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Bonesaw

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<infobox> <title source="name"><default>Bonesaw</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
Alive
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Riley Grace Davis<ref>Interlude 10.y II</ref>, known publicly as Bonesaw, was a member of the Slaughterhouse Nine.

Personality

<tabber>As Bonesaw= Childish but largely amoral, Bonesaw lacks any aversion to killing, and even giggled and smiled in excitement when Panacea disabled her creations. As Bonesaw, Jack Slash encouraged her to view her creations as "art" and resist moralistic attempts to limit her.

She couldn't remember her parents' faces.<ref name="I25"/>

Her obsession of following her mother's last instructions affected her general aversion to swearing and the bright sunny demeanor that she affected when interacting with others.

She is just as liable to laugh and joke with someone one moment as to carve them up the second.

|-|As Riley= Riley was a little girl who dearly loved her parents.

Riley eventually concluded her passenger was influencing her personality, which led her to betray the Nine.

Following her mother's last instruction to her, Riley was obsessed with being a "good girl".<ref name="I25"/> This led to her adopting a 'cutesy' attitude speaking in a high voice and adopting overly girlish mannerisms. In particular, she had an aversion to swearing bordering on obsession, with a verbal tic constantly telling others not to swear.

In later years Riley is rather upfront about being unable to fully relate to other people.<ref>She held her hand off to the side, and let the scalpel fall. “I won’t know what I did wrong until you tell me. Some people can put those pieces together, but I can’t.” - Excerpt from Eclipse x.3</ref>

</tabber>

Relationships

Has an obsession with building a family to replace the one she lost. This influences her choices when nominating people for membership in the Nine.

Jack Slash

Bonesaw saw Jack as a "father" to the Slaughterhouse Nine's "family", but also feared him intensely. She thought of him as very intelligent and all knowing. She felt a sort of confusion and rebellion towards him.<ref name="I25" />

Siberian

Shares a borderline mother-daughter relationship with the beast woman. Siberian was often the one to sleep with her as she had nightmares. Though Bonesaw saw the Siberian more as a family pet the beast women felt quite protective and possessive of Bonesaw.<ref name="I12" />

Panacea

Her longest relationship outside of the Nine, with the similarities in their abilities being a major factor in Bonesaw's interest in the biokinetic.

Appearance

Bonesaw is described as a young girl in a dress with blond hair curled in ringlets. Over her dress, she wears a stained, oversized apron, with a pocket that carries her vials and surgical tools.<ref>His teammate Bonesaw, was standing in the corner of the room just to my right.  I could see the edge of a dress, an apron with tools and vials in the pocket, long blond hair curled into ringlets, and that same shroud of smoke around her, moving out to fill the room. - Excerpt from Prey 14.10</ref> Aside from her hair, which is kept immaculate, her body and clothes are unkempt, covered in dirt and blood.<ref>A girl stood in the living room, five or so years younger than Amy.  Her blond hair had been curled into ringlets with painstaking care, but the rest of her was unkempt, filthy.  She stared at Mark, who was struggling and failing to stand from the couch.

The girl turned to look at Amy, and Amy saw that some of the dirt that covered the girl wasn’t dirt, but crusted blood.  The girl wore a stained apron that was too large for her, and the scalpels and tools in the pocket gleamed, catching the light from the lamps in the corner of the room. - Excerpt from Interlude 11h</ref>

She is almost always accompanied by her biomechanical "spiders", about the size of a dog; these creations have wetware computers based around brain tissue she scavenges from her various victims.<ref name="I25" />

When Bonesaw returned to her Riley persona with the restoration of her sanity, Riley switched to a more unassuming look.<ref name="28.3">Cockroaches 28.3</ref> She retained her young appearance for the following years due to the technical difficulty of undoing her frozen aging.<ref>Some of those structures were the same ones that kept her apparent age at twelve. She had never gotten around to undoing that, in part because it required her to overhaul so many systems that were hooked into it. She wasn’t sure she wouldn’t end up over a hundred years old and still postponing the change to her appearance. - [1] from Last 20.e4</ref>

