Narwhal: Difference between revisions
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'''Narwhal''' is the head of the [[Guild]] and the leader of the [[Protectorate]]'s Toronto branch.<ref>https://parahumans.wordpress.com/cast-spoiler-free/</ref> | '''Narwhal''' is the head of the [[Guild]] and the leader of the [[Protectorate]]'s Toronto branch.<ref name="Cast1">'''Narwhal''' – Head of the Guild and the Protectorate’s Toronto branch. A masterful forcefield user who can create forcefields that intersect (and thus cut) the bodies of nearby opponents. Appears nude, but covers herself in an intricate carpet of tiny forcefields, with a long horn of the same material. - [https://parahumans.wordpress.com/cast-spoiler-free/ Cast (spoiler free)]</ref><ref name="Cast2">'''Narwhal''' – Leader of both ‘The Guild’ and of the Protectorate station in Toronto, Ontario. Narwhal is an unparalleled wielder of forcefields. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (in depth)]</ref> | ||
==Appearance== | ==Appearance== | ||
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Narwhal can bypass the [[Manton effect]] as a result of her second trigger. Prior to that, she was unable to create force-fields that bisected people.<ref>“It’s not like there isn’t precedent for this. We know for a fact that some capes who were once held back by the Manton effect have figured out a way around it, or past it. Narwhal being the most obvious case.” - [https://parahumans.wordpress.com/2011/12/10/interlude-5/ Excerpt] from[[Interlude 5]]</ref> | Narwhal can bypass the [[Manton effect]] as a result of her second trigger. Prior to that, she was unable to create force-fields that bisected people.<ref>“It’s not like there isn’t precedent for this. We know for a fact that some capes who were once held back by the Manton effect have figured out a way around it, or past it. Narwhal being the most obvious case.” - [https://parahumans.wordpress.com/2011/12/10/interlude-5/ Excerpt] from[[Interlude 5]]</ref> | ||
<!--Inverness said: ↑ | <!--Inverness said: ↑ | ||
In particular I'm interested in how the Guild functions exactly since it's the only other organization that seems closely associated with the Protectorate and PRT. They specialize in dealing with S-class threats, but what does that mean for daily life? I don't think it was even mentioned how many members they have or how they are organized. | In particular I'm interested in how the Guild functions exactly since it's the only other organization that seems closely associated with the Protectorate and PRT. They specialize in dealing with S-class threats, but what does that mean for daily life? I don't think it was even mentioned how many members they have or how they are organized.<br>The Guild is something of a failed effort that mutated. Where other groups were founded and then collapsed, the Guild drew in just enough powerful members to have some clout after the group failed to get traction. They changed tacks. | ||
The Guild is something of a failed effort that mutated. Where other groups were founded and then collapsed, the Guild drew in just enough powerful members to have some clout after the group failed to get traction. They changed tacks. | |||
The original goal was to be another Protectorate of sorts, albeit cape-led, with an emphasis on peacekeeping and nonviolent absorption of capes. The problem was that Canada is very spread out, and reaction times are thus slow, when you have 10-30 capes to cover a lot of ground. The initial aims shot too high, higher-ups set expectations and couldn't meet them, and the initial guild (which had none of the Narwhals or Dragons or any of those guys) flopped. It was resurrected around the same time Canada sighed and took on its own Protectorate divisions, when political powers that heavily criticized the PRT wanted certain elements in play, as well as a certain amount of freedom to make certain realities a positive without dealing with PRT bureaucracy (initiatives, acting to help other countries without worrying about the balance of PRT forces). The programs and aims that were pure concept beforehand became the reality. Certain individuals got on board and it worked. | The original goal was to be another Protectorate of sorts, albeit cape-led, with an emphasis on peacekeeping and nonviolent absorption of capes. The problem was that Canada is very spread out, and reaction times are thus slow, when you have 10-30 capes to cover a lot of ground. The initial aims shot too high, higher-ups set expectations and couldn't meet them, and the initial guild (which had none of the Narwhals or Dragons or any of those guys) flopped. It was resurrected around the same time Canada sighed and took on its own Protectorate divisions, when political powers that heavily criticized the PRT wanted certain elements in play, as well as a certain amount of freedom to make certain realities a positive without dealing with PRT bureaucracy (initiatives, acting to help other countries without worrying about the balance of PRT forces). The programs and aims that were pure concept beforehand became the reality. Certain individuals got on board and it worked. | ||
Revision as of 16:43, August 3, 2017
<infobox> <title source="name"><default>Narwhal</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Narwhal is the head of the Guild and the leader of the Protectorate's Toronto branch.<ref name="Cast1">Narwhal – Head of the Guild and the Protectorate’s Toronto branch. A masterful forcefield user who can create forcefields that intersect (and thus cut) the bodies of nearby opponents. Appears nude, but covers herself in an intricate carpet of tiny forcefields, with a long horn of the same material. - Cast (spoiler free)</ref><ref name="Cast2">Narwhal – Leader of both ‘The Guild’ and of the Protectorate station in Toronto, Ontario. Narwhal is an unparalleled wielder of forcefields. - Cast (in depth)</ref>
Appearance
Narwhal is seven feet tall with long, glossy, pale hair. She uses her power to create a single, three-foot horn on her forehead and coat her skin with fine crystalline scales.<ref name="8.1">Extermination 8.1</ref>
After the timeskip her look had been redesigned somewhat, with her horn now curving backward over the top of her head.<ref name="28.2">Cockroaches 28.2</ref>
Abilities and Powers
Narwhal creates crystalline force-fields and can move them at high velocities. She is able to, if the target is within fifty feet of her, create a forcefield that bisects part of the target's body, such as an appendage or even cleave through the upper thorax.<ref name ="24.3C1">Narwhal was one of the named examples. Despite people’s impressions, she didn’t demonstrate this against Leviathan.
