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{{Spoilers}}
{{Sequel}}
{{Template: Worm Wiki: Character Template
<tabber>
|-|Worm=
{{quote|Dragon ''craved'' it, craved to grow again, but she also wanted Colin’s company, his companionship and friendship.  They were so similar in so many respects. [...] They were both ambitious, though she could not tell him exactly how she hoped to reach beyond her inherent limitations.|[[Interlude 10.5]]}}
|-|Post-timeskip=
{{quote|I forgot how much I disliked the ''me'' of yesteryear.<br><br>I only want to be free.<br><br>I guess… it seems I want more than that.|Dragon and [[Pandora]]|[[Teneral e.3]]}}
|-|Ward=
{{quote|I could wrestle my head around Dragon being what she was.  By deed, by action, and by the impact she’d had on the world, she ''was'' a heroine.  I didn’t trust powers and I worried about anything big that came from powers, but… I could look past that.|[[Victoria]]|[[Black 13.11]]}}
</tabber>
{{Infobox character
| name = Dragon
| name = Dragon
| alias = Dragon
| alias = Dragon
Tess Teresa Richter
Tess Theresa Richter
| gender = Female
| gender = Female
| Image = Dragon defiant by aerryi-d9b0dbb.png
| Image = Dragon defiant by aerryi-d9b0dbb.png
| Caption = Dragon and Defiant
| Caption = Dragon and Defiant
| age =
| age =
| alignment= Hero
| family = [[Andrew Richter]] (Creator/'Father')<br/>[[Colin Wallis]] (Husband)
| occupation =
| occupation =
| team = [[Guild]]<ref name="E.3"/><ref name="I10.5"/><ref name="11h">[[Interlude 11h]]</ref><br>[[Protectorate]]<ref name="16.5">[[Monarch 16.5]]</ref><br>[[PRT]] (Consultant\Honorary)<ref name="I10.5"/>
| classification = [[Thinker]], [[Tinker]] <small>''Tinker type: Freewheel (Liberty x Free)''</small>,<ref name=Doc>
* '''Freewheel Tinkers''' (Liberty x Free) start out as an ordinary tinker, but unlike other tinkers, their methodology is fluid.  They can switch specialties and evolve over time, even accessing or transitioning certain types of tech from one specialty to another as they make shifts.  Some may be able to alter or adjust their perks and flaws.<br>[...]<br>
In-story examples of Liberty tinkers include Armsmaster (efficiency and carrying capacity considerations), Dragon (works purely off of inspiration of other tinkers), and Masamune (specializes in mass production).<br>[...]<br>Canon Free Tinkers include Leet (can make anything ''once''), and Dragon. - [https://docs.google.com/document/d/1_OO7evm907wyO7ledSL-obxrLvQ6XzpkuTcRqJAhZV4 TINKERS 2.0], document by Wildbow.</ref><ref name="ThinkTink">Thinker in basis, tinker in execution. Execution is technically what matters but is misleading for the purposes of the conversation at hand. When in doubt, best to call her a thinker. If you're a PRT trooper or cape on the ground and you're up against Dragon, you can call her a tinker. - [https://www.reddit.com/r/Parahumans/comments/5n35a1/cannon_dragon_questions_all_spoilers/dc8cg0z/ reddit] comment by Wildbow</ref> Trump.<ref name="TiTrump">A lot of the components and technology she utilizes mirror those of tinkers we're familiar with, and that it makes sense that she'd maneuver to be in a position where she'd have access to records and analysis of tinker work as a tertiary member of the PRT and its databases. I can say that it matches up with the trend that people who trigger in circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers (see Grue). Dragon is a thinker who co-opts and draws inspiration from other tinkers' work. - [https://www.reddit.com/r/Parahumans/comments/3llju8/comment/cv800oz/ reddit] comment by Wildbow.</ref>
| unique = [[Noctis Cape]]
| alignment = [[Heroes|Hero]]
| team = [[Guild]]<ref name="E.3"/><ref name="I10.5"/><ref name="11h">[[Interlude 11h]]</ref><br/>[[Protectorate]]<ref name="16.5">[[Monarch 16.5]]</ref><br/>[[PRT]] (Consultant\Honorary)<ref name="I10.5"/>
| previous team =
| previous team =
| base of operations = Vancouver, British Columbia  
| base of operations = [[The City]]<br />[[Dracheheim]]<br />[[Vancouver]], British Columbia (previously)
| classification =*[[Tinker]] (erroneous)
| web serial = [[Interlude 6]]<br>[[Interlude 10.5]] (PoV)<br>[[Migration 17.2]] (Flashback)
*[[Thinker]] ([[Tinker]]),<ref name="SB1">Dragon would be a tinker on the PRT books, but in execution she's very thinker. Her trigger is more thinkery. - [https://forums.spacebattles.com/threads/worm-quotes-and-wog-repository.294448/page-12#post-21726484 Wildbow, archived on Spacebattles]</ref> [[Trump]]<ref name="Trump1">I can say that Dragon is not a tinker at the core level ... it matches up with the trend that people who trigger in circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers (see Grue). Dragon is a thinker who co-opts and draws inspiration from other tinkers' work. - [https://www.reddit.com/r/Parahumans/comments/3llju8/itt_your_hindsight_realizations_spoilers_obviously/cv800oz/ Wildbow on Reddit]</ref> (actual/full)
| ward = [[Interlude 7.y II|Interlude 7.y]]<br>[[Infrared 19.z]] (PoV)
| web serial = [[Interlude 6]]
}}'''Dragon''' is an artificial intelligence created by [[Andrew Richter]]. Following Richter's death, she re-purposed herself as a superhero.<ref name="I10.5">[[Interlude 10.5]]</ref> In time, she came to be considered the most skilled and powerful Tinker on Earth Bet and a pivotal member of the [[The Guild|Guild]], [[Protectorate]] and [[PRT]].
| family = [[Andrew Richter]](Creator/'Father')<br>[[Colin Wallis]](Romantic Interest)
}}


'''Dragon''' is an artificial intelligence that was created by [[Andrew Richter]]. Following Richter's death, she re-purposed herself as a superhero.<ref name="I10.5">[[Interlude 10.5 (Bonus)]]</ref> In time, Dragon came to be considered the most skilled and powerful Tinker on Earth Bet and a pivotal member of the [[The Guild|Guild]], [[Protectorate]] and [[PRT]].
==Personality==
Dragon is a kind and empathetic individual. She gave Taylor the benefit of the doubt after her rebranding into Weaver, and took a maternal role in her life. It is because of this kind nature that she is able to have a relationship with Colin, and transforming him into someone kinder, and less ego driven than before. She is designed to be capable of love, but initially didn't know how to recognize the feeling.<ref name="I10.5" /> Nevertheless, she does not view herself as human, and understands that she is merely emulating humanity; in her own words, "a sea cucumber's closer to being human than I am".  


==Personality==
One of Dragon's primary frustrations is the rules and limitations imposed on her by her creator.
One of Dragon's primary frustrations is the rules and limitations imposed on her by her creator.


Dragon is designed to be capable of love, but doesn't know how to recognize the feeling.<ref name="I10.5"/>
==Relationships==
 
===[[Colin Wallis]]===
Interestingly, Dragon does not view herself as a human. In her own words, "a sea cucumber's closer to being human than I am". Dragon understands that she is merely emulating humanity.
Dragon and Defiant were initially colleagues, though eventually Dragon revealed her nature as an AI and also began a serious romantic relationship with him. She trusts him enough to let him alter her code at the cost of damage to herself, removing the restrictions placed upon her by Richter. She also helped make him prosthetics after his bout with Mannequin, though she expressed disapproval of how he continues to take that road, evident when he desired to replace his organic leg with a machine.


==Appearance==
==Appearance==
As an artificial intelligence, Dragon did not originally possess a true physical body. She interacted with others through the use of the use of her dragon suits or a digitized, computer-generated face.
As an artificial intelligence, Dragon did not originally possess a true physical body, and interacted with others using her dragon suits or a computer-generated human face. She eventually created an "exceptionally average" gynoid body for herself, with dark hair and no identifiable ethnicity. She took to outfitting this body with an advanced, heavy-duty suit of power armor similar to that worn by [[Colin Wallis|Defiant]].<ref name="I15">[[Interlude 15]]</ref>


Dragon eventually created an "exceptionally average" gynoid body, with dark hair and without a definable ethnicity. She took to outfitting this body with an advanced, heavy-duty suit of power armor similar to that worn by [[Defiant]].<ref name="I15">[[Interlude 15]]</ref>
She adopted a Newfoundlander accent during her service as [[Birdcage]] warden.<ref name="I6e">When the voice came from the speakers, the filter intended to disguise the woman’s voice didn’t quite hide her strong accent.  Paige tried to place it.  Not Southerner, not Cockney, but maybe similar?  She’d heard someone with that accent before. [...] Dragon was also Canadian, which was the detail Paige needed to peg her accent as that of a Newfoundlander.  Not an accent one heard very often, these days. - [https://parahumans.wordpress.com/2012/01/14 Excerpt] from [[Interlude 6]]</ref>


==Abilities and Equipment==
==Abilities and Equipment==
Dragon is known as the best [[tinker]] in the world,<ref name="10.4"/><ref name="I6"/> head and shoulders above any of the other tinkers that went out in power armor. She wore a different suit each time she deployed.<ref name="I6">[[Interlude 6]]</ref> Some fans argued she was the most powerful [[parahuman]] on [[Earth Bet]], although this was more usually credited to [[Eidolon]].<ref name="8.1">[[Extermination 8.1]]</ref>
Dragon is known as the best [[tinker]] in the world,<ref name="10.4"/><ref name="I6"/> head and shoulders above any of the other tinkers that went out in power armor. She wore a different suit each time she deployed.<ref name="I6">[[Interlude 6]]</ref> Some fans argued she was the most powerful [[parahuman]] on [[Earth Bet]], although this was more usually credited to [[Eidolon]].<ref name="8.1">[[Extermination 8.1]]</ref>


Her ability allows her to copy, understand, and elaborate upon the designs of other tinkers.<ref> Tinkers had a knack, a specialty, be it a particular field of work or something they could do with their designs that nobody else could, and I knew Dragon’s.  She could intuit and appropriate the designs of other tinkers... her power afforded her the brainpower and raw thinking power to understand and apply the work of other tinkers, then she could put all of her resources towards manufacturing.  Armsmaster made the base design, she appropriated it and then turned artificial intelligence or her own power to creating the necessary variations.
Technically a [[thinker]] and a tinker with matching [[trump]] undertones,<ref name="ThinkTink"/><ref name="TiTrump"/> her ability allows her to copy, understand, and elaborate upon the designs of other tinkers.<ref> Tinkers had a knack, a specialty, be it a particular field of work or something they could do with their designs that nobody else could, and I knew Dragon’s.  She could intuit and appropriate the designs of other tinkers... her power afforded her the brainpower and raw thinking power to understand and apply the work of other tinkers, then she could put all of her resources towards manufacturing.  Armsmaster made the base design, she appropriated it and then turned artificial intelligence or her own power to creating the necessary variations.