Abilities and Powers

Bonesaw is a powerful Tinker whose abilities make her an unparalleled expert in biological, anatomical, and physiological sciences.<ref name="list">Wildbow's Parahuman List</ref> She is capable of a wide array of surgical procedures, modifying the bodies of herself and her allies to be tougher and stronger, and modifying her victims in order to subject them to horrific fates. She is assisted during surgery and battle by her "spider boxes", metal boxes half the size of a toaster with spindly, hydraulic legs that each end in syringes or scalpels. These mechanical spiders are mainly controlled by interconnected lumps of brain tissue, with embedded computer chips handling their more complex functions.<ref name=":0">Others were entering the room now.  From the kitchen, a woman, the structure of her face altered into something that was more rat-like than human, conelike, ending in a squashed black nose that had staples around it.  Bonesaw had added a second set of teeth, all canines, so that the woman would have enough as her jaw was stretched forward.  Drool constantly leaked between her teeth in loops and tendrils.  She was pale, except for her face and patches all down her body, where patches of ebon black skin were stapled in place.  Her hair was long, dark, and unwashed, but most unnerving of all were her fingers, which had been replaced by what looked like machetes.  The clawtips dragged on the hardwood as she stumped forward on feet that had been modified in a similar way, no longer fit for conventional walking.

The third was another Frankenstein hodgepodge of two individuals, emerging from the hallway where the amalgamation of Oni Lee and Hatchet Face -Hack Job- had exploded.  The lower half was a man who must have been built like a gorilla in life, rippling with muscles, walking forward on his knuckles.  His upper body grew up from the point the other body’s neck should have begun, an emaciated man with greasy brown hair and beard, grown long.  He was not unlike a centaur, but the lower half was a brutish man.

Then there were the other things.  They weren’t alive.  Spidery contraptions of scrap metal, they lacked heads, only consisting of a box half the size of a toaster and spindly legs that moved on hydraulics, each ending in a syringe or scalpel.  A dozen of them, climbing onto the walls and floor. - Excerpt from Interlude 11h</ref><ref>It took only moments to rig.  Her spider boxes ran on interconnected lumps of gray matter, basic impulses, motor control and storage, with some computer chips to handle functions that were more trouble than they were worth to implement.  One of those chips managed rote movements.  She removed a defunct spider box from the backpack she was keeping beneath her desk and attached it to Blasto’s spine, between his shoulder blades. - Excerpt from Interlude 25</ref>

She often works with the brain, and is capable of outfitting humans with mechanical, internal control frames, lobotomizing them so that they are under her complete control. In this way, she has a limited ability to raise the freshly dead, which she uses to produce her "zombies".<ref name=":0" /> She often performs this procedure on other parahumans, sometimes even splicing multiple parahumans together and combining their powers utilizing her extensive knowledge of the Corona Pollentia.<ref name="13.9">Snare 13.9</ref> With experimentation, Bonesaw is able to alter the Corona, allowing her to alter a parahuman's abilities to a limited degree and combine multiple coronas to combine two powers into one. Examples of her power modifications include altering Cherish's power so that she senses negative emotions more powerfully and cannot filter them out,<ref>Don’t worry about Cherish.  She’s sleeping somewhere at the bottom of the bay.  Bonesaw was kind enough to crank up her receptive range toward negative emotions and remove her filters.  The girl will personally experience every awful feeling Brockton Bay’s inhabitants do- and with the benefit of Alan’s tech, she’ll get to do it for a very, very, very long time. - Excerpt from Prey 14.11</ref> and combining the powers of Hatchet Face and Oni Lee to create Hack Job.<ref name="I11h">Interlude 11h</ref>

Bonesaw enjoys using chemicals and plagues to her advantage. One gas she frequently employed was a white smoke that automatically kills diseases in her radius, useful against plagues Bonesaw or her teammates were not yet immunized against. It had the side effect of also killing bugs and small rodents, much to the frustration of Skitter.<ref>“A benefit of little Bonesaw’s smoke,” Jack answered.  “If I recall correctly, it’s something of a safeguard in case she accidentally deploys a concoction she hasn’t immunized herself or the rest of our team against.  The fact that it works against bugs and small rodents is a side benefit, rather than the intent.  Bonesaw’s work has made us members of the Nine more or less immune to disease anyways.”

