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{{Cleanup}}{{Infobox character
{{Sequel}}
| Image = [[File:Miss_Militia.jpg|thumb]]
{{Infobox character
|imagecaption = ''<center>Art by [http://neoworm.deviantart.com/art/Worm-Protectorate-capes-WIP-574059826 Neoworm] on deviantart.</center>''
| Image = Miss_Militia.jpg
|imagecaption = ''<center>Art by [http://fav.me/d9hs3ea Neoworm].</center>''
| name = Hannah/Hana
| name = Hannah/Hana
| alias = Miss Militia
| alias = Miss Militia
| gender = Female
| gender = Female
| age =  
| age = ~30s (start)
| alignment= Hero
| alignment= [[Heroes|Hero]]
| occupation =
| occupation = Full time Hero
| team = [[The Protectorate]]
| status = Alive
| previous team = [[The Inaugural Wards Team]]
| team = [[The Wardens]]
| base of operations = [[Brockton Bay]]
| previous team = [[The Protectorate]]<br/>[[The Inaugural Wards Team]]
| base of operations = [[The City]]<br/>[[Brockton Bay]] (Formerly)
| classification = [[Blaster]]
| classification = [[Blaster]]
| web serial = [[Agitation 3.2]] (mentioned) <br> [[Interlude 3]]
| unique = [[Noctis Cape]]
| web serial =[[Agitation 3.2]] (Mentioned)<br/>[[Interlude 3]]<br/>[[Interlude 7]] (PoV)
|ward= [[Shadow 5.8]]
| family =  
| family =  
}}
}}'''Hannah''',<ref name=I7e1/> also known by '''Hana''' or her superhero identity '''Miss Militia''', was a member of the [[Brockton Bay]] [[Protectorate]].
'''Hannah''', also known by '''Hana''' or her superhero identity '''Miss Militia''', was a member of the [[Brockton Bay]] [[Protectorate]].
 
==Personality==
==Personality==
Hannah remained a very steady, rational character throughout Worm, contrary to most other parahumans.
Hannah remained a very steady, rational character throughout Worm, contrary to most other parahumans.
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She suspected that her power had taken the angriest parts of her, the most childish parts, the parts of her that dreamed, and those that forgot, and given them concrete form in her power.<ref name="7.x"/>
She suspected that her power had taken the angriest parts of her, the most childish parts, the parts of her that dreamed, and those that forgot, and given them concrete form in her power.<ref name="7.x"/>


Skitter observed that she seemed like a person who followed the letter of the law rather than risk her job.<ref name="22.1">[[Cell 22.1]]</ref> Triumph however noted that she was the leader of the Protectorate because of her unwavering loyalty and willingness to not only abide by the rules but to fight for them.<ref name="I15">[[Interlude 15]]</ref> She didn't see any reason to complain about arbitrary difficulties, like having to spell her name a different way, compared to the hardships of her village. She genuinely loved the [[United States of America]], although she recognized it had flaws, like anything touched by human hands.<ref name="7.x"/>
Skitter observed that she seemed like a person who followed the letter of the law rather than risk her job.<ref name="22.1"/> Triumph however noted that she was the leader of the Protectorate because of her unwavering loyalty and willingness to not only abide by the rules but to fight for them.<ref name="I15">[[Interlude 15]]</ref> She didn't see any reason to complain about arbitrary difficulties, like having to spell her name a different way, compared to the hardships of her village. She genuinely loved the [[United States of America]], although she recognized it had flaws, like anything touched by human hands.<ref name="7.x"/>


Miss Militia said that she preferred not to have to be the one to make difficult decisions, preferring to reserve her strength. She didn't want to be forced to take on a leadership role with its extra responsibilities.<ref name="22.6">[[Cell 22.6]]</ref> Despite this [[Colin]] said that Hannah was a natural leader.<ref name="23.1">“[Defiant gives multiple examples of demands on his time as leader of the Brockton Bay Protectorate]<br><br>“And in the midst of all that, you’re still trying to find time for you, [...] I may have inadvertently screwed Miss Militia over,” I said.<br><br>Defiant shook his head.  “She’s a natural leader.  I wasn’t.” - [https://parahumans.wordpress.com/2013/05/25/drone-23-1/ Excerpt] from [[Drone 23.1]]</ref>
Miss Militia said that she preferred not to have to be the one to make difficult decisions, preferring to reserve her strength. She didn't want to be forced to take on a leadership role with its extra responsibilities.<ref name="22.6">[[Cell 22.6]]</ref> Despite this [[Colin]] said that Hannah was a natural leader.<ref name="23.1">“[Defiant gives multiple examples of demands on his time as leader of the Brockton Bay Protectorate]<br/><br/>“And in the midst of all that, you’re still trying to find time for you, [...] I may have inadvertently screwed Miss Militia over,” I said.<br/><br/>Defiant shook his head.  “She’s a natural leader.  I wasn’t.” - [https://parahumans.wordpress.com/2013/05/25/drone-23-1/ Excerpt] from [[Drone 23.1]]</ref>


She remembered what she saw during her [[trigger event|vision]] , but believed she was the only one, having observed that other people would forget even if they briefly realized. She believed what she had seen was God, or possibly an angel, granting her her powers. She had resolved not to mention it to anyone, but she briefly suspected [[Alexandria]] or [[Dragon]] might remember.<ref name="7.x"/>
She remembered what she saw during her [[trigger event|vision]] , but believed she was the only one, having observed that other people would forget even if they briefly realized. She believed what she had seen was God, or possibly an angel, granting her her powers. She had resolved not to mention it to anyone, but she briefly suspected [[Alexandria]] or [[Dragon]] might remember.<ref name="7.x"/>
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Miss Militia is one of the few capes that can get away with using guns.<ref>For a cape like Miss Militia, who has a power that allows her to produce any of a variety of guns at will, the path to a trusted reputation was likely met with initial resistance (ie. initially negative) but her strict allegiance to the Wards (and later the Protectorate) and her consistent use of nonlethal ammunition and shots aimed with the intent of being nonlethal earned her a trusted and positive reputation overall. - [https://docs.google.com/document/d/1_glfQsPjDklbeZatO1Gsr5I3VNnGmESNUU2P28jL1x4/edit WD Rulebook: Gameplay Rules], document by Wildbow</ref>
Miss Militia is one of the few capes that can get away with using guns.<ref>For a cape like Miss Militia, who has a power that allows her to produce any of a variety of guns at will, the path to a trusted reputation was likely met with initial resistance (ie. initially negative) but her strict allegiance to the Wards (and later the Protectorate) and her consistent use of nonlethal ammunition and shots aimed with the intent of being nonlethal earned her a trusted and positive reputation overall. - [https://docs.google.com/document/d/1_glfQsPjDklbeZatO1Gsr5I3VNnGmESNUU2P28jL1x4/edit WD Rulebook: Gameplay Rules], document by Wildbow</ref>
===Relationships===
===Relationships===
She was friends with Armsmaster and Chevalier.<ref name="7.x"/> She and Chevalier briefly dated.<ref name="I24">[https://parahumans.wordpress.com/2013/06/22/interlude-24/ Interlude 24]</ref>
She was friends with [[Armsmaster]] and [[Chevalier]].<ref name="7.x"/> She and Chevalier briefly dated.<ref name="I24"> - [https://parahumans.wordpress.com/2013/06/22 Excerpt] from [[Interlude 24.x]]</ref>
 
She considered [[Taylor Hebert]] intelligent and resourceful,<ref>[https://parahumans.wordpress.com/2013/05/11 Excerpt] from [[Cell 22.4]]</ref><ref name="22.1">[https://parahumans.wordpress.com/2013/05/04 Excerpt] from [[Cell 22.1]]</ref> and in turn Taylor looked up to her.<ref name=28.6/>


