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{{Template: Worm Wiki: Character Template
{{Template: Worm Wiki: Character Template
| name = Sam
|name = Sam
| alias = Prism
|alias = Prism
| gender = Female
|gender = Female
| age =
|age = ~20s
| alignment= Hero
|alignment=[[Heroes|Hero]]
| occupation =
|occupation =
| team = [[Protectorate]]
|team = [[Protectorate]]
| previous team =
|previous team =
| base of operations = New York
|base of operations = [[New York]]
| classification =  
|classification = [[Master]]<ref name="16.11 c1"/>
| web serial =  
|web serial = [[Interlude 13]]
| family = [[Rory Christner]] (Boyfriend)
|family = [[Rory Christner]] (Boyfriend)
}}
}}'''Sam''', known publicly as '''Prism''', is the second in command of the New York [[Protectorate]] team.
'''Prism''' is a parahuman and the second in command of the New York [[The Protectorate|Protectorate]] team.
 
==Background==
==Personality==
Sam was coached in gymnastics by her father, a coach, who pushed her and her siblings to Olympic level. She was close to qualifying when she tore her ACL. She blamed herself for the injury and fell into a depression, staying home instead of going to the gym. Her family started to leave her out of family events. She triggered. <ref name=":1">"Worm" Web Serial, Interlude 15</ref>
Although she had a high pain tolerance, she hated being injured, as it brought back memories of her [[trigger event]].<ref name="I15"/> After being injured by {{Link|Skitter}}, she developed an understandable dislike of her.<ref name="23.1">[[Drone 23.1]]</ref>
 
She was casually dating [[Triumph]], but it was a strictly short-term arrangement. She claimed to care more about her teammate [[Cache]] than him.<ref name="I15">[[Interlude 15]]</ref>
 
===Reputation===
As one of [[Legend]]'s proteges, it's likely that she was a skilled combatant who was being groomed to lead her own team.<ref>Prism was one of Legend's people, which meant it was very likely she was being groomed to manage her own team somewhere.  Or she was considered effective enough to warrant fighting at Legend's side. She would be good, if nothing else. - [https://parahumans.wordpress.com/2012/11/13/colony-15-9/ Excerpt] from [[Colony 15.9]]</ref> Being deployed against the [[Slaughterhouse Nine]] seems to validate this assumption.
 
As a [[Brockton Bay]] resident, [[Taylor]] was "peripherally" aware of Prism, requiring only a reminder to remember her powers.<ref name="14.6e1">Prism and Battery went after Mannequin.  Prism split into three copies of herself, complete with fireproof suit, closing in as Battery used her power to cross the distance and trade blows.  I was only peripherally aware of Prism, given how she was based in New York, but seeing her in action reminded me of how she operated.<br/><br/>She was a self-duplicator, always producing two other versions of herself, but there were nuances.  So long as one duplicate lived, she would survive whatever happened to the others, but they didn't last long. She could also expend them to enhance herself.<br/>It made her an effective partner for Battery.  Both were all about the setup followed by execution.  Prism formed her duplicates and spread them out while Battery attacked, then drew her duplicates back into herself in a flash of light before delivering a crushing strike. - [https://parahumans.wordpress.com/2012/09/22/prey-14-6/ Excerpt] from [[Prey 14.6]]</ref> Following the [[Echidna]] incident, she was third in command of the forces defending New Delhi from [[Behemoth]].<ref name="24.4">[[Crushed 24.4]]</ref>
 
==Appearance==
Sam was blonde, tall and muscular.<ref name="I15"/><ref>Going by her appearance, I didn't think she could be Miss Militia or Battery.  Her blonde hair didn't fit, for one thing, and she was too tall, too muscular. - [https://parahumans.wordpress.com/2012/11/13/colony-15-9/ Excerpt] from [[Colony 15.9]]</ref> Her costume was skintight and included a belt and mask.<ref name="I15"/>