“And the gunshot?”

“Subdermal mesh. There’s more protection around the spine and organs, and you landed that shot pretty close to my spine. It hurts quite a bit.” - Excerpt from Prey 14.10</ref> She also utilizes prions, available in liquid and powder form, which cripple the Corona Gemma, disabling the conscious use of powers while keeping the power itself intact.<ref>She tilted my head back and felt around the edges of my mask, trying to find the part where she could pull it off.   “I’m really good at figuring out where the Corona and the Gemma are.  I can even guess most of the time, if I know what powers the person has.  And I can pry it wide open, make it so the powers can’t be turned off, or I can temporarily disable it, or modify it.  The powder I blew into your face?  It has the same prions I put in the darts I shot your friends with.  Cripples the Gemma, but it leaves your powers intact.  Can’t experiment with your abilities if I’ve fried your whole Corona Pollentia, right?  Right.” - Excerpt from Snare 13.9</ref>

Her crowning achievement was the creation of the the Slaughterhouse Nine-Thousand, using materials from Toybox.

She has several accouterments including a prehensile spine and a extendable arm to stab others with.<ref name="20.2 c1">Fully? No. But generally speaking, I try to stay one step ahead. If I decide to describe or unveil more of a character (be it their powers or their background), I try to give it some extra thought beforehand and think things through enough that there’s other traits or qualities that aren’t explicitly outlined (but perhaps implicitly).

The benefit of this is that, generally speaking, I’m not coming up with ideas at the moment I’m putting words to the page, and I’ve let thoughts & possibilities stew in my head for some time before it happens (One example: Bonesaw’s prehensile spine & the other accouterments she has set up in the event of major limb damage – I had it in mind well before Blasto’s interlude, but it never came up during the Nine’s stay in Brockton Bay). - Comment by Wildbow in Chrysalis 20.2</ref>

Has the ability to construct wetware computers that can record trigger events.<ref name="13.9" /> and could turn off the pain she felt through an internal 'switch'.<ref name="13.9" />

During the Timeskip, she noted her ability to deploy poisons from vents in her body.<ref name="I25" /> She is also loaded with lethal, potentially epidemic plagues that are set to release into the air upon her potential death.<ref>“You know I loaded myself with a mess of epidemics, Defiant,” Bonesaw said.  “You kill me like that and I’ll explode into a cloud of a bajillion plagues.  It can’t be easy.”

“It is,” Defiant’s voice was distorted by his helmet, vaguely computerized.  There was a processor at work somewhere there, Rey observed.

“What, you’ll unleash a thousand plagues on this world to finish me off?  Me?  A little girl?”  Bonesaw smiled wide. - Excerpt from Interlude 19.x</ref>

After reforming, Panacea removed everything Bonesaw had implanted into her body, though she did not turn off the pain while she was doing this to make sure she did not miss anything she was removing.<ref name="28.3" />

Equipment Features
  • Spider drones
  • Turning a human being into a gun.<ref>Eclipse x.8</ref>
  • Safeguards - Bonesaw modified the Nine with various "safeguards"; sheathing their vital organs and major arteries in a protective sub-dermal mesh, further wire reinforcement was put into the skeleton to avoid broken bones,<ref name="13.7">Snare 13.7</ref> with special attention paid to the organs and spine to keep them functioning.<ref name="14.10">Prey 14.10</ref> She also rendered her teammates resistant to her pathogens,<ref name="14.10" /> and granted them artificial neurons which allowed them to make plans Cherish could not see, it is unknown if this could be adapted for other Master powers.
  • Damsel's Limbs - created multiple versions as Bonesaw and maintained them as Riley.
  • Clone army - given the systems involved, different tinker tech and multiple generations, it is likely the definition of a megaproject.
  • Plagues - Given preparation, she was capable of creating custom diseases capable of sweeping an entire city in minutes. As well as poisons tailor made to kill people in the slowest most excruciating way possible.<ref name="I14.y">Interlude 14.y</ref>
  • The Agnosia Plague
  • Cape Fusions - Murder Rat, Hack Job, Pagoda, Tyrant, Snowmann, Nighty Night, Laughjob

