Jump to content

Colin Wallis: Difference between revisions

From Worm Wiki
MugaSofer (talk | contribs)
Tag: sourceedit
No edit summary
Tag: visualeditor-wikitext
 
(145 intermediate revisions by 51 users not shown)
Line 1: Line 1:
{{Sequel}}
{{quote|He’d worked so hard, training, sacrificing opportunities to meet people, make friends, meet women he could date.  He’d given his all to fight crime in Brockton Bay, sometimes for selfish or ambitious reasons, but he’d ''tried''.  He’d tried to train his team to brave what was inevitably a losing battle against greater numbers and enemies who didn’t play by the rules.|Defiant|[[Last 20.a]]}}
{{Infobox character
{{Infobox character
| name = Colin Wallis
| name = Colin Wallis
| alias = Armsmaster,
| alias = Armsmaster<br>Defiant
Defiant
| Image = [[File:Armsmaster.jpg|thumb|]]
| Image = [[File:Armsmaster.jpg|thumb|]]
|imagecaption = ''<center>Art by [http://neoworm.deviantart.com/art/Worm-Protectorate-capes-WIP-574059826 Neoworm] on deviantart.</center>''
| imagecaption = <center>[http://neoworm.deviantart.com/art/Worm-Protectorate-capes-WIP-574059826 Illustration] by Neoworm on DeviantArt</center>
| gender = Male
| gender = Male
| age =
| age =
| alignment= Hero
| family = [[Dragon]] (Wife)
| occupation =
| occupation =
| team = [[The Guild]],
| classification = [[Tinker]]<ref>'''Armsmaster''' – Head of the Brockton Bay Protectorate branch, a tinker capable of combining, interweaving and condensing technology.  Wears a midnight blue and silver costume with a visor, carries a hi-tech halberd packed with weapons and features. - Cast (spoiler free)</ref><!-- https://parahumans.wordpress.com/cast-spoiler-free/ --><br><small>''Tinker type: Unbreakable (Liberty x Combat)''</small><ref>
* '''Unbreakable Tinkers''' (Liberty x Combat) don’t have the usual tinker concerns about gear durability or losing their gear in battle.  Comes in varieties such as equipment that is essentially invulnerable, projected equipment that flickers out when damaged and reappears, or regenerating equipment made of nanotech or biomass.  Tends to have better defensive options with special rules for armor.
[...]<br>In-story examples of Liberty tinkers include Armsmaster (efficiency and carrying capacity considerations), Dragon (works purely off of inspiration of other tinkers), and Masamune (specializes in mass production).<br>[...]<br>Example combat tinkers in canon include Armsmaster (predominant focus on armor and halberds), Tecton (power suit/punchy approach), and Love Lost (Claw/agility based approach). - TINKERS 2.0</ref><!-- https://docs.google.com/document/d/1_OO7evm907wyO7ledSL-obxrLvQ6XzpkuTcRqJAhZV4/edit -->
| unique = [[Noctis Cape]]<br><small>(After augmentation)</small>
| alignment = [[Heroes|Hero]]
| status = Alive
| team = [[The Guild]]<ref name="27.2">[[Extinction 27.2]]</ref>
| previous team = [[Protectorate]]
| previous team = [[Protectorate]]
| base of operations = Brockton Bay
| base of operations = [[The City]]<br>[[Dracheheim]]<br>[[Brockton Bay]] (Formerly)
| classification = [[Tinker]]
| web serial = [[Gestation 1.6]]<br>[[Interlude 11d]] (PoV)<br>[[Migration 17.4]] (Flashback)
| web serial = [[Gestation 1.6]]
| ward = [[Eclipse x.4]] (Mentioned)<br>[[Interlude 7.y II]]<br>[[Last 20.a]] (PoV)
| family = [[Dragon]] (Girlfriend)
}}
}}
'''Colin Wallis''' was the leader of the [[Brockton Bay]] [[The Protectorate|Protectorate]] team as '''Armsmaster'''. After being critically wounded by the [[Slaughterhouse Nine]], Colin took on the identity of '''Defiant''' and worked alongside [[Dragon]] in searching for and fighting the Slaughterhouse Nine.
'''Colin Wallis''', known in his cape identity as '''Armsmaster''', was the leader of the [[Brockton Bay]] [[The Protectorate|Protectorate]] team. After being critically wounded by the [[Slaughterhouse Nine]], Colin took on a new identity as '''Defiant''' and worked alongside [[Dragon]] in searching for and fighting the Slaughterhouse Nine.
 
==Personality==
==Personality==
Colin is exemplified by a stern and uncompromising personality, one which frequently serves as a source of friction between him and the people around him - including professional subordinates. Colin sees himself as being part of a war; a soldier of law and order fighting against the chaos of supervillains. <ref name="16.y">[[16.y (Donation Interlude 2; Defiant)]]</ref> Because of this, he can be rude and abrupt to people who aren't on 'his side'.
Colin is exemplified by a stern and uncompromising personality, one which frequently serves as a source of friction between him and the people around him - including professional subordinates. Colin sees himself as being part of a war; a soldier of law and order fighting against the chaos of supervillains.<ref name="16.y">[[Interlude 16.y]]</ref> Because of this, he can be rude and abrupt to people who aren't on 'his side'.
 
Colin is defined by his tunnel vision.<ref>I dunno if he cares about friendly staff. He'd go to a place where the staff barely talks, just because the food is good and he can sit and eat. Just a loner with messy (helmet) hair sitting in the corner with a bowl and some bread, taking in much needed raw calories after a day of working out and inventing. Wifi doesn't matter - it's almost better without. He can just tap out notes on his phone as ideas come to him.<br/><br/>He's defined by tunnel vision, so for just that moment, the world is defined by that 3-foot diameter space which is him and the table and the food. - [https://www.old.reddit.com/r/Parahumans/comments/2rtidb/_/cnj9y5b Wildbow on Reddit]</ref> He's a man who wants to be self-reliant at all times and to excel at everything he does, pushing himself to his absolute limit to a point that might be considered obsessive. He prided himself on this spartan existence which allowed him to take up any job and perform any role the Protectorate required of him.<ref>[[Interlude 24.y]]</ref> He deliberately went without a family, friends or a personal life in order to be that much better at his life as a cape and to not give any enemies additional ammo to use against him.<ref name="I11d">[[Interlude 11d]]</ref> In fact, until he developed a relationship with Dragon, he had no personal life to speak of whatsoever. Any time not spent on his official duties was spent training or working on his equipment. Despite his powerful drive to be a heroic cape, Colin's pride and anger can get the better of him, leading him to make errors in judgment or exhibit elements of narcissism. Along those lines, Colin also has difficulties with understanding people.<ref name="I10.5">[[Interlude 10.5]]</ref> As Colin himself puts it: he never knows what to say, how to say it, or who to say it to.<ref name="I11d"/> [[Miss Militia]] noted that he "didn’t have a head for this sort of thing" when discussing interrogations.<ref>[[Cell 22.6]]</ref>
 
He was known to prepare for things well ahead of time even against threats he hadn't met yet.<ref>[[Interlude 13]]</ref>
===Relationships===
====[[Dragon]]====
They have been colleagues for several years and Dragon notes that she and Colin have the same taste in movies and television shows.<ref name="I10.5"/> As part of their professional relationship Colin shared his electric pulse technology, an effective counter to Skitter, with Dragon, much to the teenaged villain's exasperation.<ref>[[Monarch 16.1]]</ref>
 
His later romantic relationship with [[Dragon]] (and his new identity as Defiant) leads Colin to be slightly less stern and belligerent, although he still exhibits many of the same traits and habits that make him difficult for most people to deal with for an extended period. As [[Taylor]] puts it, Dragon is the only person on the planet who can stand him for more than ten minutes at a time,<ref>[[Sting 26.4]]</ref> and Dragon herself admittedly needs a break sometimes.<ref name="I24c1">Colin was commenting on how society tends to demand that women be pure and virginal but at the same time sexualizes them. He says Dragon is possibly the only entity that could possibly be both and satisfy society, and he’s happy to have her.<br/><br/>And if that isn’t misguided enough, he says it in a ham-handed way. - [https://parahumans.wordpress.com/2013/06/25/interlude-24-donation-bonus-1/#comment-29920 Comment] by Wildbow on [[Interlude 24.y]]</ref>


Colin is a man who wants to be self-reliant at all times and to excel at everything he does, pushing himself to his absolute limit to a point that might be considered obsessive. He prided himself on this spartan existence which allowed him to take up any job and perform any role the Protectorate required of him <ref>"Worm" Web Serial, Interlude 24 II (Aftermath)</ref>. He deliberately went without a family, friends or a personal life in order to be that much better at his life as a cape and to not give any enemies additional ammo to use against him <ref name="I11d">[[Interlude 11d]]</ref>. In fact, until he developed a relationship with Dragon, he had no personal life to speak of whatsoever. Any time not spent on his official duties was spent training or working on his equipment. Despite his powerful drive to be a heroic cape, Colin's pride and anger can get the better of him, leading him to make errors in judgment or exhibit elements of narcissism. Along those lines, Colin also has difficulties with understanding people <ref name=":2">"Worm" Web Serial, Interlude 10.5 (Dragon)</ref>. As Colin himself puts it: he never knows what to say, how to say it, or who to say it to.<ref name="I11d"/> [[Miss Militia]] noted that he "didn’t have a head for this sort of thing" when discussing interrogations.<ref>[[Cell 22.6]]</ref>
====[[Hannah]]====
Besides Chevalier and Dragon she is one of the only people who considers Colin a friend.
====[[Taylor Hebert]]====
Got off to a bad start with the young would-be hero. Taking credit for her and the [[Undersiders]] taking down Lung led to the first blemish on his record, and, in turn, led him to recklessly try for a win against Leviathan.  


His relationship with [[Dragon]] (and his new identity as Defiant) leads Colin to be slightly less stern and belligerent, although he still exhibits many of the same traits and habits that make him difficult for most people to deal with for an extended period. As [[Taylor]] puts it, Dragon is the only person on the planet who can stand him for more than ten minutes at a time <ref>"Worm" Web Serial, Sting 26.4</ref>.
As Defiant, after having some time to recover and with somebody to help change his mind, he has officially retracted his statements calling Taylor a "manipulator and a liar".<ref>[[Drone 23.1]]</ref> Further he empathized with her over their time as leaders. He used her time as Weaver to make a new start in their professional relationship.<ref>[[Drone 23.5]]</ref>
====[[Chevalier]]====
Saw each other as old friends.<ref name="I24"> - [https://parahumans.wordpress.com/2013/06/22/interlude-24/ Excerpt] from [[Interlude 24.x]]</ref>
===Reputation===
Armsmaster was featured in photoshoots of the "core group of the top [[Protectorate]] members". He had his own action figures.<ref>Brockton Bay's team was officially ‘The Protectorate East-North-East', and were headquartered in the floating, forcefield-shrouded island that you could see from the Boardwalk.  This guy, Armsmaster, was the guy in charge of the local team.  When the core group of the top Protectorate members from around Canada and the States assembled in that classic ‘v' formation for the photo shoots, Armsmaster was one of the guys in the wings.  This was a guy who had his own action figures.  Poseable Armsmaster with interchangeable Halberd parts. - [[Gestation 1.6]]</ref> He appeared on magazine covers and did interviews on TV, so you could find almost anything about Armsmaster through various media, short of his secret identity. [[Taylor Hebert]] compared him to Michael Jordan and referred to him as "one of the top heroes".<ref name="1.6" /><ref name="SBWoh">Parahumans IRC said:<br/>Wildbow: Armsmaster appears in the posters and such of the top Protectorate heroes.<br/>Wildbow:When they do the image of everyone standing in a 'v' formation<br/>Parahumans IRC said:<br/>Wildbow: Nah. Legend in front, Alex and Eidolon to the left and right, respectively. Then Myrddin, Chev, Cinereal, Narwhal, Rime, Exalt, Armsmaster, Dragon suit silhouette in the background, wings echoing the wings of the PRT logo over their heads. - [https://forums.spacebattles.com/posts/21173580/ IRC conversation archived on Spacebattles]</ref>


Armsmaster is mentioned as being under 'retirement' and presumably the public thinks this.<ref>[[Interlude 18.z]]</ref> He was allowed to operate as Defiant; with full knowlege of the PRT establishment,<ref>[[Interlude 20.x]]</ref> by being under several severe prohibitions.<ref>[[Interlude 20.x]]</ref> 
==Appearance==
==Appearance==
Colin is a tall man in his late twenties or early thirties by Taylor's reckoning <ref name="1.6">"Worm" Web Serial, Gestation 1.6</ref>. He has dark-brown hair and beard that he keeps short and cropped.<ref name=":3">[[Interlude 7]]</ref>
Colin is a tall man in his late twenties or early thirties by Taylor's reckoning.<ref name="1.6">[[Gestation 1.6]]</ref> He has dark-brown hair and beard that he keeps short and cropped.<ref name=":3">[[Interlude 7]]</ref>
<tabber>As Armsmaster=
<tabber>As Armsmaster=
Armsmaster's costume consists of a suit of midnight-blue power armor with silver highlights and a helmet and visor that covers his eyes and nose<ref name="1.6"/>. He wears a neatly trimmed beard. He wields his personally designed and crafted Halberd weapon system which can shift into various weapons, cut through most metal, wreathe the blade in plasma, project electro-magnetic pulses and act as a grappling hook, among many other tools and features. His helmet includes a lie detector and a computer program that allows him to predict enemy behavior - although these tools are not infallible. He also made use of a personalized tinker-tech motorcycle.
Armsmaster's costume consists of a suit of midnight-blue power armor<ref>[https://forums.spacebattles.com/posts/14658710 Wildbow on Spacebattles]</ref> with silver highlights and a helmet and silver<ref>[https://parahumans.wordpress.com/category/stories-arcs-1-10/arc-6-tangle/6-05/ Tangle 6.5]</ref> visor that covers his eyes and nose<ref name="1.6"/>. He wears a neatly trimmed beard. He wields his personally designed and crafted Halberd weapon system which can shift into various weapons, cut through most metal, wreathe the blade in plasma, project electromagnetic pulses and act as a grappling hook, among many other tools and features. His helmet includes a lie detector and a computer program that allows him to predict enemy behavior - although these tools are not infallible.


His chest emblem was a silhouette of his visor in blue against a silver background, and was featured on various [[merchandise]], including underwear.<ref name="1.6" />
|-|As Defiant=
|-|As Defiant=
Defiant's costume consists of an advanced, heavy-duty suit of power armor which is forest green and gold in coloration. Much of the armor is decorated in a styling that evokes dragons - such as frills or wings - along the green portions. His helmet, which obscures his whole face, resembles a high-tech knight's helm and the points where the visor meets the rest of the helmet are shaped like a dragon's wing. Much like Armsmaster, he wields a long polearm, although this one is a two-pronged spear as opposed to a halberd and is much larger, able to extend itself up to fifteen feet in length. The spear can deploy a number of different blades and tools, similar to Armsmaster's Halberd and is etched with a design like a lizard's skull in the spearhead. Much of this armor is obviously intended to invoke a comparison with his heroic partner, [[Dragon]], whom wears a similar set.
Defiant's costume consists of an advanced, heavy-duty suit of power armor which is forest green and gold in coloration. Much of the armor is decorated in a styling that evokes dragons - such as frills or wings - along the green portions. His helmet, which obscures his whole face, resembles a high-tech knight's helm and the points where the visor meets the rest of the helmet are shaped like a dragon's wing. Much like Armsmaster, he wields a long polearm, although this one is a two-pronged spear as opposed to a halberd and is much larger, able to extend itself up to fifteen feet in length. The spear can deploy a number of different blades and tools, similar to Armsmaster's Halberd and is etched with a design like a lizard's skull in the spearhead. Much of this armor is obviously intended to invoke a comparison with his heroic partner, [[Dragon]], who wears a similar set.


