The Simurgh: Difference between revisions
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|alias = Ziz <br> Israfel <br> Ulama | |alias = Ziz <br> Israfel <br> Ulama | ||
|Image = Simurgh.jpg | |Image = Simurgh.jpg | ||
|imagecaption = | |imagecaption = [http://sandara.deviantart.com/art/Worm-The-Simurgh-584485077 Illustration] by [http://sandara.deviantart.com/ sandara] on DeviantArt | ||
|base of operations = Mobile | |base of operations = Mobile | ||
|classification = [[Thinker]] `~10,<ref name="22.1 c1">The Simurgh isn’t a thinker ten. There’s cases of scores exceeding ten. - [https://parahumans.wordpress.com/2013/05/04/cell-22-1/#comment-20739 Comment by Wildbow] on [[Cell 22.1]]</ref> [[Tinker]], [[Trump]],<ref>[https:// | |classification = [[Thinker]] `~10,<ref name="22.1 c1">The Simurgh isn’t a thinker ten. There’s cases of scores exceeding ten. - [https://parahumans.wordpress.com/2013/05/04/cell-22-1/#comment-20739 Comment by Wildbow] on [[Cell 22.1]]</ref> [[Tinker]], [[Trump]],<ref name="R2">The Simurgh is another case of a tinker as a secondary power. Picked up details from tinkers and executed it via. a thinker/trump sort of approach. - [https://redd.it/2zpokg Wildbow on Reddit]</ref> | ||
|web serial = [[Interlude 16 (Donation Bonus 3)]] | |web serial = [[Interlude 16 (Donation Bonus 3)]] | ||
}} | }} | ||
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The Simurgh appears as a fifteen-foot tall woman, waif-thin and unclothed. Her hair is almost as long as she is tall and is, like the rest of her form, platinum-white. She has a variety of asymmetrically and apparently randomly placed feather wings, which appear excessively large compared to her body.<ref name="Cast1">'''Simurgh''' – A creature that appears as a freakishly tall woman with a countless number of wings fanning out from her body, some fanning out from other wings. A precognitive, telekinetic, clairvoyant with a psychic scream. - [https://parahumans.wordpress.com/cast-spoiler-free/ Cast (spoiler free)]</ref> Parts of her are described as being hollow, or made from carefully placed wings, which serve as replicas of the absent body part. Her eyes are a solid gray, described by Krouse as seeming cold. | The Simurgh appears as a fifteen-foot tall woman, waif-thin and unclothed. Her hair is almost as long as she is tall and is, like the rest of her form, platinum-white. She has a variety of asymmetrically and apparently randomly placed feather wings, which appear excessively large compared to her body.<ref name="Cast1">'''Simurgh''' – A creature that appears as a freakishly tall woman with a countless number of wings fanning out from her body, some fanning out from other wings. A precognitive, telekinetic, clairvoyant with a psychic scream. - [https://parahumans.wordpress.com/cast-spoiler-free/ Cast (spoiler free)]</ref> Parts of her are described as being hollow, or made from carefully placed wings, which serve as replicas of the absent body part. Her eyes are a solid gray, described by Krouse as seeming cold. | ||
She wraps her three largest wings around her, nominally to preserve her modesty, although Krouse doubts, after coming close to her, that she has a sense of modesty at all. | She wraps her three largest wings around her, nominally to preserve her modesty, although Krouse doubts, after coming close to her, that she has a sense of modesty at all. | ||
==Abilities and Powers== | ==Abilities and Powers== | ||
The Simurgh possesses a psychic 'scream' - a type of psychic echolocation that allows her to scan her surroundings while exerting psychic pressure to alter behavior, implant messages, or create compulsions.<ref name="R1"/> Her "hibernation" state in orbit allows her to make low-intensity scans of the planet with this sense.<ref name ="I28">[https://parahumans.wordpress.com/2013/09/17/interlude-28/ Excerpt] from [[Cockroaches 28.x (Interlude)|Interlude 28]]</ref> | The Simurgh possesses a psychic 'scream' - a type of psychic echolocation that allows her to scan her surroundings while exerting psychic pressure to alter behavior, implant messages, or create compulsions.<ref name="R1"/> Her "hibernation" state in orbit allows her to make low-intensity scans of the planet with this sense.<ref name ="I28">[https://parahumans.wordpress.com/2013/09/17/interlude-28/ Excerpt] from [[Cockroaches 28.x (Interlude)|Interlude 28]]</ref><ref name="R1" /> | ||