She considered [[Skitter]] intelligent and resourceful.<ref>[https://parahumans.wordpress.com/2013/05/11/cell-22-4/  Excerpt] from [[Cell 22.4]]</ref><ref name="22.1">[https://parahumans.wordpress.com/2013/05/04/cell-22-1/ Excerpt] from [[Cell 22.1]]</ref>
==Appearance==
==Appearance==
Dark haired and olive skinned, Miss Militia wears a scarf and sash around her waist patterned after the American flag, and stylized, fitted army fatigues<ref name="Cast1">'''Miss Militia''' – A prominent member of Brockton Bay’s Protectorate branch, wears army fatigues with an American-flag scarf and sash, possesses a semisentient energy that can alter itself to take the form of various weapons. - [https://parahumans.wordpress.com/cast-spoiler-free/ Cast (spoiler free)]</ref> that accentuated her curves.<ref name="I3 e1">[[Interlude 3]]</ref><ref name="Cast2"/> She has perfectly shaped white teeth, courtesy of American dentistry.<ref name="7.x"/>
Dark haired and olive skinned, Miss Militia wears a scarf and sash around her waist patterned after the American flag, and stylized, fitted army fatigues<ref name="Cast1">'''Miss Militia''' – A prominent member of Brockton Bay’s Protectorate branch, wears army fatigues with an American-flag scarf and sash, possesses a semisentient energy that can alter itself to take the form of various weapons. - [https://parahumans.wordpress.com/cast-spoiler-free/ Cast (spoiler free)]</ref> that accentuated her curves.<ref name="I3 e1">[[Interlude 3]]</ref><ref name="Cast2"/> She has perfectly shaped white teeth, courtesy of American dentistry.<ref name="7.x"/> Miss Militia has bottle-glass green eyes.<ref>[[Radiation 18.1]]</ref>
 
At some point following [[Gold Morning]], she began wearing color-swapped versions of her military fatigues in red white and blue, with a hood for the cold that was "something between a hood and a scarf".<ref>Miss Militia wore her outfit in her red white and blue, form-fitting and color-swapped version of military fatigues, a flag scarf covering her lower face, and something between a hood and a scarf covering her head.  When she pushed her hood back, snow fell to the plain, unadorned floor of the store. - [https://www.parahumans.net/2019/05/28 excerpt] from [[Breaking 14.4]]</ref>


As a [[Ward]], she wore an urban camouflage tank top and a blue scarf, emblazoned with a shield emblem.<ref name="I24"/>
As a [[Ward]], she wore an urban camouflage tank top and a blue scarf, emblazoned with a shield emblem.<ref name="I24"/>


==Abilities and Powers==
==Abilities and Powers==
Hannah's power is a green and black,<ref name="21.5">[https://parahumans.wordpress.com/2013/04/20/imago-21-5/ Excerpt] from [[Imago 21.5]]</ref><ref name="7.x"/> semi-sentient<ref name="Cast1"/> blur of energy that can form into ordinary-looking weapons. She can re-summon the weapon at will, collapsing it back into energy.<ref name="21.5">[https://parahumans.wordpress.com/2013/04/20/imago-21-5/Excerpt] from Imago 21.5]]</ref><ref name="6.6">[[Tangle 6.6]]</ref>
Hannah's power is a green and black,<ref name="21.5">“Good,” I said, glancing around me.  The rain was still pattering down around me, and the street was damp, not ''flooded'', but it wouldn’t be good to offload my bags there.  I ventured under the eaves and set the bags down in a dry spot.  I folded my arms.  “Give me your weapons.”<br><br>“There’s no point to giving you mine,” Miss Militia said.  “I could call it back to me, switch it to something else and shoot you before you could react.”<br><br>“That’s fine,” I told her.  “This is a symbolic gesture.  Please give me your weapons.”<br><br>She stared at me, taking me in.  Then she looked down at the gun.  It flickered and became a bowie-knife.  She tossed it into the air, caught it by the flat of the blade, and then approached me, extending the handle in my direction.<br><br>I took the blade, and I could swear it reacted, vibrating.<br><br>“It’s alive.”<br><br>“Yes,” Miss Militia said.  “It’s a part of me.”<br><br>''A part of her, as in… a part of her mind? Or is it her passenger?''<br>[...]<br>She offered me a curt nod.  I held her knife out towards her, and it dissolved into a mess of green-black energy.  It zipped to Miss Militia’s hand, became a pistol.  She holstered it. - [https://parahumans.wordpress.com/2013/04/20 Excerpt] from [[Imago 21.5]]</ref><ref name="7.x">[[Interlude 7]]</ref> semi-sentient<ref name="Cast1"/> blur of energy that can form into ordinary-looking weapons. She can re-summon the weapon at will, collapsing it back into energy.<ref name="21.5"/><ref name="6.6">[[Tangle 6.6]]</ref>


She can re-summon a weapon if it runs out of ammo, reloading it,<ref name="19.1">[https://parahumans.wordpress.com/2013/02/19/scourge-19-1/ Excerpt] from [[Scourge 19.1]]</ref><ref name="14.6">[https://parahumans.wordpress.com/2012/09/22/prey-14-6 Excerpt] from [[Prey 14.6]]</ref> or if it jammed.<ref name="list">Hannah Miss Militia '''Can call forth conventional weaponry, or modify the summoned weaponry at will.''' Protectorate - [https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/edit#gid=0 Parahuman List]; bolded edit by [[Wildbow]]</ref> This made it easier to use nonlethal ammunition, such as rubber bullets.<ref name="9.6"/>
She can re-summon a weapon if it runs out of ammo, reloading it,<ref name="19.1">[https://parahumans.wordpress.com/2013/02/19 Excerpt] from [[Scourge 19.1]]</ref><ref name="14.6">[https://parahumans.wordpress.com/2012/09/22 Excerpt] from [[Prey 14.6]]</ref> or if it jammed.<ref name="list">Hannah Miss Militia '''Can call forth conventional weaponry, or modify the summoned weaponry at will.''' Protectorate - [https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/edit#gid=0 Parahuman List]; bolded edit by [[Wildbow]]</ref> This made it easier to use nonlethal ammunition, such as rubber bullets.<ref name="9.6"/>


