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{{stub}}
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{{Infobox character
{{Sequel}}
| name = Dennis
<tabber>
| alias = Clockblocker
|-|Worm=
| gender = Male
{{quote|''You’re'' right.  I was, ''am'', angry.  At the pointlessness of what happened, what’s still happening out there.  I get frustrated and angry when I’m here, because I feel like I should be out on the streets.  I get pissed off when I’m out on patrol because I feel like I should be with my family… but when I’m with my family, I feel frustrated and helpless because I can’t do anything there…|Clockblocker to [[Vista]]|[[Sentinel 9.3]]}}
| age =
|-|Ward=
| alignment= Hero
{{quote|The inner voice that he had, that looked at this fucked up world of ours and laughed at it and called attention to it, that started ''everything'' by questioning the situations we were in, being skeptical of people until they proved themselves, that’s his outer voice now.  And his old outer voice, [...] cynical and frustrated because he asked those questions [...] that’s the inner voice now.|[[Vista]] to [[Victoria]]|[[Sundown 17.3]]}}
| occupation =
</tabber>
| team = [[Wards]]
{{infobox character
| previous team =
|name = Dennis
| base of operations = [[Brockton Bay]]
|image = YunYun Clockblocker.png
| classification = [[Striker]] 7<ref name="9.x">[https://parahumans.wordpress.com/category/stories-arcs-1-10/arc-9-sentinel-interludes/ Sentinal Interlude - Weld]</ref>
|imagecaption = <center>[https://redd.it/5huj29 Illustration] by [https://www.reddit.com/user/YunYunHakusho YunYunHakusho] on Reddit</center>
| web serial =Agitation 3.8  
|alias = Clockblocker<br>Clock<ref>“Hold that thought,” Gallant told their newest member, “Hey Clock, you don’t mind if I take point?” - [[Interlude 3]]</ref><ref>“I want to know who and what we’re up against.  I want to know who and what I’m working with.  If you’re… closer to the agents?  Is that a sore point or touchy subject?”<br><br>“More for Clock than it is for me,” Kid Win said. - [https://www.parahumans.net/2019/10/08/sundown-17-3/ Excerpt] from [[Sundown 17.3]]</ref>
| Image = [[File:Clockblocker_by_thekrustacean-d6tns34.png|thumb|292px]]
|gender = Male
| family = }}
|age = 17 (will turn 18 in 2011)<ref name = "PM1" /><ref>“If she doesn’t agree to giving away either of the two, and you really should play hardball on that, you can offer Clockblocker.  He graduates this summer, anyways, and I’d say he’s got enough friends and contacts here that he might apply to come back to Brockton Bay to join our Protectorate when he turns eighteen.  Best case scenario for us, and it’s not like Boston or New York need more capes.” - [[Interlude 7]]</ref>
'''Dennis''' is a member of the Wards.
|post-timeskip = 19
|sequel = 22
|family = Father
|classification = [[Striker]] 7<ref name="9.1"/>
|unique = [[All-or-Nothing]]<ref>'''Torrieltar:''' How fast can Path to Victory react to unforeseen changes?<br><br>'''Wildbow:''' All changes are foreseen, as a rule. Can't cite anything, but there's a line that sorta appears in the story, where you run into the perfects (perfect defense, perfect offense) and stuff gets fucky - and the rule of thumb is that 'unless your ability beats -everything-, it doesn't beat this'. For processing power Contessa's ability would be on this level (as with Flechette's Sting, Clockblocker's inviolability, Siberian's invulnerability). - Wildbow on Reddit, archived on Spacebattles</ref><!-- https://spacebattles.com/posts/29824546 -->
|civ occupation = High School Student (Formerly)
|alignment = [[Heroes|Hero]]
|status = Alive
|team = [[The Flock]]
|previous team =
* Brockton Bay [[Protectorate]]
* Brockton Bay [[Wards]]
|base of operations = [[The City]]<br>[[Brockton Bay]] (Formerly)
|power = Selective Stasis
|web serial = [[Agitation 3.3]] (Mentioned)<br>[[Agitation 3.8]]<br>[[Sentinel 9.3]] (PoV)
|ward = [[Glow-worm P.9]] (Mentioned)<br>[[Pitch 6.4]] (Mentioned)<br>[[Heavens 12.none]] (Flashback)<br>[[Interlude 15.z II]]
}}
'''Dennis''', widely known as the young hero '''{{PAGENAME}}''', is a member of the [[Brockton Bay]] Wards.<includeonly>https://forums.spacebattles.com/posts/17374706</includeonly>


==Personality==
==Personality==
Clockblocker has had a tendency to be willing to work alongside the "villains", even showing some kind of fondness for [[Taylor Hebert|Skitter]], but still not crossing the line into being a villain. He does help Skitter cut [[Noelle Meinhardt|Echidna]] in half using a frozen piece of spider silk.
Dennis likes to joke about everything, deliberately choosing an offensive cape-name because he found it funny.<ref>“I miss the old Dennis.  The guy who picked a sorta rude codename and announced himself in front of the news so Piggy and the other people in charge couldn’t really make him change it.  Because it was funny.  Because he liked pushing the limits and because he saw this all as something fun.  The new Dennis is so angry.  Now I guess I get why.” - [[Sentinel 9.3]]</ref> Given his father having a life threatening illness for much of his life, he may have used this as a coping mechanism.
==Appearance==
 
Clockblocker wore a white costume, with panels of glossy white armoring placed strategically to not inhibit his movement. It covered every inch of his skin. The armor had grey clocks inscribed on it; the ones at his shoulder, the center of his chest, and the backs of his hands, the places the armour was broadest, had moving hands<ref name="22.1">[https://parahumans.wordpress.com/category/stories-arcs-21/arc-22-cell/22-01/ Cell 22.01]</ref>. His helmet was a faceless, smooth expanse of white<ref name="22.1">[https://parahumans.wordpress.com/category/stories-arcs-21/arc-22-cell/22-01/ Cell 22.01]</ref>.
Clockblocker has had a tendency to be willing to work alongside the "villains", going so far as showing some kind of fondness for [[Skitter]]. However, he never crossed the line into being a villain. He does help Skitter cut [[Noelle Meinhardt|Echidna]] in half using a frozen piece of spider silk.
 