She has precognition, perfect awareness of the immediate future, and the more she sings/scans the further it reaches.<ref name="Cast2">The Simurgh is shorter than her brothers, and sports a large number of asymmetrical wings. She possesses telekinesis, clairvoyance, precognition and a perpetual psychic scream. Seen as the most cunning and intelligent of the three, the Simurgh uses her precognition to employ long term schemes, each with Rube-Goldberg sequences of events, culminating in grave disasters and tragedies. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (in depth)]</ref> <ref name="R1">[https:// | She has precognition, perfect awareness of the immediate future, and the more she sings/scans the further it reaches.<ref name="Cast2">The Simurgh is shorter than her brothers, and sports a large number of asymmetrical wings. She possesses telekinesis, clairvoyance, precognition and a perpetual psychic scream. Seen as the most cunning and intelligent of the three, the Simurgh uses her precognition to employ long term schemes, each with Rube-Goldberg sequences of events, culminating in grave disasters and tragedies. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (in depth)]</ref><ref name="R1">'''The Simurgh''' is the third. She's only 15 feet tall but has a massive wingspan. The key to understanding her is her psychic 'scream' - this is basically a kind of psychic echolocation allowing her to scan her surroundings while exerting a psychic pressure to alter behavior, implant messages or create compulsions. She has precognition, perfect awareness of the immediate future, and the more she sings/scans the further it reaches. The byline for dealing with the Simurgh is that you'll probably win the fight but you'll lose the war. She uses these scans to make long-term predictions of behavior and activity (in the order of months and years) to turn human beings into rube-goldberg devices, with whole streams or strings of horrific events occuring in areas she's been active. This includes laying the groundwork for major heroes to be attacked at the opening of a future crisis, or the creation of supervillains of international notoriety. She's a telekinetic capable of tossing buildings, she flies, and her scanning ability lets her borrow and copy techniques and mental powers from others - including the power of tinkers (essentially scanning Iron Man and gaining the ability to make what he can make, then telekinetically pulling together a macro-scale version of his devices from surrounding materials). - [https://redd.it/2sju2u Wildbow on Reddit]</ref> She sees the past in a similar manner, and can focus on a single target for faster information, but is blind in the present. Future-viewers obscured possibilities from her sight, as did [[Eidolon]] and [[Scion]], and certain other powers. She could see things that were otherwise obscured by looking at people's perceptions of them, or otherwise observing their consequences, as well as by predicting their most likely course.<ref name ="I28"/> To victims, it is usually perceived as a scream in the back of their minds, constantly changing in pitch and tone.<ref name="17.2"/> However, she was capable of keeping it inaudible.<ref name="28.4">[[Cockroaches 28.4]]</ref><ref name="R1"/> | ||
[[File:Zizizziziziziz.jpg|thumb|left|200px|<center>By [http://damiendraidecht.deviantart.com/art/Simurgh-ziz-604023614 DamienDraidecht]</center>]] | [[File:Zizizziziziziz.jpg|thumb|left|200px|<center>By [http://damiendraidecht.deviantart.com/art/Simurgh-ziz-604023614 DamienDraidecht]</center>]] | ||
She uses these scans to make long-term predictions of behavior and activity (in the order of months and years) to turn human beings into rube-goldberg devices, with whole streams or strings of horrific events occurring in areas she's been active<ref name="R1"/> | She uses these scans to make long-term predictions of behavior and activity (in the order of months and years) to turn human beings into rube-goldberg devices, with whole streams or strings of horrific events occurring in areas she's been active.<ref name="R1"/> She can influence machines as well as people.<ref name ="I28"/><ref name="22.6">[https://parahumans.wordpress.com/2013/05/16/cell-22-6/ Excerpt] from [[Cell 22.6]]</ref> Her scan allows her to borrow and copy techniques and mental powers - including [[Tinker]] powers - and then telekinetically pull together a macro-scale version of their devices from the surrounding materials.<ref name="R1"/> With enough knowledge of a subject, she can evoke memories subconsciously through her posture and actions. By placing a target in a stressful environment, this can be used to cause hallucinations.<ref name ="I28"/> | ||