The weapons her power creates vibrate slightly, as if alive.<ref name="21.5"/> further the energy will flit about, taking the form of various weapons whenever she is on guard.<ref name="I3">She shifted the position of the rocket launcher on her shoulders, and it dissolved into a blur of green-black energy.  The energy lunged and arced around her for a few brief moments, then materialized into a machine gun.  It only held that form for a few seconds before it flickered and solidified into a sniper rifle, then a harpoon gun, and  finally settled in the form of a pair of uzis, one in each of her hands.  She barely seemed to notice, beyond the automatic action of holstering the guns. - [https://parahumans.wordpress.com/2011/09/20/interlude-3-2/ Excerpt] from [[Interlude 3]]</ref>
The weapons her power creates vibrate slightly, as if alive.<ref name="21.5"/> further the energy will flit about, taking the form of various weapons whenever she is on guard.<ref name="I3">She shifted the position of the rocket launcher on her shoulders, and it dissolved into a blur of green-black energy.  The energy lunged and arced around her for a few brief moments, then materialized into a machine gun.  It only held that form for a few seconds before it flickered and solidified into a sniper rifle, then a harpoon gun, and  finally settled in the form of a pair of uzis, one in each of her hands.  She barely seemed to notice, beyond the automatic action of holstering the guns. - [https://parahumans.wordpress.com/2011/09/20/interlude-3-2/ Excerpt] from [[Interlude 3]]</ref>
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*A steel machete<ref name="6.6">[[Tangle 6.6]]</ref>
*A steel machete<ref name="6.6">[[Tangle 6.6]]</ref>
*A pistol<ref name="21.5"/>
*A pistol<ref name="21.5"/>
*A [https://en.wikipedia.org/wiki/Beretta_92 Beretta 92 FS].<ref name="8.7">[[Extermination 8.7]]</ref>
*A [[:wikipedia:Beretta_92|Beretta 92 FS]].<ref name="8.7">[[Extermination 8.7]]</ref>
*A handgun with a silencer<ref name="7.x"/>
*A handgun with a silencer<ref name="7.x"/>
*A rifle<ref name="19.5">[https://parahumans.wordpress.com/2013/03/05/scourge-19-5/ Excerpt] from [[Scourge 19.5]]</ref>
*A rifle<ref name="19.5">[https://parahumans.wordpress.com/2013/03/05/scourge-19-5/ Excerpt] from [[Scourge 19.5]]</ref>
*A sniper rifle<ref name="I3"/>
*A sniper rifle<ref name="I3"/>
*An assault rifle<ref name="7.x"/>
*An assault rifle<ref name="7.x"/>
*Two assault rifles<ref name="19.6">[https://parahumans.wordpress.com/2013/03/09/scourge-19-6/ Excerpt] from [[Scourge 19.6]]</ref><ref name="19.1">[https://parahumans.wordpress.com/2013/02/19/scourge-19-1/ Excerpt] from [[Scourge 19.1]]</ref><ref name="9.6"/>
*Two assault rifles<ref name="19.6">[https://parahumans.wordpress.com/2013/03/09/scourge-19-6/ Excerpt] from [[Scourge 19.6]]</ref><ref name="19.1"/><ref name="9.6"/>
*A machine gun<ref name="I3"/><ref name="6.5">[[Tangle 6.5]]</ref>
*A machine gun<ref name="I3"/><ref name="6.5">[[Tangle 6.5]]</ref>
*A pair of [https://en.wikipedia.org/wiki/Uzi Uzis]<ref name="I3"/>
*A pair of [https://en.wikipedia.org/wiki/Uzi Uzis]<ref name="I3"/>
*A shotgun<ref name="10.6">[https://parahumans.wordpress.com/2012/05/12/parasite-10-6/ Excerpt] from [[Parasite 10.6]]</ref>
*A shotgun<ref name="10.6">[https://parahumans.wordpress.com/2012/05/12/parasite-10-6/ Excerpt] from [[Parasite 10.6]]</ref>
*Hollow-point bullets.<ref name="SB1">'''Miss Militia's Power in more detail?'''<br><br>See 11.h for pointers about how Miss Militia's passenger gathered weapons info about conventional arms. It also feeds into her awareness for updates on weapons (ie., as she becomes aware of more modern munitions). Any projectile firing weapon, just about, barring cruder mechanisms like catapults, and any theoretical, (appropriate) projectile (rubber bullets, hollow points, etc). Her attunement to her passenger greatly influences her ability to use the weapons, affecting draw time, and subtly affecting things like aim and weight. It's a power that effectively derives from the 'scraps' left after certain shards were deployed, and where it might normally be split up or combined with other abilities to form tinker oriented shards (think of the aforementioned qualities assisting a gun tinker like Tecton's kinetic sense assists his tectonic tinkering), it's primarily being deployed to collect data in this instance. It isn't an aggressive shard, so it's primarily concerned with being involved (even peripherally) in conflicts, but it gets restless easily - to the point that it's stripped away her ability to sleep as part of its design. - [https://forums.spacebattles.com/posts/14720060 comment by Wildbow on Spacebattles]</ref>
*Hollow-point bullets.<ref name="SB1">'''Miss Militia's Power in more detail?'''<br/><br/>See 11.h for pointers about how Miss Militia's passenger gathered weapons info about conventional arms. It also feeds into her awareness for updates on weapons (ie., as she becomes aware of more modern munitions). Any projectile firing weapon, just about, barring cruder mechanisms like catapults, and any theoretical, (appropriate) projectile (rubber bullets, hollow points, etc). Her attunement to her passenger greatly influences her ability to use the weapons, affecting draw time, and subtly affecting things like aim and weight. It's a power that effectively derives from the 'scraps' left after certain shards were deployed, and where it might normally be split up or combined with other abilities to form tinker oriented shards (think of the aforementioned qualities assisting a gun tinker like Tecton's kinetic sense assists his tectonic tinkering), it's primarily being deployed to collect data in this instance. It isn't an aggressive shard, so it's primarily concerned with being involved (even peripherally) in conflicts, but it gets restless easily - to the point that it's stripped away her ability to sleep as part of its design. - [https://forums.spacebattles.com/posts/14720060 comment by Wildbow on Spacebattles]</ref>
*Rubber bullets<ref name="9.6"/>
*Rubber bullets<ref name="9.6"/>
*Smoke grenades<ref name="10.6">[https://parahumans.wordpress.com/2012/05/12/parasite-10-6/ Excerpt] from [[Parasite 10.6]]</ref>
*Smoke grenades<ref name="10.6">[https://parahumans.wordpress.com/2012/05/12/parasite-10-6/ Excerpt] from [[Parasite 10.6]]</ref>
*A rocket launcher<ref name="I3"/><ref name="19.6"/><ref name="19.1"/>
*A rocket launcher<ref name="I3"/><ref name="19.6"/><ref name="19.1"/>
*A flamethrower<ref name="19.1">[https://parahumans.wordpress.com/2013/02/19/scourge-19-1/ Excerpt] from [[Scourge 19.1]]</ref>
*A flamethrower<ref name="19.1"/>
*A grenade launcher<ref name="9.6">[https://parahumans.wordpress.com/2012/04/21/sentinel-9-6/ Excerpt] from [[Sentinel 9.6]]</ref>
*A grenade launcher<ref name="9.6">[https://parahumans.wordpress.com/2012/04/21/sentinel-9-6/ Excerpt] from [[Sentinel 9.6]]</ref>
*A mortar<ref name="9.6">[https://parahumans.wordpress.com/2012/04/21/sentinel-9-6/ Excerpt] from [[Sentinel 9.6]]</ref>
*A mortar<ref name="9.6">[https://parahumans.wordpress.com/2012/04/21/sentinel-9-6/ Excerpt] from [[Sentinel 9.6]]</ref>
*A harpoon gun<ref name="I3"/>
*A harpoon gun<ref name="I3"/>
*A ten-foot-long bomb, possibly nuclear.<ref name="29.2">[[Venom 29.2]]</ref>
*A ten-foot-long bomb, possibly nuclear.<ref name="29.2">[[Venom 29.2]]</ref>
|-
*A gun-turret (following [[the Shardspace]] bombing, so her power may have shifted in scale.)<ref name="II20.7">[[Last 20.7]]</ref>
|}
|}


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==History==
==History==
{{Incomplete}}
===Background===
===Background===
Hana was one of seven children who were the only survivors of a small Kurdish<ref>[https://www.reddit.com/r/Parahumans/comments/48xa3k/parahuman_of_the_week_miss_militia/d0ne6ij?context=3 Another comment by Wildbow on Reddit]</ref><ref name="Reddit1">Yes, Miss Militia is Kurdish around the time (loosely; alt history pushed things around a smidge) the separatist Kurdistan Worker's Party (PKK) were involved in a guerilla war with Turkey.<br><br>Keep in mind that she was a child, for one thing, and that  
Hana was one of seven children who were the only survivors of a small Kurdish<ref>[https://www.reddit.com/r/Parahumans/comments/48xa3k/parahuman_of_the_week_miss_militia/d0ne6ij?context=3 Another comment by Wildbow on Reddit]</ref><ref name="Reddit1">Yes, Miss Militia is Kurdish around the time (loosely; alt history pushed things around a smidge) the separatist Kurdistan Worker's Party (PKK) were involved in a guerilla war with Turkey.<br/><br/>Keep in mind that she was a child, for one thing, and that  
the cold war took a slightly different direction thanks to scion, shifting alliances and geopolitical climate, which means it isn't so cut and dry. - [https://www.reddit.com/r/Parahumans/comments/66aojo/weve_got_worm_podcast_readthrough_episode_7_buzz/dghioer/?utm_content=permalink&utm_medium=user&utm_source=reddit&utm_name=frontpage Comment by Wildbow on Reddit]</ref><ref name="Cast2">'''Miss Militia''' – Current leader of Brockton Bay’s Protectorate.  Accompanied by a semi-sentient energy that can transform into modern military armaments, including guns, grenades and melee weapons.  A side benefit of her power is that she does not need to sleep.  Is actually a Kurdish refugee who triggered at a young age when Turkish forces attacked her village and abducted the children to use as bait for landmines and traps.  Dark haired and olive skinned, Miss Militia wears a scarf and sash patterned after the American flag, with stylized, fitted army fatigues. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast Page (In-Depth)]</ref> village attacked in 1985 by Turkish soldiers. She had her trigger event while she was being used as a human minesweeper by said soldiers. Most of the survivors were evacuated to the U.K., but when her power caused problems with the metal detector she ended up being rescued by an American and brought to the United States, where she was fostered and given a place in the [[Inaugral Wards Team|Inaugural Wards Team]], and her name was anglicized from Hana to Hannah.<ref name="7.x">[https://parahumans.wordpress.com/2012/02/28/interlude-7/ Excerpt Buzz 7.x]</ref><ref name="I24">[https://parahumans.wordpress.com/2013/06/22/interlude-24/ Interlude 24]</ref>
the cold war took a slightly different direction thanks to scion, shifting alliances and geopolitical climate, which means it isn't so cut and dry. - [https://www.reddit.com/r/Parahumans/comments/66aojo/weve_got_worm_podcast_readthrough_episode_7_buzz/dghioer/?utm_content=permalink&utm_medium=user&utm_source=reddit&utm_name=frontpage Comment by Wildbow on Reddit]</ref><ref name="Cast2">'''Miss Militia''' – Current leader of Brockton Bay’s Protectorate.  Accompanied by a semi-sentient energy that can transform into modern military armaments, including guns, grenades and melee weapons.  A side benefit of her power is that she does not need to sleep.  Is actually a Kurdish refugee who triggered at a young age when Turkish forces attacked her village and abducted the children to use as bait for landmines and traps.  Dark haired and olive skinned, Miss Militia wears a scarf and sash patterned after the American flag, with stylized, fitted army fatigues. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast Page (In-Depth)]</ref> village attacked in [[Timeline#1985|1985]]<ref name=I7e1>Hannah bent over the sink and washed her face.  She found a toothbrush and cleaned her teeth, then flossed, then scraped her tongue.  Too easy to forget those things, without the rhythm of sleep to break up the continuity of days.  Better to do these things a little too often, than to forget.  She gargled with mouthwash, then bared her teeth to see the dentist’s work, where he had capped them.  Teeth that were perfectly shaped, white.  Not really hers.<br/>[...]<br/>She’d accepted without complaint when her adoptive parents told her to start writing her name in the more American ‘Hannah’.  She’d agreed and signed the papers when they took the last name her parents had given her and replaced it with their own. Small things, so minor, compared to what she had seen and done.  It didn’t bear complaining about.  Everyone praised her for how dutiful she was in school and her training.  She never gave up, never quit.  Why should she?  This was nothing compared to those hours she spent in that forest.<br/><br/>So hard to believe that the events from her dream had occurred just twenty six years ago. - [https://parahumans.wordpress.com/2012/02/28 Excerpt] from [[Interlude 7]]</ref> by Turkish soldiers. She had her trigger event while she was being used as a human minesweeper by said soldiers. Most of the survivors were evacuated to the U.K., but when her power caused problems with the metal detector she ended up being rescued by an American and brought to the United States, where she was fostered and given a place in the [[Inaugral Wards Team|Inaugural Wards Team]],<ref name="I24"/> and her name was anglicized from Hana to Hannah.<ref name=I7e1/>