Clockblocker is observant and understands the social and political implications the revelations of [[The Triumvirate]]'s actions on the [[Protectorate]] as well as the utter wreckage it would have on the team dynamic of the Protectorate teams.<ref name="19.6 e1">He wasn’t wrong.  We were suffering losses, and we hadn’t achieved anything.  Echidna was as strong as she’d ever been, stronger than she’d been at the outset of the fight, and she kept on acquiring clones that cost more than we could afford to put down.  Alexandria and Eidolon were only the tips of the iceberg.<br/><br/>“It’s a big hit to morale, but-”<br/><br/>“No,” Clockblocker cut me off.  “We lost.  Not this fight.  Maybe we can still win it, won’t deny it’s possible, with Scion maybe showing up.  But the big picture?  There’s no coming back from this.  Without the Protectorate, without all the work that it does to organize heroes around the world, there’s no getting everyone working together.  The amount of anger?  The suspicion, wondering if a teammate took the formula or not?  How can we go up against the next Endbringer that shows up?” - [https://parahumans.wordpress.com/2013/03/09/scourge-19-6/ Excerpt] from [[Scourge 19.6]]</ref><!--
 
 
http://forum.rpg.net/showthread.php...gy-Still-Sucks-Though&p=16782054#post16782054
Clockblocker always knew how dangerous his power was, but the Wards are discouraged from using lethal weaponry, so he didn't have anything setup prior. There's mention of him using paper.
-->
 
===Post-[[Timeskip]]===
Clockblocker has become jaded by his experiences, and is far more sarcastic and acerbic than he used to be.<ref>“This is a trick,” he said.<br/><br/>“Yeah,” I admitted.  “But not the way you’re thinking.”<br/><br/>He didn’t respond to that.<br/><br/>“Do you need me to take a different position?” I asked.<br/><br/>“Once upon a time, I would have had something clever to say in response to that,” he said, quiet.<br/><br/>“What?”<br/><br/>“Nevermind.  Kneel, with your arms behind you.” - [https://parahumans.wordpress.com/2013/05/04 Excerpt] from [[Cell 22.1]]</ref>
 
===[[Ward]]===
Dennis suffers something like a personality inversion, caused by [[The Flock|his resurrection]].<ref>“Dennis is ''weird''.  The inner voice that he had, that looked at this fucked up world of ours and laughed at it and called attention to it, that started ''everything'' by questioning the situations we were in, being skeptical of people until they proved themselves, that’s his outer voice now.  And his old outer voice, that was cynical and frustrated because he asked those questions, he challenged, and he adapted, he got hurt and tired and heartbroken… that’s the inner voice now.  Like there’s something dejected but stubborn at the core of it all, and that’s where the jokey quips and skepticism come from now.” - [https://www.parahumans.net/2019/10/08/sundown-17-3/ Excerpt] from [[Sundown 17.3]]</ref>
 
===Relationships===
====[[Vista]]====
Vista was his teammate and friend on the Wards. The two shared a useful team dynamic and were able to use their powers effectively together.
 
==Appearance & Equipment ==
Dennis is Caucasian with red hair, blue eyes and about average height.
 
Clockblocker wore a skintight white costume,<ref name="Cast1">'''Clockblocker''' – A member of the Brockton Bay Wards, wears a white skin tight costume with body armor.  Has flat, featureless pane over his face to serve as a mask and clock faces studding the armor.  Can freeze something in time for an indeterminate period on touching it. - [https://parahumans.wordpress.com/cast-spoiler-free/ Worm Cast Page]</ref> with panels of glossy white armoring placed strategically to not inhibit his movement. It covered every inch of his skin. The armor had grey clocks inscribed on it; the ones at his shoulder, the center of his chest, and the backs of his hands - the places the armor was broadest - had hands that moved at different speeds<ref name="22.1"> - [https://parahumans.wordpress.com/2013/05/04 Excerpt] from [[Cell 22.1]]</ref> using digital displays.<ref name="26.3 e1"/>
 
His helmet was a faceless, smooth expanse of white.<ref name="Cast1"/><ref name="22.1" /> By the time he was a member of the Protectorate, his mask featured an animated clock over the face.<ref name="26.3 e1">I glanced at Clockblocker, but he appeared unfazed. Not that I could really tell. His armor still had animated clock faces digitally displayed on the open spaces, and there was one in the middle of his face. - [https://parahumans.wordpress.com/2013/07/23/sting-26-3/ Excerpt] from [[Sting 26.3]]</ref>
 
After the resurrection he has breaker-like alterations to his body, including rigid hair, that does not allow him to wear fitted helmets anymore. He has added [[Valkyrie]]'s wings on his chest emblem.<ref>Dennis’s red hair didn’t move in the wind, and there was a faint lensing at the very edges of his face, like they might at the corner of a chandelier, except more dark than light.  He wore a coat over a gray costume with clock faces worked into it, Valkyrie’s ‘wings’ at the clock predominant at the chest.<br/>[...]<br/>“The mutated hair looks cool, at least,” Vista said.  “I bet it’s a pain in the ass.”<br/><br/>“You have no idea,” Dennis said, touching hair that might as well have been time-stopped, it was so unmoving. “I can’t wear my usual style of helmet. - [https://www.parahumans.net/2019/10/05/sundown-17-2/ Excerpt] from [[Sundown 17.2]]</ref>
 
==Abilities and Powers==
==Abilities and Powers==
Clockblocker could "tag" things, freezing them in time.
Clockblocker could "tag" nearly anything, freezing it in time.<ref name="9.1">Clockblocker and Vista are your best assets.  Clockblocker is a [[Striker]] 7 with touch-based time-stopping. - [https://parahumans.wordpress.com/2012/04/03 Excerpt] from [[Sentinel 9.1]]</ref> This power could affect living creatures,<ref name="22.1" /> including humans, as well as inanimate objects.<ref name="9.4" /><ref name="19.6">[[Scourge 19.6]]</ref> It could not affect him.<ref>'''Jim Lee:''' Clockblocker’s power does work on himself. We’ve seen him doing it a couple of times, to survive some sort of area explosion or the like.<br/><br/>'''wildbow:''' His costume, not himself. - [https://parahumans.wordpress.com/2013/05/11/cell-22-4/#comment-21896 Discussion] in [[Cell 22.4]]</ref>
 