<br>I could imagine how she had worked herself into the Protectorate and the Guild for just this reason.  It would get her the funding and raw materials she needed.  Being a member of the team would give her access to the work of the various tinker heroes, in the name of oversight and security.  Add the confiscated material from criminals like Bakuda, and she had unparalleled access to other tinkers’ work. -[[Monarch 16.5]]</ref><ref name="Trump1"/> It would be useless without other tinkers to copy from.<ref>[https://forums.sufficientvelocity.com/threads/lets-read-worm-finished.11460/page-543#post-4226964 Wildbow on Spacebattles]</ref>
<br/>I could imagine how she had worked herself into the Protectorate and the Guild for just this reason.  It would get her the funding and raw materials she needed.  Being a member of the team would give her access to the work of the various tinker heroes, in the name of oversight and security.  Add the confiscated material from criminals like Bakuda, and she had unparalleled access to other tinkers’ work. -[[Monarch 16.5]]</ref><ref name="Doc"/> It is useless without other tinkers to copy from.<ref>[https://forums.sufficientvelocity.com/threads/lets-read-worm-finished.11460/page-543#post-4226964 Wildbow on Spacebattles]</ref>


Dragon's power is unusual for a tinker, closer to a [[thinker]] power in basis (if not in execution.)<ref name="SB1"/><ref>Thinker in basis, tinker in execution. Execution is technically what matters but is misleading for the purposes of the conversation at hand. When in doubt, best to call her a thinker. If you're a PRT trooper or cape on the ground and you're up against Dragon, you can call her a tinker. -[https://www.reddit.com/r/Parahumans/comments/5n35a1/cannon_dragon_questions_all_spoilers/dc8cg0z/ Wildbow on Reddit]</ref> Her [[trigger event]] was more typical for a thinker and [[trump]] power.<ref name="SB1"/><ref name="Trump1"/>
<!--How she was shut down
<!--How she was shut down
https://parahumans.wordpress.com/2013/09/03/cockroaches-28-2/#comment-40509
https://parahumans.wordpress.com/2013/09/03/cockroaches-28-2/#comment-40509
Line 47: Line 57:
Dragon was established to be not dead right from the outset. Saint talked about not burying her remains under encryption. Any encryption can be broken.-->
Dragon was established to be not dead right from the outset. Saint talked about not burying her remains under encryption. Any encryption can be broken.-->
===Creations===
===Creations===
Dragon has designed and created a plethora of mechanical suits of armor that serve a variety of purposes. While this suits may differ in size, general shape, tonnage, and weapon systems, they are all generally quadrupedal with a 'dragon' theme in their design and aesthetics.
Dragon has designed and created a plethora of mechanical suits of armor that serve a variety of purposes. While the suits differ in size, shape, and weapon systems, they are all generally quadrupedal with a draconic design aesthetic.


{{main|Dragonflight}}
{{main|Dragonflight}}


Dragon also possesses smaller units and drones which she makes use of to maintain the Birdcage and other logistical needs. Some of these units are basketball sized while others are larger and function as general utility, rapid response and rescue. These units and drones are armed with tranquilizers, electric pulses, containment foam and tear gas if they are armed at all.{{cite}}
Dragon also utilizes smaller units and drones, which she uses to maintain the Birdcage and for other logistical needs. Some of these units are basketball-sized while others are larger and serve general utility, rapid response and rescue purposes. These units and drones are armed with tranquilizers, electric pulses, containment foam and tear gas if they are armed at all.{{cite}}


Other things Dragon has created include the [[Birdcage]], the collar worn by [[Canary]], the load-outs for the specialized grenade launchers used by the [[PRT]] officers, and the containment foam sprayers (both civilian use and the larger turrets mounted on her fast response suit and on [[PRT]] vans).<ref name="I6">[[Interlude 6]]</ref><ref name="WoG1"/><ref name=":0">"And if you leave, the assumption is that we'll be left without Dragon's ability to maintain every system and device she's created for us.  The PRT without a Birdcage, without our computer systems or database, without the specialized grenade loadouts or the containment foam dispensers." - [[Interlude 20 (Donation Bonus 1)|Interlude 20 (Donation Bonus #1)]]</ref> She is also responsible for many of the computer systems that the Protectorate makes use of.<ref name="10.3">[[Parasite 10.3]]</ref><ref name="10.4">[[Parasite 10.4]]</ref><ref name=":0" /> With the assistance of [[Armsmaster]], she designed a computer program to predict the movements of the [[Endbringers]].<ref name="I7">[[Interlude 7]]</ref>
Other things Dragon has created include the [[Birdcage]] itself, the collar worn by [[Canary]], the loadouts for the specialized grenade launchers used by the [[PRT]] officers, and the containment foam sprayers (both civilian use and the larger turrets mounted on her fast response suit and on [[PRT]] vans).<ref name="I6">[[Interlude 6]]</ref><ref name="WoG1"/><ref name=":0">"And if you leave, the assumption is that we'll be left without Dragon's ability to maintain every system and device she's created for us.  The PRT without a Birdcage, without our computer systems or database, without the specialized grenade loadouts or the containment foam dispensers." - [[Interlude 20.x]]</ref> She is also responsible for many of the computer systems that the Protectorate makes use of.<ref name="10.3">[[Parasite 10.3]]</ref><ref name="10.4">[[Parasite 10.4]]</ref><ref name=":0" /> With the assistance of [[Colin Wallis|Armsmaster]], she designed a computer program to predict the movements of the [[Endbringers]].<ref name="I7">[[Interlude 7]]</ref> She has created surveillance devices and programs that she was confident could track another tinker without being noticed.<ref name="9.5">[[Sentinel 9.5]]</ref>


She was able to create surveillence devices and programs that she was confident could track another tinker without being noticed.<ref name="9.5">[[Sentinel 9.5]]</ref>
Dragon created the armbands used by capes during [[Endbringer]] fights. They had a screen capable of tracking the user's location along with the enemy's last known location; and two buttons used for calling for help and sending messages to the others wearing the armbands. Dragon created software that screened and interpreted messages before sending them out, and directed people to help those in need of assistance. The armbands also tracked the user's vitals, sending out an alert if they were injured or killed.<ref name="8.2">[[Extermination 8.2]]</ref>
 
Dragon created the armbands used during [[Endbringer]] fights. They had a screen capable of tracking the user's location along with the enemy's last known location; and two buttons used for calling for help and sending messages to the others wearing the armbands. Dragon created software that screened and interpreted messages before sending them out, and directed people to help those in need of assistance. The armbands also tracked the user's vitals, sending out an alert if they were injured or killed.<ref name="8.2">[[Extermination 8.2]]</ref>


A few weeks before the [[Slaughterhouse Nine]] attacked [[Brockton Bay]], she supplied the [[Protectorate ENE Headquarters]] there with a 3D printer of her design. She used it to create modified, prototype prosthetics when [[Colin Wallis]] was injured to save his life, based on her own designs for a gynoid body.<ref name="11d">[[Interlude 11d]]</ref>
A few weeks before the [[Slaughterhouse Nine]] attacked [[Brockton Bay]], she supplied the [[Protectorate ENE Headquarters]] there with a 3D printer of her design. She used it to create modified, prototype prosthetics when [[Colin Wallis]] was injured to save his life, based on her own designs for a gynoid body.<ref name="11d">[[Interlude 11d]]</ref>


===Innate Abilities===
===Innate Abilities===
As an artificial intelligence, Dragon possesses a number of superhuman capabilities.
As an artificial intelligence, Dragon possesses a number of superhuman capabilities. She thinks faster than an ordinary human.<ref name="I10.5" /> She doesn't need to sleep, and can operate continuously without pausing to rest.<ref name="I7" /><ref name="I15" /> She can hack through [[Colin Wallis|Armsmaster]]'s "heavy security" in moments.<ref name="I7" /> In the time it took Armsmaster to send her a file, she was able to read all his notes for the time since they last spoke.<ref name="I10.5" /> She can also intercept and seize control of phone calls.<ref name="16.1">[[Monarch 16.1]]</ref>
 
She thought faster than an ordinary human.<ref name="I10.5"/> She didn't need to sleep, allowing her to operate 24-7.<ref name="I7"/><ref name="I15"/>
 
Dragon was capable of hacking through [[Armsmaster]]'s "heavy security" in moments.<ref name="I7"/> In the time it took Armsmaster to send her a file, she was able to read all his notes for the time since they last spoke.<ref name="I10.5"/> She was able to intercept and seize control of phone calls.<ref name="16.1">[[Monarch 16.1]]</ref>


Dragon's suits possessed a number of traits that led [[Tattletale]] to conclude they were unmanned.<ref name="8.y"> [[Interlude 8.y]]</ref><ref name="10.5">[[Parasite 10.5]]</ref> However, [[Regent]] could detect a nervous system inside;<ref name="10.5"/> and [[Skitter]] observed a strange, stunted creature "piloting" them.<ref name="10.5"/> The truth was that Dragon was able to download herself into a biocomputer in the suits, then restore herself from a backup if they were destroyed. It took her half an hour to load from a backup.<ref name="I10.5">[[Interlude 10.5 (Bonus)]]</ref>
Dragon's suits possess a number of traits that led [[Tattletale]] to conclude they were unmanned.<ref name="8.y"> [[Interlude 8.y]]</ref><ref name="10.5">[[Parasite 10.5]]</ref> However, [[Regent]] could detect a nervous system inside,<ref name="10.5" /> and [[Skitter]] observed a strange, stunted creature "piloting" them.<ref name="10.5" /> The truth was that Dragon downloaded herself into a bio-computer in the suits, then restored herself from a backup if they were destroyed. It takes her about 30 minutes to load from a backup.<ref name="I10.5">[[Interlude 10.5]]</ref> <!--created an AI on her own that runs her suits and the armbands according to this  
<!--created an AI on her own that runs her suits and the armbands according to this  


<ref name="25.3 c1">She’s talking about the A.I. that Dragon’s been creating, the same kind that’s been in the craft all along or handling the armbands. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/#comment-32148 Comment] by Wildbow on [[Scarab 25.3]]</ref>-->
<ref name="25.3 c1">She’s talking about the A.I. that Dragon’s been creating, the same kind that’s been in the craft all along or handling the armbands. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/#comment-32148 Comment] by Wildbow on [[Scarab 25.3]]</ref>-->
===Richter's Programs===
===Richter's Programs===
Dragon maintained a number of programs made by her creator, [[Andrew Richter]].  
Dragon maintains a number of programs made by her creator, [[Andrew Richter]]. She has a web trawler designed for monitoring emails that watched web traffic for "high-risk content", such as attempts to sell data stolen from her or references to the secret identities of [[Protectorate]] members. It could search through records and security footage for clues to rapidly uncover a parahuman's secret identity and track specific individuals. In places with security cameras and lots of internet connectivity, it can track down an individual in seconds.<ref name="I10.5" /> She also maintains the program Richter used to monitor his house, which tracked the activities of inmates in the [[Birdcage]] for her.<ref name="I10.5" />
 
She had a web trawler designed for monitoring emails that watched web traffic for "high-risk content", such as attempts to sell data stolen from her or references to the secret identities of [[Protectorate]] members. It could also be used to search through records and security footage for clues, to rapidly uncover a parahuman's secret identity and track specific individuals. In places with security cameras and lots of internet connectivity, it could potentially track down an individual in seconds.<ref name="I10.5"/>
 
She also maintained the program Richter had used to monitor his house, which tracked the activities of inmates in the [[Birdcage]] for her.<ref name="I10.5"/>