She formed lasting friendships with many of her teammates. A few years into her time with the wards, Hannah had a short relationship with [[Chevalier]]. Beyond a few dates, however, they drifted apart, both being too busy with where their lives were heading.<ref name="I24"/>
She formed lasting friendships with many of her teammates. A few years into her time with the wards, Hannah had a short relationship with [[Chevalier]]. Beyond a few dates, however, they drifted apart, both being too busy with where their lives were heading.<ref name="I24"/>


At some point, she worked directly under [[Alexandria]] and presumably the rest of the Triumvirate before she was located in [[Brockton Bay]] under [[Armsmaster]].<ref name="R1">Capes who are holding their own or who are very on top of their game might start getting pulled away for trips to nearby cities and locations, to bolster numbers or provide backup (or be the tool that another department doesn't have in its toolbox). Or they're left in charge of the team while the team leader is away/off duty. Once this starts becoming regular and they're still proving their mettle, it becomes a sort of informal thing where they end up on a team with Legend or Alexandria or Eidolon, and tackling some real nail-biters. And if they handle their shit then (excuse my French), then their Director calls them into the office and says "The Triumvirate wants to borrow you for a while."<br><br>And then they're working as a direct subordinate to other members of the Triumvirate for a short stint each time, which is a final series of checks and balances before they run their own Protectorate team.<br>[...]<br>It's not a hard and fast rule. Some teams find leadership in other ways. But before a cape really gets branded and presented to the nation at large as 'leader of [city]'s Protectorate', they'll be vetted and tested and given time with the Triumvirate. Until then, it'll often be something along the lines of... sure, you're in charge of the team until someone says different, but don't go saying you're in charge and if someone asks you if you're leading the team, deflect or be sure to say it's temporary. - [https://redd.it/5ezjhd comment by WildBow on Reddit]</ref>
At some point, she worked directly under [[Alexandria]] and presumably the rest of the Triumvirate before she was located in [[Brockton Bay]] under [[Armsmaster]].<ref name="R1">Capes who are holding their own or who are very on top of their game might start getting pulled away for trips to nearby cities and locations, to bolster numbers or provide backup (or be the tool that another department doesn't have in its toolbox). Or they're left in charge of the team while the team leader is away/off duty. Once this starts becoming regular and they're still proving their mettle, it becomes a sort of informal thing where they end up on a team with Legend or Alexandria or Eidolon, and tackling some real nail-biters. And if they handle their shit then (excuse my French), then their Director calls them into the office and says "The Triumvirate wants to borrow you for a while."<br/><br/>And then they're working as a direct subordinate to other members of the Triumvirate for a short stint each time, which is a final series of checks and balances before they run their own Protectorate team.<br/>[...]<br/>It's not a hard and fast rule. Some teams find leadership in other ways. But before a cape really gets branded and presented to the nation at large as 'leader of [city]'s Protectorate', they'll be vetted and tested and given time with the Triumvirate. Until then, it'll often be something along the lines of... sure, you're in charge of the team until someone says different, but don't go saying you're in charge and if someone asks you if you're leading the team, deflect or be sure to say it's temporary. - [https://redd.it/5ezjhd comment by WildBow on Reddit]</ref>
===Story Start===
===Story Start===
When the Undersiders [[Battle at the Gallery|attacked]] the gallery, Hannah was able to capture [[Regent]] but was unable to keep him contained. The Undersiders were able to escape.
When the [[Undersiders |Undersiders]] [[Battle at the Gallery|attacked]] the gallery, Hannah was able to capture [[Regent]] but was unable to keep him contained. The Undersiders were able to escape.


Weeks later, Hannah had woken up from her annual sleep, and was reflecting on her trigger event when she talked with [[Dragon]] and [[Colin Wallis|Armsmaster]], learning she would be placed in command of the team and that Brockton Bay was about to be hit by an Endbringer.
Weeks later, Hannah had woken up from her annual sleep and was reflecting on her trigger event when she talked with [[Dragon]] and [[Armsmaster]], learning she would be placed in command of the team and that [[Brockton Bay]] was about to be hit by an [[Leviathan|Endbringer]].
===Post-[[Battle against Leviathan|Leviathan]]===
===Post-[[Battle against Leviathan|Leviathan]]===
She stepped into a position as leader of the [[Brockton Bay]] Protectorate, even though [[Legend]] was visiting with several members.
She stepped into a position as leader of the [[Brockton Bay]] [[Protectorate]], even though [[Legend]] was visiting with several members.


She joined the truce meeting between the villains to discuss how to deal with the [[Slaughterhouse Nine]].
She joined the truce meeting between the villains to discuss how to deal with the [[Slaughterhouse Nine]].


Rejected the undersider travaler offer to turn over [[Shatterbird]] and [[Cherish]] to the heroes.
Rejected the [[Undersiders|Undersider]]/[[Travelers|Traveler]] offer to turn over [[Shatterbird]] and [[Cherish]] to the heroes.
<!--
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===Post-[[Slaughterhouse Nine]]===
===Post-[[Slaughterhouse Nine]]===
Took the lead in the battle against Echidna


Was the one who decided to bury echidna in an exploded base.
===Post-[[Battle against Echidna|Echidna]]===
===Post-[[Battle against Echidna|Echidna]]===
She accepted Skitters surrender. She later became the head of the PRT in Brockton Bay when [[Tagg]] was killed.<ref name="22.6">[https://parahumans.wordpress.com/category/stories-arcs-21/arc-22-cell/22-06/ Cell cc.6]</ref>
Arrived at the [[Boardwalk]] to negotiate with Skitter about the new situation with the undersiders.
 
