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{{quote|He was no longer that selfish teenager who’d received superpowers from his father like his peers got cars on their sixteenth birthday. He’d hoped for an undetectable, undeniable advantage over his peers and been enraged when it had been denied him. He’d changed, forced himself to change; he would be a good student, he’d help his fellow citizens, do the right thing.|[[Interlude 15]]}}
{{quote|He was no longer that selfish teenager who'd received superpowers from his father like his peers got cars on their sixteenth birthday. He'd hoped for an undetectable, undeniable advantage over his peers and been enraged when it had been denied him. He'd changed, forced himself to change; he would be a good student, he'd help his fellow citizens, do the right thing.|[[Interlude 15]]}}
{{Infobox character
{{Infobox character
|name = Rory Christner
|name = Rory Christner
|Image = [[File:Triumph_costume_concept_by_lonsheep-dawxenx.jpg|thumb]]
|Image = Triumph costume concept by lonsheep-dawxenx.jpg
|imagecaption = <center>[https://lonsheep.deviantart.com/art/Triumph-Costume-Concept-659968125 Illustration] by lonsheep on DeviantArt</center>
|imagecaption = <center>[https://lonsheep.deviantart.com/art/Triumph-Costume-Concept-659968125 Illustration] by lonsheep on DeviantArt</center>
|alias = Triumph
|alias = Triumph
|gender = Male
|gender = Male
|age = 18<ref name="3.3 e1">“Triumph?Brian said.<br><br>“He turned eighteen and graduated to the Protectorate. Don’t have to worry about him,Lisa said. - [[Agitation 3.3]]</ref>
|age = 18<ref name="3.3 e1">"Triumph?" Brian said.<br><br>"He turned eighteen and graduated to the Protectorate. Don't have to worry about him," Lisa said. - [[Agitation 3.3]]</ref>
|family = Roy Christner (Father)<ref>Let me introduce your candidates, starting with Mr. Roy Christner, our mayor incumbent. - [[Monarch 16.8]]</ref><ref>The mayor’s son was the civilian identity of Triumph. Enhanced physical prowess and a concussive shout that could punch holes through concrete. - [[Colony 15.8]]</ref><br>Unnamed Wife of Roy (Mother)<ref>The woman next to him would be his wife. She had the look of someone who had purchased their good looks, with stylish clothes, an expensive haircut and top-notch makeup and skin care. - [[Colony 15.8]]</ref><br>Kyla Christner (Sister)<ref>He whipped his head around and stared at Trickster. Before the teleporter could pull the trigger or do anything else, Triumph ''shouted''. His sister was untouched, but Trickster was sent flying into the wall hard enough that he was half-buried in the drywall.<br><br>“Duck, Kyla!<br><br>The little girl threw herself to the ground as Triumph lunged forward, kicking the dining room table. It slid halfway across the room, over ‘Kyla’ and into the wall. The side slammed into Trickster’s midsection, and the table’s contents flew into the villain and the wall around him. Trickster went limp, his upper body flopping over the table. - [[Colony 15.8]]</ref><br>Unnamed Sister (Twin of Kyla)<ref>Two younger girls. Going by their size, I’d guess between eight and twelve.<br>[...]<br>She was clutching her husband, who was holding his two twin daughters. - [[Colony 15.8]]</ref><br>[[Dinah Alcott]] (Cousin)<ref>Tagg met them at the end of the lobby, then ushered them upstairs to the conference room. They were joined by Mrs. Yamada, her cousin Triumph, and Miss Militia. - [[Cell 22.1]]</ref><br>Unnamed Aunt and Uncle<ref>She put her hand in mine, and I could feel it shaking in the half second before I got a firm grip. I supported her as she got out of the car, then walked her back toward the house.<br><br>Mrs. Alcott made a noise somewhere between a moan and a cry as we approached the front door. I moved my bugs out of the way and let go of Dinah the second her mother embraced her, right in the middle of the front lawn. The father was only a step behind, dropping to his knees to wrap his arms around them. A family reunited.<br><br>It was a rare thing, I was finding, that a family was both intact and functioning. Too many of the people I’d interacted with so far were separated from the families they ''should'' have by death, by pain, misunderstandings or abuse. - [[Queen 18.2]]</ref><br>[[Prism]] (Girlfriend)<ref>‘Triumph’ written on the wall with bugs with a triangle beneath, pointing at his head. Above his ‘girlfriend’ were the words ‘Prism or Ursa’. - [[Colony 15.8]]</ref>
|family = Roy Christner (Father)<ref>Let me introduce your candidates, starting with Mr. Roy Christner, our mayor incumbent. - [[Monarch 16.8]]</ref><ref>The mayor's son was the civilian identity of Triumph. Enhanced physical prowess and a concussive shout that could punch holes through concrete. - [[Colony 15.8]]</ref><br>Unnamed Wife of Roy (Mother)<ref>The woman next to him would be his wife. She had the look of someone who had purchased their good looks, with stylish clothes, an expensive haircut and top-notch makeup and skin care. - [[Colony 15.8]]</ref><br>Kyla Christner (Sister)<ref>He whipped his head around and stared at Trickster. Before the teleporter could pull the trigger or do anything else, Triumph ''shouted''. His sister was untouched, but Trickster was sent flying into the wall hard enough that he was half-buried in the drywall.<br><br>"Duck, Kyla!"<br><br>The little girl threw herself to the ground as Triumph lunged forward, kicking the dining room table. It slid halfway across the room, over 'Kyla' and into the wall. The side slammed into Trickster's midsection, and the table's contents flew into the villain and the wall around him. Trickster went limp, his upper body flopping over the table. - [[Colony 15.8]]</ref><br>Unnamed Sister (Twin of Kyla)<ref>Two younger girls. Going by their size, I'd guess between eight and twelve."<br>[...]<br>She was clutching her husband, who was holding his two twin daughters. - [[Colony 15.8]]</ref><br>[[Dinah Alcott]] (Cousin)<ref>Tagg met them at the end of the lobby, then ushered them upstairs to the conference room. They were joined by Mrs. Yamada, her cousin Triumph, and Miss Militia. - [[Cell 22.1]]</ref><br>Unnamed Aunt and Uncle<ref>She put her hand in mine, and I could feel it shaking in the half second before I got a firm grip. I supported her as she got out of the car, then walked her back toward the house.<br><br>Mrs. Alcott made a noise somewhere between a moan and a cry as we approached the front door. I moved my bugs out of the way and let go of Dinah the second her mother embraced her, right in the middle of the front lawn. The father was only a step behind, dropping to his knees to wrap his arms around them. A family reunited.<br><br>It was a rare thing, I was finding, that a family was both intact and functioning. Too many of the people I'd interacted with so far were separated from the families they ''should'' have by death, by pain, misunderstandings or abuse. - [[Queen 18.2]]</ref><br>[[Prism]] (Girlfriend)<ref>'Triumph' written on the wall with bugs with a triangle beneath, pointing at his head. Above his 'girlfriend' were the words 'Prism or Ursa'. - [[Colony 15.8]]</ref>
|classification = [[Blaster]], [[Brute]] (Speculative)
|classification = [[Blaster]], [[Brute]] (Speculative)
|alignment = [[Heroes|Hero]]
|alignment = [[Heroes|Hero]]
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|web serial = [[Agitation 3.2]] (Mentioned)<br>[[Tangle 6.5]]<br>[[Interlude 15]] (Pov)
|web serial = [[Agitation 3.2]] (Mentioned)<br>[[Tangle 6.5]]<br>[[Interlude 15]] (Pov)
|ward = [[Heavens 12.none]] (Mentioned)
|ward = [[Heavens 12.none]] (Mentioned)
}}'''Rory Christner''', or '''Triumph''', is a member of the [[Brockton Bay]] [[Protectorate]].
}}
'''Rory Christner''', or '''Triumph''', is a member of the [[Brockton Bay]] [[Protectorate]].


