Jump to content

Ursa Aurora: Difference between revisions

From Worm Wiki
adding categories and links
Tags: visualeditor apiedit
FossilLord (talk | contribs)
mNo edit summary
Tag: visualeditor-wikitext
 
(21 intermediate revisions by 7 users not shown)
Line 8: Line 8:
| team = [[Protectorate]]
| team = [[Protectorate]]
| previous team =
| previous team =
| base of operations = New York
| base of operations = [[New York]]
| classification =
| classification =[[Master]]
| web serial = [[Interlude 13]]
| web serial = [[Interlude 13]]
| family =
| family =
}}
}}
'''Ursa Aurora''' is a member of the [[New York]] [[Protectorate]].
'''Ursa Aurora''' is a member of the [[New York]] [[Protectorate]].
==Appearance==
==Appearance==
Ursa Aurora wears a glossy black bear mask that reveals her forehead.<ref>[[Interlude 15]]</ref>
Ursa Aurora wears a glossy black bear mask that reveals her forehead.<ref name="I15e">Ursa Aurora turned the corner and spotted them.  Triumph could see the frown lines above the glossy black bear mask she wore, her obvious relief and the quickening of her pace on spotting him.  His heart sank. ''Something’s happened.  Or it’s happening.''<br/><br/>"Guys!”<br/><br/>“What’s wrong?” he asked.<br/><br/>“There’s an issue.  Division in the ranks.  Looking ugly.”<br/><br/>“The enemy?”<br/><br/>She shook her head.  “Our guys.  And it’s about you.” - [https://parahumans.wordpress.com/2012/11/20/interlude-15/ Excerpt] from [[Interlude 15]]</ref>
 
==Abilities and Powers==
==Abilities and Powers==
Ursa Aurora creates animated forcefields in the rough shape of bears<ref name=":0" /> that look like ghostly images.<ref name=":1" />
Ursa Aurora creates animated forcefields in the rough shape of bears<ref name=":0"/> that look like ghostly images.<ref name="Cast1">'''Ursa Aurora''' – A member of the New York Protectorate, Ursa Aurora creates animated forcefields in the rough shape of bears. - [https://parahumans.wordpress.com/cast-spoiler-free/ Cast (spoiler free)]</ref><!--Ursa Aurora and the "mobile squad" arriving:
 
https://parahumans.wordpress.com/tag/ursa-aurora/
[[Prey 14.6]]
 
[[Prey 14.5]] The heroes were still frozen in time, I noted.  It was hard to make them out, as they’d been at the epicenter of the blast.  Ursa was fading away, and Weld-
 
 
[[Prey 14.4]]
[[Prey 14.3]]
...
 
Siberian charged the heroes, and they cleared out of the way in an instant. The one in power armor -Chariot- slid across the ground with the aid of his jetpack and built-in roller skates. Legend and the one in red, Glory Girl by process of elimination, took flight. Ursa whatever leaped to one side. They were the mobile group, the group that was able to get here fastest. They’d seen the sun appear, they’d seen it hit, and they’d come to step in.<br/><br/>Siberian didn’t stop to engage the enemy. She continued on her course, charging through the ground floor of a building as she swung the truck in a lazy back and forth arc. I could see the roof buckling as vital supports disappeared.<br/><br/>Legend handed Cache to Ursa and gave chase. I could see Chariot raising his hand to his right ear, pausing
 
 
 
Ursa helping the Protectorate and Wards fight Crawler:
Miss Militia directed the adult heroes with a series of short commands and hand signals. Ursa and Assault led the way with Miss Militia, Prism, Battery and Triumph following, clearly aiming to flank Crawler and close the distance between them and Mannequin.<br/><br/>Crawler spat, and Vista used her power, reducing the distance the spit traveled to a tenth of what it might have been. Crawler leaped, and she widened the distance between him and everyone else so he stood in the midst of a clearing.<br/><br/>Flechette fired a bolt straight into Crawler. It penetrated his face and stuck there. Little surprise on that front; I’d seen her stick Leviathan with one of those giant needles. Crawler’s face bubbled around the wound where it was rejecting the foreign object. Almost imperceptibly, it began to slide out.<br/><br/>He rumbled with a low, guttural laugh, mocking. Was he enjoying himself? He was a masochist, and it was the rare thing that could hurt him.<br/><br/>Miss Militia interrupted his gloating with a shot from a rocket launcher. His claws dug deep into pavement as he resisted being knocked over. She used her power to reload the rocket launcher and shot him again, uprooting him. Triumph used a full-power shout to send Crawler sliding across the clearing Vista had made. Vista widened the distance by stretching the landscape.
 
...
 
Ursa, Triumph and Assault were getting into the thick of things with Crawler while Miss Militia and Flechette aided them from a distance. Ursa was creating forcefields in the rough shape of bears, two at a time. Weld stood, defending the two female members of the Wards. Glory Girl was looking worse for wear with every passing second.
 