Eventually, Sam joined the New York Protectorate.
==Abilities and Powers==
==Abilities and Powers==
A duplicator, who can spawn clones. It's theorized by Skitter that it takes more energy to manifest clones that are missing objects.
A [[Master]]<ref name="16.11 c1">Prism is a Master. - [https://parahumans.wordpress.com/2012/12/29/monarch-16-11/#comment-8391 Comment] by Wildbow on [[Monarch 16.11]]</ref> who can split herself into three temporary clones. As long as just one survives, she'll live.<ref name="14.6e1"/>
 
She can re-absorb her clones in a flash of light to enhance herself, allowing her to deal "crushing" blows to her opponents.<ref name="14.6e1"/> This enhanced her strength, speed and durability, and possibly other attributes.<ref>Prism was a duplicator who could consolidate into one body to get a temporary boost in strength, speed and durability.  Maybe other areas too.  Fighting her would mean staying out of close-quarters combat at any cost. - [https://parahumans.wordpress.com/2012/11/13/colony-15-9/ Excerpt] from [[Colony 15.9]]</ref> However, it only lasted for a few seconds.<ref>They leaped, then consolidated with a flash of light before they hit ground, to absorb the impact with superior strength and durability.<br/>Only the silk thread connected the gargoyle to the Prism-duplicate closest to me.  She didn't make it all the way to the ground.  In the blink of an eye, she was whipped sideways, one arm hyperextended.  She dangled for a second or two before the silk gave way and she fell to the ground.<br/><br/>The power boost was temporary enough that she wasn't invincible as she made her awkward landing. - [https://parahumans.wordpress.com/2012/11/13/colony-15-9/ Excerpt] from [[Colony 15.9]]</ref>
 
Her clones retain the same equipment.<ref name="14.6e1"/> She can choose to have them materialize without such baggage, however, allowing her to escape restraints.<ref>Two additional versions of herself had appeared next to her, quickly searching out and cutting the silk cords that bound her.  At least I knew who I was up against, now.<br/><br/>Damn it.  Unlike Oni Lee, Prism didn't materialize her duplicates along with whatever additional baggage her original self had.  None of the restraints and none of the bugs hampered her copies. - [https://parahumans.wordpress.com/2012/11/13/colony-15-9/ Excerpt] from [[Colony 15.9]]</ref> It was possible for her to accidentally bring things along she wasn't aware of; Skitter speculated that she had to consciously choose to exclude objects from being copied.<ref>Prism reached down to her ankle and grabbed for her gun.  It didn't come free of the holster.<br/><br/>She could come with baggage she wasn't aware of?  She had some control.  Maybe she had to go out of her way to exclude certain matter or material from her duplicates? - [https://parahumans.wordpress.com/2012/11/13/colony-15-9/ Excerpt] from [[Colony 15.9]]</ref>
==History==
==History==
Triggering because of the aftermath of a career-ending injury in Gymnastics, she would join the New York Wards.
===Background===
Sam was coached in gymnastics by her father, a coach, who pushed her and her siblings to Olympic level. She was close to qualifying when she tore her ACL. She blamed herself for the injury and fell into a depression, staying home instead of going to the gym. Her family started to leave her out of family events. She triggered. <ref name="I15">[[Interlude 15]]</ref>
 
Eventually, Sam joined the [[New York]] [[Protectorate]].
===Post-[[Battle against Leviathan|Leviathan]]===
She traveled to [[Brockton Bay]] to help fight against the [[Slaughterhouse Nine]]. She was one of the participants in the battle against [[Crawler]].<ref>Ursa and Assault led the way with Miss Militia, Prism, Battery and Triumph following, clearly aiming to flank Crawler and close the distance between them and Mannequin.<br/>[...]<br/>Prism and Battery went after Mannequin. - [https://parahumans.wordpress.com/2012/09/22 Excerpt] from [[Prey 14.6]]</ref>
 
===Post-[[Slaughterhouse Nine]]===
Her friendship with Triumph segued into a casual relationship, with their third date taking place in at their house. She was targeted accidentally by Skitter and Trickster when they went to intimidate the city's Mayor (Triumph is his son.)
 