She creates crystalline forcefields and can move them at high velocities. She can also, if you’re within fifty feet of her, create a forcefield that bisects part of your body. Bling, you’re missing an arm. Bling, you’re missing an upper body. - Comment by Wildbow on Prey 14.3</ref>
She also has much finer control, able to use her force fields almost in lieu of telekinesis to manipulate small objects or similar.<ref name="28.2"/>
Narwhal can bypass the Manton effect as a result of her second trigger. Prior to that, she was unable to create force-fields that bisected people.<ref>“It’s not like there isn’t precedent for this. We know for a fact that some capes who were once held back by the Manton effect have figured out a way around it, or past it. Narwhal being the most obvious case.” - Excerpt fromInterlude 5</ref>
History
Background
Triggered. And then triggered again. Joined the then failed guild and was responsible for it being revamped into the elite organization it is today.[citation needed]
Story Start
After Armsmaster and Dragon's program predicted that Leviathan would attack Brockton Bay, Narwhal traveled to the Protectorate E.N.E.'s base. She listened as Legend addressed them with a pre-battle speech.<ref name="8.1">Extermination 8.1</ref>
Narwhal then received an armband from the Brockton Bay Wards. When the ceiling started to cave in, Narwhal flicked two fingers towards the ceiling and shored it up with forcefields. She was later teleported out of the building by Strider.<ref name="8.2">Extermination 8.2</ref>
Narwhal later manifested a dozen forcefields and flicked them towards Leviathan. She redirected the forcefields that glanced off Leviathan's skin; having them press against the edges of his body and get in the way of his legs moving. After the dumpster that Ballistic launched at Leviathan forced him backwards, Narwhal sent another forcefield into Leviathan's neck.
Moments later, Narwhal was alerted to an approaching tidal wave by her armband. She created forcefields in-between the defending capes and Leviathan before it hit. She was listed amongst the losses after the final tidal wave hit,<ref name="8.3">Extermination 8.3</ref> this was later shown to be the casualties list as her name did not appear on the Brockton Bay Memorial.
Post-Timeskip
She recovered and was seen two years later,<ref name="26.2">Sting 26.2</ref> and was active during Golden Morning.<ref name="28.2"/>
Trivia
- One common misconception is that Narwhal was able to create her force fields inside Leviathan's body, and by extension any Endbringer's body, but this wasn't the case.<ref name ="24.3C1"/>
- Narwhal took book recommendations from people, commenting that she liked Weaver's recommendation to her.<ref name="28.2"/>
- A common fanon joke is that she uses her forcefields to substitute clothes
- Narwhal is considered one of the top heroes in the protectorate.<ref name="SBWoh"> Parahumans IRC said:
Wildbow: Armsmaster appears in the posters and such of the top Protectorate heroes.
Wildbow:When they do the image of everyone standing in a 'v' formation
Parahumans IRC said:
Wildbow: Nah. Legend in front, Alex and Eidolon to the left and right, respectively. Then Myrddin, Chev, Cinereal, Narwhal, Rime, Exalt, Armsmaster, Dragon suit silhouette in the background, wings echoing the wings of the PRT logo over their heads. -
IRC conversation archived on Spacebattles</ref>
References
<references/>