She accepted Skitters surrender. She later became the head of the PRT in Brockton Bay when [[Tagg]] was killed.<ref name="22.6">[https://parahumans.wordpress.com/2013/05/16 Excerpt] from [[Cell 22.6]]</ref>
===Post-[[Timeskip]]===
===Post-[[Timeskip]]===
Was not seen but was active, likely still kept to the agreement to not harm the undersiders.
Was not seen but was active, likely still kept to the agreement to not harm the undersiders.
-->
-->
===[[Gold Morning]]===
===[[Gold Morning]]===
Tried to look after the young Wards.  
Tried to look after the young Wards and other Brockton Bay capes, Taylor delivered a letter to her covering her thoughts on their relationship.<ref name=28.6>I saw Miss Militia off to one side, with a group of kid capes.  Crucible, Kid Win, Vista, two more I didn’t recognize, and Aiden.  The kids were watching the screen, while Miss Militia watched the crowd for trouble, with a fair bit of her attention being aimed at Aisha and Rachel.<br/><br/>I didn’t want to interrupt, didn’t want to spoil this for the kids.<br/>[...]<br/>
''Miss Militia,''<br/>
:''Once upon a time, I wanted to be a hero.  On the night I changed my mind, the [[Battle at the Gallery|same night we attacked the fundraiser]], I was going to write you a letter.  I suppose it’s time I finish it…''<br/>
:''It wasn’t an easy letter to write then, and it’s not any easier to write now, for very different reasons.  I wasn’t a good hero, and I use the past tense there because I can’t genuinely call myself a hero at this point.  I’ve been visiting people tonight, and I suspect I might visit others tomorrow if circumstances allow, thanking those who need thanking, making sure that maybe there’s a legacy, someone to remember me if we all make it through this.''<br/>
:''When I was a hero, when I did it right, I think I was emulating you and Chevalier.  Looking back, I can imagine that maybe things would have turned out okay if I’d joined the Wards, because you would have had my back.  I can’t say I regret what I’ve done, but I can’t say I don’t, either…''<br/>
:''Sorry.  Don’t let me waste your time.  All I wanted to say was thank you.  Thank you for having my back when it counted.''<br/>
:''– Taylor Hebert.''<br/><br/>
I folded it up and gave it to my swarm to deliver.  I didn’t wait to see her reaction - [https://parahumans.wordpress.com/2013/09/14 Excerpt] from [[Cockroaches 28.6]]</ref>
 
Created a huge explosive with her power, possibly with the aid of another cape, to try and slow down Scion.<ref>[[Venom 29.2]]</ref>


Allegedly shot her phone because she did not need encouragement. 
===Post-[[Gold Morning]]===
===Post-[[Gold Morning]]===
Dealt with a [[Broken Trigger]] and with the help of [[Vista]] talked with [[Bitch]].
Dealt with a [[Broken Trigger]] and with the help of [[Vista]] talked with [[Bitch]].<ref>[[Teneral e.4]]</ref>
 
===Early [[Ward]]===
===Early [[Ward]]===
Two years after Gold Morning Hannah was considered one of the Wardens key members, and has her own statue in the HQs lobby.<ref name="II3.6">Inside the building, statues of key members stood off to either side of the lobby.  [[Chevalier]], [[Narwhal]], [[Valkyrie]], Legend, [[Cinereal]], [[Stonewall]], [[Topflight]] and [[Miss Militia]].<br>[...]<br>“Is Weld getting a statue?” Tristan asked.<br><br>“Not for a while,” Sveta said.  “That’s more for people who’ve put in the years, and he only just got in.  He’s got a preliminary thing in the gift shop.” - [https://www.parahumans.net/2018/01/23/glare-3-6/ Excerpt] from [[Glare 3.6]]</ref>
Two years after Gold Morning Hannah was considered one of the Wardens' key members, and has her own statue in the HQs lobby.<ref name="II3.6">Inside the building, statues of key members stood off to either side of the lobby.  [[Chevalier]], [[Narwhal]], [[Valkyrie]], Legend, [[Cinereal]], [[Stonewall]], [[Topflight]] and [[Miss Militia]].<br/>[...]<br/>“Is Weld getting a statue?” Tristan asked.<br/><br/>“Not for a while,” Sveta said.  “That’s more for people who’ve put in the years, and he only just got in.  He’s got a preliminary thing in the gift shop.” - [https://www.parahumans.net/2018/01/23 Excerpt] from [[Glare 3.6]]</ref>
 
===Post-[[Goddess' Takeover]]===
Following the incident<!--not clear--> she served as [[Wardens]] ambassador to [[Earth Shin]], and garnered degree of personal respect from Shin leaders.<ref>I don’t have a good read on Amelia Lavere.  I’ve been over there interacting with their leadership for months, but that hasn’t extended to any interactions with Amelia.” [...] “They like Miss Militia,” Golem said, [...] “They appreciate the ‘wields a big stick and walks softly’ approach,” Miss Militia said.  “I wield a very, very big series of sticks and I try to be gentle, and that seems to be something they respond to.” - [https://www.parahumans.net/2019/05/28/breaking-14-4/ Excerpt] from [[Breaking 14.4]]</ref>
 
===Post-[[Time Bubble Pop]]===
Miss Militia traveled to [[Earth Shin]] alongside [[Breakthrough]], [[Golem]], and [[Vista]]. Despite her best efforts in negotiations with local leaders, Breakthrough and her subordinates were imprisoned for several days.
 
She participated during the assault on Teacher's Compound. At the end of it she was targeted by [[The Heartbroken]] and [[The Undersiders]] on [[Contessa]]'s orders<ref name="15.8II">“Heartbroken, Rachel Lindt, assist the others in leaving, rendezvous with Imp in the process.  Then I want you to head to the stairwell, use the third floor because the way will be blocked.  Then go to find Narwhal and Miss Militia.” [...] you need to stop and knock out Miss Militia.  Then surrender, or the subordinate heroes will retaliate.  If she’s gone her team won’t get in too deep.  Once you answer their questions, bring them back to the stairwell.” - [https://www.parahumans.net/2019/07/30 Excerpt] from [[Dying 15.8]]</ref> to minimize heroes casualties.
 
===Post-[[Attack on Teacher]]===
 
Miss Militia interrogated [[Dinah Alcott]].<ref name="16.3II">[[From Within 16.3]]</ref>
 
===[[The Ice Breaks]]===
Miss Militia cleared [[Victoria Dallon]] for action, but warned her about testing her luck further with the patience of [[the Wardens]].<ref name="II18.1">[[Radiation 18.1]]</ref>
 
She participated in the fighting against [[the Simurgh]] inside [[Cauldron Compound|the Wardens' Compound]].<ref name="II20.7">[[Last 20.7]]</ref>
 
==Chapter Appearances==
{{Appearance/Miss Militia Worm}}
 
==Trivia==
==Trivia==
*She is the only known parahuman to naturally remember the vision she had during her trigger event.
*She is the only known parahuman to naturally remember the vision she had during her trigger event.
*An alternate version of Hannah appeared in [[Eden]]'s vision of the future, wielding "a great cannon that constantly changes, expanding and contracting like a living thing".<ref name= "29.9">[https://parahumans.wordpress.com/2013/10/12/interlude-29/ Excerpt] from [[Venom 29.9]]</ref>
*An alternate version of Hannah appeared in [[Eden]]'s vision of the future, wielding "a great cannon that constantly changes, expanding and contracting like a living thing".<ref name= "29.9">[https://parahumans.wordpress.com/2013/10/12/interlude-29/ Excerpt] from [[Venom 29.9]]</ref>
==Fanart Gallery==
==Fanart Gallery==
<gallery>
<gallery hideaddbutton=true>
Protectorate_ENE.JPG|<center> Image by [https://www.reddit.com/r/Parahumans/comments/5k91d4/protectorate_ene/ YunYunHakusho] on Reddit</center>
Protectorate_ENE.JPG|<center> Image by [https://www.reddit.com/r/Parahumans/comments/5k91d4/protectorate_ene/ YunYunHakusho] on Reddit</center>
Miss Militia by YunYunHakusho.jpg
Miss Militia by YunYunHakusho.jpg
Line 123: Line 167:
N5UndbR.jpg|Image by [https://forums.spacebattles.com/threads/tabloid-worm-artfic.455278/ babylonsheep] on SpaceBattles.
N5UndbR.jpg|Image by [https://forums.spacebattles.com/threads/tabloid-worm-artfic.455278/ babylonsheep] on SpaceBattles.
</gallery>
</gallery>
==References==
==References==
{{scroll Box
{{scroll Box
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<references/>
<references/>
}}
}}
==Navigation==
 
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[[Category:Characters]]
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[[Category:Females]]
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Latest revision as of 14:13, August 23, 2025

<infobox> <title source="name"><default>Miss Militia</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
Alive
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>Hannah,<ref name=I7e1/> also known by Hana or her superhero identity Miss Militia, was a member of the Brockton Bay Protectorate.

Personality[edit]

Hannah remained a very steady, rational character throughout Worm, contrary to most other parahumans.