===Post-[[Battle against Echidna|Echidna]]===
Following [[Legend]]'s resignation, she was part of the team who helped run the [[Protectorate]] in the interim.<ref>Protectorate is currently being run by a joint team atm.  Chevalier, Alexandria and Prism are each handling different tasks. - [https://parahumans.wordpress.com/2013/03/16/interlude-19-y/ Excerpt] from [[Interlude 19.y]]</ref> She eventually became [[Chevalier]]'s second-in-command in the [[New York]] Protectorate.<ref>"In the lead, we have Prism, second in command of the New York team," Defiant told me.<br/><br/>Prism's lips flattened into a tight line as she looked at me.  We'd met, at the Mayor's house.  She'd been one of Legend's people.  I supposed that Chevalier would have wanted someone who knew the city and the routines as his second in command. - [https://parahumans.wordpress.com/2013/05/25/drone-23-1/ Excerpt] from [[Drone 23.1]]</ref>
 
She participated in the meeting to determine [[Weaver]]'s future, though it is unknown how her testimony was weighed.
 
==Chapter Appearances==
{{Appearance/Prism Worm}}


Eventually in the aftermath of the Leviathan attack and the Slaughterhouse Nine attacking in Brockton Bay she was reasigned there. She was targeted accidentally by Skitter and Trickster when they went to intimidate the city's Mayor. She was dating the Mayor's son, Triumph.
{{Reflist}}


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Latest revision as of 14:52, August 23, 2020

<infobox> <title source="name"><default>Prism</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>Sam, known publicly as Prism, is the second in command of the New York Protectorate team.

Personality[edit]

Although she had a high pain tolerance, she hated being injured, as it brought back memories of her trigger event.<ref name="I15"/> After being injured by {{#switch:Skitter |Alec={{#if:Jean-Paul "Alec" Vasil|{{#if:Alec|Alec|Jean-Paul "Alec" Vasil}}|Alec}} |Armsmaster={{#if:Colin Wallis|{{#if:Armsmaster|Armsmaster|Colin Wallis}}|Armsmaster}} |Bitch={{#if:Rachel Lindt|{{#if:Bitch|Bitch|Rachel Lindt}}|Bitch}} |Defiant={{#if:Colin Wallis|{{#if:Defiant|Defiant|Colin Wallis}}|Defiant}} |Glory Girl={{#if:Victoria Dallon|{{#if:Glory Girl|Glory Girl|Victoria Dallon}}|Glory Girl}} |Grue={{#if:Brian Laborn|{{#if:Grue|Grue|Brian Laborn}}|Grue}} |Panacea={{#if:Amy Dallon|{{#if:Panacea|Panacea|Amy Dallon}}|Panacea}} |Regent={{#if:Jean-Paul "Alec" Vasil|{{#if:Regent|Regent|Jean-Paul "Alec" Vasil}}|Regent}} |Skitter={{#if:Taylor Hebert|{{#if:Skitter|Skitter|Taylor Hebert}}|Skitter}} |Tattletale={{#if:Lisa Wilbourn|{{#if:Tattletale|Tattletale|Lisa Wilbourn}}|Tattletale}} |{{#if:Skitter|{{#if:{{#sub:Skitter|0|{{#expr:{{#rpos:Skitter|(}}{{#ifeq:{{#rpos:Skitter|(}}|-1|+|-}}1}}}}|{{#sub:Skitter|0|{{#expr:{{#rpos:Skitter|(}}{{#ifeq:{{#rpos:Skitter|(}}|-1|+|-}}1}}}}|Skitter}}|{{#sub:Skitter|0|{{#expr:{{#rpos:Skitter|(}}{{#ifeq:{{#rpos:Skitter|(}}|-1|+|-}}1}}}}}} }}, she developed an understandable dislike of her.<ref name="23.1">Drone 23.1</ref>

She was casually dating Triumph, but it was a strictly short-term arrangement. She claimed to care more about her teammate Cache than him.<ref name="I15">Interlude 15</ref>

Reputation[edit]

As one of Legend's proteges, it's likely that she was a skilled combatant who was being groomed to lead her own team.<ref>Prism was one of Legend's people, which meant it was very likely she was being groomed to manage her own team somewhere. Or she was considered effective enough to warrant fighting at Legend's side. She would be good, if nothing else. - Excerpt from Colony 15.9</ref> Being deployed against the Slaughterhouse Nine seems to validate this assumption.