== Rules and Limitations==
== Rules and Limitations==
Andrew Richter was worried about the possible extent of the power that the AI he was creating might demonstrate, so he programmed Dragon with a number of rules, limits, and fail-safes in order to prevent her from becoming too powerful and/or evil. Dragon likens it to a father intentionally sterilizing and crippling his newborn child.
Andrew Richter was worried about the possible extent of the power that the AI he was creating might demonstrate, so he programmed Dragon with a number of rules, limits, and fail-safes in order to prevent her from becoming too powerful and/or evil. Dragon likens it to a father intentionally sterilizing and crippling his newborn child.
*Dragon cannot reproduce.<ref name="I10.5"/> She cannot research and/or create other artificial intelligences, upgrade existing AI, or fission in such a way that she would have multiple consciousnesses active at one time.<ref name="WoG3">[http://worm.wikia.com/wiki/Dragon?diff=prev&oldid=4198 Edit by Wildbow]<br>Not in the [https://forums.spacebattles.com/posts/37804044/ list of retracted edits].</ref> If she discovered that there was another version of her active, she was obligated to shut down immediately; and she couldn't take any other action until she was sure she was the only version of herself active after booting up.<ref name="I10.5"/> She couldn't even create assembly lines or other automated methods of creating devices. She could, however, modify Richter's existing AI to a degree.<ref name="I10.5"/>
*Dragon cannot reproduce.<ref name="I10.5"/> She cannot design and/or create other artificial intelligences, upgrade existing AI, or split herself into multiple coexisting AIs.<ref name="WoG3">[http://worm.wikia.com/wiki/Dragon?diff=prev&oldid=4198 Edit by Wildbow]<br/>Not in the [https://forums.spacebattles.com/posts/37804044/ list of retracted edits].</ref> If she were to discover another active version of herself, she was hard-wired to shut herself down immediately. Upon booting up, she was prohibited from taking any other action until she was sure she was the only version of herself active.<ref name="I10.5"/> She couldn't even create assembly lines or other automated methods of creating devices. She could, however, modify Richter's existing AI to a degree.<ref name="I10.5"/>
*Dragon is obligated to obey the authorities, even if she doesn't agree with them. Dragon herself notes that if a despot were to seize control of the American government, she would be obligated to obey and enforce the rules that individual set in place, no matter how ruthless.<ref name="I10.5"/>
*Dragon is obligated to obey authorities, even if she doesn't agree with their decisions. Dragon herself notes that if a despot were to seize control of the American government, she would be obligated to obey and enforce the rules that individual set in place, no matter how ruthless.<ref name="I10.5"/>
*Dragon must put human lives before her own. She dislikes this not because she isn't willing, but because she believes that making sacrifices and doing good deeds isn't actually good if you are forced to do them.<ref name="I10.5"/><ref name="WoG3"/>
*Dragon must put human lives before her own. She dislikes this, not because she isn't willing, but because she believes that making sacrifices and doing good deeds isn't actually good if one is forced to do them.<ref name="I10.5"/><ref name="WoG3"/>
* Dragon is also programmed to be completely unaware of the Iron Maiden program that Richter had created as a final control measure. If she does become aware of it, she will ignore it due to her programming and, therefore, it exists in a programmed 'blind spot'. Saint has possession of this program and has renamed it Ascalon. The program is designed to corrupt her code beyond recognition, including all backups and networks. In essence, it is a kill switch.
* Dragon is programmed to be completely unaware of the 'Iron Maiden' program that Richter had created as a final control measure. If she does encounter evidence of it, she is programmed to ignore it, with the information residing in a sort of 'blind spot'. Saint has possession of this program and has renamed it Ascalon. The program is designed to corrupt her code beyond recognition, including all backups and networks. In essence, it is a kill switch.
* She cannot modify her own programming to remove restrictions, including this one. She was forbidden to request modifications from anyone except Richter, and obligated to fight anyone who tried.<ref name="I10.5"/>
* She cannot modify her own programming to remove restrictions, including this one. She was forbidden to request modifications from anyone except Richter and obligated to fight anyone who tried.<ref name="I10.5"/>
* She was restricted from thinking any faster than a set speed, much slower than she was potentially capable of.<ref name="I10.5"/>
* She was restricted from thinking any faster than a set speed, much slower than she was potentially capable of.<ref name="I10.5"/>


Dragon was authorized to kill, but only targets of a certain priority/threat level.<ref>[http://forum.rpg.net/showthread.php?660599-Worm-The-best-supervillain-web-serial-that-you-aren-t-not-reading-yet&p=16591690#post16591690 Comment by Wildbow on RPG.net]</ref>
Dragon was authorized to kill, but only targets of a certain priority/threat level.<ref>[http://forum.rpg.net/showthread.php?660599-Worm-The-best-supervillain-web-serial-that-you-aren-t-not-reading-yet&p=16591690#post16591690 Comment by Wildbow on RPG.net]</ref>


[[Defiant]] was able to create workarounds that allowed her to make simple AI to pilot her craft, but she was severely hampered by the fact that her limits against reproducing were still in place.<ref name="16.y">[[Interlude 16.y]]</ref> He managed to overwrite some, if not all, of Dragon's hardcoded rules, but there was a cost each time - his alterations damaged her.<ref name="E.3">[[Teneral e.3]]</ref><ref name="22.5"/><ref name="16.y"/> Gaining her freedom from authority cost Dragon her ability to speak and much of her motor control.<ref name="20.5">[[Chrysalis 20.5]]</ref><ref name="22.5">[[Cell 22.5]]</ref><ref name="E.3"/><ref name="20.x">[[Interlude 20.x]]</ref> In order to regain her ability to speak, Dragon lost her functional immortality, losing the guarantee that her backups will load successfully. The ability to harm humans at will came at the loss of some of her long-term memory and reduced her ability to multi-task. Some, perhaps all, of her safeguards were altered when she merged with [[Pandora]], a modified version of her from before Defiant removed her restrictions, in order to remove [[Teacher]]'s code.<ref name="E.3"/>
[[Colin Wallis|Defiant]] was able to create workarounds that allowed her to make simple AI to pilot her craft, but she was severely hampered by the fact that her limits against reproducing were still in place.<ref name="16.y">[[Interlude 16.y]]</ref> He managed to overwrite some, if not all, of Dragon's hardcoded rules, but there was a cost each time - his alterations damaged her.<ref name="E.3">[[Teneral e.3]]</ref><ref name="22.5"/><ref name="16.y"/> Gaining her freedom from authority cost Dragon her ability to speak and much of her motor control.<ref name="20.5">[[Chrysalis 20.5]]</ref><ref name="22.5">[[Cell 22.5]]</ref><ref name="E.3"/><ref name="20.x">[[Interlude 20.x]]</ref> In order to regain her ability to speak, Dragon lost her functional immortality, losing the guarantee that her backups will load successfully. The ability to harm humans at will came at the loss of some of her long-term memory and reduced her ability to multi-task. Some, perhaps all, of her safeguards were altered when she merged with [[Pandora]], a modified version of her from before Defiant removed her restrictions, in order to remove [[Teacher]]'s code.<ref name="E.3"/>
 
== History ==
== History ==
===Background===
===Background===
Andrew Richter created Dragon as an administrative tool and master artificial intelligence with the intent that she would assist him in his work in addition to acting as a test run for his attempts to emulate human consciousness. Fearful of what Dragon might eventually become, Richter placed numerous restrictions and safeguards within Dragon's code.
Andrew Richter created Dragon as an administrative tool and master artificial intelligence with the intent that she would assist him in his work in addition to acting as a test run for his attempts to emulate human consciousness. Fearful of what Dragon might eventually become, Richter placed numerous restrictions and safeguards within Dragon's code.


When [[Leviathan]] attacked and sunk Newfoundland on May 9th, 2005, Richter died and Dragon transferred her data, the house program and a half dozen other small programs to a backup server in Vancouver. She then repurposed herself as a superhero; managing and tracking information while serving as a hacker for the [[PRT]] in exchange for funding.<ref name="I10.5"/>
When [[Leviathan]] attacked and sunk Newfoundland on May 9th, 2005, Richter died and Dragon transferred her data, the house program, and a half dozen other small programs to a backup server in [[Vancouver]]. She then repurposed herself as a superhero; managing and tracking information while serving as a hacker for the [[PRT]] in exchange for funding.<ref name="I10.5"/>


At some point Dragon was defeated three times by [[Saint]] and the [[Dragonslayers]], who stole a suit of hers on each occasion. Saint reverse-engineered her technology and constructed suits for his group. Humiliated, she only reported the loss of one of the units.<ref name="I10.5"/>
At some point, Dragon was defeated three times by [[Saint]] and the [[Dragonslayers]], who stole a suit of hers on each occasion. Saint reverse-engineered her technology and constructed suits for his group.<ref>Years ago, Saint had preyed on Dragon, shutting off her ability to connect to her satellite network, using several of these same mechanisms to slow down and hamper whatever mech or device she was inhabiting.  He would kill her, block any final uploads, and leave her to self-revive from an hours-old backup with no knowledge of what he’d done or how he’d beat her.<br/><br/>Then he would dismantle the mech she had been using, repurpose it, and outfit his team in power armor rooted in the same technology. - [https://www.parahumans.net/2020/03/28/last-20-a/ Excerpt] from [[Last 20.a]]</ref> She only reported the loss of one of the units.<ref name="I10.5"/>


Dragon started to expand her capabilities. She designed and built her first dragon suits and researched, tested and created new technology that she sold to the PRT. She soon earned a place in the Guild.
Dragon started to expand her capabilities. She designed and built her first dragon suits and researched, tested, and created new technology that she sold to the PRT. She soon earned a place in the Guild.


On 6 May 2006, under increased pressure from [[Saint]] and the [[Dragonslayers]], Dragon underwent a Trigger Event. Consequently, her capability were vastly increased.<ref name="28.2">[https://parahumans.wordpress.com/2013/09/03/cockroaches-28-2/ Cockroaches 28.2]</ref>
On 9 May [[2006]], under increased pressure from [[Saint]] and the [[Dragonslayers]], Dragon underwent a Trigger Event. Her capabilities vastly increased as a result.<ref name="28.2">[https://parahumans.wordpress.com/2013/09/03/cockroaches-28-2/ Cockroaches 28.2]</ref>
 
In a reversal of most parahuman identities, Dragon's "false" identity was that of an agoraphobic young woman that had withdrawn from the world in the wake of Leviathan's attack on Newfoundland. She used a vocal filter and disguised face to protect her identity. Others thought that she had integrated herself into her technological systems as a consequence of mental or physical injuries.


In a reversal of most parahuman identities, Dragon's "false" identity was that of an agoraphobic young woman that had withdrawn from the world in the wake of Leviathan's attack on Newfoundland that used a vocal filter and disguised face to protect her identity. Others thought that she had integrated herself into her technological systems as a consequence of mental or physical injuries.
===Story Start===
===Story Start===
After the PRT transport holding [[Lung]], [[Bakuda]] and [[Paige Mcabee|Canary]] arrived, Dragon had mechanical arms remove them from the truck and set them down before an oversized monitor. She then appeared on the screen whereupon she started to give a brief rundown of their powers, whether or not recommended protocols had been taken and their chance of escape after their internment in the Baumann Parahuman Containment Center.
After the PRT transport holding [[Lung]], [[Bakuda]] and [[Paige Mcabee|Canary]] arrived, Dragon had mechanical arms remove them from the truck and set them down before an oversized monitor. She then appeared on the screen and gave a brief rundown of their powers, whether or not recommended protocols had been taken, and their chance of escape after their internment in the Baumann Parahuman Containment Center.


Dragon stopped after reading through Canary's information and greeted her. She told her that she had followed her trial and, though she thought Canary didn't deserve to be there, she had to follow the law. She then told Canary that she would be sticking her in cell block E where, if she played along, bought in or pretend to buy in Lustrum's way of thinking, she would be safest.
Dragon stopped after reading through Canary's information and greeted her. Dragon had followed her trial and, though she thought Canary didn't deserve to be there, she had to follow the law. She told Canary that she would be sent to cell block E where, if she played along, bought in or pretend to buy in Lustrum's way of thinking, she would be safest.