Targets were stuck in the air, immobile, but weren't harmed.<ref name="22.1" /> They were immune to conventional attacks.<ref name="19.6"/> He described the effect as being [[Perfect|"inviolable"]], according to "the doctors", and claimed that he would sooner expect [[Siberian]] to "fold the universe in half" than break something he froze.<ref name="13.x">[[Interlude 13]]</ref> Thin objects could be extremely sharp, threatening enemies who moved into them.<ref name="9.4" /><ref name="19.6" />


This power could affect living creatures<ref name="22.1"/>, including humans{{cite}}, as well as inanimate objects<ref name="9.4"/><ref name="19.6">[https://parahumans.wordpress.com/category/stories-arcs-11/arc-19-scourge/19-06/ Scourge 19.6]</ref>.
Clockblocker could freeze something within a fraction of a second of it making contact,<ref name="22.1"/> whether it be his hands, feet,<ref name="26.3">[[Sting 26.3]]</ref> or any part of his body. He could freeze only the bugs that were in contact with a section of his body, or everything in contact with him at once.<ref name="22.1 e1">“It remains a possibility.  If her teammates were to attack, she’d be positioned to use her power to hamper us, up until we used the nonlethal measures to incapacitate her,” Tagg replied.<br/><br/>“I could use my power,” Clockblocker said.  “Put her on pause, repeat the process until we have other measures in place.”<br/><br/>“No,” Tagg said.  “We need you elsewhere, and each contact gives her a chance to act against you or escape.  She’s confined, and we can use countermeasures to incapacitate her if need be.” - [https://parahumans.wordpress.com/2013/05/04 Excerpt] from [[Cell 22.1]]</ref> He was able to tag [[Leviathan]] without being injured, though it did cause him to almost drown in the water he was in.<ref>[[Extermination 8.3]]</ref>


Targets were stuck in the air, immobile, but weren't harmed<ref name="22.1"/>. They were immune to conventional attack<ref name="19.6"/>. He described the effect as being "inviolable" according to "the doctors", and claimed that he would sooner expect [[William Manton|Siberian]] to "fold the universe in half" than break something he froze<ref name="13.x">[https://parahumans.wordpress.com/category/stories-arcs-11/arc-13-snare/13-x-interlude/ Interlude 13.x]</ref>. Thin objects could be extremely sharp, threatening enemies who moved into them<ref name="9.4"/><ref name="19.6"/>.
Clockblocker couldn't disable the effects of his power.<ref name="22.1"/> Objects remained frozen for a period between 30 seconds and 10 minutes, with no control over the time limit. His powers remained comparatively static throughout the storyline.


Clockblocker could freeze something within a fraction of a second of it making contact<ref name="22.1"/>. He could freeze only the bugs that were in contact with a section of his body, or everything in contact with him at once<ref name="22.1"/>. He was able to tag [[Leviathan]] without being injured.
His power worked through interconnected objects, but it had a limited range. Like many [[parahumans]], his power's strength varied based on his mental state. He was just barely able to push it through the thread binding [[Echidna]] and [[Ignis Fatuus]], noting that his power must have been "working at peak efficiency" at the time.<ref name="19.7">[[Scourge 19.7]]</ref>
==Equipment==
His costume included a utility belt, which included, among other things, flashbangs<ref>Aegis [wearing Clockblocker's costume] didn't try to run this time.  He stood his ground and reached for his utility belt.  He retrieved something that looked like a miniature fire extinguisher.<br/><br/>Then he pulled the pin. - [[Agitation 3.10]]</ref> and paper. He could freeze the paper to create barriers or "steps" in midair.<ref name="9.4">[[Sentinel 9.4]]</ref>


Clockblocker couldn't disable the effects of his power<ref name="22.1"/>. Objects remained frozen for a period between 30 seconds to 10 minutes, with no control over the time.
Later in his career, he would incorporate more equipment into his suit as he found more creative ways to use his powers, mainly a gauntlet with propelled finger projectiles,<ref name="20.5 e1">Clockblocker used his glove, and the fingertips shot out with explosive force, with what looked like gleaming white fishing line stretching between the digits and the glove.  The tips punched into a wall.  A fence of thin lines, not much different from my spider silk.<br/><br/>Dragon put her hand on the glove, and the tips retracted just as fast.  My bugs could hear her speaking.  “…’ll hurt … civilians.” - [https://parahumans.wordpress.com/2013/04/02 Excerpt] from [[Chrysalis 20.5]]</ref> and a rapidly deployable tent built into his backpack.<ref name="26.5 e2">Clockblocker activated the device on his back. A dome unfolded around him, almost like a tent, though more rigid.<br/><br/>Rachel had already fled with her dogs. Even so, it was tight, everyone pressed together inside.<br/><br/>He froze the dome.<br/><br/>I regretted that I didn’t get to see the follow-up attack.<br/><br/>The Thanda had a cape that was sort of in the same vein as Shuffle. A teleporter of landmasses.<br/><br/>This cape didn’t need to teleport things onto solid ground. In fact, he specialized in the opposite.<br/><br/>A large building was teleported into the stratosphere, where it summarily fell on the cube. I could hear the crash through the cameras the Brockton Bay Wards wore.<br/><br/>Siberians down, I thought. - [https://parahumans.wordpress.com/2013/04/02 Excerpt] from [[Sting 26.5]]</ref>