As Defiant, he has numerous cybernetic enhancements throughout his body and even inside of his brain. These include at least one prosthetic eye, a prosthetic leg, and a prosthetic arm to replace the one he lost fighting Leviathan (it is unclear whether more than one each of his arms and legs are cybernetic replacements; see trivia). This level of cybernetic augmentation allows Dragon to see what he sees and allows them both to communicate with each other privately. His scalp is covered in thin, neat surgical scars and he keeps his dark hair and beard shaved close. The level of cybernetic modification means he only has fifteen minutes of 'down time' each day, with six of those fifteen being for sleep. His cybernetic leg also mounts a nanomachine thorn generator<ref name="16.y"/>.
As Defiant, he has numerous cybernetic enhancements throughout his body and even inside of his brain. These include at least one prosthetic eye, a prosthetic leg, and a prosthetic arm to replace the one he lost fighting Leviathan (it is unclear whether more than one each of his arms and legs are cybernetic replacements; see trivia). This level of cybernetic augmentation allows Dragon to see what he sees and allows them both to communicate with each other privately. His scalp is covered in thin, neat surgical scars and he keeps his dark hair and beard shaved close. The level of cybernetic modification means he only has fifteen minutes of 'down time' each day, with six of those fifteen being for sleep. His cybernetic leg also mounts a nanomachine thorn generator.<ref name="16.y"/><ref name="26.2c1">The nanites don’t eat. His nanites are basically like thorns, which sever molecular bonds and effectively disintegrate the target material. - [https://parahumans.wordpress.com/2013/07/20/sting-26-2/#comment-33405 Comment] by Wildbow on [[Sting 26.2]]</ref>


He usually has access to a personalized Dragon craft which he pilots.
He usually has access to a personalized Dragon craft which he pilots.
</tabber>
</tabber>
==Abilities and Powers==
==Abilities and Powers==
Colin is a [[Tinker]] that specializes in miniaturization and efficiency. He uses this power to create ridiculously efficient technological devices which he outfits into his suits of armor or into his weapons. As such he has a sub-categorization that complements his Tinker rating.
Colin is a [[Tinker]] that specializes in three groups: miniaturization/minimized technology, efficiency technology,<ref name="16.y e3">He glanced at one monitor, and windows opened to show images of the leg.  He was able to draw the crude shapes that represented individual devices even when he wasn’t looking at the screen.  A triangle here, a circle there.  Another window opened up with a line connecting it to the triangle, and he drew an identical triangle, began filling it with more shapes.  By the time he had a fourth subwindow open, he was drawing from previous notes to copy over other schematics of older work, seeing where things could go.  Everything could fit together.  The waste energy of one system could help power another.  Even on a molecular level, there were ways to harness the ambient radiation that was emitted by everything in the known universe.  Some was infinitesimally small, but it was usable.  That energy could be heterodyned, or redirected into loops long enough that they were near-infinite.  Hyperefficient, dense energy generation that could benefit from being hooked up to more devices.  It was the fundamental basis of his work: efficiency.<br><br>Which suited him well.  Efficiency, intensity, focus were all the same thing in a sense, and they were his strengths.  The flip side was that they weren’t strengths when they were applied to relationships.  Or to ''human'' relationships. - [https://parahumans.wordpress.com/2012/12/13 Excerpt] from [[Interlude 16.y]]</ref> and Hybrid technology.<ref>'''Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree'''. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. Leet has all of them, but all throughout those trees are entire sections with 'Use of this technology has a X% chance to fail'. You get further away from one design, that chance drops, but it's still there. - [https://forums.spacebattles.com/posts/13876454 Wildbow on Spacebattles]</ref> He uses this power to create ridiculously efficient technological devices which he outfits into his suits of armor or into his weapons.<ref name=":0" /><ref name=EarDay>Armsmaster triggers and starts off with a set of ideas. The Halberd is the central focus. So he starts out with something resembling (for core builds)...<br>
<includeonly>J. C. McCraw has commented on his efficiency abilities effecting his social interactions, find and post, look up word of god respiratory
*3 or so Halberd variants.
https://forums.sufficientvelocity.com/threads/lets-read-worm-finished.11460/page-428#post-3190962
*2 bodysuit concepts.
Armsmaster is defined in large part by his tunnel vision. He focuses overmuch and without outside factors will lean too heavily on his own perspective, goals, or way of doing things, so his levels of empathy take a hit.
*Some computer/workstation elements, some devices and trinkets.<br>
 
Where the miniaturization came in is that he could pack a lot of tools and functions into his halberd (and to a lesser extent, the bodysuit and computers). So where another tinker might have a giant mechanical axe that they can stick two pieces of tech into while still preserving function, Armsmaster can stick three in there, and his specialty gives him quite a few more ideas on the tech he can build while also giving him the ability to pack a few more things into there at the expense of some function. So add to his list of possible builds reams of basic tech and tech improvements like…<br>
In the conversation, Dragon steps in to steer him back on course when he starts to get too tunnel-visioned. He's clever and intuitive enough to read people (provided his own biases or focuses aren't coming into play in the initial reading) and can even make programs that do it (combat analysis, lie detector) or leverage it into helping him conduct an investigation (gather evidence, read witnesses), but given a long conversation or a context that makes things less convenient for him, he'll wind up putting his foot in his mouth, inadvertently trampling over someone else's feelings and priorities, get too focused on his own goals, or devolve into tinker-talk that makes no sense to others. Depending on the context/subject, of course.
*Combat HUD - Gathers and provides combat details. Effectively gives him some more raw skill (weapon handling, dodging, deflection, battlefield awareness) in a combat situation.
 
*Rocket booster - The augmented tech has a built in rocket he can use to better maneuver the battlefield, get himself into the fight or out of danger.
*Grappling hook - Offensive and defensive utility.
*Battlefield mapper - Touching surface sends out reverberation to map out surroundings & pass info to visor. With halberd, slamming halberd butt into wall provides more comprehensive data, but makes noise. With computer, naturally gathers & provides some satellite data & building blueprints.
*Advanced comms - Technologically enhanced teamwork (similar to combat HUD above, but focused on avoiding friendly fire, knowing location of friendlies), plus ability to unobtrusively glance through cameras & hear through microphones given to teammates.
*Plus 2-4 more.<br>
It should be stressed at this stage that he's a very combat-leaning tinker with a fairly narrow focus and not a ~lot~ of defensive hardware, but he can expand where he takes that focus with sheer utility & toolkit at his disposal. He might well lean heavily on the tech that compensates for offensive and defensive weaknesses by augmenting his skills in an abstract way.<br><br>So he starts off with the Protectorate and he gets a chance to shine pretty early on. In a time when there are more heroes than there are departments, he takes on a role as a member of a strike squad. An issue arises, someone calls, and he and his team mobilize to solve the problem. Long periods of downtime followed by moments of action, and he shines, he thrives. He has a few standout moments and he's doing everything right from the point of view of his shard.<br><br>Much like Taylor's achievements went hand in hand with a growth in her capability and flexibility with her power (on a blunt level like the waxing & waning max range, in terms of being able to see/speak with them, and on an abstract level, like how the shard is helping more in the background or when she's unconscious), Armsmaster gets his breadth and depth too, going hand in hand with some major achievements and moments of personal growth. Taking down a key bad guy after months of preparation, getting a position as leader of the squad, moving on to leader of a city, and so on. Meanwhile, like any tinker, he builds up a repertoire by accessing other tinker stuff, scanning it, and translating it into a language and format his particular tinker brain can understand. Some stuff falls by the wayside, original ideas his shard had helped him come up with being discarded, but he takes long strides down other paths. The standard tinker costume gives way to a suit of armor, and his facility with adding more augments (tools, programs, bits of tech) into his gear improves.<br><br>His lists expand, he develops a fighting style and trains his actual skills which are then augmented further by tech, instead of leaning on tech to supply skill on its own.<br><br>This is roughly where he's at as he takes on leadership in Brockton Bay and has his first few encounters. He then starts focusing on a few bigger projects, collaborating more with Dragon. The disintegration halberd is a major project, as is the combat simulator, which plays off of things like the Combat HUD and battlefield mapper above.<br><br>Later on, following the Mannequin encounter and his shift in focus to being Defiant, he takes the leap into cyborg enhancements, wherein he starts taking some of the augments and smaller techs mentioned above and implant them into his own body. - [https://redd.it/5ngyvn Comment by Wildbow] on Armsmaster's early days</ref><ref>Armsmaster is defined in large part by his tunnel vision. He focuses overmuch and without outside factors will lean too heavily on his own perspective, goals, or way of doing things, so his levels of empathy take a hit.<br/><br/>In the conversation, Dragon steps in to steer him back on course when he starts to get too tunnel-visioned. He's clever and intuitive enough to read people (provided his own biases or focuses aren't coming into play in the initial reading) and can even make programs that do it (combat analysis, lie detector) or leverage it into helping him conduct an investigation (gather evidence, read witnesses), but given a long conversation or a context that makes things less convenient for him, he'll wind up putting his foot in his mouth, inadvertently trampling over someone else's feelings and priorities, get too focused on his own goals, or devolve into tinker-talk that makes no sense to others. Depending on the context/subject, of course.<br/><br/>Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. Leet has all of them, but all throughout those trees are entire sections with 'Use of this technology has a X% chance to fail'. You get further away from one design, that chance drops, but it's still there. - [https://forums.sufficientvelocity.com/posts/3190962 Comment] by Wildbow on Sufficient Velocity</ref><ref>[https://forums.spacebattles.com/posts/13876454 SB efficiency trees]</ref>


https://forums.spacebattles.com/threads/bobtheninja-reacts-to-worm-the-final-countdown-interlude-26-no-freaking-spoilers.291825/page-95#post-13876454
Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. Leet has all of them, but all throughout those trees are entire sections with 'Use of this technology has a X% chance to fail'. You get further away from one design, that chance drops, but it's still there.
</includeonly>
His equipment has demonstrated, or has been said to have, the following features:
His equipment has demonstrated, or has been said to have, the following features:
 
{|class="mw-collapsible mw-collapsed wikitable" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%"
|Tinker Creations
|Equipment Features
! scope="col" |
! scope="col" |
|-
|-
|  
|
* Plasma blade (Halberd)
* Blade that rearranges into various other weapons (Halberd)<ref name=":0">[https://parahumans.wordpress.com/2011/12/31/tangle-6-6/ Tangle 6.6]</ref>
* The ability to rearrange the blade into various other weapons (Halberd)
* Blade that can cut through steel (Halberd blade, spear<ref>“No,” Defiant said.  He took two steps forward and swiped with the spear, cutting her in half.<br/><br/>''Almost'' in half.  Something like chainmail was wrapped around her spine, but the spear had cut through the matching mesh that had protected her abdominal organs. - [https://parahumans.wordpress.com/2013/02/28/interlude-19-donation-bonus-1/ Excerpt] from [[Interlude 19.x]]</ref>)
* Teleporting to his hand (Halberd)
* Grappling hook (Halberd blade)<ref name=":0" /><ref name="1.6" />
* The ability to change its size (spear)
* Welding device (Halberd blade) <ref>His grappling hook released me, reconfiguring into what I suspected was the same setup that had fixed Lung to the ground with bars of stainless steel, back in my first day in costume.  It was shaped like a rectangle, and there were two ‘u' shaped bands of metal with electricity arcing around them, the tips of each ‘u' glowing hot enough to melt against any surface. - [[Tangle 6.6]]</ref><ref name="1.6" />
* EMP Projector (Halberd, spear)
* Flail (Halberd blade)<ref name=":0" />
* 'Nano-thorn' disintegration field (Halberd, spear)
* Teleporting to his hand (Halberd)<ref name=":1">[https://parahumans.wordpress.com/2012/01/03 Excerpt] from [[Tangle 6.7]]</ref> Possibly a result of scanning Miss Militia's power.
* Electricity field (Halberd, spear)
* Temporal stasis trigger (Halberd) Scanned from Clockblocker
* Grappling hook (Halberd)
* EMP Projector/Electricity field (Halberd, spear)<ref name=":4">[https://parahumans.wordpress.com/2011/12/27/tangle-6-5/ Tangle 6.5]</ref>
* Temporal stasis trigger (Halberd)
* Plasma blade (Halberd)<ref name="1.6" />
* Lie detector (helmet)
* The ability to change its size (spear)<ref>He held out a rod in one hand, and it unfolded into a spear of ridiculous length. - [https://parahumans.wordpress.com/2013/02/28/interlude-19-donation-bonus-1/ Excerpt] from [[Interlude 19.x]]</ref>
* Combat predictor (helmet)
* Spinning blades (spear)<ref>Blades sprung from the length of the shaft, and began spinning like propellers   One caught her from behind, and she slid forward, only to find herself sandwiched between two such sets.<br/><br/>“That’s Mannequin’s trick!  That’s so cute, that you’re copying-” - [https://parahumans.wordpress.com/2013/02/28/interlude-19-donation-bonus-1/ Excerpt] from [[Interlude 19.x]]</ref>
* Sealed biohazard capabilities (Defiant armor)
* Echolocation (Halberd, helmet)<ref name=":0" />
* Lie detector (helmet)<ref name=":0" />
* Combat predictor (helmet)<ref name=":0" />
* Psychic shielding (helmet)<ref name="6.6e1">“Which means you can stop trying to use your power on me, Regent.  I’ve got a little blinking light in the corner of my H.U.D. telling me you’re trying something.  I’ve set up psychic and empathic shielding, to protect myself from you and Tattletale.”<br /><br />I glanced at Tattletale.  He was psychically shielded against her?  How did that work?<br /><br />Then I remembered.  When we’d gone up against Glory Girl and Panacea, hadn’t Tattletale said she read minds?  And now Armsmaster had bad info and was figuring he was immune.<br /><br />“I don’t need to read you,” she told him, “You’re the only one with shields, so your teammates and the PRT staff don’t have any psychic shields up, and I can read them to get anything I need.  You’re not the best inventor, but like most tinkers, you’ve got a knack.  Yours just happens to be condensing and integrating technology.  Only works in your immediate presence, but still, you can stick way more technology in a space than has a right to be there… like your Halberd.” - [https://parahumans.wordpress.com/2011/12/31 Excerpt] from [[Tangle 6.6]]</ref>
* Sealed biohazard capabilities (Defiant armor)<ref>“Biohazard safe,” Defiant said.  His spear shaft tapped against his armor. - [https://parahumans.wordpress.com/2013/02/28 Excerpt] from [[Interlude 19.x]]</ref>
* Enhanced strength (Armour)<ref name="SB1">'''Gallant's armor? More details on style? Does it enhance strength? Do anything else?'''<br/><br/>The armor is primarily protective, with some cosmetic features. Think stylized medieval armor with lights recessed in the midst of it, to give him more of a 'gleaming' look, highlighting edges. The armor is basically a super-reduced version of Armsmaster's, which is a smaller-scale version of Defiant's (which is tanky and bulky). It primarily offers enhanced strength, but 80% of that boosted strength is going towards just allowing Gallant to move around easily with the armor and equipment. Between gauntlet and armor, he can throw a pretty mean punch. - [https://forums.spacebattles.com/posts/14658710 Wildbow on Spacebattles]</ref>
*Megaprojects
** [[Nano-thorn]] disintegration field (unique Halberd, later incorporated into a spear and his Defiant armor)<ref>His leg flared with a gray blur as he reached her, and be brought it down onto her back from above.<br><br>It sheared through her as though she weren’t even there, cutting her in half.  - [https://parahumans.wordpress.com/2013/02/28 Excerpt] from [[Interlude 19.x]]</ref>
|}
|}


He had a secondary ability that allowed him to "stick way more technology in a space than has a right to be there", but only while it was in his immediate presence, according to [[Tattletale]]<ref name="6.6">[https://parahumans.wordpress.com/2011/12/31/tangle-6-6/ Tangle 6.6]</ref>. During their partnership, [[Taylor]] speculated that [[Dragon]] must have had Defiant adjust her gear, because "there was no way she could pack that much machinery in that much space" - unless "it was all crammed into her torso, which was impossible".<ref name="20.5">[https://parahumans.wordpress.com/2013/04/02/chrysalis-20-5/ Chrysalis 20.5]</ref>
During their partnership, [[Taylor]] speculated that [[Dragon]] must have had Defiant adjust her gear, because "there was no way she could pack that much machinery in that much space" - unless "it was all crammed into her torso, which was impossible",<ref name="20.5">[https://parahumans.wordpress.com/2013/04/02/chrysalis-20-5/ Excerpt] from [[Chrysalis 20.5]]</ref> obviously not knowing that dragon was an artificial intelligence.
 
As Defiant, he replaced his internal organs and parts of his brain with artificial equivalents, reducing his need to sleep, eat and eliminate waste to less than fifteen minutes a day.<ref name="I15">[[15.x (Interlude; Rory Christner)]]</ref>


As Defiant, he replaced his internal organs and parts of his brain with artificial equivalents, reducing his need to sleep, eat and eliminate waste to less than fifteen minutes a day.<ref name="I15">[[Interlude 15]]</ref>
==History==
==History==
===Story Start===
===Background===
After pumping [[Lung]] full of tranquilizers and welding a steel cage around him, Armsmaster used his Halberd's grappling hook to scale to the top of the building that [[Skitter]] had taken refuge on. He confirmed that she wasn't going to attack him before talking about what had happened that night as well as the threat of consequences to her if she took the credit for taking Lung down. Because of this, Skitter asked him to keep her involvement with Lung's capture secret and they (rather amiably) parted ways.
Growing up Colin was a loner and the child of divorced parents. He went to college and had even taken psychology classes.