History

Background

Riley triggered in 2005, at the age of six,<ref name="II20.e4">Last 20.e4</ref> after she was forced to repeatedly provide medical care for her family by the Slaughterhouse Nine. Her mother, father, brother, and pet were spread throughout the house, each supervised by one or two members of the Nine, forcing her to rush between the rooms of the house to patch them up as they were injured over and over again.<ref name="I25" />

After triggering, she continued to stitch her family up using her enhanced knowledge of medicine, growing exhausted over the hours of work. Eventually, she gave up, watching as her mother slowly died in front of her. Dissociating her mother's body in her mind as a mere lump of flesh, Riley mentally broke. Taking the last words of her dying mother to heart, "Be a good girl", Riley faked a smile, resolving to take on the persona of what would eventually become Bonesaw.<ref name="I25">Interlude 25</ref><ref>Probably. You might be able to say that Jack had her family for weeks/months before finally running her into the ground, and that what we saw was only the final stage. - Comment by Wildbow on Reddit </ref>

Post-Leviathan

The Slaughterhouse Nine came to Brockton Bay to recruit a new member shortly after Leviathan attacked the city. Motivated by the prospect of an "older sister" with a power that complemented her own, Bonesaw nominated Panacea, visiting the Dallon household to tell her as much.<ref name="I11h" /> She mentally tortured Amy, making the teen kill several of her creations to show her that she could be destructive with her power. Further, she had one of her spiders inject acid into Mark Dallon's brain after the discussion turned to Panacea's inability to affect brains. She was forced to flee when Panacea proved she was able to heal brains and restored Flashbang's fighting ability enough to force a retreat.

Bonesaw participated in the slaughter of the Merchants by releasing a short term plague among the participants and later stitching some surviving members together into an artistic creation.<ref name="I12">Interlude 12</ref>

She made Grue into one of her "art pieces" with the assistance of Mannequin.<ref name="13.8">Snare 13.8</ref> This, along with her torturing of his friends and Taylor, eventually caused his second trigger event.<ref name="13.9" /> With his newfound trump ability, Grue copied Siberian's power and used it to kill Burnscar and mutilate Bonesaw, chopping off her hands, before helping the Undersiders escape. She also modified the residents of Dolltown to resemble the Nine in order to provide cover for their escape.

With the intervention of Legend and his team Bonesaw unleashed a plague, an agnosia miasma, on the city as punishment for "cheating" in the Nine's recruitment games. She had a final confrontation with Skitter and Panacea at the hospital before being repelled. She left another group of surgically modified people in the Boat Graveyard‏‎ as a final distraction while the Nine fled Brockton Bay, one of these people being Cherish as punishment for her attempted subversion and betrayal of the Nine.

Post-Echidna

Fleeing Dragon and Defiant, the Nine recruited Skinslip, Night Hag, and Damsel of Distress, whom Bonesaw surgically modified so she could control her power. Spearheading a raid on Accord's lab the tinker was confronted by Defiant, who stabbed the child tinker in the heart before bisecting her. Nevertheless, Bonesaw survived and kidnapped Blasto along with retrieved samples from the database.<ref name="I19.x">Interlude 19.x</ref> A later raid on Toybox gave the Nine access to incredible technology and resources allowing the group to retreat into a private world where they could wait in suspended animation.<ref name="I20">Interlude 20.x</ref>

Timeskip

During the two year waiting period, before the Nine were revived from cryonic suspension Bonesaw crafted an army of clones - The Slaughterhouse Nine-Thousand - but she began to have doubts about serving Jack Slash and about the distinction between her self and her passenger, prompted by Contessa. She allowed herself to grow up over the years, but reduced her apparent age and partially automated her nervous system before awakening the Slaughterhouse 9000 so as to hide the changes in her personality from Jack.<ref name="I25" />

Gold Morning

Bonesaw joined the heroes during Gold Morning, although they didn't trust her. She was paired with Panacea, one of the few that could check her work.