His power worked through interconnected objects, but it had a limited range. Like many [[parahumans]], his power's strength varied based on his mental state. He was just barely able to push it through the thread binding [[Echidna]] and [[Ignis Fatuus]], noting that his power must have been "working at peak efficiency" at the time<ref name="19.7">[https://parahumans.wordpress.com/2013/03/12/scourge-19-7/ Scourge 19.7]</ref>.
== Equipment ==
Clockblocker carried paper, which he could freeze to create barriers or "steps" in midair<ref name="9.4">[https://parahumans.wordpress.com/2012/04/14/sentinel-9-4/ Sentinel 9.4]</ref>.
==History==
==History==
===Background===
===Background===
Dennis triggered when he was 15, he was donating bone marrow to his father to help with his condition, this stressful situation gave him his powers. The needle that is inserted into bone when extracting marrow was what shaped his powers into a Striker ability.{{cite}}
Dennis triggered when he was 15. While donating bone marrow to his father to help with his condition, the stress of the situation gave him his powers.<ref name="PM1">Clockblocker is 17, a high school senior. He triggered at 15, during a bone-marrow transplant for his dad. - [https://forums.spacebattles.com/posts/17584328/ Private message by Wildbow, archived on SpaceBattles]</ref> The needle that was about to be inserted into his bones when extracting marrow was what shaped his powers into a [[striker]] ability,<ref>This conforms. In this case it was the needle that was to go into Dennis' leg that crystalized it as a striker trigger. - [https://redd.it/4d2vsz Wildbow on Reddit]</ref> being able to pause time as his father's was rapidly running out.<ref>In this case the striker component was the tool being used. The irony/theme come into play with his dad having so little time, and CB knowing that but still caving due to the pain. - [https://redd.it/381hly Wildbow on Reddit Again]</ref>
 
===Story Start===
===Story Start===
Dennis' father was dying of cancer, previous medical treatments being ineffective, but he asked [[Amy Dallon|Panacea]] and [[Glory Girl|Glory girl]] for a favor in curing his father of cancer, which they gave him.
Got into a compromising position during the [[Battle at the Bank]] when he panicked and froze some of Skitter's swarm, accidentally pinning himself in place.
===[[Golden Morning]]===
 
Clockblocker died during the battle against Scion before Glastig Uaine claimed him. Glastig Uaine later used his ghost.
He and Vista were able to stop Bakuda's final bomb.<ref name="IRC1">Wildbow: shrink bomb with Vista, surround with clockblocked material. - [https://forums.spacebattles.com/posts/17045786 IRC comment] by [[Wildbow]], archived on SpaceBattles</ref>
 
===Post-[[Battle against Leviathan|Leviathan]]===
Dennis' father was dying of cancer, previous medical treatments being ineffective, but he asked [[Panacea]] and [[Glory Girl]] for a favor in curing his father of cancer, which they gave him.<ref name="9.3">[[Sentinel 9.3]]</ref>
 
===Post-[[Slaughterhouse Nine]]===
Was a major part of Piggot's plan to take out the Nine.
 
Expressed regret over becoming a Ward due the relative poor performance of the heroes in comparison to the villains. He stated that the reason was because the heroes were bogged down by rules and regulations, none of which the villains had to worry about.<ref>“Regret what?”<br><br>“Joining the Wards.  The rules, the bureaucracy.  It’s… fuck, I mean, I appreciate having the resources.  Guys to make the costume, even ''this''."<br><br>“Talking to me?”<br><br>“Sure.  Make sure my head’s screwed on right.  But at the same time, being stuck in a classroom after Leviathan attacks, because the ''rules'' say I have to be in school a certain number of hours a day?  It’s fucked.  I wonder if the villains are winning because they don’t have to worry about that stuff.”<br><br>“Could be.” - [https://parahumans.wordpress.com/2013/02/07/interlude-18-bonus-3/ Excerpt] from [[Interlude 18.z]]</ref>
 
Was later instrumental again in turning the tide in the fight against Echidna. Had a discussion with Skitter over fallout over the secrets that were revealed during the battle.
 
===Post-[[Battle against Echidna|Echidna]]===
Was involved in the [[Incident at Arcadia High|revelations]] concerning Skitters identity at [[Arcadia High]].
===Post-[[Timeskip]]===
Had graduated into the Protectorate in the two years since. When [[The Slaughterhouse Nine-Thousand]] emerged [[Weaver]] asked that he be placed in command of the [[Brockton Bay]] Wards team.<ref>When Taylor asks for Clockblocker to be on her operative team, she asks for him to return to his old team and be leader again. This is because he’s presently in the Protectorate. - Comment by Wildbow on [[Sting 26.2]]</ref><!-- https://parahumans.wordpress.com/2013/07/20/sting-26-2/#comment-36297 -->
 
===[[Gold Morning]]===
Clockblocker died during the [[Oil-rig battle|battle against Scion]] before [[Glaistig Uaine]] claimed him, using his abilities to fight the [[Zion|mad Worm]].
 
===Post-[[Gold Morning]]===
[[Valkyrie]] speculates that she may be able to resurrect her ghosts in some form by merging them with [[Nilbog]]'s creations.<ref>[[Teneral e.1]]</ref> A figure that may be Clockblocker, a young man with red hair wearing a white bodysuit, later appears alongside her,<ref>[[Interlude: End]]</ref><ref name="IEc1">A red haired young man that was donning a white bodysuit. - [https://parahumans.wordpress.com/2013/11/19/interlude-end/#comment-54415 Comment by Wildbow ] on [[Interlude: End]]</ref> making him one of the earliest of the returned.
 
Regardless, two years later Clockblocker was seen with [[Valkyrie]] as a member of her [[Flock]].
 
===Post-[[Attack on Teacher]]===
Met [[Vista]] and [[Antares]].<ref name="II17.2">[[Sundown 17.2]]</ref>
 
===[[The Ice Breaks]]===
During the initial fight with [[The Simurgh]], together with [[Vista]] and [[Capricorn Blue]], attempted to anchor and freeze the Endbringer.<ref name="II20.1">[[Last 20.1]]</ref> Later, inside the [[Cauldron Compound|The Wardens' HQ]] he succeeds in that with [[Sveta Karelia|Sveta]]'s help.<ref name="II20.3">[[Last 20.3]]</ref>
 
==Chapter Appearances==
{{Appearance/Clockblocker Worm}}
 
==Trivia==
*The movable clock faces integral to Clockblockers costume are not tinkertech,<ref name="26.3 e1"/> such screens have been incorporated into products such as shoes and t-shirts in reality.
 