Armsmaster met with Skitter at her request, although his demeanour was considerably colder than it had been on their initial meeting. She gave him an update as to her work with the Undersiders. He wanted her to come back to the Protectorate Headquarters with him and tell them what she had learned about the [[Undersiders]] and provide a full debriefing. However, Skitter wanted to continue in the villain group so she could learn the identity of the mysterious individual backing them. When Skitter continued to evade his questions and give cryptic responses, Armsmaster quickly figured out that the reason she couldn't tell him what she had learned was because of Tattletale, whom the Protectorate had little knowledge about. When Skitter attempts to ask for Armsmaster's favour in the event of her being captured during the Undersiders' next operation, Armsmaster refuses, calling Skitter "a stupid girl" for asking him to stand by and do nothing while people might be endangered. Calling her "a middle schooler with delusions of grandeur", Armsmaster finally warned Skitter about what she was doing and told her it was foolish, telling her to go home and either give up the costume or join the Wards. He finished by telling her that she had better tell him everything the next time they met and that he wouldn't condone her actions, letting her deal with the consequences by herself.
When he triggered he was old enough to directly join the Protectorate.<ref>Too many years he’d spent alone. Too many years, he’d had nothing to care about. Nothing and nobody to hold precious. A dad who worked two jobs, a mother who traveled. They’d divorced, and virtually nothing had changed in the grand scheme of things. They’d looked after him, but they hadn’t been there. They had been occupied with other things, with dreams and aspirations that had never included him.<br/><br/>Colin knew he had been the weird child. Had never made friends, had convinced himself he didn’t want or need them. He was efficient in how solitary he was.<br/><br/>He’d even prided himself on it, for a time, that there was nothing to hold him back. That he could, should the mood strike him, pick up and leave at any time. He’d modeled his life around it, had led a spare existence, devoid of the little touches of home, of ''roots''. He’d saved money so he had the ability to travel, to get a new place in a new city if the mood struck. It had even been an asset when he had joined the Protectorate, the ability to relocate, take any open position.<br/><br/>It was only now, a full fifteen years later, that he started to wonder what he’d missed out on. Did most people know how to handle this sort of thing? The absence of someone they cared about? Did they have an easier time handling the moments when they weren’t sure if they’d ever see those people again, or was it harder? - [https://parahumans.wordpress.com/2013/06/25/interlude-24-donation-bonus-1/ Excerpt] from [[Interlude 24.y]]</ref> He was operating in the early enough days that he was part of Protectorate strike squads that dealt with problems as they flared up.<ref>So he starts off with the Protectorate and he gets a chance to shine pretty early on. In a time when there are more heroes than there are departments, he takes on a role as a member of a strike squad.  An issue arises, someone calls, and he and his team mobilize to solve the problem.  Long periods of downtime followed by moments of action, and he shines, he thrives. He has a few standout moments and he's doing everything right from the point of view of his shard. - [https://old.reddit.com/r/Parahumans/comments/5ngyvn/armsmasters_tech_after_trigger/dcbhsh4/ Partial comment by Wildbow on Reddit]</ref>


It is here that it is revealed that Lung's arrest did not go well for Armsmaster. When he took Lung back to the local Protectorate HQ (to be held until the villain's trial by teleconference), Lung was under the effects of Skitter's insects. As Skitter's bugs had injected Lung with a near-lethal dose of poisons, Lung almost died as his powers wore off and his regeneration could not heal him faster than the poison was hurting him. Armsmaster was subject to an investigation. Over the course of two days, he lost command of his team had his Halberd and power armor confiscated and taken apart for inspection to ensure that he had not been using lethal poisons, and was interrogated as to the circumstances of Lung's capture.
Armsmaster was present for [[The Simurgh]]'s attack on [[Madison]], showcasing his competence. Myrddin chastises him for being reckless. When Myrddin grows argumentative with Dragon following orders unquestionably, Armsmaster defends her.<ref>[[Migration 17.4]]</ref>


After the Undersiders robbed the Brockton Bay Central Bank, Armsmaster met with the [[Wards]]. He looked at the information that they were compiling about the Undersiders before noting that [[Tattletale|Tattletale's]] section was nearly empty. He wanted [[Amy Dallon|Panacea]] to tell them what she had observed about the villain's powers, but the younger hero hadn't gotten her thoughts in order. When he attempts to push the issue, [[Miss Militia]] tells him it's fine.
===Story Start===
After pumping [[Lung]] full of tranquilizers and welding a steel cage around him, Armsmaster used his Halberd's grappling hook to scale to the top of the building that an [[Taylor|unnamed bug girl]] had taken refuge on. He confirmed that she wasn't going to attack him before talking about what had happened that night as well as the threat of consequences to her if she took the credit for taking Lung down. Because of this, Skitter asked him to keep her involvement with Lung's capture secret and they amiably parted ways.<ref>[[Gestation 1.6]]</ref>


Armsmaster is present at the Forsberg Gallery alongside the rest of his team when the Undersiders hit it. He uses his Halberd to disable the containment foam sprayer that Skitter had acquired with an electromagnetic pulse before doing the same to [[Grue|Grue's]] and Tattletale's. He orders [[Bitch]] to call off her dogs before explaining that he had studied the Undersiders' powers, allowing him to construct a shielding countermeasure to Regent and Tattletale, although Armsmaster is wrong on the latter count. Telling them that it is over, Armsmaster then uses his Halberd to kill all of Skitter's insects within a fifteen foot range and demands that they surrender.
Lung's arrest did not go well for Armsmaster. When he took Lung back to the local Protectorate HQ (to be held until the villain's trial by teleconference), Lung was under the effects of Skitter's insects. As Skitter's bugs had injected Lung with a near-lethal dose of poisons, Lung almost died as his powers wore off and his regeneration could not heal him faster than the poison was hurting him. Armsmaster was subject to an investigation. Over the course of two days, he lost command of his team, had his Halberd and power armor confiscated and taken apart for inspection to ensure that he had not been using lethal poisons, and was interrogated as to the circumstances of Lung's capture. This was the first blemish to his otherwise exemplary record.


As Tattletale employs her power against him, figuring out some of the tools in his Halberd and claiming that all of his subordinates despise him, Armsmaster shoots Tattletale with the grappling hook of his Halberd, dropping her. He convinces Grue to drop his darkness and for Skitter to get rid of her remaining bugs. He then tells [[Miss Militia]] to use a less lethal weapon when the Undersiders imply that the two of them are engaging in brutality, before moving over to Skitter before she brought her bugs down on him. He attempted to use his halberd to kill them again, but she grabbed onto the pole and got in the way.
Armsmaster met with Skitter at her request, although his demeanour was consequently colder than it had been on their initial meeting, though he was grateful for the information she was able to give him on Tattletale. They argued over her plan to infiltrate the [[Undersiders]], and he revealed the consequences arresting Lung had had for him. It was presumably around this time that Armsmaster pushed the [[PRT]] to look into the Undersiders' backgrounds. They identified [[Regent]]'s old identity as Hijack.<ref>"What do you know about how I grew up?" Regent challenged him.<br/><br/>"I know what the Protectorate knows.  Not long after Lung was brought into custody, Armsmaster began pushing for details on your group.  Staff at the PRT offices were tasked with looking through old criminal records and reports of lesser known parahumans, trying to find parallels.  Find if perhaps a supervillain in another area perhaps moved to Brockton Bay, changing their names, costumes and methods.  They found '''you'''." - [ Excerpt] from [[Tangle 6.8]]</ref>


After Grue blanketed the room in darkness, he tried to kill Skitter's bugs again but it didn't work. He clawed at the bugs around his mouth and nose, headed to the opposite side of the darkness cloud, killed Skitter's bugs, and moved on to deal with Bitch's charging dogs. Grue, along with Bitch and her dogs, manage to keep Armsmaster contained while Skitter deals with Velocity.
After the Undersiders [[Battle at the Bank|robbed the Brockton Bay Central Bank]], Armsmaster met with the [[Wards]]. He looked at the information that they were compiling about the Undersiders before noting that [[Tattletale|Tattletale's]] section was nearly empty. He wanted [[Panacea]] to tell them what she had observed about the villain's powers, but the younger hero hadn't gotten her thoughts in order. When he attempts to push the issue, [[Miss Militia]] tells him it's fine.<ref>[[Interlude 3]]</ref>


Armsmaster promptly shifts his Halberd into a flail and "effortlessly" dispatches Bitch's dogs and Grue. He disarms Tattletale as she attempts to draw a firearm and threatens Bitch with permanent damage to her dogs, revealing that he has software coded to predict their actions.
Armsmaster was present at the [[Battle at the Gallery]] alongside the rest of his team when the Undersiders hit it. He disables their stolen [[containment foam]] sprayers with electromagnetic pulses. He orders [[Bitch]] to call off her dogs before explaining that he had studied the Undersiders' powers, allowing him to construct countermeasures to each.<ref name=":4" /> During the battle, he displayed telepathic shielding that blocked [[Regent]]'s ability, a variation on his EMP that acted as a bug-zapper, echolocation that could see through [[Grue]]'s darkness, and a powerful flail that disabled [[Tattletale]], [[Grue]], and Bitch's dogs. He also claimed that he had prediction software that could anticipate Bitch and her dogs based on footage of them.


Realizing that Armsmaster's status is important to him, Skitter attempts to negotiate a truce with him when they are out of earshot. Armsmaster refuses, deciding to arrest her. In response, Skitter swarms him with seven hundred hornets, manages to wrestle his Halberd from him, and throws it over the side of the building. In the confusion, the Undersiders rescue Skitter.
During the fight, Tattletale employs her power against him, figuring out some of the tools in his Halberd and claiming that all of his subordinates despise him; he instantly disables her with his Halberd. Although he and [[Miss Militia]] seem to have the Undersiders dead to rights, he orders her to use a less lethal weapon when the Undersiders imply that the two of them are engaging in brutality, allowing Regent an opportunity to disable her and Grue to blanket the room in darkness. He battles and defeats Grue and Bitch's dogs.


As the Undersiders recuperate in an alley, however, Armsmaster tracks them down - along with Dauntless. With his Halberd once more in his hands, Armsmaster demands the surrender of the Undersiders.
After the rest of his team are disabled, he refuses [[Skitter]]'s quiet offer of a truce, stating that he plans to simply arrest her. In response, Skitter swarms him with seven hundred hornets, manages to wrestle his Halberd from him, and throws it over the side of the building. The Undersiders rescue Skitter and escape. Skitter deliberately leaves her message to leave in place to mock Armsmaster.<ref name=":0" />


They refuse and Tattletale attempts to turn Dauntless against him, claiming that Armsmaster hates him and resents his power. However, Armsmaster has had Dauntless wear earbuds to prevent him from hearing Tattletale. They fight and Armsmaster pursues them into a parking garage where he is promptly ambushed by the Travelers, Circus and Trainwreck.
As the Undersiders recuperate in an alley, however, Armsmaster tracks them down - along with [[Dauntless]]. With his Halberd once more in his hands, Armsmaster demands the surrender of the Undersiders. Armsmaster has had Dauntless wear earbuds to prevent him from hearing Tattletale. They fight and Armsmaster pursues them into a parking garage where he is promptly ambushed by the [[Travelers]], [[Circus]] and [[Trainwreck]]. Armsmaster is then left beaten, bloodied and unconscious; Trainwreck picks up Armsmaster's Halberd and crushes it, covering the unconscious hero in the debris of his own weapon.<ref name=":1" />


Armsmaster is teleported by Trickster, then engaged by Trainwreck who slams him over and over against a car, followed by Genesis. Armsmaster fends the pair off with his Halberd until Trickster swaps it for a car bumper. Armsmaster is then left beaten, bloodied and unconscious by the pair, next to Dauntless who had also been rendered unconscious by Circus. Trainwreck picks up Armsmaster's Halberd and crushes it, covering the unconscious hero in the debris of his own weapon.
In light of recent actions and poor performance, he was to be demoted as Protectorate leader and transferred over to [[Chicago]].<ref>She stood there, paging through the folder of paperwork, stunned.  “Where are you going?”<br/><br/>


At 6:30 in the morning, Miss Militia finds Colin in conversation with Dragon. Colin, who has forgotten to sleep again, claims that he has been talking 'Tinker stuff' with Dragon, using it as a form of procrastination. He demonstrates the result of his talks - a new disintegration field for his Halberd that seems like it can cut through anything except fire and forcefields.
“Chicago.”<br/><br/>


Hannah asks Colin to tell him what he's been procrastinating. Colin informs her that, in light of recent events, the Wards and Protectorate of Brockton Bay are being restructured. Aegis is being swapped for Weld, and it is likely that Shadow Stalker or Clockblocker will be reassigned as well. Sighing, Colin remarks that Hannah is better at this than he ever was.
Hannah broke into a smile, “Chicago!  That’s fantastic!  A bigger city, a bigger team!  Where’s Myrddin being moved?”<br/><br/>


He then congratulates her, because Hannah will be in command of the Brockton Bay Protectorate team in two weeks. Armsmaster is being transferred to Boston, and Colin reveals that he is being demoted - apparently as a consequence of his inability to play politics and the implication is that he will never command a team ever again.
“He stays in Chicago.”<br/><br/>


Turning away from the uncomfortable conversation, Colin looks back at his monitor and the program Dragon had been working on to track S-class threats. With some modifications to Dragon's program, Armsmaster makes a chilling discovery.
Hannah shook her head, “But…” she trailed off.<br/><br/>


One of the Endbringers, Leviathan, is about to hit Brockton Bay.
The hard look on Colin’s face was telling enough. - [https://parahumans.wordpress.com/2012/02/28/interlude-7/#comments Excerpt] from [[Interlude 7]]</ref> He, erroneously, believed it to be because of his meager talent in politics.<ref>“It’s the politics,” Colin spoke, leaning back, “I’m good at this.  Better than most, if you don’t mind me boasting.  Everything I bring to the table, I worked my ass off for.  But when it comes to shaking hands, managing people, navigating the bureaucracy… I’m not good at it, won’t ever be.  Because of that, I’m getting demoted, and I can probably give up on ever being in charge of another team.” - [https://parahumans.wordpress.com/2012/02/28/interlude-7/#comments Excerpt] from [[Interlude 7]]</ref>


Colin flips a switch and sets an alert throughout the entire city. He informs Dragon to contact 'everyone else that matters' while he notifies Piggot and the rest of the Protectorate. To Hannah, Colin leaves the task of rallying the locals.
Colin worked through the entire night with Dragon. He took to the task with grim determination.<ref name="7.x">[https://parahumans.wordpress.com/2012/02/28/interlude-7/ Excerpt] from [[Interlude 7]]</ref>


When their eyes meet, Hannah doesn't like the glimmer of hope she catches in his gaze.<ref name="7.x">[https://parahumans.wordpress.com/category/stories-arcs-1-10/arc-7-buzz/7-x-interlude-arc-7-buzz/ Interlude 7.x]</ref>
===[[Battle against Leviathan]]===
After Legend gave his introductory speech Armsmaster took over the briefing to explain to the gathered capes how Dragon's armbands worked. He questioned [[Miss Militia]] about [[The Travelers]] when they stood with those who have faced an Endbringer before. He was assigned to lead a group of capes who think they can harm Leviathan in hand-to-hand combat alongside [[Chevalier]].


In the briefing session regarding Leviathan's imminent attack, Armsmaster is present with two Halberds on his back. He briefs the gathered capes about Dragon's armbands and how to use them and is assigned to lead a group of capes who think they can harm Leviathan in hand-to-hand combat alongside Chevalier.
During the battle, Armsmaster provides tactical advice and orders, and eventually maneuvers things to set himself up in a one-on-one duel with the Endbringer itself.


During the battle, Armsmaster provides tactical advice and orders, but eventually finds himself in a one-on-one duel with the Endbringer itself.
Tired, but gloating and taunting, Armsmaster appears to be fighting Leviathan and winning due to his new disintegration weapon and his numerous tinker devices giving him countermeasures for much of what Leviathan attempts. His combat analysis software<ref>“You dumb brute,” Armsmaster growled.  He was panting for breath.  “Every fight you’ve done so far, that we’ve got on camera?  I’ve watched it, put it through programs.  I’ve got a computer on my back that’s relaying to a supernetwork, noting your every move, using subsonic pulses to read every aspect of the street, the surrounding buildings, every feature of the terrain.  I know exactly what you’re going to do next – you’re going to try to catch me from behind with a wave.” - [[Extermination 8.4]]</ref> (with no interference and outside variables) genuinely worked against the [[Endbringer]] by predicting his attacks, movement, counters, and tactics.<ref>'''Plendamonda:''' Reminder that Armsmaster's prediction software worked perfectly at predicting Leviathan<br><s>until it didn't</s><br>[...]<br>'''Wildbow:''' His combat analysis software did work<br><br>'''Xantho:''' The data it had was incomplete<br><br>'''Wildbow:''' Not that.<br>It let him land the blow just where he wanted it.  But he was working on the assumption that his halberd cut through everything.<br>His software doesn't get into the nitty-gritty of powers or composition or figure out what can be cut through and what can't.  It's about movement, attacks, counters, and tactics.<br>Watch how someone moves, get all the data from video footage and whatever else, gather data on mindset and habits, extrapolate.<br>Even if there's 50 possible moves (in a broad sense), it can still guide you to places where you're safe, and that reduce the opponent's future options for courses to take. - Conversation with Wildbow on Parahumans Discord</ref> However, Armsmaster was caught off-guard by his [[nano-thorn]] Halberd getting stuck partway through Leviathan's claw as he assumed it could cut through anything:<ref>Legend talks about underestimating Leviathan... which is a complete aside and totally unrelated to me bringing up Armsmaster vs. Leviathan. I should explain (because I think it was unclear) - Armsmaster's computer didn't let him position the others so they would die, exactly. That was secondary. He put the villains in the way (particularly the giant bruisers and the wall-creating Kaiser) and set himself up so he would be able to fight Leviathan one on one. That let the simulation program be clean of interference and outside variables.<br><br>It wasn't that Armsmaster screwed up, but that a weapon that's supposed to cut through anything gets part of the way through Leviathan's claw and ''stops''. - Comment by Wildbow on Reddit, archived on Spacebattles</ref><!-- https://spacebattles.com/posts/34689673 --> the Endbringer then pins Armsmaster to the ground before tearing off one of his arms.


Tired, but gloating and taunting, Armsmaster appears to be fighting Leviathan and winning due to his new disintegration weapon and his numerous devices giving him countermeasures for much of what Leviathan attempts. However, Leviathan tears the storm sewers up and out of the street and then pins Armsmaster to the ground.
Skitter, who had been watching the fight, arrives and administers first aid as best she can. Armsmaster claims that she was dead. Shortly afterwards, [[Lady Photon]] arrives to take Armsmaster to receive proper medical attention.
 
Leviathan tears off one of Armsmaster's arms.
 
Skitter, who had been watching the fight, arrives and administers first aid as best she can. Armsmaster claims that she was dead. Shortly afterwards, Lady Photon arrives to take Armsmaster to receive proper medical attention.


===Post-[[Battle against Leviathan|Leviathan]]===
===Post-[[Battle against Leviathan|Leviathan]]===
Immediately after when Scion beat Leviathan back. Armsmaster finds Skitter, who had stumbled upon Shadow Stalker's civilian identity, and restrains her. Dragging her over to Legend and Miss Militia he reminds them that Skitter is an adept liar who was able to fool both his instincts and hardware. However, his angry belligerence isn't enough to prevent Tattletale from outing his actions during the battle against Leviathan - namely ensuring that villains were placed in the Endbringer's path which would be a violation of the truce. Armsmaster lunges for Tattletale, but Legend sends him sprawling with a laser blast and Miss Militia points her weapon at him.