 
 
https://78.media.tumblr.com/fed3cf9065fe7daa0be9cdf161c1ffaf/tumblr_o3cr8m0Sbk1sl46cdo2_1280.jpg
 
possible pick if only to have one
 
-->
 
She can create up to three, if not more.<ref name="14.3 e1">Rounding out their group was the ghostly image of a bear.  Ursa something, from Legend’s squad.  She had three forms, or she duplicated herself into three states, or something.  I wasn’t sure about the naming convention.  One for the big bear, one for the small, and one for the woman. - [https://parahumans.wordpress.com/2012/09/11/prey-14-3/  Excerpt] from [[Prey 14.3]]</ref>
 
==History==
==History==
After the [[Slaughterhouse Nine]] appeared in [[Brockton Bay]], the PRT ENE was loaned [[Legend]], [[Prism]], Ursa Aurora and [[Cache]].  
After the [[Slaughterhouse Nine]] appeared in [[Brockton Bay]], the PRT ENE was loaned [[Legend]], [[Prism]], Ursa Aurora, and [[Cache]].


Director [[Piggot]] called them to a meeting with the local Protectorate and [[Wards]] where she told them that they had three priorities: to take down the Nine, to regain control of the city and to not die. She told them that they were working with a deadline that the [[Undersiders]] and [[Travelers]] had moved up dramatically before telling them about a possible worse case scenario in which the Nine unleashed a bio-weapon.  
Director [[Piggot]] called them to a meeting with the local Protectorate and [[Wards]] where she told them that they had three priorities: to take down the Nine, to regain control of the city and to not die. She told them that they were working with a deadline that the [[Undersiders]] and [[Travelers]] had moved up dramatically before telling them about a possible worse case scenario in which the Nine unleashed a bio-weapon.


When Legend asked how they would deal with [[Crawler]], Director Piggot told him that he, Ursa Aurora, Prism, [[Weld]], [[Assault]] and [[Battery]] would occupy him until the PRT could contain him.<ref>"Worm" Web Serial, Interlude 13</ref>
When Legend asked how they would deal with [[Crawler]], Director Piggot told him that he, Ursa Aurora, Prism, [[Weld]], [[Assault]] and [[Battery]] would occupy him until the PRT could contain him.<ref>[[Interlude 13]]</ref>


Ursa Aurora later arrived at the scene of an ongoing battle between the Nine, Undersiders and Travelers with the other heroes. When [[the Siberian]] charged them, she leapt to one side. Legend then handed her Cache before he gave chase.<ref name=":1">"Worm" Web Serial, Prey 14.3</ref>  
Ursa Aurora later arrived at the scene of an ongoing battle between the Nine, Undersiders and Travelers with the other heroes. When [[the Siberian]] charged them, she leapt to one side. Legend then handed her Cache before he gave chase.<ref name="14.3">[[Prey 14.3]]</ref>


Later, Ursa Aurora gathered near Cache in preparation for an imminent bombing run. She was one of the four that stayed behind, alongside [[Clockblocker]], Cache and [[Weld]].<ref>"Worm" Web Serial, Prey 14.4</ref>
Later, Ursa Aurora gathered near Cache in preparation for an imminent bombing run. She was one of the four that stayed behind, alongside [[Clockblocker]], Cache, and Weld.<ref name="14.4">[[Prey 14.4]]</ref>


Ursa Aurora and Assault would later lead the way against Crawler with [[Miss Militia]], Prism, Battery and [[Triumph]] following to flank him. She used her power to create rough bear-shaped forcefields, two at a time.<ref name=":0">"Worm" Web Serial, Prey 14.6</ref>
Ursa Aurora and Assault would later lead the way against Crawler with [[Miss Militia]], Prism, Battery, and [[Triumph]] following to flank him. She used her power to create rough bear-shaped forcefields, two at a time.<ref name=":0">[[Prey 14.6]]</ref>
==Chapter Appearances==
{{Appearance/Ursa Aurora Worm}}
==References==
==References==
{{scroll Box
{{scroll Box
Line 35: Line 71:
<references/>
<references/>
}}
}}
==Navigation==
==Site Navigation==
{{Protectorate}}
{{The Protectorate Navibox}}
{{PRT Department 01 New York Navibox}}
[[Category:Characters]]
[[Category:Characters]]
[[Category:Females]]
[[Category:Females]]
[[Category:Masters]]
[[Category:Heroes]]
[[Category:Heroes]]
[[Category:Protectorate]]
[[Category:Protectorate]]
[[Category:Worm Characters]]

Latest revision as of 20:11, June 7, 2022

<infobox> <title source="name"><default>Ursa Aurora</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Ursa Aurora is a member of the New York Protectorate.

Appearance[edit]

Ursa Aurora wears a glossy black bear mask that reveals her forehead.<ref name="I15e">Ursa Aurora turned the corner and spotted them. Triumph could see the frown lines above the glossy black bear mask she wore, her obvious relief and the quickening of her pace on spotting him. His heart sank. Something’s happened. Or it’s happening.

"Guys!”

“What’s wrong?” he asked.

“There’s an issue. Division in the ranks. Looking ugly.”

“The enemy?”