==Personality==
==Personality==
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==Abilities and Powers==
==Abilities and Powers==
Rory's main power is sound manipulation - he can control its force, area of effect, and unleash it in bursts. He also sports a mild healing factor, healing quicker than average with minimal scarring.<ref name="I15">[[Interlude 15]]</ref> Triumph also has some level of super-strength, being able to punch through concrete.<ref>He was one of those guys that was big, muscular and tough enough that you’d avoid him even if he didn’t have that other power, and his other power was one that let him punch holes through concrete. - [https://parahumans.wordpress.com/category/stories-arcs-1-10/arc-6-tangle/6-05/ Excerpt] from [[Tangle 6.5]]</ref>
Rory's main power is sound manipulation - he can control its force, area of effect, and unleash it in bursts. He also sports a mild healing factor, healing quicker than average with minimal scarring.<ref name="I15">[[Interlude 15]]</ref> Triumph also has some level of super-strength, being able to punch through concrete.<ref>He was one of those guys that was big, muscular and tough enough that you'd avoid him even if he didn't have that other power, and his other power was one that let him punch holes through concrete. - [https://parahumans.wordpress.com/category/stories-arcs-1-10/arc-6-tangle/6-05/ Excerpt] from [[Tangle 6.5]]</ref>


==History==
==History==
===Background===
===Background===
Rory was a perpetual second place baseball player until he went to his father for help. His father gave him a vial that enhanced his strength, speed, and capabilities. Unfortunately, it also destroyed his dreams of ever playing Major League baseball, since mere months later the Leagues started mandating MRI scans for all players to "check for powers and maintain the integrity of the game." <ref name="I15-2"> Irony had reared her ugly head when the major leagues had mandated MRI scans to check for powers and maintain the integrity of the game, mere months after he’d gained athletic ability that would let him compete. - [https://parahumans.wordpress.com/2012/11/20/interlude-15/ Excerpt] from [[Interlude 15]]</ref>
Rory was a perpetual second place baseball player until he went to his father for help. His father gave him a vial that enhanced his strength, speed, and capabilities. Unfortunately, it also destroyed his dreams of ever playing Major League baseball, since mere months later the Leagues started mandating MRI scans for all players to "check for powers and maintain the integrity of the game." <ref name="I15-2"> Irony had reared her ugly head when the major leagues had mandated MRI scans to check for powers and maintain the integrity of the game, mere months after he'd gained athletic ability that would let him compete. - [https://parahumans.wordpress.com/2012/11/20/interlude-15/ Excerpt] from [[Interlude 15]]</ref>