== Fanart Gallery ==
<gallery spacing="small" captionalign="center" position="center" hideaddbutton=true>
Mainly_clockblocker_by_nethernity-d9yb1vl.jpg|<center>[http://nethernity.deviantart.com/art/Clockblocker-And-Vista-Worm-601818177 Illustration] by [http://nethernity.deviantart.com/ nethernity] on DeviantArt</center>
Clockblocker_by_thekrustacean-d6tns34.png |Illustration by [http://thekrustacean.deviantart.com/ TheKrustacean] on DeviantArt|link=http://fav.me/d6tns34
clockblocker_by_lonsheep-daroyqs.png|Illustration by [https://lonsheep.deviantart.com/ lonsheep on DeviantArt]|link=http://fav.me/daroyqs
PRT van.jpg|With [[Vista]] and the [[PRT]]. Illustration by [https://lonsheep.deviantart.com/ lonsheep on DeviantArt]|link=http://fav.me/db7zyp0
Brockton Bay Wards by YunYunHakusho.JPG|<center>Illustration by [https://www.reddit.com/user/YunYunHakusho YunYunHakusho] on Reddit</center>|link=https://redd.it/5huj29
clockblocker_skitter__worm__by_nethernity-d9zxfs7.jpg|With [[Skitter]]. Illustration by [http://nethernity.deviantart.com/ nethernity] on DeviantArt
qlgiDNC.jpg|With [[Taylor Hebert]]. Illustration by YunYunHakusho on Spacebattles
</gallery>
<!--http://pabelandnine.tumblr.com/image/137804294964
from pabel and 9 -->


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Latest revision as of 14:40, January 3, 2025

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<tabber> |-|Worm=

{{#if:Clockblocker to VistaSentinel 9.3|
You’re right. I was, am, angry. At the pointlessness of what happened, what’s still happening out there. I get frustrated and angry when I’m here, because I feel like I should be out on the streets. I get pissed off when I’m out on patrol because I feel like I should be with my family… but when I’m with my family, I feel frustrated and helpless because I can’t do anything there…
{{#if:Clockblocker to Vista|

—Clockblocker to Vista{{#if:Sentinel 9.3|, Sentinel 9.3}}

}}

}}

|-|Ward=

{{#if:Vista to VictoriaSundown 17.3|
The inner voice that he had, that looked at this fucked up world of ours and laughed at it and called attention to it, that started everything by questioning the situations we were in, being skeptical of people until they proved themselves, that’s his outer voice now. And his old outer voice, [...] cynical and frustrated because he asked those questions [...] that’s the inner voice now.
{{#if:Vista to Victoria|

Vista to Victoria{{#if:Sundown 17.3|, Sundown 17.3}}

}}

}}

</tabber> <infobox> <title source="name"><default>Clockblocker</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
Alive
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Dennis, widely known as the young hero Clockblocker, is a member of the Brockton Bay Wards.

Personality[edit]

Dennis likes to joke about everything, deliberately choosing an offensive cape-name because he found it funny.<ref>“I miss the old Dennis. The guy who picked a sorta rude codename and announced himself in front of the news so Piggy and the other people in charge couldn’t really make him change it. Because it was funny. Because he liked pushing the limits and because he saw this all as something fun. The new Dennis is so angry. Now I guess I get why.” - Sentinel 9.3</ref> Given his father having a life threatening illness for much of his life, he may have used this as a coping mechanism.

Clockblocker has had a tendency to be willing to work alongside the "villains", going so far as showing some kind of fondness for Skitter. However, he never crossed the line into being a villain. He does help Skitter cut Echidna in half using a frozen piece of spider silk.

Clockblocker is observant and understands the social and political implications the revelations of The Triumvirate's actions on the Protectorate as well as the utter wreckage it would have on the team dynamic of the Protectorate teams.<ref name="19.6 e1">He wasn’t wrong. We were suffering losses, and we hadn’t achieved anything. Echidna was as strong as she’d ever been, stronger than she’d been at the outset of the fight, and she kept on acquiring clones that cost more than we could afford to put down. Alexandria and Eidolon were only the tips of the iceberg.

“It’s a big hit to morale, but-”

“No,” Clockblocker cut me off. “We lost. Not this fight. Maybe we can still win it, won’t deny it’s possible, with Scion maybe showing up. But the big picture? There’s no coming back from this. Without the Protectorate, without all the work that it does to organize heroes around the world, there’s no getting everyone working together. The amount of anger? The suspicion, wondering if a teammate took the formula or not? How can we go up against the next Endbringer that shows up?” - Excerpt from Scourge 19.6</ref>

Post-Timeskip[edit]

Clockblocker has become jaded by his experiences, and is far more sarcastic and acerbic than he used to be.<ref>“This is a trick,” he said.

“Yeah,” I admitted. “But not the way you’re thinking.”

He didn’t respond to that.

“Do you need me to take a different position?” I asked.

“Once upon a time, I would have had something clever to say in response to that,” he said, quiet.

“What?”

“Nevermind. Kneel, with your arms behind you.” - Excerpt from Cell 22.1</ref>

Ward[edit]

Dennis suffers something like a personality inversion, caused by his resurrection.<ref>“Dennis is weird. The inner voice that he had, that looked at this fucked up world of ours and laughed at it and called attention to it, that started everything by questioning the situations we were in, being skeptical of people until they proved themselves, that’s his outer voice now. And his old outer voice, that was cynical and frustrated because he asked those questions, he challenged, and he adapted, he got hurt and tired and heartbroken… that’s the inner voice now. Like there’s something dejected but stubborn at the core of it all, and that’s where the jokey quips and skepticism come from now.” - Excerpt from Sundown 17.3</ref>

Relationships[edit]

Vista[edit]

Vista was his teammate and friend on the Wards. The two shared a useful team dynamic and were able to use their powers effectively together.

Appearance & Equipment[edit]

Dennis is Caucasian with red hair, blue eyes and about average height.