She suspected that her power had taken the angriest parts of her, the most childish parts, the parts of her that dreamed, and those that forgot, and given them concrete form in her power.<ref name="7.x"/>

Skitter observed that she seemed like a person who followed the letter of the law rather than risk her job.<ref name="22.1"/> Triumph however noted that she was the leader of the Protectorate because of her unwavering loyalty and willingness to not only abide by the rules but to fight for them.<ref name="I15">Interlude 15</ref> She didn't see any reason to complain about arbitrary difficulties, like having to spell her name a different way, compared to the hardships of her village. She genuinely loved the United States of America, although she recognized it had flaws, like anything touched by human hands.<ref name="7.x"/>

Miss Militia said that she preferred not to have to be the one to make difficult decisions, preferring to reserve her strength. She didn't want to be forced to take on a leadership role with its extra responsibilities.<ref name="22.6">Cell 22.6</ref> Despite this Colin said that Hannah was a natural leader.<ref name="23.1">“[Defiant gives multiple examples of demands on his time as leader of the Brockton Bay Protectorate]

“And in the midst of all that, you’re still trying to find time for you, [...] I may have inadvertently screwed Miss Militia over,” I said.

Defiant shook his head. “She’s a natural leader. I wasn’t.” - Excerpt from Drone 23.1</ref>

She remembered what she saw during her vision , but believed she was the only one, having observed that other people would forget even if they briefly realized. She believed what she had seen was God, or possibly an angel, granting her her powers. She had resolved not to mention it to anyone, but she briefly suspected Alexandria or Dragon might remember.<ref name="7.x"/>

Miss Militia is one of the few capes that can get away with using guns.<ref>For a cape like Miss Militia, who has a power that allows her to produce any of a variety of guns at will, the path to a trusted reputation was likely met with initial resistance (ie. initially negative) but her strict allegiance to the Wards (and later the Protectorate) and her consistent use of nonlethal ammunition and shots aimed with the intent of being nonlethal earned her a trusted and positive reputation overall. - WD Rulebook: Gameplay Rules, document by Wildbow</ref>

Relationships[edit]

She was friends with Armsmaster and Chevalier.<ref name="7.x"/> She and Chevalier briefly dated.<ref name="I24"> - Excerpt from Interlude 24.x</ref>

She considered Taylor Hebert intelligent and resourceful,<ref>Excerpt from Cell 22.4</ref><ref name="22.1">Excerpt from Cell 22.1</ref> and in turn Taylor looked up to her.<ref name=28.6/>

Appearance[edit]

Dark haired and olive skinned, Miss Militia wears a scarf and sash around her waist patterned after the American flag, and stylized, fitted army fatigues<ref name="Cast1">Miss Militia – A prominent member of Brockton Bay’s Protectorate branch, wears army fatigues with an American-flag scarf and sash, possesses a semisentient energy that can alter itself to take the form of various weapons. - Cast (spoiler free)</ref> that accentuated her curves.<ref name="I3 e1">Interlude 3</ref><ref name="Cast2"/> She has perfectly shaped white teeth, courtesy of American dentistry.<ref name="7.x"/> Miss Militia has bottle-glass green eyes.<ref>Radiation 18.1</ref>

At some point following Gold Morning, she began wearing color-swapped versions of her military fatigues in red white and blue, with a hood for the cold that was "something between a hood and a scarf".<ref>Miss Militia wore her outfit in her red white and blue, form-fitting and color-swapped version of military fatigues, a flag scarf covering her lower face, and something between a hood and a scarf covering her head. When she pushed her hood back, snow fell to the plain, unadorned floor of the store. - excerpt from Breaking 14.4</ref>

As a Ward, she wore an urban camouflage tank top and a blue scarf, emblazoned with a shield emblem.<ref name="I24"/>

Abilities and Powers[edit]

Hannah's power is a green and black,<ref name="21.5">“Good,” I said, glancing around me.  The rain was still pattering down around me, and the street was damp, not flooded, but it wouldn’t be good to offload my bags there.  I ventured under the eaves and set the bags down in a dry spot.  I folded my arms.  “Give me your weapons.”

“There’s no point to giving you mine,” Miss Militia said.  “I could call it back to me, switch it to something else and shoot you before you could react.”

“That’s fine,” I told her.  “This is a symbolic gesture.  Please give me your weapons.”

She stared at me, taking me in.  Then she looked down at the gun.  It flickered and became a bowie-knife.  She tossed it into the air, caught it by the flat of the blade, and then approached me, extending the handle in my direction.

I took the blade, and I could swear it reacted, vibrating.

“It’s alive.”

“Yes,” Miss Militia said.  “It’s a part of me.”

A part of her, as in… a part of her mind? Or is it her passenger?
[...]
She offered me a curt nod.  I held her knife out towards her, and it dissolved into a mess of green-black energy.  It zipped to Miss Militia’s hand, became a pistol.  She holstered it. - Excerpt from Imago 21.5</ref><ref name="7.x">Interlude 7</ref> semi-sentient<ref name="Cast1"/> blur of energy that can form into ordinary-looking weapons. She can re-summon the weapon at will, collapsing it back into energy.<ref name="21.5"/><ref name="6.6">Tangle 6.6</ref>

She can re-summon a weapon if it runs out of ammo, reloading it,<ref name="19.1">Excerpt from Scourge 19.1</ref><ref name="14.6">Excerpt from Prey 14.6</ref> or if it jammed.<ref name="list">Hannah Miss Militia Can call forth conventional weaponry, or modify the summoned weaponry at will. Protectorate - Parahuman List; bolded edit by Wildbow</ref> This made it easier to use nonlethal ammunition, such as rubber bullets.<ref name="9.6"/>

The weapons her power creates vibrate slightly, as if alive.<ref name="21.5"/> further the energy will flit about, taking the form of various weapons whenever she is on guard.<ref name="I3">She shifted the position of the rocket launcher on her shoulders, and it dissolved into a blur of green-black energy. The energy lunged and arced around her for a few brief moments, then materialized into a machine gun. It only held that form for a few seconds before it flickered and solidified into a sniper rifle, then a harpoon gun, and finally settled in the form of a pair of uzis, one in each of her hands. She barely seemed to notice, beyond the automatic action of holstering the guns. - Excerpt from Interlude 3</ref>

Her power influences her ability to use the weapons, enhancing her draw time and aim, and subtly adjusting their balance.<ref name="SB1"/> She was able to accurately shoot a target's head and neck.<ref name="19.5"/> She claimed that she could re-summon her weapon from someone's hands and shoot the wielder before they could react.<ref name="21.5"/>

Known options
The weapons Miss Militia has created include:
  • A sheathed combat knife<ref name="7.x"/>
  • A Bowie knife<ref name="21.5"/>
  • A cutlass.<ref>She shifted position, and the black-green energy of her flickered from her right hip to her right hand, appearing in her hand, amorphous and shapeless, as if searching for a form to take.  When she didn't grasp it, it darted to her left hip, and the metal of a cutlass clinked against her seat. - Excerpt from Cell 22.3</ref>
  • A steel machete<ref name="6.6">Tangle 6.6</ref>
  • A pistol<ref name="21.5"/>
  • A Beretta 92 FS.<ref name="8.7">Extermination 8.7</ref>
  • A handgun with a silencer<ref name="7.x"/>
  • A rifle<ref name="19.5">Excerpt from Scourge 19.5</ref>
  • A sniper rifle<ref name="I3"/>
  • An assault rifle<ref name="7.x"/>
  • Two assault rifles<ref name="19.6">Excerpt from Scourge 19.6</ref><ref name="19.1"/><ref name="9.6"/>
  • A machine gun<ref name="I3"/><ref name="6.5">Tangle 6.5</ref>
  • A pair of Uzis<ref name="I3"/>
  • A shotgun<ref name="10.6">Excerpt from Parasite 10.6</ref>
  • Hollow-point bullets.<ref name="SB1">Miss Militia's Power in more detail?