Baseball dreams crumbling around him, Rory joined the [[Brockton Bay]] [[Wards]] in 2008.<ref name="15.x eThreeYears">He was still relatively new to this. Three years of duty, most of which had been spent among the Wards. Was he the only one who was just old enough to speak out, not yet so old and jaded that he acceded to authority over anything else?<br><br>Or was it the opposite? Was he of the age where he had the ignorance of youth coupled with the arrogance of adulthood? - [https://parahumans.wordpress.com/2012/11/20/interlude-15/ Excerpt] from [[Interlude 15]]</ref> He served as captain for a few years;<ref name="9.1 e1">“One. I was hoping to arrange interstate training sessions with the New York and Boston Wards groups. As far as I’m aware, the local team doesn’t do this. They barely have regular situation training.<br><br>“I recall Triumph made a request for something like this, a few years ago. I believe we refused him on the grounds that it was frivolous.- [[Sentinel 9.1]]</ref> in 2010, he was still on the team with [[Kid Win]].<ref name="15.x eDisconnect" /><ref>Armsmaster would usually pull in Miss Militia and Triumph to help make the top-level decisions. Already, some roles were penned in. Triumph and Gallant were down for the video game thing. Probably because they were the only ones who hadn’t sat in yet.<br>[...]<br>Aegis, Gallant, and Kid Win were there, eating sandwiches from the vendor who was set up in one corner, to serve staff.<br><br>“No Vista?he asked them. “I thought she was coming tonight.- [[Heavens 12.none]]</ref> Rory once asked [[Emily Piggot|Director Piggot]] to arrange interstate training sessions with the [[New York]] and [[Boston]] groups, but was refused.<ref name="9.1 e1" />
Baseball dreams crumbling around him, Rory joined the [[Brockton Bay]] [[Wards]] in 2008.<ref name="15.x eThreeYears">He was still relatively new to this. Three years of duty, most of which had been spent among the Wards. Was he the only one who was just old enough to speak out, not yet so old and jaded that he acceded to authority over anything else?<br><br>Or was it the opposite? Was he of the age where he had the ignorance of youth coupled with the arrogance of adulthood? - [https://parahumans.wordpress.com/2012/11/20/interlude-15/ Excerpt] from [[Interlude 15]]</ref> He served as captain for a few years;<ref name="9.1 e1">"One. I was hoping to arrange interstate training sessions with the New York and Boston Wards groups. As far as I'm aware, the local team doesn't do this. They barely have regular situation training."<br><br>"I recall Triumph made a request for something like this, a few years ago. I believe we refused him on the grounds that it was frivolous." - [[Sentinel 9.1]]</ref> in 2010, he was still on the team with [[Kid Win]].<ref name="15.x eDisconnect"/><ref>Armsmaster would usually pull in Miss Militia and Triumph to help make the top-level decisions. Already, some roles were penned in. Triumph and Gallant were down for the video game thing. Probably because they were the only ones who hadn't sat in yet.<br>[...]<br>Aegis, Gallant, and Kid Win were there, eating sandwiches from the vendor who was set up in one corner, to serve staff.<br><br>"No Vista?" he asked them. "I thought she was coming tonight." - [[Heavens 12.none]]</ref> Rory once asked [[Emily Piggot|Director Piggot]] to arrange interstate training sessions with the [[New York]] and [[Boston]] groups, but was refused.<ref name="9.1 e1"/>


As of April 8, 2011,<ref>Gestation 1.1 is april 8th, 2011. - Comment by Wildbow on [[Interlude 3]]</ref><!-- https://parahumans.wordpress.com/2011/09/20/interlude-3-2/#comment-11509 --> he recently graduated to the [[Protectorate]].<ref>'''Triumph''' – Recent graduate from the Brockton Bay Wards as of the story’s start, he’s now a member of the city’s Protectorate chapter instead. Gifted with natural strength, athleticism and durability by his powers, he is capable of delivering controlled concussive blasts with his voice. - Cast Page</ref><!-- https://parahumans.wordpress.com/cast-spoiler-free/ --><ref name="15.x eDisconnect">He felt so disconnected from the Wards, these days. He barely recognized his old team. Vista, Kid Win, Clockblocker… he’d been their captain, not so long ago. - [https://parahumans.wordpress.com/2012/11/20/interlude-15/ Excerpt] from [[Interlude 15]]</ref><ref name="15.x eThreeYears" /> [[Grue]] initially thought he was a [[Wards|Ward]] when planning the [[Battle at the Bank|bank robbery]].<ref name="3.3 e1" />
As of April 8, 2011,<ref>Gestation 1.1 is april 8th, 2011. - Comment by Wildbow on [[Interlude 3]]</ref><!--https://parahumans.wordpress.com/2011/09/20/interlude-3-2/#comment-11509--> he recently graduated to the [[Protectorate]].<ref>'''Triumph''' – Recent graduate from the Brockton Bay Wards as of the story's start, he's now a member of the city's Protectorate chapter instead. Gifted with natural strength, athleticism and durability by his powers, he is capable of delivering controlled concussive blasts with his voice. - Cast Page</ref><!--https://parahumans.wordpress.com/cast-spoiler-free/--><ref name="15.x eDisconnect">He felt so disconnected from the Wards, these days. He barely recognized his old team. Vista, Kid Win, Clockblocker… he'd been their captain, not so long ago. - [https://parahumans.wordpress.com/2012/11/20/interlude-15/ Excerpt] from [[Interlude 15]]</ref><ref name="15.x eThreeYears"/> [[Grue]] initially thought he was a [[Wards|Ward]] when planning the [[Battle at the Bank|bank robbery]].<ref name="3.3 e1"/>