The Simurgh is also a powerful telekinetic capable of tossing buildings and flight.<ref name="R1"/><ref name="17.1">[https://parahumans.wordpress.com/category/stories-arcs-11/arc-17-migration/17-01/ Excerpt] from [[Migration 17.1]]</ref><ref name="17.2">[[Migration 17.2]]</ref> She could strike a hundred targets simultaneously with thrown debris.<ref name="27.3">[[Migration 17.3]]</ref> She could create "decoys" out of debris capable of fooling [[Scion]].<ref name="17.2"/><ref name="30.5">[[Speck 30.5]]</ref><ref name="I8">[[Interlude 8]]</ref><ref name="29.2">[[Venom 29.2]]</ref>Her telekinesis was seemingly [[Manton-limited]],<ref name="28.4">[https://parahumans.wordpress.com/2013/09/07/cockroaches-28-4/ Excerpt] from [[Cockroaches 28.4]]</ref> but could still throw capes around by manipulating debris, cape-created material and costumes.<ref name="28.4"/><ref name="17.2"/> | |||
<!-- use this along with the respect threads | |||
Post-Simurgh fight, you could draw a card from a list for each player. Make 2/3rds of them blank, but include some feature cards. Make sure at least one player gets something. | |||
*The Fool - Following the Simurgh event, little details don't add up for one player. He has a family member that didn't exist before, his apartment is in a different location, and people he expects to recognize don't recognize him. His memories were rewritten (or, perhaps, everyone else's were), and it culminates in him learning something horrible about himself, or the horrible invented detail. | |||
*The Magus - A player finds that numbers keep recurring around him. The numbers are later paired with letters. (ie. they're to go into a storage locker, locker number is X-29) Random noise tends to supply more of the same - television static, radio crackles, rain on the windowsill. If he goes to others for help, they see different numbers and letters. Over time, it becomes a complete word. Cute-29. Cute-29. Then, all at once, it's Execute-29. If he kills someone, it becomes Execute-28. Just when he thinks it's over, the riddle is solved, for better or worse, countdowns start appearing, alien clocks that are clearly ticking down. | |||
*The High Priestess - The player has dreams of an alien landscape, with one element or theme predominant. He can't understand the means of communication, but it's clear that there are others nearby, and they're communicating with one another. Perhaps shadowy, insectile figures in crystalline caverns communicating with pheromones. Events soon contrive to put him in touch with the aforementioned predominant theme. They rob/stop a robbery of a jewelry store, and come across legit diamonds, which they're asked to transport to evidence or carry to a supplier. While in possession of the diamonds, the character notices they're significantly stronger powerwise. When the diamonds are gone, they're weaker. Fast forward a month, and they're pushing glass shards under their skin for their power fix. | |||
The | *The Empress - Over time, increased power and a Bitch-esque disconnection of one's social prowess/understanding. Faces become unrecognizable, and the simplest social situations become a riddle. Isolation in a crowd, the individual is driven mad. | ||
https:// | *The Emperor - Sleep becomes fitful, then utterly useless - no amount of time spent with their head on a pillow helps provide rest, even if hours are spent with eyes closed, dreaming. Just when all seems lost and they're practically hallucinating, they get an opportunity to find that violence provides rest and recovery. The more violent and brutal they are, the more refreshed they feel. Up until one fight ends, and they're suddenly very, very tired, practically hallucinating again, and the person they were brutalizing wasn't who they thought it was. - [https://redd.it/2lm0vk Comment by wildbow on Reddit]</ref> | ||
https://forums.spacebattles.com/posts/17984008/--> | https://forums.spacebattles.com/posts/17984008/--> | ||
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Responsible for the corruption of [[Sphere]].<ref>[[Plague 12.7]]</ref> | Responsible for the corruption of [[Sphere]].<ref>[[Plague 12.7]]</ref> | ||
