few feet of him.

It would be all too easy to just snap her tongue at him. Catch him, swallow him.

She held off. Instead, she faced Eidolon and the other flying cape. - Excerpt from Interlude 18.z</ref>

The Protectorate were eventually able to apprehend him.

Post-Echidna[edit]

Trickster wound up in the Birdcage, where he was turned into one of Teacher's thralls.<ref name="I22.y">Interlude 22.y</ref> There, he told the residents of the impending end of the world.<ref>No, packbat’s right. My answer was originally that Amy got the info from the Undersiders, but I was in the middle of getting ready to watch Game of Thrones when I said it – a mental slip.

Apologies to those who went looking. I meant to say the Travelers; Trickster specifically. - Comment by Wildbow on Interlude 22.y</ref>

Gold Morning[edit]

Given that Teacher was able to access a large variety of assets and manpower after his release, it is unknown if Trickster was released from the Birdcage when his master was. Regardless, Trickster was controlled by Khepri along with countless other capes while she consolidated an army to fight against Scion. He was used by Khepri in order to transport Ash Beast through portals, as Ash Beast's excessive heat made it impossible for him to directly move through a portal.<ref>Bringing him through a doorway was hard.  He generated so much heat, and while his shape and form were malleable, they weren’t wholly under his control.

In the end, I made a portal, and I used Trickster to bring the Ash Beast through, replacing a chunk of ruined earth. - Excerpt from Speck 30.5</ref>

Trickster ultimately died to a beam shot by Scion, instantly wiped from existence alongside a number of capes including Ash Beast and Othala.<ref name="30.5">The portal was wiped out. Without any barrier in the way, the beam radiated forward to wipe Ash Beast, the cape with the pole, Trickster, and Othala from existence. - Excerpt from Speck 30.5</ref>

Chapter Appearances[edit]