=== Story Start ===
===Story Start===
Triumph was present on stage with the rest of the [[Brockton Bay]] Protectorate at the Forsberg Gallery when the [[Undersiders]] attacked. He managed to claw enough of [[Skitter|Skitter's]] bugs from his face to use his sonic shout, knocking Skitter off her feet with a shockwave. He avoided [[Grue|Grue's]] stream of containment foam before kicking a cocktail table and used it as a shield. Skitter tried to come at him from another side, but he hit her with another shockwave. He geared up to use his power again only for one of [[Bitch|Bitch's]] dogs to slam into him like a rampaging bull.<ref name="6.5">[[Tangle 6.5]]</ref>
Triumph was present on stage with the rest of the [[Brockton Bay]] Protectorate at the Forsberg Gallery when the [[Undersiders]] attacked. He managed to claw enough of [[Skitter|Skitter's]] bugs from his face to use his sonic shout, knocking Skitter off her feet with a shockwave. He avoided [[Grue|Grue's]] stream of containment foam before kicking a cocktail table and used it as a shield. Skitter tried to come at him from another side, but he hit her with another shockwave. He geared up to use his power again only for one of [[Bitch|Bitch's]] dogs to slam into him like a rampaging bull.<ref name="6.5">[[Tangle 6.5]]</ref>


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Later, Triumph was present for a meeting Director Piggot had arranged with the Brockton Bay Protectorate and Wards. Director Piggot told them of their priorities before telling them that, when they attacked, they needed to make it an absolute victory. She then told them what she wanted them to do and told them that they would act that evening.<ref name="I13">[[Interlude 13]]</ref>
Later, Triumph was present for a meeting Director Piggot had arranged with the Brockton Bay Protectorate and Wards. Director Piggot told them of their priorities before telling them that, when they attacked, they needed to make it an absolute victory. She then told them what she wanted them to do and told them that they would act that evening.<ref name="I13">[[Interlude 13]]</ref>


When Skitter used her insects to inform them about the positions of the Slaughterhouse Nine, Triumph talked about what he and his teammates would do. He eventually broke into a run alongside them towards where [[Jack Slash]] and [[Bonesaw]] were. <ref>[[Prey 14.4]]</ref> When [[Crawler]] was distracted, he emerged alongside [[Glory Girl]], Miss Militia, and [[Prism]] before engaging him.<ref>[[Prey 14.5]]</ref>
When Skitter used her insects to inform them about the positions of the Slaughterhouse Nine, Triumph talked about what he and his teammates would do. He eventually broke into a run alongside them towards where [[Jack Slash]] and [[Bonesaw]] were.<ref>[[Prey 14.4]]</ref> When [[Crawler]] was distracted, he emerged alongside [[Glory Girl]], Miss Militia, and [[Prism]] before engaging him.<ref>[[Prey 14.5]]</ref>


Triumph later flanked Crawler and used a full-power shout to send Crawler sprawling through the clearing that [[Vista]] created. He then joined [[Ursa Aurora]] and [[Assault]] in attacking Crawler while his other teammates provided long-range support.<ref>[[Prey 14.6]]</ref>
Triumph later flanked Crawler and used a full-power shout to send Crawler sprawling through the clearing that [[Vista]] created. He then joined [[Ursa Aurora]] and [[Assault]] in attacking Crawler while his other teammates provided long-range support.<ref>[[Prey 14.6]]</ref>
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Triumph was taken away by paramedics to the hospital in the PRT building. He was visited by Prism who he asked out for coffee. When she mentioned how she hated being injured, he questioned her about it and listened as she told him about her past.<ref name="I15">[[Interlude 15]]</ref>
Triumph was taken away by paramedics to the hospital in the PRT building. He was visited by Prism who he asked out for coffee. When she mentioned how she hated being injured, he questioned her about it and listened as she told him about her past.<ref name="I15">[[Interlude 15]]</ref>