She shook her head. “Our guys. And it’s about you.” - Excerpt from Interlude 15</ref>

Abilities and Powers[edit]

Ursa Aurora creates animated forcefields in the rough shape of bears<ref name=":0"/> that look like ghostly images.<ref name="Cast1">Ursa Aurora – A member of the New York Protectorate, Ursa Aurora creates animated forcefields in the rough shape of bears. - Cast (spoiler free)</ref>

She can create up to three, if not more.<ref name="14.3 e1">Rounding out their group was the ghostly image of a bear.  Ursa something, from Legend’s squad.  She had three forms, or she duplicated herself into three states, or something.  I wasn’t sure about the naming convention.  One for the big bear, one for the small, and one for the woman. - Excerpt from Prey 14.3</ref>

History[edit]

After the Slaughterhouse Nine appeared in Brockton Bay, the PRT ENE was loaned Legend, Prism, Ursa Aurora, and Cache.

Director Piggot called them to a meeting with the local Protectorate and Wards where she told them that they had three priorities: to take down the Nine, to regain control of the city and to not die. She told them that they were working with a deadline that the Undersiders and Travelers had moved up dramatically before telling them about a possible worse case scenario in which the Nine unleashed a bio-weapon.

When Legend asked how they would deal with Crawler, Director Piggot told him that he, Ursa Aurora, Prism, Weld, Assault and Battery would occupy him until the PRT could contain him.<ref>Interlude 13</ref>

Ursa Aurora later arrived at the scene of an ongoing battle between the Nine, Undersiders and Travelers with the other heroes. When the Siberian charged them, she leapt to one side. Legend then handed her Cache before he gave chase.<ref name="14.3">Prey 14.3</ref>

Later, Ursa Aurora gathered near Cache in preparation for an imminent bombing run. She was one of the four that stayed behind, alongside Clockblocker, Cache, and Weld.<ref name="14.4">Prey 14.4</ref>

Ursa Aurora and Assault would later lead the way against Crawler with Miss Militia, Prism, Battery, and Triumph following to flank him. She used her power to create rough bear-shaped forcefields, two at a time.<ref name=":0">Prey 14.6</ref>

Chapter Appearances[edit]

Worm Chapter Appearances
{{#if:Snare |{{#if:Snare |Snare |Snare }}|Snare }}
1. Snare 13.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Snare 13.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 13.5 (Donation Bonus) {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Snare 13.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Snare 13.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Snare 13.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Snare 13.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Snare 13.7 {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Snare 13.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Snare 13.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Snare 13.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 13 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Prey|{{#if:Prey|Prey|Prey}}|Prey}}
1. Prey 14.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Prey 14.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Prey 14.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Prey 14.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Prey 14.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Prey 14.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Prey 14.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Prey 14.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Prey 14.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Prey 14.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Prey 14.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 14.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 14.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Colony|{{#if:Colony|Colony|Colony}}|Colony}}
1. Colony 15.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 15.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Colony 15.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Colony 15.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 15.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Colony 15.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Colony 15.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Colony 15.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Colony 15.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 15.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Colony 15.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Colony 15.9 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Colony 15.10 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 15 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Monarch|{{#if:Monarch|Monarch|Monarch}}|Monarch}}
1. Monarch 16.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Monarch 16.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 16.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Monarch 16.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Monarch 16.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Monarch 16.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Monarch 16.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 16.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Monarch 16.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Monarch 16.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Monarch 16.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Monarch 16.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 16.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Monarch 16.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Monarch 16.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
13. Monarch 16.13 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Speck|{{#if:Speck|Speck|Speck}}|Speck}}
1. Speck 30.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Speck 30.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Speck 30.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Speck 30.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Speck 30.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Speck 30.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Speck 30.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

References[edit]

<references/>

Site Navigation[edit]

The Protectorate
Founders Alexandria {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Eidolon {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Hero {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Legend

Leaders LegendAlexandria (Second-in-command)ChevalierRime (Second-in-command)
Anchorage CaskHorizonLightslingerRailSnaptrap
Atlanta Cinereal
Baltimore Mayday • Turtleshell • Aerobat
Boston Bastion
Brockton Bay AdamantAssaultArmsmasterBatteryChallengerClockblockerDauntlessDovetailMiss MilitiaSereTriumphVelocity
Chicago Anomaly • Brazier • Campanile • Gauss • Myrddin {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • RevelShuffleStardust

Detroit Horizon
Houston DispatchEidolon {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Exalt

Las Vegas Blowout {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Floret {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Leonid {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Nix {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Pretender {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Ravine {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Satyrical {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Spur {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Los Angeles Alexandria {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • ArbiterRimeUsher

Louisiana Fidelis
New York AstrologerCacheClayLegendPrismUrsa Aurora
Philadelphia Chevalier
Raleigh Cask
San Diego Prefab
Seattle FumeGasconadeSnubnose
Toronto GrummanNarwhal
Unknown Location Albatross • Chubster {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Leister • Pinpoint • Scroll • Tomcat

PRT Department #01: New York
Director Wilkins
Staff Jessica Yamada (Parahuman Psychologist)Morgan Keene (Parahuman Liasion)
Leaders LegendChevalierPrism (Second-in-command)
Members AdamantAstrologerCacheClayUrsa Aurora
Team Captain Jouster
Members FlechetteShelter