Later, when Skitter stumbles upon Shadow Stalker and her civilian identity, Armsmaster is there to restrain her. He also reminds Legend and Miss Militia that Skitter is an adept liar who was able to fool his instincts and hardware. However, his angry bellgierence isn't enough to prevent Tattletale from outing certain actions he took during the battle against Leviathan - namely ensuring that villains were placed in the Endbringer's path which would be a violation of the truce.Armsmaster lunges for Tattletale, but Legend sends him sprawling with a laser blast and Miss Militia points her weapon at him.
Tattletale tells Legend and Miss Militia that Armsmaster essentially deliberately put villains such as [[Kaiser]] in harm's way, letting them die all to arrange his duel. Without any humility, Armsmaster states that he did everything he did for the greater good and that it was the most effective way of ensuring a bright future for Brockton Bay. In response to his immediate arrest, Armsmaster outs Skitter as a mole in the Undersiders, claiming that she is the one they should be mocking and spitting on as she had been planning to betray her teammates for her own gain.<ref>[[Extermination 8.8]]</ref>
 
Tattletale tells Legend and Miss Militia that Armsmaster essentially let villains such as [[Max Anders|Kaiser]] die in order to arrange his duel, perhaps even deliberately putting them in harm's way. Without any humility, Armsmaster states that he did everything he did for the greater good and that it was the most effective way of ensuring a bright future for Brockton Bay. In response, Armsmaster outs Skitter as a mole in the Undersiders, claiming that she is the one they should be mocking and spitting on as she had been planning to betray her teammates for her own gain.
 
Armsmaster is mentioned as being under 'retirement'.
 
In the interlude of this arc, it is revealed that Colin has been kept under house arrest on the second-highest floor of the Brockton Bay Protectorate Headquarters with regular check-ups from [[Dragon]]. It has not been kind to him - Colin is tired and he has lost weight - although he is still able to work on many of his projects and has access to some of his equipment, such as his nano-disintergration blade. He has made no attempts to escape, despite the fact that he would be able to. When Dragon asks him about recent events, he expresses regret and acknowledges the fact that he broke the Endbringer truce during Leviathan's attack.


Still under house arrest, Colin is visited by a member of the [[Slaughterhouse Nine]] - [[Mannequin]]. Mannequin is there to recruit Colin for the Slaughterhouse Nine, insinuating that he is no different from anyone in their villain group. This enrages Colin who, despite warnings and pleading from Dragon, deliberately provokes Mannequin by calling him out on his actions, on how he went from being Alan Gramme to Mannequin as a result of the death of his family. Mannequin promptly stabs Colin in the shoulder, several times in his abdomen and then slashes him across the face, blinding and disfiguring him. Despite his disintegration knife, Colin lacks the physical strength to overpower his opponent. As Colin falls into unconsciousness, Mannequin escapes.
Afterward Colin was kept under off-the-record<ref>[[Interlude 13]]</ref> house arrest on the second-highest floor of the [[Protectorate ENE Headquarters]] with regular check-ups from [[Dragon]]. It was not kind to him - Colin was tired and had lost weight - although he was still able to work on many of his projects and had access to some of his equipment, such as his [[Nano-thorn|nano-disintegration blade]]. He made no attempts to escape, despite the fact that he would be able to. When Dragon asked him about recent events, he expressed regret and acknowledged the fact that he broke the Endbringer truce during Leviathan's attack.<ref>[[Interlude 10.5]]</ref>


Some time later, Colin wakes up in the PHQ under Dragon's care, who informs him that he had nine heart failures on the operating table, and finds out that some of the damage he incurred from Mannequin has been repaired with prosthetics, particularly his face and eye. Dragon sternly admonishes him, calling his display with Mannequin the "stupidest fucking thing I've ever seen" but then, after a brief moment of awkward conversation, she reveals to him her nature as an AI.
Later he was visited by a member of the [[Slaughterhouse Nine]] - [[Mannequin]]. Mannequin was there to recruit Colin for the Slaughterhouse Nine, insinuating that he was no different from anyone in their villain group. This enraged Colin who, despite warnings and pleading from Dragon, deliberately provoked Mannequin by calling him out on his actions, on how he went from being Alan Gramme to Mannequin as a result of the death of his family. Mannequin promptly stabbed Colin in the shoulder, several times in his abdomen, and then slashed him across the face, blinding and disfiguring him. Despite his disintegration knife, Colin lacked the physical strength to overpower his opponent. As Colin fell into unconsciousness, Mannequin escaped.


In 12.2, Miss Militia informs Skitter and several others that Mannequin had gone after Armsmaster and left him hospitalised.
Some time later, Colin woke up in the PHQ under Dragon's care, who informed him that he had nine heart failures on the operating table, and he found out that some of the damage he incurred from Mannequin had been repaired with prosthetics, particularly his face and eye. Dragon sternly admonished him, calling his display with Mannequin the "stupidest fucking thing I've ever seen" but then, after a brief moment of awkward conversation, she revealed to him her nature as an A.I.<ref>[[Interlude 11d]]</ref>


In 13.7, [[Miss Militia]] reveals to [[Skitter]] that Armsmaster has escaped from his hospital bed.
Miss Militia later disclosed to the villains at the truce that Mannequin had gone after Armsmaster and left him hospitalized.<ref>[[Plague 12.2]]</ref> Days later [[Miss Militia]] revealed to [[Skitter]] that Armsmaster escaped from his hospital bed.<ref>[[Snare 13.7]]</ref>
 
In Interlude 13, Director Piggot looks at information about the [[Slaughterhouse Nine]], finding simulation reports - indicating that Armsmaster had been preparing to fight them. She reflects that he had possibly escaped in order to hunt down the Nine.
 
Piggot also reveals that Armsmaster's confinement was "off the record", in order to prevent the PRT's reputation from being damaged in the wake of an Endbringer attack. But, now that he has escaped, Piggot is somewhat concerned that even [[Dragon]] has been unable to locate him and ponders if Dragon is assisting him.
 
However, without any warrant or official record of his crimes, no one has any way to track down and arrest Armsmaster. Piggot waves him off as "gone".
 
In the main storyline of this arc, Skitter gets into an argument about Armsmaster with Flechette. Flechette uses Armsmaster's claims that Skitter is "manipulative" and "underhanded" against her, although Skitter counters that Armsmaster was seriously "bent in the head". While not officially arrested, it appears that Armsmaster was seen as being in therapy for the loss of his arm, according to Flechette. Skitter argues that the fact he was listed without any sort of title was a good indicator that he was silently arrested.
===Post-[[Slaughterhouse Nine]]===
===Post-[[Slaughterhouse Nine]]===
Now garbed as Defiant, Colin showed up along with Dragon, who was showing her 'face' in public for the first time to the [[Brockton Bay]] [[Protectorate]]. She explained the duo's new mission of hunting down the Slaughterhouse Nine. Thanks to Colin's body language, [[Triumph]] immediately noticed that it was Armsmaster under the armor and the implication was that [[Director Piggot]] and the rest of the Protectorate capes were aware of this fact as well, but no one was willing to mention it. Defiant revealed that he had replaced his internal organs with artificial equivalents, including parts of his brain as well, leaving him only fifteen minutes of 'down time' per day. It was also implicitly revealed that Defiant had made modifications to Dragon's programming to allow her to control a multitude of her suits at once.<ref>[[Interlude 15]]</ref>


In the Colony interlude, Dragon - with a new android body - arrives with the 'new hero' Defiant as her partner and explains her new mission to the assembled capes - hunting down the Slaughterhouse Nine. Thanks to Colin's body language, [[Triumph]] immediately notices that it is Armsmaster under the armor and the implication is that [[Director Piggot]] and the rest of the Protectorate capes are aware of this fact as well, but no one is willing to mention it. Defiant reveals that he has replaced his internal organs with artificial equivalents, including parts of his brain as well, leaving him only fifteen minutes of 'down time' per day. It is also revealed that Defiant has made modifications to Dragon's programming to allow her to control a multitude of her suits at once.
Colin and Dragon commenced hunting the Slaughterhouse Nine, a task that took them across the northeast. While investigating a hospital attack in Stafford, Defiant came to the conclusion that Dragon is actually a Parahuman.<ref>[[Interlude 16.y]]</ref>


In 16.1, Skitter expresses her exasperation at Armsmaster having shared his electric pulse technology with Dragon.
They finally caught up to the group in Boston, with Defiant coming upon [[Bonesaw]] and [[Damsel of Distress]] in the basement of a building that Accord supplied to the local bio-technology tinker [[Blasto]]. Defiant easily dealt with Damsel and tried to stop Bonesaw, but Damsel was able to surprise him and escape with Blasto. Defiant was trapped by Bonesaw and later freed by Dragon, who reported that she killed [[The Siberian]]. They then continued their pursuit.<ref>[[Interlude 19.x]]</ref>


In 16.3, Director Piggot tells the Undersiders about Dragon's "new partner" who Skitter correctly surmises is Armsmaster, although they have no idea of his new designation. Piggot indicates that it was his idea to have the spare Dragon suits guard Brockton Bay.
===Post-[[Battle against Echidna|Echidna]]===
The pair continued their pursuit of the Nine and were eventually able to force them into hiding.<ref>[[Cell 22.2]]</ref>


A minor mention in Interlude 16.z indicates that Colin's adjustments to Dragon's code was one of the factors that prevented her from noticing the message from the Birdcage.
Dragon and Defiant arrive at [[Arcadia High]] in a pair of Dragon suits in order to apprehend Taylor, under orders of the PRT. Defiant counters her insects with his spear and defends Dragon as she verbally spars with Taylor. Defiant also apologizes to Taylor, admitting that he should have attempted to compromise with her and he regrets how he handled things with her. He is even willing to officially admit culpability in how Taylor became who she is. When Skitter asks why they have come to arrest her in a public place - outing her cape identity in the process - Defiant informs her that Dinah told them it was their best chance of apprehending her.<ref>[[Chrysalis 20.4]]</ref>


In Interlude 16.y, Armsmaster - now Defiant and still adjusting to his cybernetic limbs - is pursuing the trail of the Slaughterhouse Nine who have killed twenty two people in a small town hospital. He visits the crime scene with the local Sheriff and Dragon surreptitiously coaches him through the conversation with her, figuring out the extent of what had happened. At the end of the talk, the Sheriff asks him to execute the Slaugterhouse Nine and Defiant claims that he "damn well try."
Taylor refuses to go with them and uses her fellow students as an escape method. Defiant is dogpiled by many of them, preventing him from grabbing Skitter. When Dragon is forced by her programming to attempt to apprehend Skitter, Defiant makes a crude adjustment to her code that prevents her from pursuing Skitter further. Although he does not feel the risk of losing Dragon is worth Taylor's freedom, Dragon insists it is the right choice. He makes the edit, crippling Dragon. While Skitter escapes, Defiant embraces Dragon's malfunctioning android body.<ref>[[Chrysalis 20.5]]</ref>


Back in the Uther, Defiant and Dragon talk. Defiant hypothesises an account of Hookwolf's murder of the people in the hospital, something which makes Dragon uncomfortable due to his encounter with Mannequin. He claims he doesn't need Dragon to keep a closer eye on him. Officially, however, Armsmaster is still a prisoner of the Protectorate.
After the incident, Piggot reminds Defiant that he is on a strict probation, with terms that he had personally agreed to. As Dragon is unable to speak (although can presumably still communicate with him thanks to his cybernetic implants), Defiant promptly makes the demand that the Protectorate needs to clean house and eliminate any sign of [[Cauldron]] influence. When the Director refuses, Defiant claims that he and Dragon will simply leave then. In response, [[Alexandria]] indicates that the PRT will hand over much of Dragon's responsibilities to [[Saint]]. Because of this, Defiant and Dragon agree to a compromise: after the next Endbringer attack, the PRT will clean house.<ref>[[Interlude 20.x]]</ref>


With Dragon still encountering issues in her code, Defiant offers to do some further work - although he expresses concern about the fact that he might do permanent damage to her. However, given that they will only have a short time before battle, he elects to perform work on his leg, integrating more technology into it. As he works, he reflects that Dragon is amusing and that the pair understand each other on a shared appreciation of efficiency and intensity. He will monitor her code for problems, just as she will monitor him for the flaws that Mannequin had hoped to make use of.
Director Tagg tells Taylor that she may be held by Dragon and Defiant in one of their vessels, away from any of her insects, until the time of her trial.<ref>[[Cell 22.2]]</ref>


When Defiant begins to work on Dragon's code, she expresses concern about his further self-alterations and the pair almost come to a verbal fight until Defiant elects to be silent. Silently, he reflects that he regrets his actions in Brockton Bay - with both Leviathan and Skitter - but he would do them all over again.
Defiant arrives, with Dragon, to ostensibly collect Skitter from the Protectorate HQ in Brockton Bay. He confronts Skitter in a storeroom, pinning her to the ground with his spear until Dragon arrives. They haul Skitter to the Pendragon and, as they go, Skitter ties Defiant to Dragon with a cord from her insects. As they arrive, Skitter attempts to push Defiant over the edge of the roof, however Defiant manages to catch himself and Dragon hauls him back up over the edge. Angry, Defiant snaps at Skitter to "Stop trying things."


As they reach Enfield, Defiant finds something in Dragon's code. While Dragon thinks it might be some sort of dangerous safeguard, Defiant runs a comparison against old data and comes to a startling conclusion.
When Skitter continues to resist, Defiant tells her that Tagg and Alexandria are dead. They continue to spar verbally until Miss Militia intervenes, talking through Dragon's set of power armor. Defiant tells Skitter that they were not there to arrest her. Further, he says that the whole situation with Alexandria was a mistake - one that they are all about to pay for.<ref>[[Cell 22.5]]</ref>


Dragon is a parahuman.
Defiant likens Alexandria's mistake with Skitter to his lie detector - she had the wrong information and made the wrong decisions because of it. And, given that she never actually killed any of the Undersiders, they are poised to attack in fifteen minutes - something which Defiant says would be almost impossible odds with the suits, the Brockton Bay Protectorate and ten other visiting heroes. As the timer counts closer to zero, and Skitter sticks to her terms, Defiant goes into communication with the new Chief Director and Chevalier who agree to Skitter's terms.


When Defiant raises the point of making a note of this, just in case both of them perish against the Nine, Dragon freezes his computer system and asks him if he trusts her. When Defiant says that he does, Dragon resolves that the information should not be put where the PRT can get at it as the information risks drawing him into a new fight, with an enemy that is just as powerful as the Slaughterhouse Nine and the Endbringers.
Still, the Protectorate faces a public relations crisis due to the death of Alexandria. Defiant offers the Dragon-craft as a thing to use to capture the imagination of the public - but Miss Militia states that they're still vulnerable to the Endbringers, in contrast to Alexandria who had been instrumental in stopping all three on numerous occasions.


Cauldron. When they're finished with the Slaughterhouse Nine, Dragon tells Defiant, he should ask her about Cauldron.}}
Later, Defiant gives Taylor her new mask and costume that she will wear as Weaver. He congratulates her and compliments her speech, although Dragon shushes him as he attempts to press a conflict of interest issue.<ref>[[Cell 22.6]]</ref>(this last part goes into personality not catching the nuance of what is happening)


Armsmaster is present during the Endbringer attack during this arc. Myrddin chastises him for being reckless. When Myrddin grows argumentative with Dragon, Armsmaster defends her.
Defiant and Dragon served as transport for [[Weaver]], taking her to and from prison, court, Protectorate meetings and what she terms 'field exercises'. In New York, Defiant acted partly as her advocate during her meeting with various protectorate teams.<ref>[[Drone 23.1]]</ref> Defiant also debriefed Weaver in part after her action against [[The Adepts]].<ref>[[Drone 23.2]]</ref> When Behemoth was detected in [[New Delhi]], Defiant and Dragon arrived to collect Weaver from Boston.<ref>[[Drone 23.4]]</ref>


En route, Defiant provides Weaver with a flightpack that he had created for her and admits that he had wronged her and set her on the path to becoming a villain. Because of that, he has put himself on the line to recommend her for the Wards and will invest as much time and and equipment as necessary to keep her on track. In exchange for the apology and the flightpack, Colin asks Taylor to look past his own transgressions from his time as Armsmaster. As they land and disembark, Defiant prevents Taylor from rejoining the Undersiders, telling her that her place is with the Wards.<ref>[[Drone 23.5]]</ref>


In Yamada's interlude, Vista mentions that Armsmaster had "retired".}}
When Alexandria arrives, Defiant is as confused as anyone else, claiming that he saw her dead body himself and verified her DNA, examined and carbon dated her prosthetic eye and checked several other readings. He also confirms that Alexandria went missing from Protectorate custody.