Later, he walked into an argument between Miss Militia and Assault. Assault wanted to take the fight to the enemy and go against Director Piggot's order. He was caught off guard when Vista seemed to support Assault while Kid Win didn't and commented on that before saying that he considered Shadow Stalker to be a casualty. He then told them that, while he didn't think they should take what the Undersiders and Travelers had done, that he agreed with Miss Militia.<ref name="I15"/>
Later, he walked into an argument between Miss Militia and Assault. Assault wanted to take the fight to the enemy and go against Director Piggot's order. He was caught off guard when Vista seemed to support Assault while Kid Win didn't and commented on that before saying that he considered Shadow Stalker to be a casualty. He then told them that, while he didn't think they should take what the Undersiders and Travelers had done, that he agreed with Miss Militia.<ref name="I15"/>


When Director Piggot entered the room alongside [[Armsmaster|Defiant]] and [[Dragon]], Triumph connected the dots. He then listened as they explained what they were going to do and thought about how Defiant had turned himself into a monster. Eventually, he asked why everyone was buying it before Director Piggot told him that Defiant could be sent to the Birdcage if his charges were serious enough and that, if so, Dragon would have to rethink her strategy on having her suits in Brockton Bay so that she would be able to defend herself.<ref name="I15"/>
When Director Piggot entered the room alongside [[Armsmaster|Defiant]] and [[Dragon]], Triumph connected the dots. He then listened as they explained what they were going to do and thought about how Defiant had turned himself into a monster. Eventually, he asked why everyone was buying it before Director Piggot told him that Defiant could be sent to the Birdcage if his charges were serious enough and that, if so, Dragon would have to rethink her strategy on having her suits in Brockton Bay so that she would be able to defend herself.<ref name="I15"/>
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When Skitter told them that Noelle was a nascent Endbringer, he called bullshit. Tattletale then began to explain, telling them how Noelle's powers had been transforming her and how Noelle's power worked. Miss Militia told them that they had an agreement on the contingency that they had a hostage and then directed Triumph to pat Skitter down after she volunteered to be their hostage.
When Skitter told them that Noelle was a nascent Endbringer, he called bullshit. Tattletale then began to explain, telling them how Noelle's powers had been transforming her and how Noelle's power worked. Miss Militia told them that they had an agreement on the contingency that they had a hostage and then directed Triumph to pat Skitter down after she volunteered to be their hostage.


<!--- ===Post-[[Echidna]]===
<!---===Post-[[Echidna]]===
===Post-[[Timeskip]]===
===Post-[[Timeskip]]===
===[[Golden Morning]]=== -->
===[[Golden Morning]]===-->
==Chapter Appearances==
==Chapter Appearances==
{{Appearance/Rory Christner Worm}}
{{Appearance/Rory Christner Worm}}

Revision as of 08:06, August 8, 2023

{{#if:Interlude 15|
He was no longer that selfish teenager who'd received superpowers from his father like his peers got cars on their sixteenth birthday. He'd hoped for an undetectable, undeniable advantage over his peers and been enraged when it had been denied him. He'd changed, forced himself to change; he would be a good student, he'd help his fellow citizens, do the right thing.
{{#if:Interlude 15|

Interlude 15{{#if:|, {{{3}}}}}

}}

}}

<infobox> <title source="name"><default>Triumph</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
Unknown
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Rory Christner, or Triumph, is a member of the Brockton Bay Protectorate.

Personality

Has a strong sense of right and wrong that made it hard for him to accept the appearance of Defiant.

Appearance

As Triumph, Rory has a gladiator/lion theme to his costume, with a gold lion helm, shoulderpads and belt, and skintight suit.<ref name="6.5"/> He later replaced his gloves with the utilitarian, generic gloves that PRT officers wore in the field.<ref name="I13"/>

Abilities and Powers

Rory's main power is sound manipulation - he can control its force, area of effect, and unleash it in bursts. He also sports a mild healing factor, healing quicker than average with minimal scarring.<ref name="I15">Interlude 15</ref> Triumph also has some level of super-strength, being able to punch through concrete.<ref>He was one of those guys that was big, muscular and tough enough that you'd avoid him even if he didn't have that other power, and his other power was one that let him punch holes through concrete. - Excerpt from Tangle 6.5</ref>

History

Background

Rory was a perpetual second place baseball player until he went to his father for help. His father gave him a vial that enhanced his strength, speed, and capabilities. Unfortunately, it also destroyed his dreams of ever playing Major League baseball, since mere months later the Leagues started mandating MRI scans for all players to "check for powers and maintain the integrity of the game." <ref name="I15-2"> Irony had reared her ugly head when the major leagues had mandated MRI scans to check for powers and maintain the integrity of the game, mere months after he'd gained athletic ability that would let him compete. - Excerpt from Interlude 15</ref>

Baseball dreams crumbling around him, Rory joined the Brockton Bay Wards in 2008.<ref name="15.x eThreeYears">He was still relatively new to this. Three years of duty, most of which had been spent among the Wards. Was he the only one who was just old enough to speak out, not yet so old and jaded that he acceded to authority over anything else?