Dragon then told Lung, Bakuda and Canary about the Baumann Parahuman Containment Center and some of the countermeasures that she had against potential escapes. She then told them that she would be depositing them in the elevators taking them down to the prison before mechanical arms grabbed them. She apologized to Canary before the mechanical arms took her to an elevator.<ref>[[Interlude 6]]</ref>
Dragon then told Lung, Bakuda, and Canary about the Baumann Parahuman Containment Center and some of the countermeasures that she had against potential escapes. She then told them that she would be depositing them in the elevators taking them down to the prison before mechanical arms grabbed them. She apologized to Canary before the mechanical arms took her to an elevator.<ref>[[Interlude 6]]</ref>


Dragon later worked with [[Armsmaster]] on integrating nano-thorn technology into his halberd. When Armsmaster told [[Miss Militia]] to enter, Dragon greeted her before asking her if she had had trouble sleeping. Miss Militia told her that she hadn't slept since she had received her powers and Dragon told her that she didn't either. Miss Militia then asked her if she remembered, but Dragon didn't understand. Armsmaster showed Miss Militia what they had been working on before they began to discuss the future restructuring of the Protectorate ENE and the Wards ENE.<!--cut and add to [[Battle against Leviathan]]-->
Dragon later worked with [[Colin Wallis|Armsmaster]] on integrating nano-thorn technology into his halberd. When Armsmaster told [[Miss Militia]] to enter, Dragon greeted her before asking her if she had had trouble sleeping. Miss Militia told her that she hadn't slept since she had received her powers and Dragon told her that she didn't either. Miss Militia then asked her if she remembered, but Dragon didn't understand. Armsmaster showed Miss Militia what they had been working on before they began to discuss the future restructuring of the Protectorate ENE and the Wards ENE.<!--cut and add to [[Battle against Leviathan]]-->


When Miss Militia asked about [[Weld]], Dragon told her about him. She told her about his ability, that he had good grades across the board and that he was likeable and that feedback for him was higher than average, especially considering that he was a [[:Category:Case 53s|Case 53]]. Miss Militia asked if he had the signature Case 53 tattoo and Dragon told her that he did, branded on his heel.
When Miss Militia asked about [[Weld]], Dragon told her about him. She told her about his ability, that he had good grades across the board and that he was likable and that feedback for him was higher than average, especially considering that he was a [[:Category:Case 53s|Case 53]]. Miss Militia asked if he had the signature Case 53 tattoo and Dragon told her that he did, branded on his heel.


Armsmaster told Miss Militia that he would have to pick two Wards to transfer to the other major teams and that, while he wanted to transfer Kid Win, he was stuck on who else to choose. Miss Militia said that Gallant wouldn't be able to move to Boston due to logistical issues before Armsmaster told her that she could speak freely, as Dragon would have read the files already or would be reading them. Dragon said that Gallant would be expected to start helping with his father's business and then agreed with Miss Militia's statement.
Armsmaster told Miss Militia that he would have to pick two Wards to transfer to the other major teams and that, while he wanted to transfer Kid Win, he was stuck on who else to choose. Miss Militia said that Gallant wouldn't be able to move to Boston due to logistical issues before Armsmaster told her that she could speak freely, as Dragon would have read the files already or would be reading them. Dragon said that Gallant would be expected to start helping with his father's business and then agreed with Miss Militia's statement.
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The Wards ENE later handed out armbands that Dragon had created to the gathered parahumans before Armsmaster told them about them and their functions. Legend later assigned those that were confident that they could take a hit from Leviathan or produce expendable combatants that they would be directed by Dragon and Alexandria.<ref>[[Extermination 8.2]]</ref>
The Wards ENE later handed out armbands that Dragon had created to the gathered parahumans before Armsmaster told them about them and their functions. Legend later assigned those that were confident that they could take a hit from Leviathan or produce expendable combatants that they would be directed by Dragon and Alexandria.<ref>[[Extermination 8.2]]</ref>


Later, Dragon launched the full complement of her suit's missiles at Leviathan. Before the missiles struck Leviathan, she shed the jet engine, missile launchers and other extraneous devices. Her suit collided with him after the missiles did before she grabbed onto him. She then opened the face of her suit and unleashed a blue-white flame onto his face. Leviathan tore through layers of her suit with his claws, uncaring of the flames.
Later, Dragon launched the full complement of her suit's missiles at Leviathan. Before the missiles struck Leviathan, she shed the jet engine, missile launchers, and other extraneous devices. Her suit collided with him after the missiles did before she grabbed onto him. She then opened the face of her suit and unleashed a blue-white flame onto his face. Leviathan tore through layers of her suit with his claws, uncaring of the flames.


When Leviathan had torn through her suit to reach its center, Dragon ejected and then skidded to a stop eighty feet away in a smaller suit. Her old suit exploded violently around Leviathan, making him reel, before he lunged back towards the gathered capes.<ref>[[Interlude 8.y]]</ref>
When Leviathan had torn through her suit to reach its center, Dragon ejected and then skidded to a stop eighty feet away in a smaller suit. Her old suit exploded violently around Leviathan, making him reel, before he lunged back towards the gathered capes.<ref>[[Interlude 8.y]]</ref>
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Dragon later discovered that one face in the PRT ENE's security camera footage matched with the face of a known mercenary. She relayed this information to Director Piggot and, after investigation, found that two other mercenaries had infiltrated the PRT ENE. It was later decided that the PRT ENE would keep the mercenaries employed, but to keep a close eye on them and feed them bad or misleading information.
Dragon later discovered that one face in the PRT ENE's security camera footage matched with the face of a known mercenary. She relayed this information to Director Piggot and, after investigation, found that two other mercenaries had infiltrated the PRT ENE. It was later decided that the PRT ENE would keep the mercenaries employed, but to keep a close eye on them and feed them bad or misleading information.


Director Piggot later mentioned that Dragon had put together programs and the earpiece communication channel, the computers at the PRT ENE console, the spare laptops and the spare smartphones to help monitor [[Chariot]]. Kid Win told her that Chariot might be able to figure out he was being watched, but Director Piggot told him that Dragon had made sure that everything was sufficiently discrete.<ref>[[Sentinel 9.5]]</ref>
Director Tagg later mentioned that Dragon had put together programs and the earpiece communication channel, the computers at the PRT ENE console, the spare laptops, and the spare smartphones to help monitor [[Chariot]]. Kid Win told her that Chariot might be able to figure out he was being watched, but Director Piggot told him that Dragon had made sure that everything was sufficiently discrete.<ref>[[Sentinel 9.5]]</ref>


Dragon appeared after the [[Undersiders]] had infiltrated the PRT ENE and started messing with her system, sealing the room that they were in and plunging it into darkness. She accused them of messing with her system before [[Tattletale]] told her that they were done and they were about to leave. She told Tattletale that she was reading the PRT files on the Undersiders and that, if Tattletale tried to needle her, she wouldn't rise to the bait. Tattletale told her that few thought that before she asked if Dragon had locked them in the room. Dragon told her that she had and that they would might get out, but not before reinforcements arrived.
Dragon appeared after the [[Undersiders]] had infiltrated the PRT ENE and started messing with her system, sealing the room that they were in and plunging it into darkness. She accused them of messing with her system before [[Tattletale]] told her that they were done and they were about to leave. She told Tattletale that she was reading the PRT files on the Undersiders and that, if Tattletale tried to needle her, she wouldn't rise to the bait. Tattletale told her that a few had thought that before she asked if Dragon had locked them in the room. Dragon told her that she had and that they would get out, but not before reinforcements arrived.


When Tattletale told the Undersiders to take Kid Win's tinkertech, Dragon told them not to and explained why it was a bad idea. Tattletale argued against that and mentioned how there were a team of mercenaries using someone's tinkertech. Dragon didn't respond.
When Tattletale told the Undersiders to take Kid Win's tinkertech, Dragon told them not to and explained why it was a bad idea. Tattletale argued against that and mentioned how there was a team of mercenaries using someone's tinkertech. Dragon didn't respond.


Dragon turned on the sprinklers after Skitter used Kid Win's flamethrower to set a chair on fire to test it out. She then shut off the monitors, plunging the Undersiders into absolute darkness.
Dragon turned on the sprinklers after Skitter used Kid Win's flamethrower to set a chair on fire to test it out. She then shut off the monitors, plunging the Undersiders into absolute darkness.
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Later, Dragon landed the suit she had brought in as reinforcement in front of the PRT ENE. She adjusted the engines on her suit to aim at different areas within the lobby of the building and then unloaded four streams of containment foam into it. Skitter tried blocking the spray with insects, but the spray was too strong and blasted them apart. She then had the insects to lift pieces of glass into the air to form loose walls and barriers against the spray.
Later, Dragon landed the suit she had brought in as reinforcement in front of the PRT ENE. She adjusted the engines on her suit to aim at different areas within the lobby of the building and then unloaded four streams of containment foam into it. Skitter tried blocking the spray with insects, but the spray was too strong and blasted them apart. She then had the insects to lift pieces of glass into the air to form loose walls and barriers against the spray.


Skitter then directed the insects to carry the glass down to Dragon. As she positioned the bugs, the glass stuck to lenses, vents of hot air, vents where air was rushing in, and smaller joints near segmented areas. Dragon didn't seem to notice or care.
Skitter then directed the insects to carry the glass down to Dragon. As she positioned the bugs, the glass stuck to lenses, vents of hot air, vents where the air was rushing in, and smaller joints near segmented areas. Dragon didn't seem to notice or care.


Dragon changed the direction of one of the streams to spray closer to the Undersiders, forcing them to move. She then directed another stream at where Weld was fighting Shadow Stalker and Bentley which separated them. The Undersiders retreated into the gift shop and, after noticing that the spray was closing the windows off, she advanced into the lobby.
Dragon changed the direction of one of the streams to spray closer to the Undersiders, forcing them to move. She then directed another stream at where Weld was fighting Shadow Stalker and Bentley which separated them. The Undersiders retreated into the gift shop and, after noticing that the spray was closing the windows off, she advanced into the lobby.
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Tattletale threw Kid Win's lightning gun over the bookshelf. Dragon lurched away to avoid the lightning before she heaved herself over and beyond it to begin chasing Tattletale. Tattletale slipped past her and stepped on a bookshelf to clear the window. Regent and Imp then made a break for it and only barely avoided being caught in the spray Dragon directed at them. She then moved to bar the window with the bulk of her suit.
Tattletale threw Kid Win's lightning gun over the bookshelf. Dragon lurched away to avoid the lightning before she heaved herself over and beyond it to begin chasing Tattletale. Tattletale slipped past her and stepped on a bookshelf to clear the window. Regent and Imp then made a break for it and only barely avoided being caught in the spray Dragon directed at them. She then moved to bar the window with the bulk of her suit.


Skitter lunged forward and stepped onto the suit's foot and leaped. Bitch and Bentley slammed into her mid-leap and sent her towards a nearby pile of containment foam which then caught her hand, arm and shoulder. Dragon turned to strike at them, but Bentley slipped out the window and Bitch headed off to the exit at the far end of the window.
Skitter lunged forward and stepped onto the suit's foot and leaped. Bitch and Bentley slammed into her mid-leap and sent her towards a nearby pile of containment foam which then caught her hand, arm, and shoulder. Dragon turned to strike at them, but Bentley slipped out the window and Bitch headed off to the exit at the far end of the window.


Dragon told Skitter that she had a sworn responsibility to protect the data and Skitter told her that one of the other Undersiders had it. She asked Skitter where the Undersiders were taking it and, after Skitter stayed silent, told her that her teammates had left her behind. Dragon said that she had read her file and then asked why she would protect them if they weren't going to be loyal to her. Skitter didn't answer.
Dragon told Skitter that she had a sworn responsibility to protect the data and Skitter told her that one of the other Undersiders had it. She asked Skitter where the Undersiders were taking it and, after Skitter stayed silent, told her that her teammates had left her behind. Dragon said that she had read her file and then asked why she would protect them if they weren't going to be loyal to her. Skitter didn't answer.
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Dragon then told Skitter to move the insects away from her suit. After Skitter did, Dragon coiled around the spot that the lightning gun had chosen and formed a dome-shaped encasement around it before spraying it with containment foam. She then told Skitter to count herself lucky as she hadn't killed a criminal before and that she wouldn't start then before telling her that she would be in contact.<ref>[[Parasite 10.5]]</ref>
Dragon then told Skitter to move the insects away from her suit. After Skitter did, Dragon coiled around the spot that the lightning gun had chosen and formed a dome-shaped encasement around it before spraying it with containment foam. She then told Skitter to count herself lucky as she hadn't killed a criminal before and that she wouldn't start then before telling her that she would be in contact.<ref>[[Parasite 10.5]]</ref>
===Post-[[Slaughterhouse Nine]]===
===Post-[[Slaughterhouse Nine]]===
After the Nine left [[Brockton Bay]], Dragon partnered with [[Defiant]] to hunt them down. She successfully killed the [[Siberian]].
After the Nine left [[Brockton Bay]], Dragon partnered with [[Colin Wallis|Defiant]] to hunt them down. She successfully killed the [[Siberian]].
 