Clockblocker wore a skintight white costume,<ref name="Cast1">Clockblocker – A member of the Brockton Bay Wards, wears a white skin tight costume with body armor. Has flat, featureless pane over his face to serve as a mask and clock faces studding the armor. Can freeze something in time for an indeterminate period on touching it. - Worm Cast Page</ref> with panels of glossy white armoring placed strategically to not inhibit his movement. It covered every inch of his skin. The armor had grey clocks inscribed on it; the ones at his shoulder, the center of his chest, and the backs of his hands - the places the armor was broadest - had hands that moved at different speeds<ref name="22.1"> - Excerpt from Cell 22.1</ref> using digital displays.<ref name="26.3 e1"/>

His helmet was a faceless, smooth expanse of white.<ref name="Cast1"/><ref name="22.1" /> By the time he was a member of the Protectorate, his mask featured an animated clock over the face.<ref name="26.3 e1">I glanced at Clockblocker, but he appeared unfazed. Not that I could really tell. His armor still had animated clock faces digitally displayed on the open spaces, and there was one in the middle of his face. - Excerpt from Sting 26.3</ref>

After the resurrection he has breaker-like alterations to his body, including rigid hair, that does not allow him to wear fitted helmets anymore. He has added Valkyrie's wings on his chest emblem.<ref>Dennis’s red hair didn’t move in the wind, and there was a faint lensing at the very edges of his face, like they might at the corner of a chandelier, except more dark than light. He wore a coat over a gray costume with clock faces worked into it, Valkyrie’s ‘wings’ at the clock predominant at the chest.
[...]
“The mutated hair looks cool, at least,” Vista said. “I bet it’s a pain in the ass.”

“You have no idea,” Dennis said, touching hair that might as well have been time-stopped, it was so unmoving. “I can’t wear my usual style of helmet. - Excerpt from Sundown 17.2</ref>

Abilities and Powers[edit]

Clockblocker could "tag" nearly anything, freezing it in time.<ref name="9.1">Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. - Excerpt from Sentinel 9.1</ref> This power could affect living creatures,<ref name="22.1" /> including humans, as well as inanimate objects.<ref name="9.4" /><ref name="19.6">Scourge 19.6</ref> It could not affect him.<ref>Jim Lee: Clockblocker’s power does work on himself. We’ve seen him doing it a couple of times, to survive some sort of area explosion or the like.

wildbow: His costume, not himself. - Discussion in Cell 22.4</ref>

Targets were stuck in the air, immobile, but weren't harmed.<ref name="22.1" /> They were immune to conventional attacks.<ref name="19.6"/> He described the effect as being "inviolable", according to "the doctors", and claimed that he would sooner expect Siberian to "fold the universe in half" than break something he froze.<ref name="13.x">Interlude 13</ref> Thin objects could be extremely sharp, threatening enemies who moved into them.<ref name="9.4" /><ref name="19.6" />

Clockblocker could freeze something within a fraction of a second of it making contact,<ref name="22.1"/> whether it be his hands, feet,<ref name="26.3">Sting 26.3</ref> or any part of his body. He could freeze only the bugs that were in contact with a section of his body, or everything in contact with him at once.<ref name="22.1 e1">“It remains a possibility. If her teammates were to attack, she’d be positioned to use her power to hamper us, up until we used the nonlethal measures to incapacitate her,” Tagg replied.

“I could use my power,” Clockblocker said. “Put her on pause, repeat the process until we have other measures in place.”

“No,” Tagg said. “We need you elsewhere, and each contact gives her a chance to act against you or escape. She’s confined, and we can use countermeasures to incapacitate her if need be.” - Excerpt from Cell 22.1</ref> He was able to tag Leviathan without being injured, though it did cause him to almost drown in the water he was in.<ref>Extermination 8.3</ref>

Clockblocker couldn't disable the effects of his power.<ref name="22.1"/> Objects remained frozen for a period between 30 seconds and 10 minutes, with no control over the time limit. His powers remained comparatively static throughout the storyline.

His power worked through interconnected objects, but it had a limited range. Like many parahumans, his power's strength varied based on his mental state. He was just barely able to push it through the thread binding Echidna and Ignis Fatuus, noting that his power must have been "working at peak efficiency" at the time.<ref name="19.7">Scourge 19.7</ref>

Equipment[edit]

His costume included a utility belt, which included, among other things, flashbangs<ref>Aegis [wearing Clockblocker's costume] didn't try to run this time. He stood his ground and reached for his utility belt. He retrieved something that looked like a miniature fire extinguisher.

Then he pulled the pin. - Agitation 3.10</ref> and paper. He could freeze the paper to create barriers or "steps" in midair.<ref name="9.4">Sentinel 9.4</ref>

Later in his career, he would incorporate more equipment into his suit as he found more creative ways to use his powers, mainly a gauntlet with propelled finger projectiles,<ref name="20.5 e1">Clockblocker used his glove, and the fingertips shot out with explosive force, with what looked like gleaming white fishing line stretching between the digits and the glove. The tips punched into a wall. A fence of thin lines, not much different from my spider silk.

Dragon put her hand on the glove, and the tips retracted just as fast. My bugs could hear her speaking. “…’ll hurt … civilians.” - Excerpt from Chrysalis 20.5</ref> and a rapidly deployable tent built into his backpack.<ref name="26.5 e2">Clockblocker activated the device on his back. A dome unfolded around him, almost like a tent, though more rigid.

Rachel had already fled with her dogs. Even so, it was tight, everyone pressed together inside.

He froze the dome.

I regretted that I didn’t get to see the follow-up attack.

The Thanda had a cape that was sort of in the same vein as Shuffle. A teleporter of landmasses.

This cape didn’t need to teleport things onto solid ground. In fact, he specialized in the opposite.

A large building was teleported into the stratosphere, where it summarily fell on the cube. I could hear the crash through the cameras the Brockton Bay Wards wore.

Siberians down, I thought. - Excerpt from Sting 26.5</ref>

History[edit]

Background[edit]

Dennis triggered when he was 15. While donating bone marrow to his father to help with his condition, the stress of the situation gave him his powers.<ref name="PM1">Clockblocker is 17, a high school senior. He triggered at 15, during a bone-marrow transplant for his dad. - Private message by Wildbow, archived on SpaceBattles</ref> The needle that was about to be inserted into his bones when extracting marrow was what shaped his powers into a striker ability,<ref>This conforms. In this case it was the needle that was to go into Dennis' leg that crystalized it as a striker trigger. - Wildbow on Reddit</ref> being able to pause time as his father's was rapidly running out.<ref>In this case the striker component was the tool being used. The irony/theme come into play with his dad having so little time, and CB knowing that but still caving due to the pain. - Wildbow on Reddit Again</ref>

Story Start[edit]

Got into a compromising position during the Battle at the Bank when he panicked and froze some of Skitter's swarm, accidentally pinning himself in place.