Or was it the opposite? Was he of the age where he had the ignorance of youth coupled with the arrogance of adulthood? - Excerpt from Interlude 15</ref> He served as captain for a few years;<ref name="9.1 e1">"One. I was hoping to arrange interstate training sessions with the New York and Boston Wards groups. As far as I'm aware, the local team doesn't do this. They barely have regular situation training."

"I recall Triumph made a request for something like this, a few years ago. I believe we refused him on the grounds that it was frivolous." - Sentinel 9.1</ref> in 2010, he was still on the team with Kid Win.<ref name="15.x eDisconnect"/><ref>Armsmaster would usually pull in Miss Militia and Triumph to help make the top-level decisions. Already, some roles were penned in. Triumph and Gallant were down for the video game thing. Probably because they were the only ones who hadn't sat in yet.
[...]
Aegis, Gallant, and Kid Win were there, eating sandwiches from the vendor who was set up in one corner, to serve staff.

"No Vista?" he asked them. "I thought she was coming tonight." - Heavens 12.none</ref> Rory once asked Director Piggot to arrange interstate training sessions with the New York and Boston groups, but was refused.<ref name="9.1 e1"/>

As of April 8, 2011,<ref>Gestation 1.1 is april 8th, 2011. - Comment by Wildbow on Interlude 3</ref> he recently graduated to the Protectorate.<ref>Triumph – Recent graduate from the Brockton Bay Wards as of the story's start, he's now a member of the city's Protectorate chapter instead. Gifted with natural strength, athleticism and durability by his powers, he is capable of delivering controlled concussive blasts with his voice. - Cast Page</ref><ref name="15.x eDisconnect">He felt so disconnected from the Wards, these days. He barely recognized his old team. Vista, Kid Win, Clockblocker… he'd been their captain, not so long ago. - Excerpt from Interlude 15</ref><ref name="15.x eThreeYears"/> Grue initially thought he was a Ward when planning the bank robbery.<ref name="3.3 e1"/>

Story Start

Triumph was present on stage with the rest of the Brockton Bay Protectorate at the Forsberg Gallery when the Undersiders attacked. He managed to claw enough of Skitter's bugs from his face to use his sonic shout, knocking Skitter off her feet with a shockwave. He avoided Grue's stream of containment foam before kicking a cocktail table and used it as a shield. Skitter tried to come at him from another side, but he hit her with another shockwave. He geared up to use his power again only for one of Bitch's dogs to slam into him like a rampaging bull.<ref name="6.5">Tangle 6.5</ref>

Triumph later faced off against Bitch and her dogs. Skitter directed her bugs to distract him and the other members of the Protectorate and, in the chaos, the Undersiders slipped away.<ref>Parasite 10.6</ref>

Post-Leviathan

Triumph accompanied Miss Militia, Battery, Weld, and Clockblocker to the middle of the lake Leviathan created to get information on the Slaughterhouse Nine. Hookwolf revealed that the Undersiders and the Travelers had been taking over the city before asking them for a truce until the Slaughterhouse Nine was dealt with.<ref>Plague 12.2</ref>

Later, Triumph was present for a meeting Director Piggot had arranged with the Brockton Bay Protectorate and Wards. Director Piggot told them of their priorities before telling them that, when they attacked, they needed to make it an absolute victory. She then told them what she wanted them to do and told them that they would act that evening.<ref name="I13">Interlude 13</ref>

When Skitter used her insects to inform them about the positions of the Slaughterhouse Nine, Triumph talked about what he and his teammates would do. He eventually broke into a run alongside them towards where Jack Slash and Bonesaw were.<ref>Prey 14.4</ref> When Crawler was distracted, he emerged alongside Glory Girl, Miss Militia, and Prism before engaging him.<ref>Prey 14.5</ref>

Triumph later flanked Crawler and used a full-power shout to send Crawler sprawling through the clearing that Vista created. He then joined Ursa Aurora and Assault in attacking Crawler while his other teammates provided long-range support.<ref>Prey 14.6</ref>

Post-Slaughterhouse Nine

When Genesis broke into his family's house, he attempted to run only to be blocked by a swarm of Skitter's bugs. He asked what the villains wanted before Trickster began to talk to his father. Atlas tore a phone he was using from his fingers and he demanded it back, saying that the phone was his priority when Trickster asked him about it.<ref name="15.8">Colony 15.8</ref>

After Trickster took his sister hostage and looked up, Triumph whipped his head around and saw what Skitter had written. He used his power to blast Trickster away from his sister and then lunged forward, kicking the table so that it rammed into Trickster's midsection. He then used his power on Genesis before his family fled.<ref name="15.8"/>

Triumph picked up Trickster's body and fought his way past Skitter's bugs towards where Prism and his family went in. He heard something from the hallway closet and made a beeline for it before he saw what had happened to Prism. Telling his family to stay there, he then used his power on the human-shaped figures Skitter had created.<ref name="15.9">Colony 15.9</ref>

He called out for Prism and she warned him about a tripwire. He jumped over it before landing on the stairs moments before Skitter's bugs dropped down on his head. He fell and Skitter sent her insects up his nose, mouth, ear canals, and other sensitive areas. He managed to move a short distance before he collapsed again. When Skitter noticed his condition, she eased up on him.<ref name="15.9"/>