She also attacked Madison, Wisconsin, in December 2009. Heroes won,<ref>[ | She also attacked Madison, Wisconsin, in December 2009. Heroes won,<ref name="R3.1">In the aftermath, he gets a lion's share of the credit in the Endbringer defeat like Eidolon did with the Simurgh in Madison. - [https://redd.it/4arfdp Comment by wildbow on Reddit]</ref> but aftermath necessitated the quarantine of the city. The Travellers were created, which culminated in the near-assassination of Chevalier and Tattletale and the death of Accord, along with the emergence of Echidna and the revelation of Cauldron to the parahuman community. | ||
She also attacked Canberra on February 24th, 2011. Scion no-show. Legend/Eidolon victory.<ref>[[Scarab 25.6]]</ref> Aftermath necessitated the construction of a dome around the city.<ref>[[Sting 26.x (Donation Interlude; Saint)]]</ref> | She also attacked Canberra on February 24th, 2011. Scion no-show. Legend/Eidolon victory.<ref>[[Scarab 25.6]]</ref> Aftermath necessitated the construction of a dome around the city.<ref>[[Sting 26.x (Donation Interlude; Saint)]]</ref> | ||
== Quotes == | == Quotes == | ||
"She seemed human, but fifteen or so feet tall, waif-thin, and unclothed. Her hair whipped around her, nearly as long as she was tall and platinum-white. The most shocking part of it all was the <em>wings</em>; she had so many, asymmetrical and illogical in their arrangement, each with pristine white feathers. The three largest wings folded around her protectively, far too large in proportion to her body, even with her height. Other wings of varying size fanned out from the joints of others, from the wing tips, and from her spine. Some seemed to be positioned to give the illusion of modesty, angled around her chest and pelvis." - | "She seemed human, but fifteen or so feet tall, waif-thin, and unclothed. Her hair whipped around her, nearly as long as she was tall and platinum-white. The most shocking part of it all was the <em>wings</em>; she had so many, asymmetrical and illogical in their arrangement, each with pristine white feathers. The three largest wings folded around her protectively, far too large in proportion to her body, even with her height. Other wings of varying size fanned out from the joints of others, from the wing tips, and from her spine. Some seemed to be positioned to give the illusion of modesty, angled around her chest and pelvis." - [[Migration 17.1]] | ||
"She turned to one side, and Krouse could make out her face. Her features were delicate with high cheekbones. Her eyes were gray from corner to corner. And <em>cold</em>. There was nothing he could point to, no particular feature or quality that could help him explain why or how, but seeing her face made it <em>harder</em> to ascribe any kind of human quality to her. If he’d been thinking she had a sense of modesty before, he didn’t now." - [[Migration 17.1]] | "She turned to one side, and Krouse could make out her face. Her features were delicate with high cheekbones. Her eyes were gray from corner to corner. And <em>cold</em>. There was nothing he could point to, no particular feature or quality that could help him explain why or how, but seeing her face made it <em>harder</em> to ascribe any kind of human quality to her. If he’d been thinking she had a sense of modesty before, he didn’t now." - [[Migration 17.1]] | ||
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==Fanart Gallery== | ==Fanart Gallery== | ||
<gallery> | <gallery navigation="true"> | ||
simurgh_ziz__by_damiendraidecht-d9zmblq.jpg|Image by [http://damiendraidecht.deviantart.com/ | simurgh_ziz__by_damiendraidecht-d9zmblq.jpg|Image by [http://damiendraidecht.deviantart.com/ DamienDraidecht] on DeviantArt.|link=http://fav.me/d9zmblq | ||
endbringer__the_simurgh__worm__by_beru_bera-d7ok5tg.jpg|Image by [http://beru-bera.deviantart.com/ | endbringer__the_simurgh__worm__by_beru_bera-d7ok5tg.jpg|Image by [http://beru-bera.deviantart.com/ Beru-bera on DeviantArt].|link=http://fav.me/d7ok5tg | ||
qAktDTW.jpg|Image by anonymous [https://www.reddit.com/r/Parahumans/comments/2xkl9o/the_simurgh_oc/on Reddit]. | qAktDTW.jpg|Image by anonymous [https://www.reddit.com/r/Parahumans/comments/2xkl9o/the_simurgh_oc/on Reddit]. | ||
simurgh_1_by_dertodesbote-d8bhgaw.jpg|Image by [http://dertodesbote.deviantart.com/ | simurgh_1_by_dertodesbote-d8bhgaw.jpg|Image by [http://dertodesbote.deviantart.com/ DerTodesbote] on DeviantArt|link=http://fav.me/d8bhgaw | ||
</gallery> | </gallery> | ||
{{Reflist}} | {{Reflist}} | ||
Revision as of 20:51, December 21, 2017
<infobox> <title source="name"><default>The Simurgh</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>
The Simurgh is an Endbringer.