With the lab destroyed she couldn't contribute to the fighting any other way.<ref name="29.3c1">Bonesaw isn’t equipped to make clones. They take some time to grow, anyways. Years to fully develop. Months to reach adolescence. - Comment by Wildbow onVenom 29.3</ref><ref name="29.3c2">Sure, but that’s Blasto’s balliwick, not Bonesaw’s. - Comment by Wildbow onVenom 29.3</ref>

Post-Gold Morning

Valkyrie, 'the keeper of the dead', thought that with the help of Panacea/the Maker, she and Riley would be able to bring back the dead to refill their ranks.

Early Ward

Two years later Riley is working for The Wardens, still paired with Panacea and heavily restricted in autonomy.<ref name="Eclipse3" /> In this time she developed some fondness for Nilbog.<ref>Interlude 3 II</ref>

In the last year Riley provided Ashley Stillons with advanced prosthetics and their maintenance.<ref name="Eclipse3">Eclipse x.3</ref>

Post-Fallen Fall

After the portal sabotage, Riley was stranded alongside Jamie Rinke, Jessica Yamada, and multiple other Wardens' personnel and ex-prisoners near a remote settlement.<ref>Sundown 17.6</ref>

Riley ostensibly was the reason that the most of the people survived, however, she backslided to her old habits,<ref>Riley seemed to have saved us, if anything, by analyzing the food and curing the sickest of us- people I deemed so at-risk that it was unlikely she could do too much. Riley and Jamie Rinke were, to all appearances, angelic, all considered. Some reining in needed, naturally, and it took everything I had to stay on top of it all, especially with my own bouts with illness, but it worked. - Excerpt from Sundown 17.6</ref> raising suspicions and tension in the camp.<ref>Some parahumans, one couple, a jolly fellow who fancied himself a survivalist and who was taking an optimistic view of the situation. He would stop in every day or two, and he hadn’t stopped in for two days. We sent out people to get in touch with him after Valkyrie’s arrival, and they couldn’t find his camp. [...] Terrifying. Crushing. Riley adopted her ‘Bonesaw’ persona, acting younger than she appeared- and with the surgeries she subjected herself to, she’ll never appear older than twelve. Laughing off my questions, being furtive.” - Excerpt from Sundown 17.6</ref> It eventually led to her fight with similarly stressed out of her mind Jessica Yamada,<ref>This- a whirl of intensity, Jessica reaching out with a bleeding arm, grabbing a thin wrist, slamming it down into rocky ground until the attacker dropped the blade. Frantic, even though it meant losing traction, Jessica reached out and swiped the knife, sending it flying ten or fifteen feet.

The hands that grabbed her arms were small. Fingernails dug into forearm, and came away with fine white lines caught beneath small fingernails that had been painted pink.

Jessica knelt on the offending hand, pinning it down, and strangled-
Strangled Bonesaw. - Excerpt from From Within 16.12 </ref> shortly after they were found by Valkyrie.

There was found no evidence of other misbehavior on Bonesaw's part,<ref>Everyone accounted for. Everyone checked over. Nothing questionable. If I had to guess, she was protective of her work because it was all she had to show for the prior timeframe and as you say, it was fragile. I’ve gone over that conversation a thousand times in my head, since, and I think she might have misread my tone, or misread my impatience as my wanting her to leave it behind.” - Excerpt from Sundown 17.6</ref> and Riley chose to stay in exile, with Valkyrie making visits as necessary.<ref>“And Bonesaw?” I asked, quiet. “Is she okay?”