In Blasto's interlude, Defiant comes upon Bonesaw and Damsel of Distress while they are in the process of attempting to steal his bio-technology. Defiant effortlessly dispatches Damsel of Distress by bisecting her with the nano-thorn generator in his leg and then obliterating everything above her shoulders.
Defiant assists in the battle with Behemoth but is out of contact for some time following the destruction of Dragon's suits. In the final battle against [[Behemoth]], Colin lent support to Chevalier as he faced the Endbringer head-on.<ref name="I24"/>


Bonesaw recognises him as Armsmaster immediately. When she claims to have loaded herself up with a 'bajillion plagues', Defiant claims that he would unleash that upon the world if it meant killing Bonesaw. However, his armor is sealed, the lab is sealed, and Blasto - who is unprotected - is a villain and, therefore, in Defiant's eyes, an acceptable loss.
In the aftermath of the battle, Defiant waited in vain for Dragon to reboot and took time to reflect on his life, his actions, and his attitude. Trying to clear his head, he sets out to help rescue workers, later a rebooted Dragon finally contacts him.<ref name="I24y">[[Interlude 24.y]]</ref>


Defiant immediately attacks Bonesaw, impaling her through the heart and deploying a set of additional blades to harm her further - something which Bonesaw identifies as Mannequin's work. When Bonesaw attempts to enlist Blasto's help against Defiant, Blasto is fine with his death if it means that Bonesaw will perish. Defiant continues to fight Bonesaw, managing to strike her in two, but a combination of Bonesaw's redundant and augmented biology as well as a binding agent prevents him from finishing her off. Bonesaw escapes, abducting Blasto in the process, while Defiant continues to struggle to free himself.
Months later Defiant is present representing the Protectorate at the [[Khonsu Meeting]], alongside Dragon. He exchanges verbal barbs with Saint over the needed response.<ref>[[Scarab 25.5]]</ref>
===Post-[[Timeskip]]===
When the Slaughterhouse Nine reappeared, Defiant called [[Weaver]] to inform her.<ref>[[Scarab 25.6]]</ref>


Later, Dragon arrives, having been unable to arrive any sooner. In her humanoid body, Dragon manages to free Defiant from Bonesaw's binding agent. While they did not manage to stop Bonesaw, Dragon reveals that she was successful in ensuring the death of the Siberian. Defiant and Dragon continue their pursuit.
Defiant briefs Weaver on the threat posed by the Slaughterhouse Nine. Having spoken with Dinah, Defiant tells her that the chance of the world ending is 93.8 percent.<ref>[[Sting 26.1]]</ref> He blames himself for failing to kill Jack during their attack on Boston, seeing it as their best chance of being able to have stopped him.<ref>[[Sting 26.2]]</ref>


In 20.04, Dragon and Defiant arrive at Arcadia High school in a pair of Dragon suits in order to apprehend Taylor, under orders of the PRT. Defiant counters her insects with his spear and defends Dragon as she verbally spars with Taylor. Defiant also apologizes to Taylor, admitting that he should have attempted to compromise with her and he regrets how he handled things with her. He is even willing to officially admit culpability in how Taylor became who she is. When Skitter asks why they have come to arrest her in a public place - outing her cape identity in the process - Defiant informs her that Dinah told them it was their best chance of apprehending her.
Following Dragon's death at Saint's hands, Defiant is immediately aware of who the culprit is. He swears to kill [[Saint]] for what he has done.<ref>[[Interlude 26.x]]</ref> Contacted by [[Weaver]], Defiant informs her that the Azazel suits have been 'compromised' and that they are now unreliable. Defiant is so distraught by the loss of Dragon that he ''thanks'' Weaver at the end of his conversation with her, something which she acknowledges is very uncharacteristic.<ref>[[Sting 26.4]]</ref>


Taylor refuses to go with them and uses her fellow students as an escape method. Defiant is dogpiled by many of them, preventing him from grabbing Skitter. When Dragon is forced by her programming to attempt to apprehend Skitter, Defiant makes a crude adjustment to her code that prevents her from pursuing Skitter further. Although he does not feel the risk of losing Dragon is worth Taylor's freedom, Dragon insists it is the right choice. While Skitter escapes, Defiant embraces Dragon's malfunctioning android body.
Monitoring the Ellisburg Situation, Defiant sees that the Nine contingent has fled back into their pocket dimension.<ref>[[Sting 26.5]]</ref>


In the interlude, it is made clear that Director Piggot knows who Defiant really is and, likely, so does Director Tagg. Piggot reminds Defiant that he is on a strict probation, with terms that he personally agreed to. As Dragon is unable to speak (although can possibly still communicate with him thanks to his cybernetic implants), Defiant promptly makes the demand that the Protectorate needs to clean house and eliminate any sign of [[Cauldron]] influence. When the Director refuses, Defiant claims that he and Dragon will simply leave then. In response, [[Alexandria]] indicates that the PRT will hand over much of Dragon's responsibilities to [[Saint]]. Because of this, Defiant and Dragon agree to a compromise: after the next Endbringer attack, the PRT will clean house.
Following her failure to stop the abduction of [[Nilbog]], Defiant pilots the Pendragon to the goblin kingdom, taking many capes - including Weaver, Chevalier, Bitch, Parian and Foil - and two members of the Dragon's Teeth to stop the Slaughterhouse Nine directly. During the flight, he has a private conversation with [[Chevalier]].


In 22.2, Director Tagg tells Taylor that she may be held by Dragon and Defiant in one of their vessels, away from any of her insects, until the time of her trial. Miss Militia reveals that Defiant and Dragon's pursuit of the Slaughterhouse Nine had forced them into hiding.
When they land, Defiant is one of the primary combatants in holding off the monstrous horde, fighting back to back with Weaver at points. During the battle, Saint refuses to assist the group and Defiant contacts someone, letting them know where to find and hunt down Saint. He then - with assistance from Dinah - computes the required number to track the Slaughterhouse Nine to their dimensional pocket and leads the group of capes after them.


In 22.5, Defiant arrives, with Dragon, to ostensibly collect Skitter from the Protectorate HQ in Brockton Bay. He confronts Skitter in a storeroom, pinning her to the ground with his spear until Dragon arrives. They haul Skitter to the Pendragon and, as they go, Skitter ties Defiant to Dragon with a cord from her insects. As they arrive, Skitter attempts to push Defiant over the edge of the roof, however Defiant manages to catch himself and Dragon hauls him back up over the edge. Angry, Defiant snaps at Skitter to "Stop trying things."
Defiant led a team to [[Houston]] to take down the Slaughterhouse faction there, presumably taking several of the leftover munitions from the Nine's secret base for some much-needed firepower.<ref>[[Interlude 26a]]</ref>


When Skitter continues to resist, Defiant tells her that Tagg and Alexandria are dead. They continue to spar verbally until Miss Militia intervenes, talking through Dragon's set of power armor. Defiant tells Skitter that they were not there to arrest her. Further, he says that the whole situation with Alexandria was a mistake - one that they are all about to pay for.
Successful in defending Houston, Defiant works with Saint, only hours after threatening him for killing Dragon, to locate [[Lisette]] and have her transmit a message to Scion in the hopes of preventing Jack Slash from ending the world.<ref>[[Interlude 26b]]</ref> They succeed but their efforts are for nought.
===[[Gold Morning]]===
At the Cauldron meeting to discuss Scion, Defiant is grilling Saint about his string of failures since supplanting Dragon: Saint is failing and Defiant has placed the responsibility for numerous deaths - 2.2 million in New York alone when Saint failed to raise the defenses in time - upon his head.


In 22.6, Defiant likens Alexandria's mistake with Skitter to his lie detector - she had the wrong information and made the wrong decisions because of it. And, given that she never actually killed any of the Undersiders, they are poised to attack in fifteen minutes - something which Defiant says would be almost impossible odds with the suits, the Brockton Bay Protectorate and ten other visiting heroes. As the timer counts closer to zero, and Skitter sticks to her terms, Defiant goes into communication with the new Chief Director and Chevalier who agree to Skitter's terms.
Saint mutes him and Defiant claims that he will kill Saint and otherwise obstruct him in anything he will attempt, knowing that Saint has done everything he has done to get Teacher out of the Birdcage. And Defiant is the only one who holds the keys to releasing the prisoners. He agrees to the release of Teacher if everyone else in the room agrees to it.


Still, the Protectorate faces a propoganda crisis due to the death of Alexandria. Defiant offers the Dragon-craft as a thing to use to capture the imagination of the public - but Miss Militia states that they're still vulnerable to the Endbringers, in contrast to Alexandria who had been instrumental in stopping all three on numerous occasions.
They do.<ref>[[Extinction 27.2]]</ref>


Later, Defiant gives Taylor her new mask and costume that she will wear as Weaver. He congratulates her and compliments her speech, although Dragon shushes him as he attempts to press a conflict of interest issue.
Was present at the [[Oil-rig battle]], confirming the identities of the Birdcage prisoners released in the preparations to facial recognition, all were accounted for. He works with Tattletale to manage Dragon's programs and systems, and figures out something of a pattern to Scion's movements. Defiant instructs String Theory to scale up her F-Driver weapon but to minimize collateral damage. He co-ordinates the waves of attacks against Scion.<ref>[[Extinction 27.4]]</ref>


At the beginning of the Drone arc, Defiant arrives to escort Taylor from prison, acting as her custodian, although he is quick to tell her that it is only a temporary leave. He attempts to bond with Taylor, talking about his difficulties and issues with leading the Brockton Bay Protectorate and admitting that Miss Militia is a natural leader and he wasn't.
Defiant later brought Saint into custody, though the exact details are not known.<ref>[[Cockroaches 28.1]]</ref> Along with Narwhal he served as Saint's prison warden. When Narwhal claims that she needs to ensure that the Undersiders (and Canary) won't be any threat to Saint, Defiant vouches for them. Tattletale's interrogation of Saint is punctuated by verbal sparring from himself and Defiant throughout. When Tattletale informs the group that Teacher's plan was to obtain Dragon and/or her systems, Defiant heads off to investigate.<ref>[[Cockroaches 28.2]]</ref>


Defiant continues to talk with Skitter as they enter his Dragoncraft, claiming that they are similar in some ways: they've both been leaders and they've both made mistakes that they have been punished for. When Taylor asks about Dragon, he says that she isn't a leader either and that her prison is worse than either of their own. As they continue to talk, Defiant reminds Taylor that she is part of the Wards now and that while many of the Protectorate capes have her back, they could always make her irrelevant and simply bring her out for media appearances.
He later confirms that Teacher obtained all of Dragon that wasn't on the satellite backups. In the face of such monumental news he did not appreciate Imp's poor attempts to inject levity into the situation.


Later, as they meet with a variety of capes from across the Protectorate, Defiant informs the room that Skitter's new life as a Ward isn't that different to many of the other turncoats and experienced heroes that have joined the Protectorate before her. When Dispatch overrules Defiant, using his statements that Skitter was a "manipulator and a liar" against him, Defiant states that he had the statements retracted.
As the Undersiders plan, Bitch states that they might have to let [[Teacher]] have Dragon for the moment. Defiant is not happy about the prospect of Dragon being dismantled, tortured, rebuilt and so on in Teacher's clutches, but admits he has little choice.


When they return to the Gardener to bring Taylor back to prison, Defiant attempts to give her further advice, and gives the warden the number of his superior when she questions whether some of Taylor's injuries came from a permitted duty or not.
Narwhal comforts Defiant. When Saint asks to be freed, claiming that it makes sense, Defiant protests again and again, claiming that he wants to believe that Saint can be held for just a little bit longer. Saint is released, but Defiant remains with him, double-checking any code the faux-tinker works on.


In 23.2, Taylor says that Defiant and Dragon have been transferring her between prison, court, the Protectorate and what she terms 'field exercises'.
Defiant is piloting the [[Pendragon]] when Tattletale attempts to communicate with the Simurgh. When Tattletale attempts to form a psychological model of the mental patterns of the Endbringers, Defiant criticises her for using Freudian terminology, recalling a Psychology class he took at University.


In 23.4, Defiant and Dragon arrive to collect Taylor for the imminent fight with Behemoth.
Defiant later met with Teacher in the handover of Dragon. Teacher waves off Defiant's vitriol and goads the couple with the fact he has rechained her. Ensuring that she will leave him alone and even protect him. Defiant makes a rare promise that Teacher will pay for enslaving his girlfriend.


As they continue towards Behemoth in 23.5, Defiant provides Taylor with a flightpack that he had created for her and admits that he had wronged her and set her on the path to becoming a villain. Because of that, he has put himself on the line to recommend her for the Wards and will invest as much time and and equipment as necessary to keep her on track. In exchange for the apology and the flightpack, he asks Taylor to look past his own transgressions from his time as Armsmaster.
Later he tries to comfort Dragon, promising to remove 'every last chain'. This falls on deaf ears.<ref>[[Interlude 28]]</ref> Defiant spends some time recuperating from the events of the last few days,<ref>[[Venom 29.1]]</ref> presumably performing needed maintenance.


As they land and disembark, Defiant prevents Taylor from rejoining the Undersiders, telling her that her place is with the Wards.
Despite not agreeing with Taylor's plan to infiltrate Cauldron, he does give her one of his [[Nano-thorn|disintegration knives]] along with incredibly detailed maintenance instructions, Dragon cuts him off.<ref>[[Venom 29.3]]</ref>


When Alexandria arrives, Defiant is as confused as anyone else, claiming that he saw her dead body himself and verified her DNA, examined and carbon dated her prosthetic eye and checked several other readings. He also confirms that Alexandria went missing from Protectorate custody.
As [[Khepri]] does considerable damage to Dragon's systems, Defiant is ready to come to her aid - until Dragon tells him not to and to focus on Zion.<ref>[[Speck 30.4]]</ref>


Defiant assists in the battle with Behemoth but is out of contact for sometime following the destruction of Dragon's suits.
[[Khepri]] utilizes Defiant's eyes and his combat prediction software to try and predict Scion's movements and plan a strategy. As with all the other Tinkers, he is put to work creating a weapon that is enough to kill Scion.<ref>[[Speck 30.5]]</ref> Upon its completion, before Khepri regains control of the group, Defiant is the one in place to activate the [[Tinker]] device that finally kills [[Scion]].<ref>[[Speck 30.6]]</ref>
===Post-[[Gold Morning]]===
In the time since the end of Gold Morning Colin was constantly working on a new [[Pandora|project]] to deal with [[Dragon]]'s mutilation at the hands of [[Teacher]]. He was able to unleash it and then had to deal with the consequences. He was used as a puppet by the woman he loved in her fight against his better half.<ref>[[Teneral e.3]]</ref>


In Chevalier's interlude, he acknowledges Colin as an old friend. When Chevalier collapses, it is Defiant who catches him and helps him walk.
===Ward===
For some unknown reason Dragon and Defiant were away from the City for several months.


In the aftermath of of the battle, Defiant watches a set of monitors while Dragon reboots from a back up, having been 'killed' during the battle with Behemoth. He reflects on his parents and his childhood and his life up until this point. While he once prided himself on being isolated and self-reliant, the very real prospect of losing Dragon has caused him to rethink that - Defiant wonders if he missed out on things.
===Post-[[Mathers Compound Assault|Fallen fall]]===
Following the Portal sabotage, the duo returned to [[The City]] to provide assistance and help coordinate the Heroes there.


In the end, the chances of Dragon returning from a backup grows less and less and Defiant finds himself unable to watch any further and unable to restore from an earlier back up because that Dragon wouldn't be the one he knew and there would be work to fix her code, inform her of current events and rebuild their relationship. Growing angry, Defiant leaves the dragoncraft to find something else to focus on. As he remembers some of his conversations with Dragon, he walks down into the ruins of New Delhi to begin looking for any survivors.
===Post-[[Goddess' Takeover]]===
Defiant together with two [[dragon]]-crafts was in [[Brockton Bay]] during [[The Wardens]] attempt to stop [[March's Megacluster]].<ref>[[Heavens 12.all]]</ref>


But later, as Defiant is working with some emergency crews, Dragon contacts him over their communications link.
===Post-[[Time Bubble Pop]]===
He was at the side of [[Dragon]] during the assault on [[Teacher]]'s Compound. However, they were successfully diverted from the majority of the action.<ref>“No, I was just asking because she was absent.”<br /><br />“As was I, for the latter part.  Dragon is immensely powerful, but she, like any tinker, is dependent on her pre-established work to function at optimal capacity.  The Dragonslayers knew this and used it against her in the past.  Teacher used it against her here.  With no satellites to use for remote access except the ones she deployed after passing through the portal, she was limited in what she could do. - [https://www.parahumans.net/2019/08/13/from-within-16-1/Excerpt] from [[From Within 16.1]]</ref>


In 25.5, Defiant is present at the meeting to discuss the appearance of Khonsu, the newest Endbringe, alongside Dragon. He exchanges verbal barbs with Saint. In 25.6, he is the one to inform Taylor that the Slaughterhouse Nine have reappeared.
===Post-[[Attack on Teacher]]===
In the days after the battle he welcomed [[Victoria Dallon]] and [[Kenzie Martin]] to expanded Wardens HQ.<ref name="16.1II">[[From Within 16.1]]</ref>


In 26.2, Defiant briefs Weaver on the threat posed by the Slaughterhouse Nine. Having spoken with Dinah, Defiant tells her that the chance of the world ending is 93.8 percent. He blames himself for failing to kill Jack during their attack on Boston, seeing it as their best chance of being able to have stopped him.
Arrived to Breakthrough HQ during their venture to [[The Shardspace‎‎]],<ref name="16.12II">[[From Within 16.12]]</ref> interrogated them after it, and presented them an ultimatum.<ref>[[Sundown 17.1]]</ref>


Following Dragon's death at Saint's hands, Defiant is immediately aware of who the culprit is. He swears to kill [[Saint]] for what he has done. Contacted by [[Weaver]], Defiant informs her that the Azazel suits have been 'compromised' and that they are now unreliable. Defiant is so distraught by the loss of Dragon that he'' thanks'' Weaver at the end of his conversation with her, something which she acknowledges is very uncharacteristic.
===[[The Ice Breaks]]===
Defiant was fighting the [[Titans]] at the side of [[Dragon]].<ref>Granted, one of those capes was Legend, Dragon and Defiant and Narwhal were present too. - [https://www.parahumans.net/2020/01/21/infrared-19-6/ Excerpt] from [[Infrared 19.6]]</ref> Defiant had his aircraft severely damaged during the fight with Titans [[Custodian]], [[Pouffe]], and [[Cinereal]]. Together with Dragon they still deliver massive damage to Pouffe and Cinereal, temporarily disabling them.


Defiant pilots the Pendragon to Nilbog's kingdom, taking many capes - including Weaver, Chevalier, Bitch, Parian and Foil - and two members of the Dragon's Teeth to stop the Slaughterhouse Nine directly. During the flight, he has a private conversation with Chevalier.
[[The Simurgh]] disabled Dragon with communications sabotage and [[Machine Army]] infection. It led to Defiant taking over the [[Dragonflight]], which opened him for further exploitation.<ref name="II19.z">[[Infrared 19.z]]</ref><ref name="II20.1">[[Last 20.1]]</ref><ref name="II20.2">[[Last 20.2]]</ref> He led the Wardens and their allies back inside The Complex.<ref name="II20.3">[[Last 20.3]]</ref>


When they land, Defiant is one of the primary combatants in holding off Nilbog's horde of monsters, fighting back to back with Weaver at points. During the battle, Saint refuses to assist the group and Defiant contacts someone, letting them know where to find and hunt down Saint. He then - with assistance from Dinah - computes the required number to track the Slaughterhouse Nine to their dimensional pocket and leads the group of capes after them.
After the Simurgh was driven out of The Wardens' HQ Defiant and Dragon pursued her to the Titans under Machine Army's fire. Defiant fired G-Drive on the Ziz and although the shot was hindered, the explosion was enough to revert the recent Endbringer's regeneration, but also took a side out of Dauntless and sent Simurgh's bodypieces to Machine Army.