Skitter then told the mayor what was happening to Triumph. He was having an allergic reaction to her insects' stings that was causing his throat to close up and was having trouble breathing. It was only after the mayor said that he would do anything that Skitter acted, sweeping her hand to clear the blockages before stabbing him in the thigh with an EpiPen. She told him that she hadn't wanted it to come to this and he wheezed.<ref name="15.9"/>

Triumph was taken away by paramedics to the hospital in the PRT building. He was visited by Prism who he asked out for coffee. When she mentioned how she hated being injured, he questioned her about it and listened as she told him about her past.<ref name="I15">Interlude 15</ref>

Later, he walked into an argument between Miss Militia and Assault. Assault wanted to take the fight to the enemy and go against Director Piggot's order. He was caught off guard when Vista seemed to support Assault while Kid Win didn't and commented on that before saying that he considered Shadow Stalker to be a casualty. He then told them that, while he didn't think they should take what the Undersiders and Travelers had done, that he agreed with Miss Militia.<ref name="I15"/>

When Director Piggot entered the room alongside Defiant and Dragon, Triumph connected the dots. He then listened as they explained what they were going to do and thought about how Defiant had turned himself into a monster. Eventually, he asked why everyone was buying it before Director Piggot told him that Defiant could be sent to the Birdcage if his charges were serious enough and that, if so, Dragon would have to rethink her strategy on having her suits in Brockton Bay so that she would be able to defend herself.<ref name="I15"/>

Realizing what was going on, he looked around the room but no one would meet his eyes. He then said that Defiant had guts for being willing to take on the Nine while being so new. He realized that he was enabling the system, but also that taking on the Nine was more important. Prism then asked him if he was okay before asking if he still wanted to get coffee. Telling her no, he then wished her a good flight before leaving the room.<ref name="I15"/>

On the elevator, he thought about Armsmaster's actions and found that he could understand them. He told himself that he wouldn't ever do something like that and reflected on how he had changed. He ended up next to the scar, staring at the remains of Crawler and Mannequin, to search for some clue that would let him identify monster from man.<ref name="I15"/>

When the Undersiders and Travelers attacked the PRT base, he made to lunge for Skitter only for Skitter to sidestep him before Trickster teleported her. His eyes swelled shut due to her bugs before he backed up to the window to block Trickster's sight.<ref>Monarch 16.2</ref>

Later, Triumph was present when the Undersiders came back and told them that they hadn't taken Vista. Miss Militia told Skitter how she didn't hold her punches and that she had come really close to killing him before giving out two possible scenarios. Tattletale told them how the Undersiders and Travelers had been working under Coil before they told them about Noelle.

When Skitter told them that Noelle was a nascent Endbringer, he called bullshit. Tattletale then began to explain, telling them how Noelle's powers had been transforming her and how Noelle's power worked. Miss Militia told them that they had an agreement on the contingency that they had a hostage and then directed Triumph to pat Skitter down after she volunteered to be their hostage.

Chapter Appearances

Worm Chapter Appearances
{{#if:Agitation|{{#if:Agitation|Agitation|Agitation}}|Agitation}}
1. Agitation 3.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Agitation 3.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Agitation 3.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Agitation 3.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Agitation 3.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Agitation 3.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Agitation 3.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Agitation 3.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Agitation 3.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Agitation 3.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Agitation 3.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Agitation 3.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Tangle|{{#if:Tangle|Tangle|Tangle}}|Tangle}}
1. Tangle 6.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Tangle 6.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Tangle 6.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Tangle 6.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Tangle 6.5 {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Tangle 6.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Tangle 6.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Tangle 6.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Tangle 6.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Sentinel|{{#if:Sentinel|Sentinel|Sentinel}}|Sentinel}}
1. Sentinel 9.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Sentinel 9.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Sentinel 9.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Sentinel 9.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Sentinel 9.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Sentinel 9.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Parasite|{{#if:Parasite|Parasite|Parasite}}|Parasite}}
1. Parasite 10.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Parasite 10.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Parasite 10.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Parasite 10.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Parasite 10.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Parasite 10.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 10.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Plague|{{#if:Plague|Plague|Plague}}|Plague}}
1. Plague 12.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Plague 12.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Plague 12.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Plague 12.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Plague 12.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Plague 12.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Plague 12.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Plague 12.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 12.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Snare |{{#if:Snare |Snare |Snare }}|Snare }}
1. Snare 13.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Snare 13.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 13.5 (Donation Bonus) {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Snare 13.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Snare 13.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Snare 13.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Snare 13.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Snare 13.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Snare 13.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Snare 13.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Snare 13.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 13 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Prey|{{#if:Prey|Prey|Prey}}|Prey}}
1. Prey 14.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Prey 14.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Prey 14.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Prey 14.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Prey 14.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Prey 14.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Prey 14.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Prey 14.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Prey 14.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Prey 14.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Prey 14.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 14.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 14.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Colony|{{#if:Colony|Colony|Colony}}|Colony}}
1. Colony 15.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 15.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Colony 15.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Colony 15.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 15.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Colony 15.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Colony 15.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Colony 15.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Colony 15.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 15.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Colony 15.8 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Colony 15.9 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Colony 15.10 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 15 {{#switch:pov debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Monarch|{{#if:Monarch|Monarch|Monarch}}|Monarch}}
1. Monarch 16.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Monarch 16.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 16.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Monarch 16.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Monarch 16.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Monarch 16.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Monarch 16.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 16.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Monarch 16.7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Monarch 16.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Monarch 16.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Monarch 16.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 16.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Monarch 16.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Monarch 16.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
13. Monarch 16.13 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Queen|{{#if:Queen|Queen|Queen}}|Queen}}
1. Queen 18.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Queen 18.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 18.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Queen 18.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Queen 18.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 18.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Queen 18.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Queen 18.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 18.z {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Queen 18.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Queen 18.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 18.f {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 18 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scourge|{{#if:Scourge|Scourge|Scourge}}|Scourge}}
1. Scourge 19.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scourge 19.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scourge 19.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 19.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scourge 19.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scourge 19.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scourge 19.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Scourge 19.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 19.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 19.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Chrysalis|{{#if:Chrysalis|Chrysalis|Chrysalis}}|Chrysalis}}
1. Chrysalis 20.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Chrysalis 20.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Chrysalis 20.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Chrysalis 20.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Chrysalis 20.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 20.x {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 20.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Imago|{{#if:Imago|Imago|Imago}}|Imago}}
1. Imago 21.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Imago 21.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Imago 21.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Imago 21.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Imago 21.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Imago 21.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Imago 21.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 21.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 21.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cell|{{#if:Cell|Cell|Cell}}|Cell}}
1. Cell 22.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cell 22.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cell 22.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cell 22.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cell 22.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cell 22.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 22.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 22.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