    See 11.h for pointers about how Miss Militia's passenger gathered weapons info about conventional arms. It also feeds into her awareness for updates on weapons (ie., as she becomes aware of more modern munitions). Any projectile firing weapon, just about, barring cruder mechanisms like catapults, and any theoretical, (appropriate) projectile (rubber bullets, hollow points, etc). Her attunement to her passenger greatly influences her ability to use the weapons, affecting draw time, and subtly affecting things like aim and weight. It's a power that effectively derives from the 'scraps' left after certain shards were deployed, and where it might normally be split up or combined with other abilities to form tinker oriented shards (think of the aforementioned qualities assisting a gun tinker like Tecton's kinetic sense assists his tectonic tinkering), it's primarily being deployed to collect data in this instance. It isn't an aggressive shard, so it's primarily concerned with being involved (even peripherally) in conflicts, but it gets restless easily - to the point that it's stripped away her ability to sleep as part of its design. - comment by Wildbow on Spacebattles</ref>
  • Rubber bullets<ref name="9.6"/>
  • Smoke grenades<ref name="10.6">Excerpt from Parasite 10.6</ref>
  • A rocket launcher<ref name="I3"/><ref name="19.6"/><ref name="19.1"/>
  • A flamethrower<ref name="19.1"/>
  • A grenade launcher<ref name="9.6">Excerpt from Sentinel 9.6</ref>
  • A mortar<ref name="9.6">Excerpt from Sentinel 9.6</ref>
  • A harpoon gun<ref name="I3"/>
  • A ten-foot-long bomb, possibly nuclear.<ref name="29.2">Venom 29.2</ref>
  • A gun-turret (following the Shardspace bombing, so her power may have shifted in scale.)<ref name="II20.7">Last 20.7</ref>

A side benefit of her power is that she doesn't need to sleep,<ref name="Cast2"/><ref name="29.1"> Excerpt from Venom 29.1</ref><ref name="7.x"/>, making her a Noctis cape<ref name="29.1"/> although she could if she wanted. Even then, she didn't dream, but instead replayed past events over and over in perfect detail. She rarely did so because of her traumatic past.<ref name="7.x"/>

History[edit]

[[Category:{{#switch:|File=Files|Template=Templates|articles}} in need of completion]]

Background[edit]

Hana was one of seven children who were the only survivors of a small Kurdish<ref>Another comment by Wildbow on Reddit</ref><ref name="Reddit1">Yes, Miss Militia is Kurdish around the time (loosely; alt history pushed things around a smidge) the separatist Kurdistan Worker's Party (PKK) were involved in a guerilla war with Turkey.

Keep in mind that she was a child, for one thing, and that the cold war took a slightly different direction thanks to scion, shifting alliances and geopolitical climate, which means it isn't so cut and dry. - Comment by Wildbow on Reddit</ref><ref name="Cast2">Miss Militia – Current leader of Brockton Bay’s Protectorate. Accompanied by a semi-sentient energy that can transform into modern military armaments, including guns, grenades and melee weapons. A side benefit of her power is that she does not need to sleep. Is actually a Kurdish refugee who triggered at a young age when Turkish forces attacked her village and abducted the children to use as bait for landmines and traps. Dark haired and olive skinned, Miss Militia wears a scarf and sash patterned after the American flag, with stylized, fitted army fatigues. - Cast Page (In-Depth)</ref> village attacked in 1985<ref name=I7e1>Hannah bent over the sink and washed her face. She found a toothbrush and cleaned her teeth, then flossed, then scraped her tongue. Too easy to forget those things, without the rhythm of sleep to break up the continuity of days. Better to do these things a little too often, than to forget. She gargled with mouthwash, then bared her teeth to see the dentist’s work, where he had capped them. Teeth that were perfectly shaped, white. Not really hers.
[...]
She’d accepted without complaint when her adoptive parents told her to start writing her name in the more American ‘Hannah’. She’d agreed and signed the papers when they took the last name her parents had given her and replaced it with their own. Small things, so minor, compared to what she had seen and done. It didn’t bear complaining about. Everyone praised her for how dutiful she was in school and her training. She never gave up, never quit. Why should she? This was nothing compared to those hours she spent in that forest.

So hard to believe that the events from her dream had occurred just twenty six years ago. - Excerpt from Interlude 7</ref> by Turkish soldiers. She had her trigger event while she was being used as a human minesweeper by said soldiers. Most of the survivors were evacuated to the U.K., but when her power caused problems with the metal detector she ended up being rescued by an American and brought to the United States, where she was fostered and given a place in the Inaugural Wards Team,<ref name="I24"/> and her name was anglicized from Hana to Hannah.<ref name=I7e1/>

She formed lasting friendships with many of her teammates. A few years into her time with the wards, Hannah had a short relationship with Chevalier. Beyond a few dates, however, they drifted apart, both being too busy with where their lives were heading.<ref name="I24"/>

At some point, she worked directly under Alexandria and presumably the rest of the Triumvirate before she was located in Brockton Bay under Armsmaster.<ref name="R1">Capes who are holding their own or who are very on top of their game might start getting pulled away for trips to nearby cities and locations, to bolster numbers or provide backup (or be the tool that another department doesn't have in its toolbox). Or they're left in charge of the team while the team leader is away/off duty. Once this starts becoming regular and they're still proving their mettle, it becomes a sort of informal thing where they end up on a team with Legend or Alexandria or Eidolon, and tackling some real nail-biters. And if they handle their shit then (excuse my French), then their Director calls them into the office and says "The Triumvirate wants to borrow you for a while."

And then they're working as a direct subordinate to other members of the Triumvirate for a short stint each time, which is a final series of checks and balances before they run their own Protectorate team.
[...]
It's not a hard and fast rule. Some teams find leadership in other ways. But before a cape really gets branded and presented to the nation at large as 'leader of [city]'s Protectorate', they'll be vetted and tested and given time with the Triumvirate. Until then, it'll often be something along the lines of... sure, you're in charge of the team until someone says different, but don't go saying you're in charge and if someone asks you if you're leading the team, deflect or be sure to say it's temporary. - comment by WildBow on Reddit</ref>

Story Start[edit]

When the Undersiders attacked the gallery, Hannah was able to capture Regent but was unable to keep him contained. The Undersiders were able to escape.

Weeks later, Hannah had woken up from her annual sleep and was reflecting on her trigger event when she talked with Dragon and Armsmaster, learning she would be placed in command of the team and that Brockton Bay was about to be hit by an Endbringer.

Post-Leviathan[edit]

She stepped into a position as leader of the Brockton Bay Protectorate, even though Legend was visiting with several members.

She joined the truce meeting between the villains to discuss how to deal with the Slaughterhouse Nine.

Rejected the Undersider/Traveler offer to turn over Shatterbird and Cherish to the heroes.

Gold Morning[edit]

Tried to look after the young Wards and other Brockton Bay capes, Taylor delivered a letter to her covering her thoughts on their relationship.<ref name=28.6>I saw Miss Militia off to one side, with a group of kid capes. Crucible, Kid Win, Vista, two more I didn’t recognize, and Aiden. The kids were watching the screen, while Miss Militia watched the crowd for trouble, with a fair bit of her attention being aimed at Aisha and Rachel.

I didn’t want to interrupt, didn’t want to spoil this for the kids.
[...]
Miss Militia,

Once upon a time, I wanted to be a hero. On the night I changed my mind, the same night we attacked the fundraiser, I was going to write you a letter. I suppose it’s time I finish it…
It wasn’t an easy letter to write then, and it’s not any easier to write now, for very different reasons. I wasn’t a good hero, and I use the past tense there because I can’t genuinely call myself a hero at this point. I’ve been visiting people tonight, and I suspect I might visit others tomorrow if circumstances allow, thanking those who need thanking, making sure that maybe there’s a legacy, someone to remember me if we all make it through this.
When I was a hero, when I did it right, I think I was emulating you and Chevalier. Looking back, I can imagine that maybe things would have turned out okay if I’d joined the Wards, because you would have had my back. I can’t say I regret what I’ve done, but I can’t say I don’t, either…
Sorry. Don’t let me waste your time. All I wanted to say was thank you. Thank you for having my back when it counted.
– Taylor Hebert.

I folded it up and gave it to my swarm to deliver. I didn’t wait to see her reaction - Excerpt from Cockroaches 28.6</ref>

Created a huge explosive with her power, possibly with the aid of another cape, to try and slow down Scion.<ref>Venom 29.2</ref>

Post-Gold Morning[edit]

Dealt with a Broken Trigger and with the help of Vista talked with Bitch.<ref>Teneral e.4</ref>

Early Ward[edit]

Two years after Gold Morning Hannah was considered one of the Wardens' key members, and has her own statue in the HQs lobby.<ref name="II3.6">Inside the building, statues of key members stood off to either side of the lobby. Chevalier, Narwhal, Valkyrie, Legend, Cinereal, Stonewall, Topflight and Miss Militia.
[...]
“Is Weld getting a statue?” Tristan asked.