Worm Chapter Appearances
{{#if:Hive|{{#if:Hive|Hive|Hive}}|Hive}}
1. Hive 5.1 {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Hive 5.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Hive 5.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Hive 5.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Hive 5.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Hive 5.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Hive 5.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Hive 5.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Hive 5.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Hive 5.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Tangle|{{#if:Tangle|Tangle|Tangle}}|Tangle}}
1. Tangle 6.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Tangle 6.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Tangle 6.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Tangle 6.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Tangle 6.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Tangle 6.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Tangle 6.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Tangle 6.8 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Tangle 6.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Extermination|{{#if:Extermination|Extermination|Extermination}}|Extermination}}
1. Extermination 8.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Extermination 8.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 8.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Extermination 8.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Extermination 8.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Extermination 8.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Extermination 8.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Extermination 8.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Extermination 8.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 8.z {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Sentinel|{{#if:Sentinel|Sentinel|Sentinel}}|Sentinel}}
1. Sentinel 9.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Sentinel 9.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Sentinel 9.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Sentinel 9.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Sentinel 9.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Sentinel 9.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Infestation|{{#if:Infestation|Infestation|Infestation}}|Infestation}}
1. Infestation 11.1 {{#switch:f debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Infestation 11.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Infestation 11.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Infestation 11.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Infestation 11.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Infestation 11.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Infestation 11.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Infestation 11.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
a. Interlude 11a {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
b. Interlude 11b {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
c. Interlude 11c {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
d. Interlude 11d {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
e. Interlude 11e {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 11f {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
g. Interlude 11g {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
h. Interlude 11h {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Plague|{{#if:Plague|Plague|Plague}}|Plague}}
1. Plague 12.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Plague 12.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Plague 12.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Plague 12.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Plague 12.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Plague 12.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Plague 12.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Plague 12.8 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 12.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Prey|{{#if:Prey|Prey|Prey}}|Prey}}
1. Prey 14.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Prey 14.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Prey 14.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Prey 14.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Prey 14.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Prey 14.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Prey 14.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Prey 14.8 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Prey 14.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Prey 14.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Prey 14.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 14.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 14.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Colony|{{#if:Colony|Colony|Colony}}|Colony}}
1. Colony 15.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 15.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Colony 15.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Colony 15.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 15.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Colony 15.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Colony 15.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Colony 15.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Colony 15.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 15.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Colony 15.8 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Colony 15.9 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Colony 15.10 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 15 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Monarch|{{#if:Monarch|Monarch|Monarch}}|Monarch}}
1. Monarch 16.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Monarch 16.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 16.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Monarch 16.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Monarch 16.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Monarch 16.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Monarch 16.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 16.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Monarch 16.7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Monarch 16.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Monarch 16.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Monarch 16.10 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 16.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Monarch 16.11 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Monarch 16.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
13. Monarch 16.13 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Migration|{{#if:Migration|Migration|Migration}}|Migration}}
1. Migration 17.1 {{#switch:pov debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Migration 17.2 {{#switch:pov debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Migration 17.3 {{#switch:pov debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Migration 17.4 {{#switch:pov debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Migration 17.5 {{#switch:pov debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Migration 17.6 {{#switch:pov debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Migration 17.7 {{#switch:pov debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Migration 17.8 {{#switch:pov debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Queen|{{#if:Queen|Queen|Queen}}|Queen}}
1. Queen 18.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Queen 18.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 18.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Queen 18.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Queen 18.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 18.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Queen 18.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Queen 18.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 18.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Queen 18.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Queen 18.8 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 18.f {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 18 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scourge|{{#if:Scourge|Scourge|Scourge}}|Scourge}}
1. Scourge 19.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scourge 19.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scourge 19.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 19.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scourge 19.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scourge 19.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scourge 19.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Scourge 19.7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 19.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 19.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cell|{{#if:Cell|Cell|Cell}}|Cell}}
1. Cell 22.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cell 22.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cell 22.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cell 22.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cell 22.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cell 22.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 22.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 22.y {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Drone|{{#if:Drone|Drone|Drone}}|Drone}}
1. Drone 23.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Drone 23.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Drone 23.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Drone 23.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Drone 23.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 23 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cockroaches|{{#if:Cockroaches|Cockroaches|Cockroaches}}|Cockroaches}}
1. Cockroaches 28.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cockroaches 28.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cockroaches 28.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cockroaches 28.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cockroaches 28.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cockroaches 28.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 28 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Venom|{{#if:Venom|Venom|Venom}}|Venom}}
1. Venom 29.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Venom 29.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Venom 29.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Venom 29.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Venom 29.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Venom 29.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Venom 29.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Venom 29.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Venom 29.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 29 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Speck|{{#if:Speck|Speck|Speck}}|Speck}}
1. Speck 30.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Speck 30.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Speck 30.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Speck 30.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Speck 30.5 {{#switch:d debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Speck 30.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Speck 30.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

Fanart Gallery[edit]

References[edit]

<references/>

Site Navitation[edit]

The Travelers
Leader Noelle Meinhardt {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Trickster {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Members Ballistic {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Genesis {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Oliver {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Perdition {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Sundancer {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Baumann Parahuman Containment Center
Warden Dragon
Cell Block Leaders AcidbathBlack KazeBlood Diamond {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Crane the HarmoniousGalvanateGavelGlaistig UaineIngenueLab RatLustrumMarquisString TheoryTeacher

Prisoners Bakuda {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • CanaryCinderhandsCrock o’ShitKnotLizard PrinceLungMurderbeamNailbiterPanaceaRamrodSpruceTricksterWhimper

The Taught
Leader Teacher
Members SaintDragonslayersIngenue {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • SatyricalThe PharmacistMoord NagThe SpeedrunnersThe Fallen (Black GoatValefor {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Madam MathersAlaChort)

Thralls Trickster {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • The LeperCaptain ClawLeisterUsherSpawner {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Squad Yellow-Black (The Wasp Commander)