He and Vista were able to stop Bakuda's final bomb.<ref name="IRC1">Wildbow: shrink bomb with Vista, surround with clockblocked material. - IRC comment by Wildbow, archived on SpaceBattles</ref>

Post-Leviathan[edit]

Dennis' father was dying of cancer, previous medical treatments being ineffective, but he asked Panacea and Glory Girl for a favor in curing his father of cancer, which they gave him.<ref name="9.3">Sentinel 9.3</ref>

Post-Slaughterhouse Nine[edit]

Was a major part of Piggot's plan to take out the Nine.

Expressed regret over becoming a Ward due the relative poor performance of the heroes in comparison to the villains. He stated that the reason was because the heroes were bogged down by rules and regulations, none of which the villains had to worry about.<ref>“Regret what?”

“Joining the Wards.  The rules, the bureaucracy.  It’s… fuck, I mean, I appreciate having the resources.  Guys to make the costume, even this."

“Talking to me?”

“Sure.  Make sure my head’s screwed on right.  But at the same time, being stuck in a classroom after Leviathan attacks, because the rules say I have to be in school a certain number of hours a day?  It’s fucked.  I wonder if the villains are winning because they don’t have to worry about that stuff.”

“Could be.” - Excerpt from Interlude 18.z</ref>

Was later instrumental again in turning the tide in the fight against Echidna. Had a discussion with Skitter over fallout over the secrets that were revealed during the battle.

Post-Echidna[edit]

Was involved in the revelations concerning Skitters identity at Arcadia High.

Post-Timeskip[edit]

Had graduated into the Protectorate in the two years since. When The Slaughterhouse Nine-Thousand emerged Weaver asked that he be placed in command of the Brockton Bay Wards team.<ref>When Taylor asks for Clockblocker to be on her operative team, she asks for him to return to his old team and be leader again. This is because he’s presently in the Protectorate. - Comment by Wildbow on Sting 26.2</ref>

Gold Morning[edit]

Clockblocker died during the battle against Scion before Glaistig Uaine claimed him, using his abilities to fight the mad Worm.

Post-Gold Morning[edit]

Valkyrie speculates that she may be able to resurrect her ghosts in some form by merging them with Nilbog's creations.<ref>Teneral e.1</ref> A figure that may be Clockblocker, a young man with red hair wearing a white bodysuit, later appears alongside her,<ref>Interlude: End</ref><ref name="IEc1">A red haired young man that was donning a white bodysuit. - Comment by Wildbow on Interlude: End</ref> making him one of the earliest of the returned.

Regardless, two years later Clockblocker was seen with Valkyrie as a member of her Flock.

Post-Attack on Teacher[edit]

Met Vista and Antares.<ref name="II17.2">Sundown 17.2</ref>

The Ice Breaks[edit]

During the initial fight with The Simurgh, together with Vista and Capricorn Blue, attempted to anchor and freeze the Endbringer.<ref name="II20.1">Last 20.1</ref> Later, inside the The Wardens' HQ he succeeds in that with Sveta's help.<ref name="II20.3">Last 20.3</ref>

Chapter Appearances[edit]

Worm Chapter Appearances
{{#if:Agitation|{{#if:Agitation|Agitation|Agitation}}|Agitation}}
1. Agitation 3.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Agitation 3.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Agitation 3.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Agitation 3.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Agitation 3.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Agitation 3.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Agitation 3.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Agitation 3.8 {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Agitation 3.9 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Agitation 3.10 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Agitation 3.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Agitation 3.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Shell|{{#if:Shell|Shell|Shell}}|Shell}}
1. Shell 4.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Shell 4.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Shell 4.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Shell 4.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Shell 4.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Shell 4.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 3.5 (Bonus) {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Shell 4.7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Shell 4.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Shell 4.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Shell 4.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Shell 4.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Tangle|{{#if:Tangle|Tangle|Tangle}}|Tangle}}
1. Tangle 6.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Tangle 6.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Tangle 6.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Tangle 6.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Tangle 6.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Tangle 6.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Tangle 6.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Tangle 6.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Tangle 6.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Buzz|{{#if:Buzz|Buzz|Buzz}}|Buzz}}
1. Buzz 7.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Buzz 7.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Buzz 7.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Buzz 7.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Buzz 7.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Buzz 7.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Buzz 7.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Buzz 7.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Buzz 7.9 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Buzz 7.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Buzz 7.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Buzz 7.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Extermination|{{#if:Extermination|Extermination|Extermination}}|Extermination}}
1. Extermination 8.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Extermination 8.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 8.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Extermination 8.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Extermination 8.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Extermination 8.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Extermination 8.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Extermination 8.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Extermination 8.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 8.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Sentinel|{{#if:Sentinel|Sentinel|Sentinel}}|Sentinel}}
1. Sentinel 9.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Sentinel 9.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Sentinel 9.3 {{#switch:pov debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Sentinel 9.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Sentinel 9.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Sentinel 9.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Parasite|{{#if:Parasite|Parasite|Parasite}}|Parasite}}
1. Parasite 10.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Parasite 10.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Parasite 10.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Parasite 10.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Parasite 10.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Parasite 10.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 10 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 10.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Plague|{{#if:Plague|Plague|Plague}}|Plague}}
1. Plague 12.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Plague 12.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Plague 12.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Plague 12.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Plague 12.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Plague 12.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Plague 12.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Plague 12.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 12.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Snare |{{#if:Snare |Snare |Snare }}|Snare }}
1. Snare 13.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Snare 13.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 13.5 (Donation Bonus) {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Snare 13.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Snare 13.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Snare 13.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Snare 13.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Snare 13.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Snare 13.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Snare 13.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Snare 13.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 13 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Prey|{{#if:Prey|Prey|Prey}}|Prey}}
1. Prey 14.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Prey 14.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Prey 14.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Prey 14.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Prey 14.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Prey 14.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Prey 14.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Prey 14.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Prey 14.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Prey 14.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Prey 14.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 14.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 14.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Colony|{{#if:Colony|Colony|Colony}}|Colony}}
1. Colony 15.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 15.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Colony 15.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Colony 15.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 15.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Colony 15.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Colony 15.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Colony 15.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Colony 15.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 15.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Colony 15.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Colony 15.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Colony 15.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 15 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Monarch|{{#if:Monarch|Monarch|Monarch}}|Monarch}}
1. Monarch 16.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Monarch 16.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 16.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Monarch 16.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Monarch 16.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Monarch 16.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Monarch 16.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 16.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Monarch 16.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Monarch 16.8 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Monarch 16.9 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Monarch 16.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 16.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Monarch 16.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Monarch 16.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
13. Monarch 16.13 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Queen|{{#if:Queen|Queen|Queen}}|Queen}}
1. Queen 18.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Queen 18.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 18.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Queen 18.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Queen 18.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 18.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Queen 18.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Queen 18.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 18.z {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Queen 18.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Queen 18.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 18.f {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 18 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scourge|{{#if:Scourge|Scourge|Scourge}}|Scourge}}
1. Scourge 19.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scourge 19.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scourge 19.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 19.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scourge 19.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scourge 19.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scourge 19.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Scourge 19.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 19.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 19.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Chrysalis|{{#if:Chrysalis|Chrysalis|Chrysalis}}|Chrysalis}}
1. Chrysalis 20.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Chrysalis 20.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Chrysalis 20.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Chrysalis 20.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Chrysalis 20.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 20.x {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 20.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Imago|{{#if:Imago|Imago|Imago}}|Imago}}
1. Imago 21.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Imago 21.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Imago 21.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Imago 21.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Imago 21.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Imago 21.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Imago 21.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 21.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 21.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cell|{{#if:Cell|Cell|Cell}}|Cell}}
1. Cell 22.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cell 22.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cell 22.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cell 22.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cell 22.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cell 22.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 22.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 22.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Drone|{{#if:Drone|Drone|Drone}}|Drone}}
1. Drone 23.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Drone 23.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Drone 23.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Drone 23.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Drone 23.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 23 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Crushed|{{#if:Crushed|Crushed|Crushed}}|Crushed}}
1. Crushed 24.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Crushed 24.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Crushed 24.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Crushed 24.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Crushed 24.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 24.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 24.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scarab|{{#if:Scarab|Scarab|Scarab}}|Scarab}}
1. Scarab 25.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scarab 25.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scarab 25.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scarab 25.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scarab 25.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scarab 25.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 25 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Sting|{{#if:Sting|Sting|Sting}}|Sting}}
1. Sting 26.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Sting 26.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Sting 26.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 26.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Sting 26.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Sting 26.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Sting 26.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
a. Interlude 26a {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
b. Interlude 26b {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 26 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Extinction|{{#if:Extinction|Extinction|Extinction}}|Extinction}}
1. Extinction 27.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Extinction 27.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Extinction 27.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Extinction 27.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Extinction 27.5 {{#switch:s debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 27.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 27.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Venom|{{#if:Venom|Venom|Venom}}|Venom}}
1. Venom 29.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Venom 29.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Venom 29.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Venom 29.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Venom 29.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Venom 29.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Venom 29.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Venom 29.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Venom 29.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 29 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Teneral|{{#if:Teneral|Teneral|Teneral}}|Teneral}}
1. Teneral e.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Teneral e.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Teneral e.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Teneral e.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Teneral e.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude: End {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