In the first Interlude, Defiant leads a team to Houston to bring down the Slaughterhouse villains there.
While Dragon attempted to deny Machine Army access to more Endbringer parts, Defiant was prompted to contact [[Dauntless]] and proceed according to the plan by [[Lookout]]. He took a stand between Titan Fortuna and the Simurgh. The Endbringer promptly crushed his ship with its body, with Defiant being saved only by Dauntless' intervention. Defiant finally delivered his message to Dauntless, who in turn provided him an opening to fire G-Drive again. The shot, deflected by Dauntless into the Simurgh, sent Endbringer into the [[Sleeper]] power-storm, trapping it there.
===Post-[[Timeskip]]===


In the second interlude of 26, Defiant works with Saint to locate Lisette and have her transmit a message to Scion in the hopes of preventing Jack Slash from ending the world.
Defiant was picked up by Dragon, together they returned to the Wardens HQ and prepared for the next stage of the plan, with Defiant accepting the parahuman plague, the first among the Wardens.<ref name="II20.a">[[Last 20.a]]</ref>
===[[Golden Morning]]===


In 27.2, at the meeting to discuss Scion, Defiant is grilling Saint about his string of failures since supplanting Dragon: Saint is failing and Defiant has placed the responsibility for numerous deaths - 2.2 million in New York alone when Saint failed to raise the defenses in time - upon his head.
==Chapter Appearances==
{{Appearance/Colin Wallis Worm}}


Saint mutes him and Defiant claims that he will kill Saint and otherwise obstruct him in anything he will attempt, knowing that Saint has done everything he has done to get Teacher out of the Birdcage. And Defiant is the only one who holds the keys to release the prisoners. He agrees to the release of Teacher if everyone else in the room agrees to it.
==Quotes==
*(To Leviathan): "''You dumb brute. Every fight you’ve done so far, that we’ve got on camera?  I’ve watched it, put it through programs.  I’ve got a computer on my back that’s relaying to a supernetwork, noting your every move, using subsonic pulses to read every aspect of the street, the surrounding buildings, every feature of the terrain.  I know exactly what you’re going to do next – you’re going to try to catch me from behind with a wave. You don’t even speak English, do you?  Or you’d know what I was saying, you’d know I already won.  The others helped, slowing you down, stopping the waves.  But this victory, this killing blow?  It’s going to be *mine.* This cloud around my blade?  Nanotechnology.  Nano-structures engineered to slide between atoms, sever molecular bonds.  Cuts through anything.  Everything.  Like a sharp knife through air. [smashes his face] Let’s see how quickly you respond to classical conditioning.  Every time you try to run, I’ll do something like that. For the record, that last trick was a temporal stasis trigger, with thanks owed to the cooperation of a subordinate of mine.  Drains my battery reserves, but you don’t understand that, do you? *I* am going to be the one to take your head, abomination.  I can only hope you know mortal terror in your last moments, know what you’ve inflicted on so many others. Delaying, buying time for a tsunami? No.  Three point four minutes before the next big wave breaks through the ice.  Dragon’s probes are giving me the data on that.  This will be over before then. Finally scared? Good. I should thank you, monster.''"
*(To Saint): ''"I'm inclined towards tunnel vision."''
*(To Hoyden): ''"I never guarantee anything, except for a select few promises I make to people I love and people I hate."''
*(To Dragon): ''"I'm about to put my foot in my mouth. Can I call in a 'Colin is a doofus' chit in advance?"''


They do.
==Trivia==
*Prior to his actions during Leviathan's attack, Taylor indicates that the fallout from Lung's poisoning was the first blemish on Armsmaster's record.
*In [[Miss Militia|Miss Militia's]] interlude, Colin remarks that he would "give [his] left foot" for Miss Militia's no-sleeping perk.<ref name=":3"/> As Defiant, Colin needs almost no sleep and possesses at least one cybernetic leg.
*Colin has been seen fighting all three Endbringers. The Simurgh in Madison, Leviathan in Brockton Bay and Behemoth in New Delhi.
*In Fortuna's interlude, a version of Colin is glimpsed in an [[List of Possible Futures |alternate reality]]. There, he is known as Arsenal. He wields a gisarme and works closely with someone named Richter (presumably that reality's version of [[Andrew Richter]]).
*It appears that Defiant may be upgrading his body with further cybernetic modifications as the story progresses. While he initially only has one cybernetic eye,<ref name="16.y"/> by the epilogue both of his eyes are apparently prosthetics.<ref name="E.3">[[Teneral e.3]]</ref> Similarly, during his interlude, Defiant works at further integrating cybernetic components into his calf - which is organic at that point - much to Dragon's disapproval.
*Armsmaster finished the [[nano-thorn]] halberd only the night before the [[Battle against Leviathan]].<ref>To be fair to the man, though, Armsmaster did only create the first iteration of the disintegration Halberd with Dragon that very morning. - [https://parahumans.wordpress.com/2012/03/13/extermination-8-4/#comment-1262 Comment] by Wildbow on [[Extermination 8.4]]</ref>
*Armsaster was a recurring character in the various drafts of what would be ''Worm''. His relationship with Dragon was exclusive to the final draft.<ref name="14.8c1">[https://parahumans.wordpress.com/2012/09/29/prey-14-8/#comment-4582 Comment by Wildbow] in [[Prey 14.8]]</ref>


In 27.4, as the Birdcage prisoners are released in the preparations to fight Scion, Defiant matches their faces, finding that they are all accounted for. He works with Tattletale to manage Dragon's programs and systems, and figures out something of a pattern to Scion's movements. Defiant instructs String Theory to scale up her F-Driver weapon but to minimise collateral damage. He co-ordinates the waves of attacks against Scion.}}
==Fanart Gallery==
 
<tabber>Armsmaster=
In 28.1, Tattletale tells Taylor that Defiant had brought Saint into custody.
<gallery hideaddbutton=true>
 
Armsmaster by kesha9.png|<center>Image by [http://kesha9.deviantart.com/art/Armsmaster-568913009 kesha9 on DeviantArt].</center>
In 28.2, it turns out that Defiant - along with Narwhal - is Saint's prison warden. When Narwhal claims that she needs to ensure that the Undersiders (and Canary) won't be any threat to Saint, Defiant vouches for them. Tattletale's interrogation of Saint is punctuated by verbal sparring from himself and Defiant throughout. When Tattletale informs the group that Teacher's plan was to obtain Dragon and/or her systems, Defiant heads off to investigate.
Armsmaster by wolfofragnarok.jpg|<center>Image by [https://wolfofragnarok.deviantart.com wolfofragnarok on DeviantArt].</center>|link=http://fav.me/d7ql602
 
Armsmaster on patrol.jpg|<center>Image by [http://liujuin.deviantart.com/ liujuin on DeviantArt].</center>|link=http://fav.me/d7w6gsv
When he returns, he says that Teacher has obtained all of Dragon that isn't on the satellite backups. Imp's attempts to inject levity into the situation by asking him about his intimate relationship with Dragon does not go over well.
Armsmaster signed.jpg|<center>Image by [http://lonsheep.deviantart.com/art/Armsmaster-650909265 lonsheep on DeviantArt].</center>
 
Armsmaster by Sasha.png|<center>Image by [https://forums.sufficientvelocity.com/threads/firebird-a-worm-au-xover.14750/page-142#post-3581615 Sasha on Spacebattles].
As the Undersiders plan, Bitch states that might have to let Teacher have Dragon for the moment. Defiant is not happy about the prospect of Dragon being dismantled, tortured, rebuilt and so on in Teacher's clutches, but admits he has little choice.
Protectorate_ENE.JPG|<center> Image by [https://www.reddit.com/r/Parahumans/comments/5k91d4/protectorate_ene/ YunYunHakusho] on Reddit</center>
 
10 by 10 by aerryi-d85tu4z.png|Illustration by Aerryi
Narwhal comforts Defiant. When Saint asks to be freed, claiming that it makes sense, Defiant protests again and again, claiming that he wants to believe that Saint can be held indefinitely for just a little bit longer. When Saint is released, Defiant remains with him, double-checking any code he works on.
</gallery>
 
|-|Defiant=
Defiant is piloting the Pendragon when Tattletale attempts to communicate with the Simurgh. When Tattletale attempts to form a psychological model of the mental patterns of the Endbringers, Defiant criticises her for using Freudian terminology, recalling a Psychology class he took at University.
<gallery navigation="true" hideaddbutton=true>
 
IEY1RZ1.jpg|Illustration by Lonsheep|link=https://www.reddit.com/r/Parahumans/comments/7vz1bh/illustration_dragon_and_defiant/
In Interlude 28, Defiant waits with Canary and Saint to meet with Teacher. Teacher arrives, with a subdued Dragon in-tow. Her body is cobbled together from rusted parts and components and the sight of it causes Defiant to call Teacher a bastard. Teacher continues to goad Dragon, and Defiant in turn, by gloating that he had imposed new restrictions upon her, although he stresses that she is otherwise free, that the restrictions only prevent her from harming him or otherwise letting him come to harm. Defiant, for his part, promises that he will make Teacher pay for this, for enslaving his girlfriend.
defiant_and_dragon_by_icehipo-d6rla1d.jpg|Illustration by Icehipo|link=https://icehipo.deviantart.com/
 
drag.jpg|Illustration by aerryi|link=http://fav.me/d6rla1d
In the Pendragon, Defiant apologises to Dragon, promising to make them pay for what they had done. He says that they will get through all this and then remove 'every last chain'. Dragon, however, says nothing.
</gallery>
 
</tabber>
In 29.1, Taylor says that Defiant is recuperating from the events of the last few days.
 
In 29.3, Defiant expresses doubt over Taylor's plan - until Dragon admonishes him. From there, he offers her his full support, even giving her one of his disintergration knives including an incredibly detailed amount of maintenance information. Dragon interrupts him, telling Defiant
In 30.4, as Taylor does considerable damage to Dragon's systems, Defiant is ready to come to her aid - until Dragon tells him not to.
 
In 30.5, Khepri utilises Defiant's eyes and his combat prediction software to try and predict Scion's movements and plan a strategy. As with all the other Tinkers, he is put to work creating a weapon that is enough to kill Scion.
 
During the Golden Morning, Defiant is the one to activate the [[Tinker]] device that finally kills [[Scion]].


In his epilogue, on an alternate Earth, in a town that the locals call [[Dracheheim]], Colin has been attempting to restore Dragon's programming to a state before Teacher's modifications. He is not having much success, although his obsessive drive to achieve his goal has led him to stop shaving and cease maintaining his cybernetic limbs and other components, leaving him unable to walk without his power armor. He is even ignoring much of his actual relationship with Dragon - for example, playing [[Ten by Ten]] - in order to have more time to analyze her code, unwilling to accept that the alterations [[Teacher]] made to her may not be fixable. When Dragon raises the possibility of 'making' a kid, Colin mentions that he has never seen himself as a father and is worried that he would be a poor one.
{{Reflist}}


Colin asks Dragon if she is willing to give up being a superhero, if she is willing to build a house with him. Dragon is unwilling to admit that she no longer wants to be a hero and, so, Colin asks for one more night to attempt to repair her, although he tells her that every alteration he has made to her code has come at a cost. Dragon allows it. As she leaves to make dinner, Colin says that he loves her, and gives her the name Tess Theresa Richter.
==Site Navigation==
 
{{Noctis Capes Navibox}}
However, as Colin goes to complete his work, he is aware of the cost. He can free Dragon through the use of his [[Pandora]] AI - a copy of Dragon's earlier personality and code, although it is the Dragon who never had a relationship with him, from just prior to her Interlude; Dragon when she only knew Armsmaster. He is also aware that such an alteration would compel Dragon to fight him, forced by Teacher's code. Still, he goes ahead with his plan, willing to grant Dragon her freedom at the cost of his relationship with her.
{{The Protectorate Navibox}}
 
{{PRT Department ENE Brockton Bay Navibox}}
In order to stop [[Pandora]] from altering Teacher's code, Dragon attacks him, heavily damaging his Pendragon II craft and crushing his legs as he attempts to escape from the suit. Pandora uploads herself into Defiant's cybernetic systems and manages to cure Dragon of Teacher's code. Colin, however, is distraught by everything that has transpired, feeling as if he has betrayed Dragon's trust in him. When Dragon hugs him, however, he acts as if he'll never let go.
{{The Guild Navibox}}
}}
== Trivia==
* In her interlude, Dragon notes that she and Colin have the same taste in movies and television shows.<ref name=":2"/>
* Prior to his actions during Leviathan's attack, Taylor indicates that the fallout from Lung's poisoning was the first blemish on Armsmaster's record.
* There are Armsmaster action figures (with interchangeable Halberd parts!) and clothing that features his personal symbol <ref name="1.6"/>.
* In [[Miss Militia|Miss Militia's]] interlude, Colin remarks that he would "give [his] left foot" for Miss Militia's no-sleeping perk.<ref name=":3"/> As Defiant, Colin needs almost no sleep and possesses at least one cybernetic leg.
* The name of Defiant's armored dragon-craft suit, the ''Pendragon'', roughly translates to "head dragon" or "chief dragon". The ''Uther'', which he pilots earlier in the story, shares its etymology along a similar line.
* Colin has fought all three Endbringers. The Simurgh in Madison, Leviathan in Brockton Bay and Behemoth in New Delhi.
* In Fortuna's interlude, a version of Colin is glimpsed in an [[List of Possible Futures|alternate reality]]. There, he is known as Arsenal. He wields a gisarme and works closely with someone named Richter (presumably that reality's version of [[Andrew Richter]]).
* With the exception of Dragon, Miss Militia and Chevalier are the only two people who seem to view Colin as a friend.
* During the Drone arc, Defiant states that he has officially retracted his statements calling Skitter a manipulator and a liar.
* In the Blasto interlude, Bonesaw points out that Defiant's spear makes use of some of Mannequin's techniques - a callback to Mannequin's comment that he and Colin aren't too different.
* It appears that Defiant may be upgrading his body with further cybernetic modifications as the story progresses. While he initially only has one cybernetic eye<ref name="16.y"/>, by the epilogue both of his eyes are apparently prosthetics<ref name=":4">"Worm" Web Serial, Teneral e.3</ref>. Similarly, during his interlude, Defiant works at further integrating cybernetic components into his calf - which is organic at that point - much to Dragon's disapproval.
* Armsmaster finished the [[nano-thorn]] halberd only the night before the [[Battle against Leviathan]].<ref>[https://parahumans.wordpress.com/2012/03/13/extermination-8-4/#comment-1262 Comment by Wildbow on Extermination 8.4]</ref>
*Armsaster was a recurring character in the various drafts of what would be ''Worm''. His relationship with Dragon was exclusive to the final draft.<ref name="14.8c1">[https://parahumans.wordpress.com/2012/09/29/prey-14-8/#comment-4582 Comment by Wildbow] in [[Prey 14.8]]</ref>
 
== Quotes ==
* (To Leviathan): ''"You don't even speak English, do you? Or you'd know what I was saying, you'd know I already won. The others helped, slowing you down, stopping the waves. But this victory, this killing blow? It’s going to be'' mine.''”''
* (To Saint): ''"I'm inclined towards tunnel vision."''
* (To Hoyden): ''"I never guarantee anything, except for a select few promises I make to people I love and people I hate."''
* (To Dragon): ''"I'm about to put my foot in my mouth. Can I call in a 'Colin is a doofus' chit in advance?"''
 
==References==
{{scroll Box
|content=
<references/>
}}
{{DEFAULTSORT:Colin Wallis}}
==Navigation==
{{Protectorate}}
{{Guild}}
[[Category:Characters]]
[[Category:Characters]]
[[Category:Males]]
[[Category:Males]]
[[Category:Heroes]]
[[Category:Heroes]]
[[Category:Protectorate]]
[[Category:Protectorate]]
[[Category:Tinker]]
[[Category:Tinkers]]
[[Category:Point of View Characters]]
[[Category:The Guild]]
[[Category:Noctis Capes]]
[[Category:Worm Characters]]
[[Category:Ward Characters]]

Latest revision as of 21:42, July 8, 2025

{{#if:DefiantLast 20.a|
He’d worked so hard, training, sacrificing opportunities to meet people, make friends, meet women he could date. He’d given his all to fight crime in Brockton Bay, sometimes for selfish or ambitious reasons, but he’d tried. He’d tried to train his team to brave what was inevitably a losing battle against greater numbers and enemies who didn’t play by the rules.
{{#if:Defiant|

—Defiant{{#if:Last 20.a|, Last 20.a}}

}}

}}

<infobox> <title source="name"><default>Colin Wallis</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
Alive
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Colin Wallis, known in his cape identity as Armsmaster, was the leader of the Brockton Bay Protectorate team. After being critically wounded by the Slaughterhouse Nine, Colin took on a new identity as Defiant and worked alongside Dragon in searching for and fighting the Slaughterhouse Nine.

Personality[edit]

Colin is exemplified by a stern and uncompromising personality, one which frequently serves as a source of friction between him and the people around him - including professional subordinates. Colin sees himself as being part of a war; a soldier of law and order fighting against the chaos of supervillains.<ref name="16.y">Interlude 16.y</ref> Because of this, he can be rude and abrupt to people who aren't on 'his side'.

Colin is defined by his tunnel vision.<ref>I dunno if he cares about friendly staff. He'd go to a place where the staff barely talks, just because the food is good and he can sit and eat. Just a loner with messy (helmet) hair sitting in the corner with a bowl and some bread, taking in much needed raw calories after a day of working out and inventing. Wifi doesn't matter - it's almost better without. He can just tap out notes on his phone as ideas come to him.