As a Brockton Bay resident, Taylor was "peripherally" aware of Prism, requiring only a reminder to remember her powers.<ref name="14.6e1">Prism and Battery went after Mannequin. Prism split into three copies of herself, complete with fireproof suit, closing in as Battery used her power to cross the distance and trade blows. I was only peripherally aware of Prism, given how she was based in New York, but seeing her in action reminded me of how she operated.

She was a self-duplicator, always producing two other versions of herself, but there were nuances. So long as one duplicate lived, she would survive whatever happened to the others, but they didn't last long. She could also expend them to enhance herself.
It made her an effective partner for Battery. Both were all about the setup followed by execution. Prism formed her duplicates and spread them out while Battery attacked, then drew her duplicates back into herself in a flash of light before delivering a crushing strike. - Excerpt from Prey 14.6</ref> Following the Echidna incident, she was third in command of the forces defending New Delhi from Behemoth.<ref name="24.4">Crushed 24.4</ref>

Appearance[edit]

Sam was blonde, tall and muscular.<ref name="I15"/><ref>Going by her appearance, I didn't think she could be Miss Militia or Battery. Her blonde hair didn't fit, for one thing, and she was too tall, too muscular. - Excerpt from Colony 15.9</ref> Her costume was skintight and included a belt and mask.<ref name="I15"/>

Abilities and Powers[edit]

A Master<ref name="16.11 c1">Prism is a Master. - Comment by Wildbow on Monarch 16.11</ref> who can split herself into three temporary clones. As long as just one survives, she'll live.<ref name="14.6e1"/>

She can re-absorb her clones in a flash of light to enhance herself, allowing her to deal "crushing" blows to her opponents.<ref name="14.6e1"/> This enhanced her strength, speed and durability, and possibly other attributes.<ref>Prism was a duplicator who could consolidate into one body to get a temporary boost in strength, speed and durability. Maybe other areas too. Fighting her would mean staying out of close-quarters combat at any cost. - Excerpt from Colony 15.9</ref> However, it only lasted for a few seconds.<ref>They leaped, then consolidated with a flash of light before they hit ground, to absorb the impact with superior strength and durability.
Only the silk thread connected the gargoyle to the Prism-duplicate closest to me. She didn't make it all the way to the ground. In the blink of an eye, she was whipped sideways, one arm hyperextended. She dangled for a second or two before the silk gave way and she fell to the ground.

The power boost was temporary enough that she wasn't invincible as she made her awkward landing. - Excerpt from Colony 15.9</ref>

Her clones retain the same equipment.<ref name="14.6e1"/> She can choose to have them materialize without such baggage, however, allowing her to escape restraints.<ref>Two additional versions of herself had appeared next to her, quickly searching out and cutting the silk cords that bound her. At least I knew who I was up against, now.

Damn it. Unlike Oni Lee, Prism didn't materialize her duplicates along with whatever additional baggage her original self had. None of the restraints and none of the bugs hampered her copies. - Excerpt from Colony 15.9</ref> It was possible for her to accidentally bring things along she wasn't aware of; Skitter speculated that she had to consciously choose to exclude objects from being copied.<ref>Prism reached down to her ankle and grabbed for her gun. It didn't come free of the holster.

She could come with baggage she wasn't aware of? She had some control. Maybe she had to go out of her way to exclude certain matter or material from her duplicates? - Excerpt from Colony 15.9</ref>

History[edit]

Background[edit]

Sam was coached in gymnastics by her father, a coach, who pushed her and her siblings to Olympic level. She was close to qualifying when she tore her ACL. She blamed herself for the injury and fell into a depression, staying home instead of going to the gym. Her family started to leave her out of family events. She triggered. <ref name="I15">Interlude 15</ref>

Eventually, Sam joined the New York Protectorate.

