Sere
<infobox> <title source="name"><default>Sere</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Sere is a member of Protectorate.
Appearance
Sere's costume consists of white desert-tribal style robes with fine patterning on them. Along with a matching white mask stylized as an completely featureless plate, with light blue lenses over the eyes. He is surrounded by a pale nimbus of mist that he draws out with his power.<ref name="20.2">He wore a kind of nomadic, desert-tribe style of robe, all in pristine white with a fine pattern embroidered onto it. His mask was more stylistic than representing anything, a solid white plate with light blue lenses for the eyes and no opening for his nose or mouth. What made him stand out was the moisture that flowed from the gaps in his handwraps and from around his mask. It swirled around him like a breath outdoors in winter, pale. - Excerpt from Chrysalis 20.2</ref>
Abilties and Powers
Sere has the ability to draw in moisture from his environment, even through forcefields and armor. This limited hydrokinesis, effectively targeted dehydration, made him dangerous to Taylor's swarm. Can do so in a long tight cone or a larger field,<ref name="20.4">Sere was a long ranged cape, probably capable of killing my swarm with little difficulty. - Excerpt from Chrysalis 20.4</ref> he can keep this moisture around him.
History
Was one of the free floating capes in the area around Brockton Bay
Post-Echidna
Specifically recruited to Bockton bay as a counter for Skitter's abilities.<ref name="20.5"> “Your swarm shouldn’t be able to get near him,” Defiant said. - Excerpt from Chrysalis 20.5</ref> Guarded Arcadia High with Adamant when students were going there to get early admission and instruction.<ref name="20.2"/> He was caught and wrapped up by Skitter when Director Tagg ordered Dragon and Defiant to capture the teenage villain. he had some initial success but the teenage villain rapidly adapted to his abilities.
Was incapacitated by Skitter again when she made a retaliatory strike on the PRT. This time he was caught before he could get out and engage the villain personally.<ref name="21.1">Sere was indoors, along with Triumph. Binding Sere had been a first priority, and I’d achieved it in much the same way. He’d done what he could to target the bugs managing the threads, and to disentangle himself, but time spent on that was time he wasn’t moving outdoors and shooting me or one of the dogs. - Excerpt from [[[Imago 21.1]]</ref>
Was there when skitter surrendered and helped Kid win make drones adapted to use his abilities<ref name="22.1">They emulated Sere’s power on a low enough level to kill bugs in the area without doing undue harm to any people, then became laser turrets. - Excerpt from Cell 22.1</ref>
Went out on patrol with Dovetail to make sure everything was calm after Skitter surrendered,<ref>Cell 22.3</ref> watched the announcement of Alexandria's demise along with Dovetail.<ref>Cell 22.6</ref>
Trivia
- Sere is an old english word for dry or withered, a homonym for sear which it shares a meaning with. It has no relation to the word serenity.
References
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