He's defined by tunnel vision, so for just that moment, the world is defined by that 3-foot diameter space which is him and the table and the food. - Wildbow on Reddit</ref> He's a man who wants to be self-reliant at all times and to excel at everything he does, pushing himself to his absolute limit to a point that might be considered obsessive. He prided himself on this spartan existence which allowed him to take up any job and perform any role the Protectorate required of him.<ref>Interlude 24.y</ref> He deliberately went without a family, friends or a personal life in order to be that much better at his life as a cape and to not give any enemies additional ammo to use against him.<ref name="I11d">Interlude 11d</ref> In fact, until he developed a relationship with Dragon, he had no personal life to speak of whatsoever. Any time not spent on his official duties was spent training or working on his equipment. Despite his powerful drive to be a heroic cape, Colin's pride and anger can get the better of him, leading him to make errors in judgment or exhibit elements of narcissism. Along those lines, Colin also has difficulties with understanding people.<ref name="I10.5">Interlude 10.5</ref> As Colin himself puts it: he never knows what to say, how to say it, or who to say it to.<ref name="I11d"/> Miss Militia noted that he "didn’t have a head for this sort of thing" when discussing interrogations.<ref>Cell 22.6</ref>

He was known to prepare for things well ahead of time even against threats he hadn't met yet.<ref>Interlude 13</ref>

Relationships[edit]

Dragon[edit]

They have been colleagues for several years and Dragon notes that she and Colin have the same taste in movies and television shows.<ref name="I10.5"/> As part of their professional relationship Colin shared his electric pulse technology, an effective counter to Skitter, with Dragon, much to the teenaged villain's exasperation.<ref>Monarch 16.1</ref>

His later romantic relationship with Dragon (and his new identity as Defiant) leads Colin to be slightly less stern and belligerent, although he still exhibits many of the same traits and habits that make him difficult for most people to deal with for an extended period. As Taylor puts it, Dragon is the only person on the planet who can stand him for more than ten minutes at a time,<ref>Sting 26.4</ref> and Dragon herself admittedly needs a break sometimes.<ref name="I24c1">Colin was commenting on how society tends to demand that women be pure and virginal but at the same time sexualizes them. He says Dragon is possibly the only entity that could possibly be both and satisfy society, and he’s happy to have her.

And if that isn’t misguided enough, he says it in a ham-handed way. - Comment by Wildbow on Interlude 24.y</ref>

Hannah[edit]

Besides Chevalier and Dragon she is one of the only people who considers Colin a friend.

Taylor Hebert[edit]

Got off to a bad start with the young would-be hero. Taking credit for her and the Undersiders taking down Lung led to the first blemish on his record, and, in turn, led him to recklessly try for a win against Leviathan.

As Defiant, after having some time to recover and with somebody to help change his mind, he has officially retracted his statements calling Taylor a "manipulator and a liar".<ref>Drone 23.1</ref> Further he empathized with her over their time as leaders. He used her time as Weaver to make a new start in their professional relationship.<ref>Drone 23.5</ref>

Chevalier[edit]

Saw each other as old friends.<ref name="I24"> - Excerpt from Interlude 24.x</ref>

Reputation[edit]

Armsmaster was featured in photoshoots of the "core group of the top Protectorate members". He had his own action figures.<ref>Brockton Bay's team was officially ‘The Protectorate East-North-East', and were headquartered in the floating, forcefield-shrouded island that you could see from the Boardwalk.  This guy, Armsmaster, was the guy in charge of the local team.  When the core group of the top Protectorate members from around Canada and the States assembled in that classic ‘v' formation for the photo shoots, Armsmaster was one of the guys in the wings.  This was a guy who had his own action figures.  Poseable Armsmaster with interchangeable Halberd parts. - Gestation 1.6</ref> He appeared on magazine covers and did interviews on TV, so you could find almost anything about Armsmaster through various media, short of his secret identity. Taylor Hebert compared him to Michael Jordan and referred to him as "one of the top heroes".<ref name="1.6" /><ref name="SBWoh">Parahumans IRC said:
Wildbow: Armsmaster appears in the posters and such of the top Protectorate heroes.
Wildbow:When they do the image of everyone standing in a 'v' formation
Parahumans IRC said:
Wildbow: Nah. Legend in front, Alex and Eidolon to the left and right, respectively. Then Myrddin, Chev, Cinereal, Narwhal, Rime, Exalt, Armsmaster, Dragon suit silhouette in the background, wings echoing the wings of the PRT logo over their heads. - IRC conversation archived on Spacebattles</ref>

Armsmaster is mentioned as being under 'retirement' and presumably the public thinks this.<ref>Interlude 18.z</ref> He was allowed to operate as Defiant; with full knowlege of the PRT establishment,<ref>Interlude 20.x</ref> by being under several severe prohibitions.<ref>Interlude 20.x</ref> 

Appearance[edit]

Colin is a tall man in his late twenties or early thirties by Taylor's reckoning.<ref name="1.6">Gestation 1.6</ref> He has dark-brown hair and beard that he keeps short and cropped.<ref name=":3">Interlude 7</ref> <tabber>As Armsmaster= Armsmaster's costume consists of a suit of midnight-blue power armor<ref>Wildbow on Spacebattles</ref> with silver highlights and a helmet and silver<ref>Tangle 6.5</ref> visor that covers his eyes and nose<ref name="1.6"/>. He wears a neatly trimmed beard. He wields his personally designed and crafted Halberd weapon system which can shift into various weapons, cut through most metal, wreathe the blade in plasma, project electromagnetic pulses and act as a grappling hook, among many other tools and features. His helmet includes a lie detector and a computer program that allows him to predict enemy behavior - although these tools are not infallible.

His chest emblem was a silhouette of his visor in blue against a silver background, and was featured on various merchandise, including underwear.<ref name="1.6" /> |-|As Defiant= Defiant's costume consists of an advanced, heavy-duty suit of power armor which is forest green and gold in coloration. Much of the armor is decorated in a styling that evokes dragons - such as frills or wings - along the green portions. His helmet, which obscures his whole face, resembles a high-tech knight's helm and the points where the visor meets the rest of the helmet are shaped like a dragon's wing. Much like Armsmaster, he wields a long polearm, although this one is a two-pronged spear as opposed to a halberd and is much larger, able to extend itself up to fifteen feet in length. The spear can deploy a number of different blades and tools, similar to Armsmaster's Halberd and is etched with a design like a lizard's skull in the spearhead. Much of this armor is obviously intended to invoke a comparison with his heroic partner, Dragon, who wears a similar set.

As Defiant, he has numerous cybernetic enhancements throughout his body and even inside of his brain. These include at least one prosthetic eye, a prosthetic leg, and a prosthetic arm to replace the one he lost fighting Leviathan (it is unclear whether more than one each of his arms and legs are cybernetic replacements; see trivia). This level of cybernetic augmentation allows Dragon to see what he sees and allows them both to communicate with each other privately. His scalp is covered in thin, neat surgical scars and he keeps his dark hair and beard shaved close. The level of cybernetic modification means he only has fifteen minutes of 'down time' each day, with six of those fifteen being for sleep. His cybernetic leg also mounts a nanomachine thorn generator.<ref name="16.y"/><ref name="26.2c1">The nanites don’t eat. His nanites are basically like thorns, which sever molecular bonds and effectively disintegrate the target material. - Comment by Wildbow on Sting 26.2</ref>

He usually has access to a personalized Dragon craft which he pilots. </tabber>

Abilities and Powers[edit]

Colin is a Tinker that specializes in three groups: miniaturization/minimized technology, efficiency technology,<ref name="16.y e3">He glanced at one monitor, and windows opened to show images of the leg.  He was able to draw the crude shapes that represented individual devices even when he wasn’t looking at the screen.  A triangle here, a circle there.  Another window opened up with a line connecting it to the triangle, and he drew an identical triangle, began filling it with more shapes.  By the time he had a fourth subwindow open, he was drawing from previous notes to copy over other schematics of older work, seeing where things could go.  Everything could fit together.  The waste energy of one system could help power another.  Even on a molecular level, there were ways to harness the ambient radiation that was emitted by everything in the known universe.  Some was infinitesimally small, but it was usable.  That energy could be heterodyned, or redirected into loops long enough that they were near-infinite.  Hyperefficient, dense energy generation that could benefit from being hooked up to more devices.  It was the fundamental basis of his work: efficiency.

Which suited him well.  Efficiency, intensity, focus were all the same thing in a sense, and they were his strengths.  The flip side was that they weren’t strengths when they were applied to relationships.  Or to human relationships. - Excerpt from Interlude 16.y</ref> and Hybrid technology.<ref>Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. Leet has all of them, but all throughout those trees are entire sections with 'Use of this technology has a X% chance to fail'. You get further away from one design, that chance drops, but it's still there. - Wildbow on Spacebattles</ref> He uses this power to create ridiculously efficient technological devices which he outfits into his suits of armor or into his weapons.<ref name=":0" /><ref name=EarDay>Armsmaster triggers and starts off with a set of ideas. The Halberd is the central focus. So he starts out with something resembling (for core builds)...

  • 3 or so Halberd variants.
  • 2 bodysuit concepts.
  • Some computer/workstation elements, some devices and trinkets.

Where the miniaturization came in is that he could pack a lot of tools and functions into his halberd (and to a lesser extent, the bodysuit and computers). So where another tinker might have a giant mechanical axe that they can stick two pieces of tech into while still preserving function, Armsmaster can stick three in there, and his specialty gives him quite a few more ideas on the tech he can build while also giving him the ability to pack a few more things into there at the expense of some function. So add to his list of possible builds reams of basic tech and tech improvements like…

  • Combat HUD - Gathers and provides combat details. Effectively gives him some more raw skill (weapon handling, dodging, deflection, battlefield awareness) in a combat situation.
  • Rocket booster - The augmented tech has a built in rocket he can use to better maneuver the battlefield, get himself into the fight or out of danger.
  • Grappling hook - Offensive and defensive utility.
  • Battlefield mapper - Touching surface sends out reverberation to map out surroundings & pass info to visor. With halberd, slamming halberd butt into wall provides more comprehensive data, but makes noise. With computer, naturally gathers & provides some satellite data & building blueprints.
  • Advanced comms - Technologically enhanced teamwork (similar to combat HUD above, but focused on avoiding friendly fire, knowing location of friendlies), plus ability to unobtrusively glance through cameras & hear through microphones given to teammates.
  • Plus 2-4 more.

It should be stressed at this stage that he's a very combat-leaning tinker with a fairly narrow focus and not a ~lot~ of defensive hardware, but he can expand where he takes that focus with sheer utility & toolkit at his disposal. He might well lean heavily on the tech that compensates for offensive and defensive weaknesses by augmenting his skills in an abstract way.

So he starts off with the Protectorate and he gets a chance to shine pretty early on. In a time when there are more heroes than there are departments, he takes on a role as a member of a strike squad. An issue arises, someone calls, and he and his team mobilize to solve the problem. Long periods of downtime followed by moments of action, and he shines, he thrives. He has a few standout moments and he's doing everything right from the point of view of his shard.

Much like Taylor's achievements went hand in hand with a growth in her capability and flexibility with her power (on a blunt level like the waxing & waning max range, in terms of being able to see/speak with them, and on an abstract level, like how the shard is helping more in the background or when she's unconscious), Armsmaster gets his breadth and depth too, going hand in hand with some major achievements and moments of personal growth. Taking down a key bad guy after months of preparation, getting a position as leader of the squad, moving on to leader of a city, and so on. Meanwhile, like any tinker, he builds up a repertoire by accessing other tinker stuff, scanning it, and translating it into a language and format his particular tinker brain can understand. Some stuff falls by the wayside, original ideas his shard had helped him come up with being discarded, but he takes long strides down other paths. The standard tinker costume gives way to a suit of armor, and his facility with adding more augments (tools, programs, bits of tech) into his gear improves.

His lists expand, he develops a fighting style and trains his actual skills which are then augmented further by tech, instead of leaning on tech to supply skill on its own.

This is roughly where he's at as he takes on leadership in Brockton Bay and has his first few encounters. He then starts focusing on a few bigger projects, collaborating more with Dragon. The disintegration halberd is a major project, as is the combat simulator, which plays off of things like the Combat HUD and battlefield mapper above.

Later on, following the Mannequin encounter and his shift in focus to being Defiant, he takes the leap into cyborg enhancements, wherein he starts taking some of the augments and smaller techs mentioned above and implant them into his own body. - Comment by Wildbow on Armsmaster's early days</ref><ref>Armsmaster is defined in large part by his tunnel vision. He focuses overmuch and without outside factors will lean too heavily on his own perspective, goals, or way of doing things, so his levels of empathy take a hit.

In the conversation, Dragon steps in to steer him back on course when he starts to get too tunnel-visioned. He's clever and intuitive enough to read people (provided his own biases or focuses aren't coming into play in the initial reading) and can even make programs that do it (combat analysis, lie detector) or leverage it into helping him conduct an investigation (gather evidence, read witnesses), but given a long conversation or a context that makes things less convenient for him, he'll wind up putting his foot in his mouth, inadvertently trampling over someone else's feelings and priorities, get too focused on his own goals, or devolve into tinker-talk that makes no sense to others. Depending on the context/subject, of course.

Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. Leet has all of them, but all throughout those trees are entire sections with 'Use of this technology has a X% chance to fail'. You get further away from one design, that chance drops, but it's still there. - Comment by Wildbow on Sufficient Velocity</ref><ref>SB efficiency trees</ref>

His equipment has demonstrated, or has been said to have, the following features:

Tinker Creations
  • Blade that rearranges into various other weapons (Halberd)<ref name=":0">Tangle 6.6</ref>
  • Blade that can cut through steel (Halberd blade, spear<ref>“No,” Defiant said.  He took two steps forward and swiped with the spear, cutting her in half.

    Almost in half.  Something like chainmail was wrapped around her spine, but the spear had cut through the matching mesh that had protected her abdominal organs. - Excerpt from Interlude 19.x</ref>)
  • Grappling hook (Halberd blade)<ref name=":0" /><ref name="1.6" />
  • Welding device (Halberd blade) <ref>His grappling hook released me, reconfiguring into what I suspected was the same setup that had fixed Lung to the ground with bars of stainless steel, back in my first day in costume.  It was shaped like a rectangle, and there were two ‘u' shaped bands of metal with electricity arcing around them, the tips of each ‘u' glowing hot enough to melt against any surface. - Tangle 6.6</ref><ref name="1.6" />
  • Flail (Halberd blade)<ref name=":0" />
  • Teleporting to his hand (Halberd)<ref name=":1">Excerpt from Tangle 6.7</ref> Possibly a result of scanning Miss Militia's power.
  • Temporal stasis trigger (Halberd) Scanned from Clockblocker
  • EMP Projector/Electricity field (Halberd, spear)<ref name=":4">Tangle 6.5</ref>
  • Plasma blade (Halberd)<ref name="1.6" />
  • The ability to change its size (spear)<ref>He held out a rod in one hand, and it unfolded into a spear of ridiculous length. - Excerpt from Interlude 19.x</ref>
  • Spinning blades (spear)<ref>Blades sprung from the length of the shaft, and began spinning like propellers   One caught her from behind, and she slid forward, only to find herself sandwiched between two such sets.

    “That’s Mannequin’s trick!  That’s so cute, that you’re copying-” - Excerpt from Interlude 19.x</ref>
  • Echolocation (Halberd, helmet)<ref name=":0" />
  • Lie detector (helmet)<ref name=":0" />
  • Combat predictor (helmet)<ref name=":0" />
  • Psychic shielding (helmet)<ref name="6.6e1">“Which means you can stop trying to use your power on me, Regent.  I’ve got a little blinking light in the corner of my H.U.D. telling me you’re trying something.  I’ve set up psychic and empathic shielding, to protect myself from you and Tattletale.”

    I glanced at Tattletale. He was psychically shielded against her? How did that work?

    Then I remembered. When we’d gone up against Glory Girl and Panacea, hadn’t Tattletale said she read minds? And now Armsmaster had bad info and was figuring he was immune.

    “I don’t need to read you,” she told him, “You’re the only one with shields, so your teammates and the PRT staff don’t have any psychic shields up, and I can read them to get anything I need. You’re not the best inventor, but like most tinkers, you’ve got a knack. Yours just happens to be condensing and integrating technology. Only works in your immediate presence, but still, you can stick way more technology in a space than has a right to be there… like your Halberd.” - Excerpt from Tangle 6.6</ref>
  • Sealed biohazard capabilities (Defiant armor)<ref>“Biohazard safe,” Defiant said.  His spear shaft tapped against his armor. - Excerpt from Interlude 19.x</ref>
  • Enhanced strength (Armour)<ref name="SB1">Gallant's armor? More details on style? Does it enhance strength? Do anything else?

    The armor is primarily protective, with some cosmetic features. Think stylized medieval armor with lights recessed in the midst of it, to give him more of a 'gleaming' look, highlighting edges. The armor is basically a super-reduced version of Armsmaster's, which is a smaller-scale version of Defiant's (which is tanky and bulky). It primarily offers enhanced strength, but 80% of that boosted strength is going towards just allowing Gallant to move around easily with the armor and equipment. Between gauntlet and armor, he can throw a pretty mean punch. - Wildbow on Spacebattles</ref>
  • Megaprojects
    • Nano-thorn disintegration field (unique Halberd, later incorporated into a spear and his Defiant armor)<ref>His leg flared with a gray blur as he reached her, and be brought it down onto her back from above.

      It sheared through her as though she weren’t even there, cutting her in half.  - Excerpt from Interlude 19.x</ref>

During their partnership, Taylor speculated that Dragon must have had Defiant adjust her gear, because "there was no way she could pack that much machinery in that much space" - unless "it was all crammed into her torso, which was impossible",<ref name="20.5">Excerpt from Chrysalis 20.5</ref> obviously not knowing that dragon was an artificial intelligence.

As Defiant, he replaced his internal organs and parts of his brain with artificial equivalents, reducing his need to sleep, eat and eliminate waste to less than fifteen minutes a day.<ref name="I15">Interlude 15</ref>

History[edit]

Background[edit]

Growing up Colin was a loner and the child of divorced parents. He went to college and had even taken psychology classes.