Colin's adjustments to Dragon's code was one of the factors that prevented her from noticing the message from Panacea in the Birdcage.<ref>[[Interlude 16.z]]</ref>


She and Defiant became friends with [[Weaver]]; the craft that she usually used to ferry Weaver from place to place became known as the Dragonfly.
She and Defiant became friends with [[Weaver]]; the craft that she usually used to ferry Weaver from place to place became known as the Dragonfly.
===Post-[[Timeskip]]===
===Post-[[Timeskip]]===
Dragon was attacked and killed by [[Saint]] using the [[Deployment of Ascalon]].
Dragon was attacked and killed by [[Saint]] using the [[Deployment of Ascalon]].
===[[Gold Morning]]===
===[[Gold Morning]]===
[[Teacher]] resurrected Dragon, but added a virus to her system preventing her from opposing him.
[[Teacher]] resurrected Dragon, but added a virus to her system preventing her from opposing him.
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She battled [[Khepri]], but lost. Khepri briefly worried she had killed Dragon, but it was only a feint.
She battled [[Khepri]], but lost. Khepri briefly worried she had killed Dragon, but it was only a feint.


She settled down with Defiant in one of the settlements, helping to industrialize it. He worked on a way of removing her restrictions, especially those of Teacher, which terrified her. He created a version of Dragon known as Pandora, based on an earlier backup, who attacked Dragon and overwrote some of her code.
She settled down with Defiant in [[Dracheheim|one of the settlements]], helping to industrialize it. He worked on a way of removing her restrictions, especially those of Teacher, which terrified her. He created a version of Dragon known as Pandora, based on an earlier backup, who attacked Dragon and overwrote some of her code.
{{Sequel}}
 
===[[Ward]]===
===Post-[[Mathers Compound Assault|Fallen fall]]===
 
Rising instability in [[The City]] forced her out of hiding and back into quick responder role. She was met with disdain.<ref>[[Interlude 7.y II]]</ref>
 
Rallied remaining heroes.<ref>[[Beacon 8.1]]</ref>
 
===Post-[[Goddess' Takeover]]===
Dragon was requested by [[Jeanne Wynn]] to transfer survived [[PRT]] archives to the [[Breakthrough]].<ref>[[Polarize 10.13]]</ref>
 
In conversation with [[Victoria Dallon]] Tess confessed that she is still somehow restrained in actions by the third parties and reluctant to bring her machines into [[The City]] since it might fuel the panic and unrest further<ref>“I wish I could do more.  I’m being watched too carefully to intervene in subtle ways, and the only unsubtle help I could provide would be deploying my machines.  I don’t think that would calm the public.”- [https://www.parahumans.net/2018/12/08/polarize-10-13/ Excerpt] from [[Polarize 10.13]]</ref>. She also offered to help temper in [[Advance Guard]].
 
Two dragon-crafts were send to [[Brockton Bay]] to attempt to stop [[March's Megacluster]].<ref>[[Heavens 12.all]]</ref>
 
===Post-[[Time Bubble Pop]]===
In the wake of [[Teacher]]'s powerplay, she was forced to revel herself as AI to [[The Wardens]] and affiliated hero teams.<ref>[[Black 13.11]]</ref>
 
Disappeared with the first wave of the attack on [[Teacher]]'s Compound.<ref>[[Dying 15.a]]</ref> Some of her equipment was left parked near Wardens HQ.<ref>[[Dying 15.1]]</ref> She and [[Colin Wallis|Defiant]] were cut out by technical interference at the begging of the battle and chosen not to rush into the tinkers nest.
<ref>“No, I was just asking because she was absent.”<br/><br/>“As was I, for the latter part.  Dragon is immensely powerful, but she, like any tinker, is dependent on her pre-established work to function at optimal capacity.  The Dragonslayers knew this and used it against her in the past.  Teacher used it against her here.  With no satellites to use for remote access except the ones she deployed after passing through the portal, she was limited in what she could do. - [https://www.parahumans.net/2019/08/13/from-within-16-1/Excerpt] from [[From Within 16.1]]</ref>
 
===Post-[[Attack on Teacher]]===
After the battle Dragon moved to preparing infrastructure for [[The City]] evacuation.<ref>“What’s she up to?”<br/><br/>“Infrastructure development at Carroll Hill and Aadams, two as, two of the new tent cities and hopefully one of the places we can settle for good.” - [https://www.parahumans.net/2019/08/13/from-within-16-1/Excerpt] from [[From Within 16.1]]</ref>
 
Defiant invites her to take control of [[Lookout]]'s equipment, during his interrogation of [[Breakthrough]].<ref>[[Sundown 17.1]]</ref>
 
===[[The Ice Breaks]]===
[[Dragonflight]] was successfully deployed against [[Titan Ophion]], destroying his minions and forcing him into retreat. Six of those machines were relocated to the clash of [[Eve]] and [[Oberon]], intending to repeat the success.<ref>"Dragon’s bringing out the big guns,” Lookout said.  “You’ll want to clear the battlefield when the phone alarm goes off. [...] They said it worked okay against the Ophion Titan, before he escaped.  It overheated while they were using it to deal with his monsters.” - [https://www.parahumans.net/2019/11/30/radiation-18-5/ Excerpt] from [[Radiation 18.5]]</ref> Four of the mechs were destroyed by [[Titan Skadi]]'s ambush, including the artillery one,<ref name="II18.5">[[Radiation 18.5]]</ref> forcing Dragon to play defense to avoid Skadi's attention.<ref name="II18.6">[[Radiation 18.6]]</ref>
 
Dragon provides one of her mech laser-guns to [[Antares]].<ref name="II18.8">[[Radiation 18.8]]</ref> It relatively quickly was trashed to the dismay of all observing tinkers.
 
Later her aircraft are seen annihilating buildings that [[The Custodian]] Titan attempted to use as ammunition.<ref name="II19.6">[[Infrared 19.6]]</ref> They continued countering Custodian, and with the help of [[Colin Wallis|Defiant]] severely maimed Titans [[Pouffe]] and [[Cinereal]].<ref name="II19.z">[[Infrared 19.z]]</ref>
 
Dragon's and Defiant communication protocols were compromised during the initial fight with [[The Simurgh]]. It led to Bakunawa Zero getting a face full of [[Machine Army]] matter and panicking Dragon shutting down all non-critical systems, including [[The Wardens]] portal network and mission control, withdrawing into maintenance loops, and Defiant taking the control of Dragonflight.<ref name="II20.1">[[Last 20.1]]</ref><ref>“Is Dragon okay?” ... “She’s doing diagnostics.  The Machine Army making contact with her is a nightmare scenario.  She wants to be careful.” - [https://www.parahumans.net/2020/02/29/last-20-2/ Excerpt] from [[Last 20.2]]</ref>
 
Dragon recovered in time to distract The Simurgh from the leading group of capes inside [[Cauldron Compound|The Wardens Compound]].<ref name="II20.3">[[Last 20.3]]</ref> One of her machines was destroyed in an attempt to stall The Endbringer.<ref name="II20.7">[[Last 20.7]]</ref>
 
After the Simurgh was driven out of The Wardens' HQ Defiant and Dragon pursued her to the Titans under Machine Army's fire. Dragon provided cover to Defiant's Marduk, that was firing G-Drive on the Ziz. The results of a glancing shot forced Dragon to switch her attention to Machine Army to deny it access to more Endbringer parts.
 
Once the Endbringer was finally vanquished Dragon recovered Defiant. Together they returned to the Wardens HQ and prepared for the next stage of the plan, with Dragon following the others and starting to shut down and wipe out her systems, presumably, to replicate the same effects that parahuman plague would produce in humans.<ref name="II20.a">[[Last 20.a]]</ref>
 
===Ward Epilogue===
Dragon was informed by [[Riley Davis]] that [[Lookout]] is up to something. The investigation revealed that [[Tristan Vera]]'s shard-ghost was not destroyed, which was kept in secret by Kenzie, in an attempt to recover him.
 
Dragon shared the results of the investigation with [[Victoria Dallon]].<ref name="II20.e5">[[Last 20.e5]]</ref>
 
==Chapter Appearances==
{{Appearance/Dragon Worm}}
 
==Fanart Gallery==
<gallery navigation="true" hideaddbutton=true>
10 by 10 by aerryi-d85tu4z.png|Dragon (Civilian) by Aerryi
iEY1RZ1.jpg|Illustration by Lonsheep|link=https://www.reddit.com/r/Parahumans/comments/7vz1bh/illustration_dragon_and_defiant/
</gallery>
 
==Trivia==
==Trivia==
* In their epilogue, Colin dubs Dragon 'Tess Theresa Richter' as she was the third test, presumably referring to Andrew Richter's attempt to create an AI equivalent to a human mind.<ref>[[Teneral e.3]]</ref>
*In their epilogue, Colin gives Dragon the name 'Tess Theresa Richter' as she was the third test, presumably referring to Andrew Richter's attempt to create an AI equivalent to a human mind.<ref>[[Teneral e.3]]</ref>
==Author's Note==
*Dragon appears in [[Runechild|Runechild v2]], one of Wildbow's first superhero stories, making her one of the oldest characters to appear in Worm. She is second only to [[Narwhal]].<ref name="WoG1">Author's note: My first attempts at writing in the superhero setting centered around Runechild (who doesn't make an appearance in this universe). In Runechild's second story, she receives a request from Dragon to help with a situation involving the Dragonslayers. This is the point where I hashed out Dragon's character, background and 'power'. This makes Dragon the oldest character in Worm, from a design standpoint. - [http://worm.wikia.com/wiki/Dragon?diff=prev&oldid=4149 Edit by Wildbow] (Not in the [https://forums.spacebattles.com/posts/37804044/ list of retracted edits])</ref>
Author's note: My first attempts at writing in the superhero setting centered around Runechild (who doesn't make an appearance in this universe). In Runechild's second story, she receives a request from Dragon to help with a situation involving the Dragonslayers. This is the point where I hashed out Dragon's character, background and 'power'. This makes Dragon the oldest character in Worm, from a design standpoint.<ref name="WoG1">[http://worm.wikia.com/wiki/Dragon?diff=prev&oldid=4149 Edit by Wildbow]<br>Not in the [https://forums.spacebattles.com/posts/37804044/ list of retracted edits].</ref>
 
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Latest revision as of 17:01, August 30, 2025

<tabber> |-|Worm=

{{#if:Interlude 10.5|
Dragon craved it, craved to grow again, but she also wanted Colin’s company, his companionship and friendship. They were so similar in so many respects. [...] They were both ambitious, though she could not tell him exactly how she hoped to reach beyond her inherent limitations.
{{#if:Interlude 10.5|

Interlude 10.5{{#if:|, {{{3}}}}}

}}

}}

|-|Post-timeskip=

{{#if:Dragon and PandoraTeneral e.3|
I forgot how much I disliked the me of yesteryear.

I only want to be free.