“Not for a while,” Sveta said. “That’s more for people who’ve put in the years, and he only just got in. He’s got a preliminary thing in the gift shop.” - Excerpt from Glare 3.6</ref>

Post-Goddess' Takeover[edit]

Following the incident she served as Wardens ambassador to Earth Shin, and garnered degree of personal respect from Shin leaders.<ref>I don’t have a good read on Amelia Lavere. I’ve been over there interacting with their leadership for months, but that hasn’t extended to any interactions with Amelia.” [...] “They like Miss Militia,” Golem said, [...] “They appreciate the ‘wields a big stick and walks softly’ approach,” Miss Militia said. “I wield a very, very big series of sticks and I try to be gentle, and that seems to be something they respond to.” - Excerpt from Breaking 14.4</ref>

Post-Time Bubble Pop[edit]

Miss Militia traveled to Earth Shin alongside Breakthrough, Golem, and Vista. Despite her best efforts in negotiations with local leaders, Breakthrough and her subordinates were imprisoned for several days.

She participated during the assault on Teacher's Compound. At the end of it she was targeted by The Heartbroken and The Undersiders on Contessa's orders<ref name="15.8II">“Heartbroken, Rachel Lindt, assist the others in leaving, rendezvous with Imp in the process. Then I want you to head to the stairwell, use the third floor because the way will be blocked. Then go to find Narwhal and Miss Militia.” [...] you need to stop and knock out Miss Militia. Then surrender, or the subordinate heroes will retaliate. If she’s gone her team won’t get in too deep. Once you answer their questions, bring them back to the stairwell.” - Excerpt from Dying 15.8</ref> to minimize heroes casualties.

Post-Attack on Teacher[edit]

Miss Militia interrogated Dinah Alcott.<ref name="16.3II">From Within 16.3</ref>

The Ice Breaks[edit]

Miss Militia cleared Victoria Dallon for action, but warned her about testing her luck further with the patience of the Wardens.<ref name="II18.1">Radiation 18.1</ref>

She participated in the fighting against the Simurgh inside the Wardens' Compound.<ref name="II20.7">Last 20.7</ref>

Chapter Appearances[edit]

Worm Chapter Appearances
{{#if:Agitation|{{#if:Agitation|Agitation|Agitation}}|Agitation}}
1. Agitation 3.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Agitation 3.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Agitation 3.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Agitation 3.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Agitation 3.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Agitation 3.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Agitation 3.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Agitation 3.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Agitation 3.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Agitation 3.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Agitation 3.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Agitation 3.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 3 {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Tangle|{{#if:Tangle|Tangle|Tangle}}|Tangle}}
1. Tangle 6.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Tangle 6.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Tangle 6.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Tangle 6.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Tangle 6.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Tangle 6.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Tangle 6.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Tangle 6.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Tangle 6.9 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Buzz|{{#if:Buzz|Buzz|Buzz}}|Buzz}}
1. Buzz 7.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Buzz 7.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Buzz 7.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Buzz 7.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Buzz 7.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Buzz 7.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Buzz 7.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Buzz 7.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Buzz 7.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Buzz 7.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Buzz 7.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Buzz 7.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 7 {{#switch:pov debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Extermination|{{#if:Extermination|Extermination|Extermination}}|Extermination}}
1. Extermination 8.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Extermination 8.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 8.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Extermination 8.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Extermination 8.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Extermination 8.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Extermination 8.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Extermination 8.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Extermination 8.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 8.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Sentinel|{{#if:Sentinel|Sentinel|Sentinel}}|Sentinel}}
1. Sentinel 9.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Sentinel 9.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Sentinel 9.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Sentinel 9.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Sentinel 9.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Sentinel 9.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Parasite|{{#if:Parasite|Parasite|Parasite}}|Parasite}}
1. Parasite 10.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Parasite 10.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Parasite 10.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Parasite 10.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Parasite 10.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Parasite 10.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 10.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Plague|{{#if:Plague|Plague|Plague}}|Plague}}
1. Plague 12.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Plague 12.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Plague 12.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Plague 12.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Plague 12.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Plague 12.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Plague 12.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Plague 12.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 12.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Snare |{{#if:Snare |Snare |Snare }}|Snare }}
1. Snare 13.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Snare 13.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 13.5 (Donation Bonus) {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Snare 13.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Snare 13.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Snare 13.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Snare 13.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Snare 13.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Snare 13.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Snare 13.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Snare 13.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 13 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Prey|{{#if:Prey|Prey|Prey}}|Prey}}
1. Prey 14.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Prey 14.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Prey 14.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Prey 14.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Prey 14.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Prey 14.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Prey 14.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Prey 14.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Prey 14.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Prey 14.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Prey 14.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 14.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 14.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Colony|{{#if:Colony|Colony|Colony}}|Colony}}
1. Colony 15.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 15.x {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Colony 15.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Colony 15.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 15.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Colony 15.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Colony 15.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Colony 15.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Colony 15.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 15.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Colony 15.8 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Colony 15.9 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Colony 15.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 15 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Monarch|{{#if:Monarch|Monarch|Monarch}}|Monarch}}
1. Monarch 16.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Monarch 16.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 16.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Monarch 16.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Monarch 16.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Monarch 16.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Monarch 16.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 16.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Monarch 16.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Monarch 16.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Monarch 16.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Monarch 16.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 16.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Monarch 16.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Monarch 16.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
13. Monarch 16.13 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Queen|{{#if:Queen|Queen|Queen}}|Queen}}
1. Queen 18.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Queen 18.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 18.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Queen 18.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Queen 18.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 18.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Queen 18.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Queen 18.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 18.z {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Queen 18.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Queen 18.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 18.f {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 18 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scourge|{{#if:Scourge|Scourge|Scourge}}|Scourge}}
1. Scourge 19.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scourge 19.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scourge 19.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 19.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scourge 19.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scourge 19.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scourge 19.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Scourge 19.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 19.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 19.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Chrysalis|{{#if:Chrysalis|Chrysalis|Chrysalis}}|Chrysalis}}
1. Chrysalis 20.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Chrysalis 20.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Chrysalis 20.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Chrysalis 20.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Chrysalis 20.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 20.x {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 20.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Imago|{{#if:Imago|Imago|Imago}}|Imago}}
1. Imago 21.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Imago 21.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Imago 21.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Imago 21.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Imago 21.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Imago 21.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Imago 21.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 21.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 21.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cell|{{#if:Cell|Cell|Cell}}|Cell}}
1. Cell 22.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cell 22.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cell 22.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cell 22.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cell 22.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cell 22.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 22.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 22.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Drone|{{#if:Drone|Drone|Drone}}|Drone}}
1. Drone 23.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Drone 23.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Drone 23.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Drone 23.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Drone 23.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 23 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Crushed|{{#if:Crushed|Crushed|Crushed}}|Crushed}}
1. Crushed 24.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Crushed 24.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Crushed 24.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Crushed 24.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Crushed 24.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 24.x {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 24.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Sting|{{#if:Sting|Sting|Sting}}|Sting}}
1. Sting 26.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Sting 26.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Sting 26.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 26.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Sting 26.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Sting 26.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Sting 26.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
a. Interlude 26a {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
b. Interlude 26b {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 26 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cockroaches|{{#if:Cockroaches|Cockroaches|Cockroaches}}|Cockroaches}}
1. Cockroaches 28.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cockroaches 28.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cockroaches 28.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cockroaches 28.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cockroaches 28.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cockroaches 28.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 28 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Venom|{{#if:Venom|Venom|Venom}}|Venom}}
1. Venom 29.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Venom 29.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Venom 29.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Venom 29.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Venom 29.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Venom 29.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Venom 29.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Venom 29.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Venom 29.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 29 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Speck|{{#if:Speck|Speck|Speck}}|Speck}}
1. Speck 30.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Speck 30.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Speck 30.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Speck 30.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Speck 30.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Speck 30.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Speck 30.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Teneral|{{#if:Teneral|Teneral|Teneral}}|Teneral}}
1. Teneral e.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Teneral e.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Teneral e.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Teneral e.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Teneral e.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude: End {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

Trivia[edit]

  • She is the only known parahuman to naturally remember the vision she had during her trigger event.
  • An alternate version of Hannah appeared in Eden's vision of the future, wielding "a great cannon that constantly changes, expanding and contracting like a living thing".<ref name= "29.9">Excerpt from Venom 29.9</ref>

Fanart Gallery[edit]

References[edit]

<references/>

Site Navigation[edit]

Noctis Capes
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The Protectorate
Founders Alexandria {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

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Leaders LegendAlexandria (Second-in-command)ChevalierRime (Second-in-command)
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PRT Department #ENE: Brockton Bay
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The Wardens
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