“Riley is Riley, Victoria. Physically? Even with nearly every bit of her technology removed from her body, I don’t think there’s much someone could do to her with physical wounds that would last.”

I nodded. I wasn’t sure how to feel about that.

“Mentally? Emotionally?” Jessica asked. “She asked to stay. Valkyrie tried to convince her. They struck a deal that Valkyrie would visit now and then. She was ashamed she hurt me like she did.” - Excerpt from Sundown 17.6</ref>

Post-Time Bubble Pop

She was still active, tending The Flock.

Riley heard about Contessa being captured by Teacher and leaned into her paranoia, making it borderline impossible to contact her without an assistance from the members of the Flock.<ref name="II19.z" />

The Ice Breaks

She was visited by Photon and invited to the fight.<ref name="II19.z">Infrared 19.z</ref> Bonesaw accepted invitation, and it was decided that Riley was going to instruct Chris Elman on execution to stay on time.<ref name="II20.2">Last 20.2</ref>

She provided her opinion on severity of wounds of Victoria Dallon and Byron Vera, forcing Chris to share his emergency supplies.<ref name="II20.3">Last 20.4</ref>

Following Chris' defection Riley agreed to proceed on her own, despite not having obvious means to deliver results at the moment. She was later recovered by Valkyrie Titan as a part of the deal between Victoria and Contessa.<ref name="II20.a">Last 20.a</ref>

Her opinion was one of the reasons for the Wardens to attempt to capture Chris Elman during the Victoria's plague deployment.<ref>“And Chris?”

“They’re going to hunt him down. [...] He was spreading half-truths and they asked Jessica, who asked Riley, who said he was a problem. They’ll imprison him and take away his stuff if they can. Jessica said to, I think, as a compromise.” - Excerpt from Last 20.10</ref>

Ward Epilogue

Riley passed the winter in her camp, but returned to The City and the Wardens's custody at the end of the winter. She met Cryptid and Lookout during her visit to the local Wardens' office.<ref name="II20.e4" />

She was provided with a monitored apartment by the Wardens.<ref name="II20.e4" />

Riley informed Dragon about her conversation with Lookout, prompting Dragon to investigate.<ref name="II20.e5">Last 20.e5</ref>