Trivia[edit]

  • The movable clock faces integral to Clockblockers costume are not tinkertech,<ref name="26.3 e1"/> such screens have been incorporated into products such as shoes and t-shirts in reality.

Fanart Gallery[edit]

References[edit]

<references/>

Site Navigation[edit]

The Wards
Anchorage AurochFeintRouletteVellum
Austin Hoyden
Baltimore Houndstooth • Avenguard • Avian • Stungun • Keychain • Blush • 10-59 • Pigeonhole • Optics {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}}

Boston HunchReynardRoulette {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Weld {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

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Brockton Bay Aegis {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • BatteryBrowbeat {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • ChariotClockblocker {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • CrucibleFlechette {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Gallant {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Glory Girl {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Kid Win {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Shadow Stalker {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • ToggleTriumphVistaWeld

Chicago AnnexBearachCuffGarnettGolemGraceRaymancer {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • RompTectonWantonWeaver {{#switch: former

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Houston Gentle Giant {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • ChroniclerYoung Buck

Los Angeles ArbiterAuroch • Flambé • LeisterVantage
New York Flechette {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Jouster • Shelter

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}} • Scapegoat

San Francisco Trapper {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

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Texas Chronicler • Intrepid • Strapping Lad • Young Buck
Unknown Location Eviction • Fisherboy • Greenhorn • Hype • Sunflower
Inaugural Wards Team Chevalier {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Miss Militia {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Mouse Protector {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Reed {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}

The Protectorate
Founders Alexandria {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Eidolon {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Hero {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Legend

Leaders LegendAlexandria (Second-in-command)ChevalierRime (Second-in-command)
Anchorage CaskHorizonLightslingerRailSnaptrap
Atlanta Cinereal
Baltimore Mayday • Turtleshell • Aerobat
Boston Bastion
Brockton Bay AdamantAssaultArmsmasterBatteryChallengerClockblockerDauntlessDovetailMiss MilitiaSereTriumphVelocity
Chicago Anomaly • Brazier • Campanile • Gauss • Myrddin {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • RevelShuffleStardust

Detroit Horizon
Houston DispatchEidolon {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Exalt

Las Vegas Blowout {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Floret {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Leonid {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Nix {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Pretender {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Ravine {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Satyrical {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Spur {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Los Angeles Alexandria {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • ArbiterRimeUsher

Louisiana Fidelis
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Unknown Location Albatross • Chubster {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Leister • Pinpoint • Scroll • Tomcat

PRT Department #ENE: Brockton Bay
Director Emily Piggot {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Thomas Calvert {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • James Tagg {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Staff Renick (Deputy Director)Jessica Yamada (Parahuman Psychologist)
Leader Armsmaster {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Miss Militia

Members AdamantAssaultBattery {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • ChallengerClockblockerDauntlessDovetailSereTriumphVelocity {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Team Captains BatteryTriumphAegis {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • WeldClockblockerCrucible

Members Browbeat {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • ChariotFlechetteGallant {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Glory Girl {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Kid WinShadow StalkerToggleVista

The Flock
Leader Valkyrie
Members Grue • Milk • Cleo • Voltrage • Edgeless • Lady PhotonFurcate • Roucouler the Liar • ClockblockerKid Win