Appearance
The Simurgh appears as a fifteen-foot tall woman, waif-thin and unclothed. Her hair is almost as long as she is tall and is, like the rest of her form, platinum-white. She has a variety of asymmetrically and apparently randomly placed feather wings, which appear excessively large compared to her body.<ref name="Cast1">Simurgh – A creature that appears as a freakishly tall woman with a countless number of wings fanning out from her body, some fanning out from other wings. A precognitive, telekinetic, clairvoyant with a psychic scream. - Cast (spoiler free)</ref> Parts of her are described as being hollow, or made from carefully placed wings, which serve as replicas of the absent body part. Her eyes are a solid gray, described by Krouse as seeming cold.
She wraps her three largest wings around her, nominally to preserve her modesty, although Krouse doubts, after coming close to her, that she has a sense of modesty at all.
Abilities and Powers
The Simurgh possesses a psychic 'scream' - a type of psychic echolocation that allows her to scan her surroundings while exerting psychic pressure to alter behavior, implant messages, or create compulsions.<ref name="R1"/> Her "hibernation" state in orbit allows her to make low-intensity scans of the planet with this sense.<ref name ="I28">Excerpt from Interlude 28</ref><ref name="R1" />
She has precognition, perfect awareness of the immediate future, and the more she sings/scans the further it reaches.<ref name="Cast2">The Simurgh is shorter than her brothers, and sports a large number of asymmetrical wings. She possesses telekinesis, clairvoyance, precognition and a perpetual psychic scream. Seen as the most cunning and intelligent of the three, the Simurgh uses her precognition to employ long term schemes, each with Rube-Goldberg sequences of events, culminating in grave disasters and tragedies. - Cast (in depth)</ref><ref name="R1">The Simurgh is the third. She's only 15 feet tall but has a massive wingspan. The key to understanding her is her psychic 'scream' - this is basically a kind of psychic echolocation allowing her to scan her surroundings while exerting a psychic pressure to alter behavior, implant messages or create compulsions. She has precognition, perfect awareness of the immediate future, and the more she sings/scans the further it reaches. The byline for dealing with the Simurgh is that you'll probably win the fight but you'll lose the war. She uses these scans to make long-term predictions of behavior and activity (in the order of months and years) to turn human beings into rube-goldberg devices, with whole streams or strings of horrific events occuring in areas she's been active. This includes laying the groundwork for major heroes to be attacked at the opening of a future crisis, or the creation of supervillains of international notoriety. She's a telekinetic capable of tossing buildings, she flies, and her scanning ability lets her borrow and copy techniques and mental powers from others - including the power of tinkers (essentially scanning Iron Man and gaining the ability to make what he can make, then telekinetically pulling together a macro-scale version of his devices from surrounding materials). - Wildbow on Reddit</ref> She sees the past in a similar manner, and can focus on a single target for faster information, but is blind in the present. Future-viewers obscured possibilities from her sight, as did Eidolon and Scion, and certain other powers. She could see things that were otherwise obscured by looking at people's perceptions of them, or otherwise observing their consequences, as well as by predicting their most likely course.<ref name ="I28"/> To victims, it is usually perceived as a scream in the back of their minds, constantly changing in pitch and tone.<ref name="17.2"/> However, she was capable of keeping it inaudible.<ref name="28.4">Cockroaches 28.4</ref><ref name="R1"/>
She uses these scans to make long-term predictions of behavior and activity (in the order of months and years) to turn human beings into rube-goldberg devices, with whole streams or strings of horrific events occurring in areas she's been active.<ref name="R1"/> She can influence machines as well as people.<ref name ="I28"/><ref name="22.6">Excerpt from Cell 22.6</ref> Her scan allows her to borrow and copy techniques and mental powers - including Tinker powers - and then telekinetically pull together a macro-scale version of their devices from the surrounding materials.<ref name="R1"/> With enough knowledge of a subject, she can evoke memories subconsciously through her posture and actions. By placing a target in a stressful environment, this can be used to cause hallucinations.<ref name ="I28"/>
The Simurgh is also a powerful telekinetic capable of tossing buildings and flight.<ref name="R1"/><ref name="17.1">Excerpt from Migration 17.1</ref><ref name="17.2">Migration 17.2</ref> She could strike a hundred targets simultaneously with thrown debris.<ref name="27.3">Migration 17.3</ref> She could create "decoys" out of debris capable of fooling Scion.<ref name="17.2"/><ref name="30.5">Speck 30.5</ref><ref name="I8">Interlude 8</ref><ref name="29.2">Venom 29.2</ref>Her telekinesis was seemingly Manton-limited,<ref name="28.4">Excerpt from Cockroaches 28.4</ref> but could still throw capes around by manipulating debris, cape-created material and costumes.<ref name="28.4"/><ref name="17.2"/> Like all Endbringers, she is immensely durable and strong.<ref name="R1"/>
History
Background
The Simurgh was the third Endbringer to arrive, appearing just after the turn of the millennium.