Chapter Appearances

Worm Chapter Appearances
{{#if:Parasite|{{#if:Parasite|Parasite|Parasite}}|Parasite}}
1. Parasite 10.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Parasite 10.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Parasite 10.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Parasite 10.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Parasite 10.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Parasite 10.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 10.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Infestation|{{#if:Infestation|Infestation|Infestation}}|Infestation}}
1. Infestation 11.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Infestation 11.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Infestation 11.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Infestation 11.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Infestation 11.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Infestation 11.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Infestation 11.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Infestation 11.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
a. Interlude 11a {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
b. Interlude 11b {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
c. Interlude 11c {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
d. Interlude 11d {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
e. Interlude 11e {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 11f {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
g. Interlude 11g {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
h. Interlude 11h {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Plague|{{#if:Plague|Plague|Plague}}|Plague}}
1. Plague 12.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Plague 12.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Plague 12.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Plague 12.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Plague 12.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Plague 12.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Plague 12.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Plague 12.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 12 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 12.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Snare |{{#if:Snare |Snare |Snare }}|Snare }}
1. Snare 13.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Snare 13.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 13.5 (Donation Bonus) {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Snare 13.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Snare 13.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Snare 13.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Snare 13.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Snare 13.7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Snare 13.8 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Snare 13.9 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Snare 13.10 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 13 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Prey|{{#if:Prey|Prey|Prey}}|Prey}}
1. Prey 14.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Prey 14.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Prey 14.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Prey 14.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Prey 14.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Prey 14.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Prey 14.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Prey 14.8 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Prey 14.9 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Prey 14.10 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Prey 14.11 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 14.x {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 14.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Colony|{{#if:Colony|Colony|Colony}}|Colony}}
1. Colony 15.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 15.x {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Colony 15.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Colony 15.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 15.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Colony 15.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Colony 15.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Colony 15.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Colony 15.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 15.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Colony 15.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Colony 15.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Colony 15.10 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 15 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Monarch|{{#if:Monarch|Monarch|Monarch}}|Monarch}}
1. Monarch 16.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Monarch 16.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 16.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Monarch 16.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Monarch 16.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Monarch 16.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Monarch 16.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 16.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Monarch 16.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Monarch 16.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Monarch 16.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Monarch 16.10 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 16.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Monarch 16.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Monarch 16.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
13. Monarch 16.13 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Queen|{{#if:Queen|Queen|Queen}}|Queen}}
1. Queen 18.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Queen 18.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 18.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Queen 18.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Queen 18.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 18.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Queen 18.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Queen 18.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 18.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Queen 18.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Queen 18.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 18.f {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 18 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scourge|{{#if:Scourge|Scourge|Scourge}}|Scourge}}
1. Scourge 19.1 {{#switch:f debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scourge 19.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scourge 19.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 19.x {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scourge 19.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scourge 19.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scourge 19.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Scourge 19.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 19.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 19.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Chrysalis|{{#if:Chrysalis|Chrysalis|Chrysalis}}|Chrysalis}}
1. Chrysalis 20.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Chrysalis 20.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Chrysalis 20.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Chrysalis 20.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Chrysalis 20.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 20.x {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 20.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Drone|{{#if:Drone|Drone|Drone}}|Drone}}
1. Drone 23.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Drone 23.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Drone 23.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Drone 23.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Drone 23.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 23 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scarab|{{#if:Scarab|Scarab|Scarab}}|Scarab}}
1. Scarab 25.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scarab 25.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scarab 25.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scarab 25.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scarab 25.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scarab 25.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 25 {{#switch:pov debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Sting|{{#if:Sting|Sting|Sting}}|Sting}}
1. Sting 26.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Sting 26.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Sting 26.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 26.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Sting 26.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Sting 26.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Sting 26.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
a. Interlude 26a {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
b. Interlude 26b {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 26 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Extinction|{{#if:Extinction|Extinction|Extinction}}|Extinction}}
1. Extinction 27.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Extinction 27.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Extinction 27.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Extinction 27.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Extinction 27.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 27.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 27.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cockroaches|{{#if:Cockroaches|Cockroaches|Cockroaches}}|Cockroaches}}
1. Cockroaches 28.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cockroaches 28.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cockroaches 28.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cockroaches 28.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cockroaches 28.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cockroaches 28.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 28 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Venom|{{#if:Venom|Venom|Venom}}|Venom}}
1. Venom 29.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Venom 29.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Venom 29.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Venom 29.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Venom 29.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Venom 29.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Venom 29.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Venom 29.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Venom 29.9 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 29 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Teneral|{{#if:Teneral|Teneral|Teneral}}|Teneral}}
1. Teneral e.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Teneral e.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Teneral e.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Teneral e.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Teneral e.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude: End {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

Trivia

  • According to Valkyrie, she is the keeper of the "Chirurgeon" shard,<ref name="e.1">Teneral e.1</ref> a reflection of Valkyrie's use of outdated language.
  • Wildbow had not read Franken Fran when Bonesaw was conceptualized; she went through several permutations before even being named Bonesaw, but after being told about the manga he included it on his influences.<ref>Massive Franken-Fran fan here.
    Bonesaw’s original conception predates my discovery of the manga, though (just to head off the ‘that character’s stolen from ____’ guys.) - Comment by Wildbow on interlude 11h </ref>

Fanart Gallery

<tabber>Fan Art=

|-|Cosplay=

</tabber>

References

<references/>

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Slaughterhouse Nine
Leaders King {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

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Bonesaw's Hybrids Hack Job {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

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Clones Damsel of Distress II {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

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}} • Harbinger Clones {{#switch: former

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}} (Harbinger I {{#switch: former

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