Trivia

  • Like many characters in Worm Triumph took his turn as a protagonist in One of numerous drafts that were written before the story.
  • Rory's name may be a play on his lion motif, given that lions roar and his power is to shout loudly.

Fanart Gallery

References

<references/>

Site Navigation

The Wards
Anchorage AurochFeintRouletteVellum
Austin Hoyden
Baltimore Houndstooth • Avenguard • Avian • Stungun • Keychain • Blush • 10-59 • Pigeonhole • Optics {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}}

Boston HunchReynardRoulette {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Weld {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Brockton Bay Aegis {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • BatteryBrowbeat {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • ChariotClockblocker {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • CrucibleFlechette {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Gallant {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Glory Girl {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Kid Win {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Shadow Stalker {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • ToggleTriumphVistaWeld

Chicago AnnexBearachCuffGarnettGolemGraceRaymancer {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • RompTectonWantonWeaver {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Houston Gentle Giant {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • ChroniclerYoung Buck

Los Angeles ArbiterAuroch • Flambé • LeisterVantage
New York Flechette {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Jouster • Shelter

Raleigh Cask {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}}

San Diego Gully {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Scapegoat

San Francisco Trapper {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}}

Texas Chronicler • Intrepid • Strapping Lad • Young Buck
Unknown Location Eviction • Fisherboy • Greenhorn • Hype • Sunflower
Inaugural Wards Team Chevalier {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Miss Militia {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Mouse Protector {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Reed {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}

The Protectorate
Founders Alexandria {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Eidolon {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Hero {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Legend

Leaders LegendAlexandria (Second-in-command)ChevalierRime (Second-in-command)
Anchorage CaskHorizonLightslingerRailSnaptrap
Atlanta Cinereal
Baltimore Mayday • Turtleshell • Aerobat
Boston Bastion
Brockton Bay AdamantAssaultArmsmasterBatteryChallengerClockblockerDauntlessDovetailMiss MilitiaSereTriumphVelocity
Chicago Anomaly • Brazier • Campanile • Gauss • Myrddin {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • RevelShuffleStardust

Detroit Horizon
Houston DispatchEidolon {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Exalt

Las Vegas Blowout {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Floret {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Leonid {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Nix {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Pretender {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Ravine {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Satyrical {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Spur {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Los Angeles Alexandria {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • ArbiterRimeUsher

Louisiana Fidelis
New York AstrologerCacheClayLegendPrismUrsa Aurora
Philadelphia Chevalier
Raleigh Cask
San Diego Prefab
Seattle FumeGasconadeSnubnose
Toronto GrummanNarwhal
Unknown Location Albatross • Chubster {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Leister • Pinpoint • Scroll • Tomcat

PRT Department #ENE: Brockton Bay
Director Emily Piggot {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Thomas Calvert {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • James Tagg {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Staff Renick (Deputy Director)Jessica Yamada (Parahuman Psychologist)
Leader Armsmaster {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Miss Militia

Members AdamantAssaultBattery {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • ChallengerClockblockerDauntlessDovetailSereTriumphVelocity {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Team Captains BatteryTriumphAegis {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • WeldClockblockerCrucible

Members Browbeat {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • ChariotFlechetteGallant {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Glory Girl {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Kid WinShadow StalkerToggleVista