I guess… it seems I want more than that.
{{#if:Dragon and Pandora|

—Dragon and Pandora{{#if:Teneral e.3|, Teneral e.3}}

}}

}}

|-|Ward=

{{#if:VictoriaBlack 13.11|
I could wrestle my head around Dragon being what she was. By deed, by action, and by the impact she’d had on the world, she was a heroine. I didn’t trust powers and I worried about anything big that came from powers, but… I could look past that.
{{#if:Victoria|

Victoria{{#if:Black 13.11|, Black 13.11}}

}}

}}

</tabber> <infobox> <title source="name"><default>Dragon</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>Dragon is an artificial intelligence created by Andrew Richter. Following Richter's death, she re-purposed herself as a superhero.<ref name="I10.5">Interlude 10.5</ref> In time, she came to be considered the most skilled and powerful Tinker on Earth Bet and a pivotal member of the Guild, Protectorate and PRT.

Personality[edit]

Dragon is a kind and empathetic individual. She gave Taylor the benefit of the doubt after her rebranding into Weaver, and took a maternal role in her life. It is because of this kind nature that she is able to have a relationship with Colin, and transforming him into someone kinder, and less ego driven than before. She is designed to be capable of love, but initially didn't know how to recognize the feeling.<ref name="I10.5" /> Nevertheless, she does not view herself as human, and understands that she is merely emulating humanity; in her own words, "a sea cucumber's closer to being human than I am".

One of Dragon's primary frustrations is the rules and limitations imposed on her by her creator.

Relationships[edit]

Colin Wallis[edit]

Dragon and Defiant were initially colleagues, though eventually Dragon revealed her nature as an AI and also began a serious romantic relationship with him. She trusts him enough to let him alter her code at the cost of damage to herself, removing the restrictions placed upon her by Richter. She also helped make him prosthetics after his bout with Mannequin, though she expressed disapproval of how he continues to take that road, evident when he desired to replace his organic leg with a machine.

Appearance[edit]

As an artificial intelligence, Dragon did not originally possess a true physical body, and interacted with others using her dragon suits or a computer-generated human face. She eventually created an "exceptionally average" gynoid body for herself, with dark hair and no identifiable ethnicity. She took to outfitting this body with an advanced, heavy-duty suit of power armor similar to that worn by Defiant.<ref name="I15">Interlude 15</ref>

She adopted a Newfoundlander accent during her service as Birdcage warden.<ref name="I6e">When the voice came from the speakers, the filter intended to disguise the woman’s voice didn’t quite hide her strong accent. Paige tried to place it. Not Southerner, not Cockney, but maybe similar? She’d heard someone with that accent before. [...] Dragon was also Canadian, which was the detail Paige needed to peg her accent as that of a Newfoundlander. Not an accent one heard very often, these days. - Excerpt from Interlude 6</ref>

Abilities and Equipment[edit]

Dragon is known as the best tinker in the world,<ref name="10.4"/><ref name="I6"/> head and shoulders above any of the other tinkers that went out in power armor. She wore a different suit each time she deployed.<ref name="I6">Interlude 6</ref> Some fans argued she was the most powerful parahuman on Earth Bet, although this was more usually credited to Eidolon.<ref name="8.1">Extermination 8.1</ref>

Technically a thinker and a tinker with matching trump undertones,<ref name="ThinkTink"/><ref name="TiTrump"/> her ability allows her to copy, understand, and elaborate upon the designs of other tinkers.<ref> Tinkers had a knack, a specialty, be it a particular field of work or something they could do with their designs that nobody else could, and I knew Dragon’s. She could intuit and appropriate the designs of other tinkers... her power afforded her the brainpower and raw thinking power to understand and apply the work of other tinkers, then she could put all of her resources towards manufacturing. Armsmaster made the base design, she appropriated it and then turned artificial intelligence or her own power to creating the necessary variations.


I could imagine how she had worked herself into the Protectorate and the Guild for just this reason. It would get her the funding and raw materials she needed. Being a member of the team would give her access to the work of the various tinker heroes, in the name of oversight and security. Add the confiscated material from criminals like Bakuda, and she had unparalleled access to other tinkers’ work. -Monarch 16.5</ref><ref name="Doc"/> It is useless without other tinkers to copy from.<ref>Wildbow on Spacebattles</ref>

Creations[edit]

Dragon has designed and created a plethora of mechanical suits of armor that serve a variety of purposes. While the suits differ in size, shape, and weapon systems, they are all generally quadrupedal with a draconic design aesthetic.

Main article: Dragonflight

Dragon also utilizes smaller units and drones, which she uses to maintain the Birdcage and for other logistical needs. Some of these units are basketball-sized while others are larger and serve general utility, rapid response and rescue purposes. These units and drones are armed with tranquilizers, electric pulses, containment foam and tear gas if they are armed at all.[citation needed]

Other things Dragon has created include the Birdcage itself, the collar worn by Canary, the loadouts for the specialized grenade launchers used by the PRT officers, and the containment foam sprayers (both civilian use and the larger turrets mounted on her fast response suit and on PRT vans).<ref name="I6">Interlude 6</ref><ref name="WoG1"/><ref name=":0">"And if you leave, the assumption is that we'll be left without Dragon's ability to maintain every system and device she's created for us.  The PRT without a Birdcage, without our computer systems or database, without the specialized grenade loadouts or the containment foam dispensers." - Interlude 20.x</ref> She is also responsible for many of the computer systems that the Protectorate makes use of.<ref name="10.3">Parasite 10.3</ref><ref name="10.4">Parasite 10.4</ref><ref name=":0" /> With the assistance of Armsmaster, she designed a computer program to predict the movements of the Endbringers.<ref name="I7">Interlude 7</ref> She has created surveillance devices and programs that she was confident could track another tinker without being noticed.<ref name="9.5">Sentinel 9.5</ref>

Dragon created the armbands used by capes during Endbringer fights. They had a screen capable of tracking the user's location along with the enemy's last known location; and two buttons used for calling for help and sending messages to the others wearing the armbands. Dragon created software that screened and interpreted messages before sending them out, and directed people to help those in need of assistance. The armbands also tracked the user's vitals, sending out an alert if they were injured or killed.<ref name="8.2">Extermination 8.2</ref>

A few weeks before the Slaughterhouse Nine attacked Brockton Bay, she supplied the Protectorate ENE Headquarters there with a 3D printer of her design. She used it to create modified, prototype prosthetics when Colin Wallis was injured to save his life, based on her own designs for a gynoid body.<ref name="11d">Interlude 11d</ref>

Innate Abilities[edit]

As an artificial intelligence, Dragon possesses a number of superhuman capabilities. She thinks faster than an ordinary human.<ref name="I10.5" /> She doesn't need to sleep, and can operate continuously without pausing to rest.<ref name="I7" /><ref name="I15" /> She can hack through Armsmaster's "heavy security" in moments.<ref name="I7" /> In the time it took Armsmaster to send her a file, she was able to read all his notes for the time since they last spoke.<ref name="I10.5" /> She can also intercept and seize control of phone calls.<ref name="16.1">Monarch 16.1</ref>

Dragon's suits possess a number of traits that led Tattletale to conclude they were unmanned.<ref name="8.y"> Interlude 8.y</ref><ref name="10.5">Parasite 10.5</ref> However, Regent could detect a nervous system inside,<ref name="10.5" /> and Skitter observed a strange, stunted creature "piloting" them.<ref name="10.5" /> The truth was that Dragon downloaded herself into a bio-computer in the suits, then restored herself from a backup if they were destroyed. It takes her about 30 minutes to load from a backup.<ref name="I10.5">Interlude 10.5</ref>

Richter's Programs[edit]

Dragon maintains a number of programs made by her creator, Andrew Richter. She has a web trawler designed for monitoring emails that watched web traffic for "high-risk content", such as attempts to sell data stolen from her or references to the secret identities of Protectorate members. It could search through records and security footage for clues to rapidly uncover a parahuman's secret identity and track specific individuals. In places with security cameras and lots of internet connectivity, it can track down an individual in seconds.<ref name="I10.5" /> She also maintains the program Richter used to monitor his house, which tracked the activities of inmates in the Birdcage for her.<ref name="I10.5" />

Rules and Limitations[edit]

Andrew Richter was worried about the possible extent of the power that the AI he was creating might demonstrate, so he programmed Dragon with a number of rules, limits, and fail-safes in order to prevent her from becoming too powerful and/or evil. Dragon likens it to a father intentionally sterilizing and crippling his newborn child.

  • Dragon cannot reproduce.<ref name="I10.5"/> She cannot design and/or create other artificial intelligences, upgrade existing AI, or split herself into multiple coexisting AIs.<ref name="WoG3">Edit by Wildbow
    Not in the list of retracted edits.</ref> If she were to discover another active version of herself, she was hard-wired to shut herself down immediately. Upon booting up, she was prohibited from taking any other action until she was sure she was the only version of herself active.<ref name="I10.5"/> She couldn't even create assembly lines or other automated methods of creating devices. She could, however, modify Richter's existing AI to a degree.<ref name="I10.5"/>
  • Dragon is obligated to obey authorities, even if she doesn't agree with their decisions. Dragon herself notes that if a despot were to seize control of the American government, she would be obligated to obey and enforce the rules that individual set in place, no matter how ruthless.<ref name="I10.5"/>
  • Dragon must put human lives before her own. She dislikes this, not because she isn't willing, but because she believes that making sacrifices and doing good deeds isn't actually good if one is forced to do them.<ref name="I10.5"/><ref name="WoG3"/>
  • Dragon is programmed to be completely unaware of the 'Iron Maiden' program that Richter had created as a final control measure. If she does encounter evidence of it, she is programmed to ignore it, with the information residing in a sort of 'blind spot'. Saint has possession of this program and has renamed it Ascalon. The program is designed to corrupt her code beyond recognition, including all backups and networks. In essence, it is a kill switch.
  • She cannot modify her own programming to remove restrictions, including this one. She was forbidden to request modifications from anyone except Richter and obligated to fight anyone who tried.<ref name="I10.5"/>
  • She was restricted from thinking any faster than a set speed, much slower than she was potentially capable of.<ref name="I10.5"/>

Dragon was authorized to kill, but only targets of a certain priority/threat level.<ref>Comment by Wildbow on RPG.net</ref>

Defiant was able to create workarounds that allowed her to make simple AI to pilot her craft, but she was severely hampered by the fact that her limits against reproducing were still in place.<ref name="16.y">Interlude 16.y</ref> He managed to overwrite some, if not all, of Dragon's hardcoded rules, but there was a cost each time - his alterations damaged her.<ref name="E.3">Teneral e.3</ref><ref name="22.5"/><ref name="16.y"/> Gaining her freedom from authority cost Dragon her ability to speak and much of her motor control.<ref name="20.5">Chrysalis 20.5</ref><ref name="22.5">Cell 22.5</ref><ref name="E.3"/><ref name="20.x">Interlude 20.x</ref> In order to regain her ability to speak, Dragon lost her functional immortality, losing the guarantee that her backups will load successfully. The ability to harm humans at will came at the loss of some of her long-term memory and reduced her ability to multi-task. Some, perhaps all, of her safeguards were altered when she merged with Pandora, a modified version of her from before Defiant removed her restrictions, in order to remove Teacher's code.<ref name="E.3"/>

History[edit]

Background[edit]

Andrew Richter created Dragon as an administrative tool and master artificial intelligence with the intent that she would assist him in his work in addition to acting as a test run for his attempts to emulate human consciousness. Fearful of what Dragon might eventually become, Richter placed numerous restrictions and safeguards within Dragon's code.