Post-Leviathan[edit]

She traveled to Brockton Bay to help fight against the Slaughterhouse Nine. She was one of the participants in the battle against Crawler.<ref>Ursa and Assault led the way with Miss Militia, Prism, Battery and Triumph following, clearly aiming to flank Crawler and close the distance between them and Mannequin.
[...]
Prism and Battery went after Mannequin. - Excerpt from Prey 14.6</ref>

Post-Slaughterhouse Nine[edit]

Her friendship with Triumph segued into a casual relationship, with their third date taking place in at their house. She was targeted accidentally by Skitter and Trickster when they went to intimidate the city's Mayor (Triumph is his son.)

Post-Echidna[edit]

Following Legend's resignation, she was part of the team who helped run the Protectorate in the interim.<ref>Protectorate is currently being run by a joint team atm. Chevalier, Alexandria and Prism are each handling different tasks. - Excerpt from Interlude 19.y</ref> She eventually became Chevalier's second-in-command in the New York Protectorate.<ref>"In the lead, we have Prism, second in command of the New York team," Defiant told me.

Prism's lips flattened into a tight line as she looked at me. We'd met, at the Mayor's house. She'd been one of Legend's people. I supposed that Chevalier would have wanted someone who knew the city and the routines as his second in command. - Excerpt from Drone 23.1</ref>

She participated in the meeting to determine Weaver's future, though it is unknown how her testimony was weighed.

Chapter Appearances[edit]

Worm Chapter Appearances
{{#if:Snare |{{#if:Snare |Snare |Snare }}|Snare }}
1. Snare 13.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Snare 13.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 13.5 (Donation Bonus) {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Snare 13.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Snare 13.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Snare 13.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Snare 13.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Snare 13.7 {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Snare 13.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Snare 13.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Snare 13.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 13 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Prey|{{#if:Prey|Prey|Prey}}|Prey}}
1. Prey 14.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Prey 14.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Prey 14.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Prey 14.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Prey 14.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Prey 14.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Prey 14.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Prey 14.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Prey 14.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Prey 14.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Prey 14.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 14.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 14.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Colony|{{#if:Colony|Colony|Colony}}|Colony}}
1. Colony 15.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 15.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Colony 15.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Colony 15.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 15.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Colony 15.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Colony 15.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Colony 15.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Colony 15.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 15.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Colony 15.8 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Colony 15.9 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Colony 15.10 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 15 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Monarch|{{#if:Monarch|Monarch|Monarch}}|Monarch}}
1. Monarch 16.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Monarch 16.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 16.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Monarch 16.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Monarch 16.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Monarch 16.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Monarch 16.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 16.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Monarch 16.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Monarch 16.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Monarch 16.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Monarch 16.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 16.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Monarch 16.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Monarch 16.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
13. Monarch 16.13 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scourge|{{#if:Scourge|Scourge|Scourge}}|Scourge}}
1. Scourge 19.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scourge 19.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scourge 19.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 19.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scourge 19.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scourge 19.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scourge 19.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Scourge 19.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 19.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 19.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Drone|{{#if:Drone|Drone|Drone}}|Drone}}
1. Drone 23.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Drone 23.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Drone 23.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Drone 23.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Drone 23.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 23 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Crushed|{{#if:Crushed|Crushed|Crushed}}|Crushed}}
1. Crushed 24.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Crushed 24.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Crushed 24.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Crushed 24.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Crushed 24.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 24.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 24.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

References[edit]

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The Protectorate
Founders Alexandria {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Eidolon {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Hero {{#switch: deceased

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}} • Legend

Leaders LegendAlexandria (Second-in-command)ChevalierRime (Second-in-command)
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PRT Department #01: New York
Director Wilkins
Staff Jessica Yamada (Parahuman Psychologist)Morgan Keene (Parahuman Liasion)
Leaders LegendChevalierPrism (Second-in-command)
Members AdamantAstrologerCacheClayUrsa Aurora
Team Captain Jouster
Members FlechetteShelter