The Simurgh first appeared in Lausanne, Switzerland in December 2002<ref>Crushed 24.x</ref>, and acted benevolent and cooperative while psychically manipulating the people around her. Most residents of the Swiss capital, due to exposure to her mental manipulation, became violent and antagonistic, attempting to kill as many people as they could and disrupt the world's resistance to the Endbringers as much as possible. Switzerland had to be quarantined and most people had to be imprisoned. James Tagg was one of the people involved in that campaign.<ref>Cell 22.2</ref>
She attacked London on August 12th, 2003. It is unknown what the outcome of the fight was.
Responsible for the corruption of Sphere.<ref>Plague 12.7</ref>
She also attacked Madison, Wisconsin, in December 2009. Heroes won,<ref name="R3.1">In the aftermath, he gets a lion's share of the credit in the Endbringer defeat like Eidolon did with the Simurgh in Madison. - Comment by wildbow on Reddit</ref> but aftermath necessitated the quarantine of the city. The Travellers were created, which culminated in the near-assassination of Chevalier and Tattletale and the death of Accord, along with the emergence of Echidna and the revelation of Cauldron to the parahuman community.
She also attacked Canberra on February 24th, 2011. Scion no-show. Legend/Eidolon victory.<ref>Scarab 25.6</ref> Aftermath necessitated the construction of a dome around the city.<ref>Sting 26.x (Donation Interlude; Saint)</ref>
Quotes
"She seemed human, but fifteen or so feet tall, waif-thin, and unclothed. Her hair whipped around her, nearly as long as she was tall and platinum-white. The most shocking part of it all was the wings; she had so many, asymmetrical and illogical in their arrangement, each with pristine white feathers. The three largest wings folded around her protectively, far too large in proportion to her body, even with her height. Other wings of varying size fanned out from the joints of others, from the wing tips, and from her spine. Some seemed to be positioned to give the illusion of modesty, angled around her chest and pelvis." - Migration 17.1
"She turned to one side, and Krouse could make out her face. Her features were delicate with high cheekbones. Her eyes were gray from corner to corner. And cold. There was nothing he could point to, no particular feature or quality that could help him explain why or how, but seeing her face made it harder to ascribe any kind of human quality to her. If he’d been thinking she had a sense of modesty before, he didn’t now." - Migration 17.1
Trivia
- "Simurgh" is a benevolent, mythical flying creature. It is sometimes equated with other mythological birds such as Arabic Anqā, Persian Homā or Turkic Kerkés, Semrug, Semurg, Samran, and Samruk.
- "Ziz" is the third creature in what can be called an Abrahamic trinity of beasts. As Leviathan is first among the creatures of the water, and Behemoth is first among the creatures of the land, Ziz is first among the creatures of the air. This serves as a larger clue to the Endbringers' constructed nature that they deliberately tap into these belief structures.
Fanart Gallery
-
Image by DamienDraidecht on DeviantArt.
-
Image by Beru-bera on DeviantArt.
-
Image by anonymous Reddit.
-
Image by DerTodesbote on DeviantArt
References
<references/>