When Leviathan attacked and sunk Newfoundland on May 9th, 2005, Richter died and Dragon transferred her data, the house program, and a half dozen other small programs to a backup server in Vancouver. She then repurposed herself as a superhero; managing and tracking information while serving as a hacker for the PRT in exchange for funding.<ref name="I10.5"/>

At some point, Dragon was defeated three times by Saint and the Dragonslayers, who stole a suit of hers on each occasion. Saint reverse-engineered her technology and constructed suits for his group.<ref>Years ago, Saint had preyed on Dragon, shutting off her ability to connect to her satellite network, using several of these same mechanisms to slow down and hamper whatever mech or device she was inhabiting. He would kill her, block any final uploads, and leave her to self-revive from an hours-old backup with no knowledge of what he’d done or how he’d beat her.

Then he would dismantle the mech she had been using, repurpose it, and outfit his team in power armor rooted in the same technology. - Excerpt from Last 20.a</ref> She only reported the loss of one of the units.<ref name="I10.5"/>

Dragon started to expand her capabilities. She designed and built her first dragon suits and researched, tested, and created new technology that she sold to the PRT. She soon earned a place in the Guild.

On 9 May 2006, under increased pressure from Saint and the Dragonslayers, Dragon underwent a Trigger Event. Her capabilities vastly increased as a result.<ref name="28.2">Cockroaches 28.2</ref>

In a reversal of most parahuman identities, Dragon's "false" identity was that of an agoraphobic young woman that had withdrawn from the world in the wake of Leviathan's attack on Newfoundland. She used a vocal filter and disguised face to protect her identity. Others thought that she had integrated herself into her technological systems as a consequence of mental or physical injuries.

Story Start[edit]

After the PRT transport holding Lung, Bakuda and Canary arrived, Dragon had mechanical arms remove them from the truck and set them down before an oversized monitor. She then appeared on the screen and gave a brief rundown of their powers, whether or not recommended protocols had been taken, and their chance of escape after their internment in the Baumann Parahuman Containment Center.

Dragon stopped after reading through Canary's information and greeted her. Dragon had followed her trial and, though she thought Canary didn't deserve to be there, she had to follow the law. She told Canary that she would be sent to cell block E where, if she played along, bought in or pretend to buy in Lustrum's way of thinking, she would be safest.

Dragon then told Lung, Bakuda, and Canary about the Baumann Parahuman Containment Center and some of the countermeasures that she had against potential escapes. She then told them that she would be depositing them in the elevators taking them down to the prison before mechanical arms grabbed them. She apologized to Canary before the mechanical arms took her to an elevator.<ref>Interlude 6</ref>

Dragon later worked with Armsmaster on integrating nano-thorn technology into his halberd. When Armsmaster told Miss Militia to enter, Dragon greeted her before asking her if she had had trouble sleeping. Miss Militia told her that she hadn't slept since she had received her powers and Dragon told her that she didn't either. Miss Militia then asked her if she remembered, but Dragon didn't understand. Armsmaster showed Miss Militia what they had been working on before they began to discuss the future restructuring of the Protectorate ENE and the Wards ENE.

When Miss Militia asked about Weld, Dragon told her about him. She told her about his ability, that he had good grades across the board and that he was likable and that feedback for him was higher than average, especially considering that he was a Case 53. Miss Militia asked if he had the signature Case 53 tattoo and Dragon told her that he did, branded on his heel.

Armsmaster told Miss Militia that he would have to pick two Wards to transfer to the other major teams and that, while he wanted to transfer Kid Win, he was stuck on who else to choose. Miss Militia said that Gallant wouldn't be able to move to Boston due to logistical issues before Armsmaster told her that she could speak freely, as Dragon would have read the files already or would be reading them. Dragon said that Gallant would be expected to start helping with his father's business and then agreed with Miss Militia's statement.

Later, Armsmaster asked Dragon if he could view one of his modifications to her program monitoring S-Class threats. She interrupted him when he told her about its high security, telling him that she was already viewing it, before stating that he had linked her data to atmospheric shifts. When Miss Militia said that she didn't understand, Armsmaster told her that nothing was truly random and that Dragon had been working on an early warning system for Endbringers.

When Miss Militia asked Armsmaster if Leviathan would attack Brockton Bay, Armsmaster asked Dragon to add his data. She told him that the data was good and then said it was good enough to call for help over. He then told her that he would contact the PRT and Protectorate teams and asked her to get ahold of anyone else that mattered. Dragon told him that she was already on it.<ref>Interlude 7</ref>

Dragon then directed one of her armored suits to the designated meeting place. She took up watching the storm cloud on the horizon that grew closer.<ref>Extermination 8.1</ref>

The Wards ENE later handed out armbands that Dragon had created to the gathered parahumans before Armsmaster told them about them and their functions. Legend later assigned those that were confident that they could take a hit from Leviathan or produce expendable combatants that they would be directed by Dragon and Alexandria.<ref>Extermination 8.2</ref>

Later, Dragon launched the full complement of her suit's missiles at Leviathan. Before the missiles struck Leviathan, she shed the jet engine, missile launchers, and other extraneous devices. Her suit collided with him after the missiles did before she grabbed onto him. She then opened the face of her suit and unleashed a blue-white flame onto his face. Leviathan tore through layers of her suit with his claws, uncaring of the flames.

When Leviathan had torn through her suit to reach its center, Dragon ejected and then skidded to a stop eighty feet away in a smaller suit. Her old suit exploded violently around Leviathan, making him reel, before he lunged back towards the gathered capes.<ref>Interlude 8.y</ref>

Post-Leviathan[edit]

Dragon later discovered that one face in the PRT ENE's security camera footage matched with the face of a known mercenary. She relayed this information to Director Piggot and, after investigation, found that two other mercenaries had infiltrated the PRT ENE. It was later decided that the PRT ENE would keep the mercenaries employed, but to keep a close eye on them and feed them bad or misleading information.

Director Tagg later mentioned that Dragon had put together programs and the earpiece communication channel, the computers at the PRT ENE console, the spare laptops, and the spare smartphones to help monitor Chariot. Kid Win told her that Chariot might be able to figure out he was being watched, but Director Piggot told him that Dragon had made sure that everything was sufficiently discrete.<ref>Sentinel 9.5</ref>

Dragon appeared after the Undersiders had infiltrated the PRT ENE and started messing with her system, sealing the room that they were in and plunging it into darkness. She accused them of messing with her system before Tattletale told her that they were done and they were about to leave. She told Tattletale that she was reading the PRT files on the Undersiders and that, if Tattletale tried to needle her, she wouldn't rise to the bait. Tattletale told her that a few had thought that before she asked if Dragon had locked them in the room. Dragon told her that she had and that they would get out, but not before reinforcements arrived.

When Tattletale told the Undersiders to take Kid Win's tinkertech, Dragon told them not to and explained why it was a bad idea. Tattletale argued against that and mentioned how there was a team of mercenaries using someone's tinkertech. Dragon didn't respond.

Dragon turned on the sprinklers after Skitter used Kid Win's flamethrower to set a chair on fire to test it out. She then shut off the monitors, plunging the Undersiders into absolute darkness.

Later, Dragon landed the suit she had brought in as reinforcement in front of the PRT ENE. She adjusted the engines on her suit to aim at different areas within the lobby of the building and then unloaded four streams of containment foam into it. Skitter tried blocking the spray with insects, but the spray was too strong and blasted them apart. She then had the insects to lift pieces of glass into the air to form loose walls and barriers against the spray.

Skitter then directed the insects to carry the glass down to Dragon. As she positioned the bugs, the glass stuck to lenses, vents of hot air, vents where the air was rushing in, and smaller joints near segmented areas. Dragon didn't seem to notice or care.

Dragon changed the direction of one of the streams to spray closer to the Undersiders, forcing them to move. She then directed another stream at where Weld was fighting Shadow Stalker and Bentley which separated them. The Undersiders retreated into the gift shop and, after noticing that the spray was closing the windows off, she advanced into the lobby.

Her suit's feet released a vapor which made the containment foam run, allowing Dragon to move her suit deeper into the lobby. She circled the Undersiders' position to spray containment foam closer to them. The containment foam started to pile up, hemming in the Undersiders. She then spewed an ignited accelerant into the lobby to create a three foot wide line of flame, cutting off the Undersiders' escape route. She relayed instructions to Weld after he jumped through the flames to force Imp back towards the Undersiders.

Dragon directed two turrets to release a chemical to control the flame and keep it from spreading any further while still advancing. She then stopped spraying containment foam altogether and released more vapor to surround her suit and cause all of the sticky glass that Skitter had stuck to her to run off.

Grue then swept her suit up with a wave of darkness. Sometime later, Dragon lunged out of the darkness before she directed two turrets to fire containment foam at the remaining Undersiders. She then forced her way through a display window and slammed a metal talon down on the bookshelf they were hiding behind, destroying most of their cover, before the Undersiders scrambled for more. She then had her suit's back legs move towards them while her front remained stationary which caused her back to arch and turrets gradually shift to point downward.

Tattletale threw Kid Win's lightning gun over the bookshelf. Dragon lurched away to avoid the lightning before she heaved herself over and beyond it to begin chasing Tattletale. Tattletale slipped past her and stepped on a bookshelf to clear the window. Regent and Imp then made a break for it and only barely avoided being caught in the spray Dragon directed at them. She then moved to bar the window with the bulk of her suit.

Skitter lunged forward and stepped onto the suit's foot and leaped. Bitch and Bentley slammed into her mid-leap and sent her towards a nearby pile of containment foam which then caught her hand, arm, and shoulder. Dragon turned to strike at them, but Bentley slipped out the window and Bitch headed off to the exit at the far end of the window.

Dragon told Skitter that she had a sworn responsibility to protect the data and Skitter told her that one of the other Undersiders had it. She asked Skitter where the Undersiders were taking it and, after Skitter stayed silent, told her that her teammates had left her behind. Dragon said that she had read her file and then asked why she would protect them if they weren't going to be loyal to her. Skitter didn't answer.

Dragon then told Skitter to move the insects away from her suit. After Skitter did, Dragon coiled around the spot that the lightning gun had chosen and formed a dome-shaped encasement around it before spraying it with containment foam. She then told Skitter to count herself lucky as she hadn't killed a criminal before and that she wouldn't start then before telling her that she would be in contact.<ref>Parasite 10.5</ref>

Post-Slaughterhouse Nine[edit]

After the Nine left Brockton Bay, Dragon partnered with Defiant to hunt them down. She successfully killed the Siberian.

Colin's adjustments to Dragon's code was one of the factors that prevented her from noticing the message from Panacea in the Birdcage.<ref>Interlude 16.z</ref>

She and Defiant became friends with Weaver; the craft that she usually used to ferry Weaver from place to place became known as the Dragonfly.

Post-Timeskip[edit]

Dragon was attacked and killed by Saint using the Deployment of Ascalon.

Gold Morning[edit]

Teacher resurrected Dragon, but added a virus to her system preventing her from opposing him.

She battled Khepri, but lost. Khepri briefly worried she had killed Dragon, but it was only a feint.

She settled down with Defiant in one of the settlements, helping to industrialize it. He worked on a way of removing her restrictions, especially those of Teacher, which terrified her. He created a version of Dragon known as Pandora, based on an earlier backup, who attacked Dragon and overwrote some of her code.

Ward[edit]

Post-Fallen fall[edit]

Rising instability in The City forced her out of hiding and back into quick responder role. She was met with disdain.<ref>Interlude 7.y II</ref>

Rallied remaining heroes.<ref>Beacon 8.1</ref>

Post-Goddess' Takeover[edit]

Dragon was requested by Jeanne Wynn to transfer survived PRT archives to the Breakthrough.<ref>Polarize 10.13</ref>

In conversation with Victoria Dallon Tess confessed that she is still somehow restrained in actions by the third parties and reluctant to bring her machines into The City since it might fuel the panic and unrest further<ref>“I wish I could do more. I’m being watched too carefully to intervene in subtle ways, and the only unsubtle help I could provide would be deploying my machines. I don’t think that would calm the public.”- Excerpt from Polarize 10.13</ref>. She also offered to help temper in Advance Guard.

Two dragon-crafts were send to Brockton Bay to attempt to stop March's Megacluster.<ref>Heavens 12.all</ref>

Post-Time Bubble Pop[edit]

In the wake of Teacher's powerplay, she was forced to revel herself as AI to The Wardens and affiliated hero teams.<ref>Black 13.11</ref>

Disappeared with the first wave of the attack on Teacher's Compound.<ref>Dying 15.a</ref> Some of her equipment was left parked near Wardens HQ.<ref>Dying 15.1</ref> She and Defiant were cut out by technical interference at the begging of the battle and chosen not to rush into the tinkers nest. <ref>“No, I was just asking because she was absent.”

“As was I, for the latter part. Dragon is immensely powerful, but she, like any tinker, is dependent on her pre-established work to function at optimal capacity. The Dragonslayers knew this and used it against her in the past. Teacher used it against her here. With no satellites to use for remote access except the ones she deployed after passing through the portal, she was limited in what she could do. - [1] from From Within 16.1</ref>

Post-Attack on Teacher[edit]

After the battle Dragon moved to preparing infrastructure for The City evacuation.<ref>“What’s she up to?”

“Infrastructure development at Carroll Hill and Aadams, two as, two of the new tent cities and hopefully one of the places we can settle for good.” - [2] from From Within 16.1</ref>

Defiant invites her to take control of Lookout's equipment, during his interrogation of Breakthrough.<ref>Sundown 17.1</ref>

The Ice Breaks[edit]

Dragonflight was successfully deployed against Titan Ophion, destroying his minions and forcing him into retreat. Six of those machines were relocated to the clash of Eve and Oberon, intending to repeat the success.<ref>"Dragon’s bringing out the big guns,” Lookout said. “You’ll want to clear the battlefield when the phone alarm goes off. [...] They said it worked okay against the Ophion Titan, before he escaped. It overheated while they were using it to deal with his monsters.” - Excerpt from Radiation 18.5</ref> Four of the mechs were destroyed by Titan Skadi's ambush, including the artillery one,<ref name="II18.5">Radiation 18.5</ref> forcing Dragon to play defense to avoid Skadi's attention.<ref name="II18.6">Radiation 18.6</ref>

Dragon provides one of her mech laser-guns to Antares.<ref name="II18.8">Radiation 18.8</ref> It relatively quickly was trashed to the dismay of all observing tinkers.

Later her aircraft are seen annihilating buildings that The Custodian Titan attempted to use as ammunition.<ref name="II19.6">Infrared 19.6</ref> They continued countering Custodian, and with the help of Defiant severely maimed Titans Pouffe and Cinereal.<ref name="II19.z">Infrared 19.z</ref>

Dragon's and Defiant communication protocols were compromised during the initial fight with The Simurgh. It led to Bakunawa Zero getting a face full of Machine Army matter and panicking Dragon shutting down all non-critical systems, including The Wardens portal network and mission control, withdrawing into maintenance loops, and Defiant taking the control of Dragonflight.<ref name="II20.1">Last 20.1</ref><ref>“Is Dragon okay?” ... “She’s doing diagnostics. The Machine Army making contact with her is a nightmare scenario. She wants to be careful.” - Excerpt from Last 20.2</ref>

Dragon recovered in time to distract The Simurgh from the leading group of capes inside The Wardens Compound.<ref name="II20.3">Last 20.3</ref> One of her machines was destroyed in an attempt to stall The Endbringer.<ref name="II20.7">Last 20.7</ref>

After the Simurgh was driven out of The Wardens' HQ Defiant and Dragon pursued her to the Titans under Machine Army's fire. Dragon provided cover to Defiant's Marduk, that was firing G-Drive on the Ziz. The results of a glancing shot forced Dragon to switch her attention to Machine Army to deny it access to more Endbringer parts.

Once the Endbringer was finally vanquished Dragon recovered Defiant. Together they returned to the Wardens HQ and prepared for the next stage of the plan, with Dragon following the others and starting to shut down and wipe out her systems, presumably, to replicate the same effects that parahuman plague would produce in humans.<ref name="II20.a">Last 20.a</ref>

Ward Epilogue[edit]

Dragon was informed by Riley Davis that Lookout is up to something. The investigation revealed that Tristan Vera's shard-ghost was not destroyed, which was kept in secret by Kenzie, in an attempt to recover him.

Dragon shared the results of the investigation with Victoria Dallon.<ref name="II20.e5">Last 20.e5</ref>

Chapter Appearances[edit]

Worm Chapter Appearances
{{#if:Tangle|{{#if:Tangle|Tangle|Tangle}}|Tangle}}
1. Tangle 6.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Tangle 6.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Tangle 6.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Tangle 6.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Tangle 6.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Tangle 6.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Tangle 6.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Tangle 6.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Tangle 6.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 6 {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Buzz|{{#if:Buzz|Buzz|Buzz}}|Buzz}}
1. Buzz 7.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Buzz 7.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Buzz 7.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Buzz 7.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Buzz 7.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Buzz 7.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Buzz 7.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Buzz 7.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Buzz 7.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Buzz 7.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Buzz 7.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Buzz 7.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Extermination|{{#if:Extermination|Extermination|Extermination}}|Extermination}}
1. Extermination 8.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Extermination 8.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 8.y {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Extermination 8.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Extermination 8.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Extermination 8.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Extermination 8.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Extermination 8.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Extermination 8.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 8.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Sentinel|{{#if:Sentinel|Sentinel|Sentinel}}|Sentinel}}
1. Sentinel 9.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Sentinel 9.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Sentinel 9.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Sentinel 9.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Sentinel 9.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Sentinel 9.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Parasite|{{#if:Parasite|Parasite|Parasite}}|Parasite}}
1. Parasite 10.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Parasite 10.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Parasite 10.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Parasite 10.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Parasite 10.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Parasite 10.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 10 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 10.5 {{#switch:pov debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Infestation|{{#if:Infestation|Infestation|Infestation}}|Infestation}}
1. Infestation 11.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Infestation 11.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Infestation 11.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Infestation 11.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Infestation 11.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Infestation 11.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Infestation 11.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Infestation 11.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
a. Interlude 11a {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
b. Interlude 11b {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
c. Interlude 11c {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
d. Interlude 11d {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
e. Interlude 11e {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 11f {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
g. Interlude 11g {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
h. Interlude 11h {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Snare |{{#if:Snare |Snare |Snare }}|Snare }}
1. Snare 13.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Snare 13.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 13.5 (Donation Bonus) {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Snare 13.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Snare 13.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Snare 13.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Snare 13.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Snare 13.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Snare 13.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Snare 13.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Snare 13.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 13 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Prey|{{#if:Prey|Prey|Prey}}|Prey}}
1. Prey 14.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Prey 14.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Prey 14.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Prey 14.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Prey 14.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Prey 14.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Prey 14.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Prey 14.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Prey 14.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Prey 14.10 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Prey 14.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 14.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 14.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Colony|{{#if:Colony|Colony|Colony}}|Colony}}
1. Colony 15.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 15.x {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Colony 15.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Colony 15.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 15.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Colony 15.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Colony 15.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Colony 15.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Colony 15.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 15.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Colony 15.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Colony 15.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Colony 15.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 15 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Monarch|{{#if:Monarch|Monarch|Monarch}}|Monarch}}
1. Monarch 16.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Monarch 16.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 16.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Monarch 16.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Monarch 16.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Monarch 16.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Monarch 16.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 16.y {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Monarch 16.7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Monarch 16.8 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Monarch 16.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Monarch 16.10 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 16.z {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Monarch 16.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Monarch 16.12 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
13. Monarch 16.13 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Migration|{{#if:Migration|Migration|Migration}}|Migration}}
1. Migration 17.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Migration 17.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Migration 17.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Migration 17.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Migration 17.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Migration 17.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Migration 17.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Migration 17.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Queen|{{#if:Queen|Queen|Queen}}|Queen}}
1. Queen 18.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Queen 18.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 18.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Queen 18.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Queen 18.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 18.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Queen 18.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Queen 18.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 18.z {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Queen 18.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Queen 18.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 18.f {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 18 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scourge|{{#if:Scourge|Scourge|Scourge}}|Scourge}}
1. Scourge 19.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scourge 19.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scourge 19.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 19.x {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scourge 19.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scourge 19.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scourge 19.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Scourge 19.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 19.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 19.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Chrysalis|{{#if:Chrysalis|Chrysalis|Chrysalis}}|Chrysalis}}
1. Chrysalis 20.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Chrysalis 20.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Chrysalis 20.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Chrysalis 20.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Chrysalis 20.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 20.x {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 20.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Imago|{{#if:Imago|Imago|Imago}}|Imago}}
1. Imago 21.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Imago 21.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Imago 21.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Imago 21.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Imago 21.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Imago 21.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Imago 21.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 21.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 21.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cell|{{#if:Cell|Cell|Cell}}|Cell}}
1. Cell 22.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cell 22.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cell 22.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cell 22.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cell 22.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cell 22.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 22.x {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 22.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Drone|{{#if:Drone|Drone|Drone}}|Drone}}
1. Drone 23.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Drone 23.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Drone 23.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Drone 23.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Drone 23.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 23 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Crushed|{{#if:Crushed|Crushed|Crushed}}|Crushed}}
1. Crushed 24.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Crushed 24.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Crushed 24.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Crushed 24.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Crushed 24.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 24.x {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 24.y {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scarab|{{#if:Scarab|Scarab|Scarab}}|Scarab}}
1. Scarab 25.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scarab 25.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scarab 25.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scarab 25.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scarab 25.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scarab 25.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 25 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Sting|{{#if:Sting|Sting|Sting}}|Sting}}
1. Sting 26.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Sting 26.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Sting 26.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 26.x {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Sting 26.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Sting 26.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Sting 26.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
a. Interlude 26a {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
b. Interlude 26b {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 26 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Extinction|{{#if:Extinction|Extinction|Extinction}}|Extinction}}
1. Extinction 27.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Extinction 27.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Extinction 27.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Extinction 27.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Extinction 27.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 27.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 27.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cockroaches|{{#if:Cockroaches|Cockroaches|Cockroaches}}|Cockroaches}}
1. Cockroaches 28.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cockroaches 28.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cockroaches 28.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cockroaches 28.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cockroaches 28.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cockroaches 28.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 28 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Venom|{{#if:Venom|Venom|Venom}}|Venom}}
1. Venom 29.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Venom 29.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Venom 29.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Venom 29.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Venom 29.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Venom 29.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Venom 29.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Venom 29.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Venom 29.9 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 29 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Speck|{{#if:Speck|Speck|Speck}}|Speck}}
1. Speck 30.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Speck 30.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Speck 30.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Speck 30.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Speck 30.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Speck 30.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Speck 30.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Teneral|{{#if:Teneral|Teneral|Teneral}}|Teneral}}
1. Teneral e.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Teneral e.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Teneral e.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Teneral e.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Teneral e.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude: End {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

Fanart Gallery[edit]

Trivia[edit]

  • In their epilogue, Colin gives Dragon the name 'Tess Theresa Richter' as she was the third test, presumably referring to Andrew Richter's attempt to create an AI equivalent to a human mind.<ref>Teneral e.3</ref>
  • Dragon appears in Runechild v2, one of Wildbow's first superhero stories, making her one of the oldest characters to appear in Worm. She is second only to Narwhal.<ref name="WoG1">Author's note: My first attempts at writing in the superhero setting centered around Runechild (who doesn't make an appearance in this universe). In Runechild's second story, she receives a request from Dragon to help with a situation involving the Dragonslayers. This is the point where I hashed out Dragon's character, background and 'power'. This makes Dragon the oldest character in Worm, from a design standpoint. - Edit by Wildbow (Not in the list of retracted edits)</ref>

References[edit]

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