When he triggered he was old enough to directly join the Protectorate.<ref>Too many years he’d spent alone. Too many years, he’d had nothing to care about. Nothing and nobody to hold precious. A dad who worked two jobs, a mother who traveled. They’d divorced, and virtually nothing had changed in the grand scheme of things. They’d looked after him, but they hadn’t been there. They had been occupied with other things, with dreams and aspirations that had never included him.

Colin knew he had been the weird child. Had never made friends, had convinced himself he didn’t want or need them. He was efficient in how solitary he was.

He’d even prided himself on it, for a time, that there was nothing to hold him back. That he could, should the mood strike him, pick up and leave at any time. He’d modeled his life around it, had led a spare existence, devoid of the little touches of home, of roots. He’d saved money so he had the ability to travel, to get a new place in a new city if the mood struck. It had even been an asset when he had joined the Protectorate, the ability to relocate, take any open position.

It was only now, a full fifteen years later, that he started to wonder what he’d missed out on. Did most people know how to handle this sort of thing? The absence of someone they cared about? Did they have an easier time handling the moments when they weren’t sure if they’d ever see those people again, or was it harder? - Excerpt from Interlude 24.y</ref> He was operating in the early enough days that he was part of Protectorate strike squads that dealt with problems as they flared up.<ref>So he starts off with the Protectorate and he gets a chance to shine pretty early on. In a time when there are more heroes than there are departments, he takes on a role as a member of a strike squad. An issue arises, someone calls, and he and his team mobilize to solve the problem. Long periods of downtime followed by moments of action, and he shines, he thrives. He has a few standout moments and he's doing everything right from the point of view of his shard. - Partial comment by Wildbow on Reddit</ref>

Armsmaster was present for The Simurgh's attack on Madison, showcasing his competence. Myrddin chastises him for being reckless. When Myrddin grows argumentative with Dragon following orders unquestionably, Armsmaster defends her.<ref>Migration 17.4</ref>

Story Start[edit]

After pumping Lung full of tranquilizers and welding a steel cage around him, Armsmaster used his Halberd's grappling hook to scale to the top of the building that an unnamed bug girl had taken refuge on. He confirmed that she wasn't going to attack him before talking about what had happened that night as well as the threat of consequences to her if she took the credit for taking Lung down. Because of this, Skitter asked him to keep her involvement with Lung's capture secret and they amiably parted ways.<ref>Gestation 1.6</ref>

Lung's arrest did not go well for Armsmaster. When he took Lung back to the local Protectorate HQ (to be held until the villain's trial by teleconference), Lung was under the effects of Skitter's insects. As Skitter's bugs had injected Lung with a near-lethal dose of poisons, Lung almost died as his powers wore off and his regeneration could not heal him faster than the poison was hurting him. Armsmaster was subject to an investigation. Over the course of two days, he lost command of his team, had his Halberd and power armor confiscated and taken apart for inspection to ensure that he had not been using lethal poisons, and was interrogated as to the circumstances of Lung's capture. This was the first blemish to his otherwise exemplary record.

Armsmaster met with Skitter at her request, although his demeanour was consequently colder than it had been on their initial meeting, though he was grateful for the information she was able to give him on Tattletale. They argued over her plan to infiltrate the Undersiders, and he revealed the consequences arresting Lung had had for him. It was presumably around this time that Armsmaster pushed the PRT to look into the Undersiders' backgrounds. They identified Regent's old identity as Hijack.<ref>"What do you know about how I grew up?" Regent challenged him.

"I know what the Protectorate knows.  Not long after Lung was brought into custody, Armsmaster began pushing for details on your group.  Staff at the PRT offices were tasked with looking through old criminal records and reports of lesser known parahumans, trying to find parallels.  Find if perhaps a supervillain in another area perhaps moved to Brockton Bay, changing their names, costumes and methods.  They found you." - [ Excerpt] from Tangle 6.8</ref>

After the Undersiders robbed the Brockton Bay Central Bank, Armsmaster met with the Wards. He looked at the information that they were compiling about the Undersiders before noting that Tattletale's section was nearly empty. He wanted Panacea to tell them what she had observed about the villain's powers, but the younger hero hadn't gotten her thoughts in order. When he attempts to push the issue, Miss Militia tells him it's fine.<ref>Interlude 3</ref>

Armsmaster was present at the Battle at the Gallery alongside the rest of his team when the Undersiders hit it. He disables their stolen containment foam sprayers with electromagnetic pulses. He orders Bitch to call off her dogs before explaining that he had studied the Undersiders' powers, allowing him to construct countermeasures to each.<ref name=":4" /> During the battle, he displayed telepathic shielding that blocked Regent's ability, a variation on his EMP that acted as a bug-zapper, echolocation that could see through Grue's darkness, and a powerful flail that disabled Tattletale, Grue, and Bitch's dogs. He also claimed that he had prediction software that could anticipate Bitch and her dogs based on footage of them.

During the fight, Tattletale employs her power against him, figuring out some of the tools in his Halberd and claiming that all of his subordinates despise him; he instantly disables her with his Halberd. Although he and Miss Militia seem to have the Undersiders dead to rights, he orders her to use a less lethal weapon when the Undersiders imply that the two of them are engaging in brutality, allowing Regent an opportunity to disable her and Grue to blanket the room in darkness. He battles and defeats Grue and Bitch's dogs.

After the rest of his team are disabled, he refuses Skitter's quiet offer of a truce, stating that he plans to simply arrest her. In response, Skitter swarms him with seven hundred hornets, manages to wrestle his Halberd from him, and throws it over the side of the building. The Undersiders rescue Skitter and escape. Skitter deliberately leaves her message to leave in place to mock Armsmaster.<ref name=":0" />

As the Undersiders recuperate in an alley, however, Armsmaster tracks them down - along with Dauntless. With his Halberd once more in his hands, Armsmaster demands the surrender of the Undersiders. Armsmaster has had Dauntless wear earbuds to prevent him from hearing Tattletale. They fight and Armsmaster pursues them into a parking garage where he is promptly ambushed by the Travelers, Circus and Trainwreck. Armsmaster is then left beaten, bloodied and unconscious; Trainwreck picks up Armsmaster's Halberd and crushes it, covering the unconscious hero in the debris of his own weapon.<ref name=":1" />

In light of recent actions and poor performance, he was to be demoted as Protectorate leader and transferred over to Chicago.<ref>She stood there, paging through the folder of paperwork, stunned.  “Where are you going?”

“Chicago.”

Hannah broke into a smile, “Chicago!  That’s fantastic!  A bigger city, a bigger team!  Where’s Myrddin being moved?”

“He stays in Chicago.”

Hannah shook her head, “But…” she trailed off.

The hard look on Colin’s face was telling enough. - Excerpt from Interlude 7</ref> He, erroneously, believed it to be because of his meager talent in politics.<ref>“It’s the politics,” Colin spoke, leaning back, “I’m good at this.  Better than most, if you don’t mind me boasting.  Everything I bring to the table, I worked my ass off for.  But when it comes to shaking hands, managing people, navigating the bureaucracy… I’m not good at it, won’t ever be.  Because of that, I’m getting demoted, and I can probably give up on ever being in charge of another team.” - Excerpt from Interlude 7</ref>

Colin worked through the entire night with Dragon. He took to the task with grim determination.<ref name="7.x">Excerpt from Interlude 7</ref>

Battle against Leviathan[edit]

After Legend gave his introductory speech Armsmaster took over the briefing to explain to the gathered capes how Dragon's armbands worked. He questioned Miss Militia about The Travelers when they stood with those who have faced an Endbringer before. He was assigned to lead a group of capes who think they can harm Leviathan in hand-to-hand combat alongside Chevalier.

During the battle, Armsmaster provides tactical advice and orders, and eventually maneuvers things to set himself up in a one-on-one duel with the Endbringer itself.

Tired, but gloating and taunting, Armsmaster appears to be fighting Leviathan and winning due to his new disintegration weapon and his numerous tinker devices giving him countermeasures for much of what Leviathan attempts. His combat analysis software<ref>“You dumb brute,” Armsmaster growled. He was panting for breath. “Every fight you’ve done so far, that we’ve got on camera? I’ve watched it, put it through programs. I’ve got a computer on my back that’s relaying to a supernetwork, noting your every move, using subsonic pulses to read every aspect of the street, the surrounding buildings, every feature of the terrain. I know exactly what you’re going to do next – you’re going to try to catch me from behind with a wave.” - Extermination 8.4</ref> (with no interference and outside variables) genuinely worked against the Endbringer by predicting his attacks, movement, counters, and tactics.<ref>Plendamonda: Reminder that Armsmaster's prediction software worked perfectly at predicting Leviathan
until it didn't
[...]
Wildbow: His combat analysis software did work

Xantho: The data it had was incomplete

Wildbow: Not that.
It let him land the blow just where he wanted it. But he was working on the assumption that his halberd cut through everything.
His software doesn't get into the nitty-gritty of powers or composition or figure out what can be cut through and what can't. It's about movement, attacks, counters, and tactics.
Watch how someone moves, get all the data from video footage and whatever else, gather data on mindset and habits, extrapolate.
Even if there's 50 possible moves (in a broad sense), it can still guide you to places where you're safe, and that reduce the opponent's future options for courses to take. - Conversation with Wildbow on Parahumans Discord</ref> However, Armsmaster was caught off-guard by his nano-thorn Halberd getting stuck partway through Leviathan's claw as he assumed it could cut through anything:<ref>Legend talks about underestimating Leviathan... which is a complete aside and totally unrelated to me bringing up Armsmaster vs. Leviathan. I should explain (because I think it was unclear) - Armsmaster's computer didn't let him position the others so they would die, exactly. That was secondary. He put the villains in the way (particularly the giant bruisers and the wall-creating Kaiser) and set himself up so he would be able to fight Leviathan one on one. That let the simulation program be clean of interference and outside variables.

It wasn't that Armsmaster screwed up, but that a weapon that's supposed to cut through anything gets part of the way through Leviathan's claw and stops. - Comment by Wildbow on Reddit, archived on Spacebattles</ref> the Endbringer then pins Armsmaster to the ground before tearing off one of his arms.

Skitter, who had been watching the fight, arrives and administers first aid as best she can. Armsmaster claims that she was dead. Shortly afterwards, Lady Photon arrives to take Armsmaster to receive proper medical attention.

Post-Leviathan[edit]

Immediately after when Scion beat Leviathan back. Armsmaster finds Skitter, who had stumbled upon Shadow Stalker's civilian identity, and restrains her. Dragging her over to Legend and Miss Militia he reminds them that Skitter is an adept liar who was able to fool both his instincts and hardware. However, his angry belligerence isn't enough to prevent Tattletale from outing his actions during the battle against Leviathan - namely ensuring that villains were placed in the Endbringer's path which would be a violation of the truce. Armsmaster lunges for Tattletale, but Legend sends him sprawling with a laser blast and Miss Militia points her weapon at him.

Tattletale tells Legend and Miss Militia that Armsmaster essentially deliberately put villains such as Kaiser in harm's way, letting them die all to arrange his duel. Without any humility, Armsmaster states that he did everything he did for the greater good and that it was the most effective way of ensuring a bright future for Brockton Bay. In response to his immediate arrest, Armsmaster outs Skitter as a mole in the Undersiders, claiming that she is the one they should be mocking and spitting on as she had been planning to betray her teammates for her own gain.<ref>Extermination 8.8</ref>

Afterward Colin was kept under off-the-record<ref>Interlude 13</ref> house arrest on the second-highest floor of the Protectorate ENE Headquarters with regular check-ups from Dragon. It was not kind to him - Colin was tired and had lost weight - although he was still able to work on many of his projects and had access to some of his equipment, such as his nano-disintegration blade. He made no attempts to escape, despite the fact that he would be able to. When Dragon asked him about recent events, he expressed regret and acknowledged the fact that he broke the Endbringer truce during Leviathan's attack.<ref>Interlude 10.5</ref>

Later he was visited by a member of the Slaughterhouse Nine - Mannequin. Mannequin was there to recruit Colin for the Slaughterhouse Nine, insinuating that he was no different from anyone in their villain group. This enraged Colin who, despite warnings and pleading from Dragon, deliberately provoked Mannequin by calling him out on his actions, on how he went from being Alan Gramme to Mannequin as a result of the death of his family. Mannequin promptly stabbed Colin in the shoulder, several times in his abdomen, and then slashed him across the face, blinding and disfiguring him. Despite his disintegration knife, Colin lacked the physical strength to overpower his opponent. As Colin fell into unconsciousness, Mannequin escaped.

Some time later, Colin woke up in the PHQ under Dragon's care, who informed him that he had nine heart failures on the operating table, and he found out that some of the damage he incurred from Mannequin had been repaired with prosthetics, particularly his face and eye. Dragon sternly admonished him, calling his display with Mannequin the "stupidest fucking thing I've ever seen" but then, after a brief moment of awkward conversation, she revealed to him her nature as an A.I.<ref>Interlude 11d</ref>

Miss Militia later disclosed to the villains at the truce that Mannequin had gone after Armsmaster and left him hospitalized.<ref>Plague 12.2</ref> Days later Miss Militia revealed to Skitter that Armsmaster escaped from his hospital bed.<ref>Snare 13.7</ref>

Post-Slaughterhouse Nine[edit]

Now garbed as Defiant, Colin showed up along with Dragon, who was showing her 'face' in public for the first time to the Brockton Bay Protectorate. She explained the duo's new mission of hunting down the Slaughterhouse Nine. Thanks to Colin's body language, Triumph immediately noticed that it was Armsmaster under the armor and the implication was that Director Piggot and the rest of the Protectorate capes were aware of this fact as well, but no one was willing to mention it. Defiant revealed that he had replaced his internal organs with artificial equivalents, including parts of his brain as well, leaving him only fifteen minutes of 'down time' per day. It was also implicitly revealed that Defiant had made modifications to Dragon's programming to allow her to control a multitude of her suits at once.<ref>Interlude 15</ref>

Colin and Dragon commenced hunting the Slaughterhouse Nine, a task that took them across the northeast. While investigating a hospital attack in Stafford, Defiant came to the conclusion that Dragon is actually a Parahuman.<ref>Interlude 16.y</ref>

They finally caught up to the group in Boston, with Defiant coming upon Bonesaw and Damsel of Distress in the basement of a building that Accord supplied to the local bio-technology tinker Blasto. Defiant easily dealt with Damsel and tried to stop Bonesaw, but Damsel was able to surprise him and escape with Blasto. Defiant was trapped by Bonesaw and later freed by Dragon, who reported that she killed The Siberian. They then continued their pursuit.<ref>Interlude 19.x</ref>

Post-Echidna[edit]

The pair continued their pursuit of the Nine and were eventually able to force them into hiding.<ref>Cell 22.2</ref>

Dragon and Defiant arrive at Arcadia High in a pair of Dragon suits in order to apprehend Taylor, under orders of the PRT. Defiant counters her insects with his spear and defends Dragon as she verbally spars with Taylor. Defiant also apologizes to Taylor, admitting that he should have attempted to compromise with her and he regrets how he handled things with her. He is even willing to officially admit culpability in how Taylor became who she is. When Skitter asks why they have come to arrest her in a public place - outing her cape identity in the process - Defiant informs her that Dinah told them it was their best chance of apprehending her.<ref>Chrysalis 20.4</ref>

Taylor refuses to go with them and uses her fellow students as an escape method. Defiant is dogpiled by many of them, preventing him from grabbing Skitter. When Dragon is forced by her programming to attempt to apprehend Skitter, Defiant makes a crude adjustment to her code that prevents her from pursuing Skitter further. Although he does not feel the risk of losing Dragon is worth Taylor's freedom, Dragon insists it is the right choice. He makes the edit, crippling Dragon. While Skitter escapes, Defiant embraces Dragon's malfunctioning android body.<ref>Chrysalis 20.5</ref>

After the incident, Piggot reminds Defiant that he is on a strict probation, with terms that he had personally agreed to. As Dragon is unable to speak (although can presumably still communicate with him thanks to his cybernetic implants), Defiant promptly makes the demand that the Protectorate needs to clean house and eliminate any sign of Cauldron influence. When the Director refuses, Defiant claims that he and Dragon will simply leave then. In response, Alexandria indicates that the PRT will hand over much of Dragon's responsibilities to Saint. Because of this, Defiant and Dragon agree to a compromise: after the next Endbringer attack, the PRT will clean house.<ref>Interlude 20.x</ref>

Director Tagg tells Taylor that she may be held by Dragon and Defiant in one of their vessels, away from any of her insects, until the time of her trial.<ref>Cell 22.2</ref>

Defiant arrives, with Dragon, to ostensibly collect Skitter from the Protectorate HQ in Brockton Bay. He confronts Skitter in a storeroom, pinning her to the ground with his spear until Dragon arrives. They haul Skitter to the Pendragon and, as they go, Skitter ties Defiant to Dragon with a cord from her insects. As they arrive, Skitter attempts to push Defiant over the edge of the roof, however Defiant manages to catch himself and Dragon hauls him back up over the edge. Angry, Defiant snaps at Skitter to "Stop trying things."

When Skitter continues to resist, Defiant tells her that Tagg and Alexandria are dead. They continue to spar verbally until Miss Militia intervenes, talking through Dragon's set of power armor. Defiant tells Skitter that they were not there to arrest her. Further, he says that the whole situation with Alexandria was a mistake - one that they are all about to pay for.<ref>Cell 22.5</ref>

Defiant likens Alexandria's mistake with Skitter to his lie detector - she had the wrong information and made the wrong decisions because of it. And, given that she never actually killed any of the Undersiders, they are poised to attack in fifteen minutes - something which Defiant says would be almost impossible odds with the suits, the Brockton Bay Protectorate and ten other visiting heroes. As the timer counts closer to zero, and Skitter sticks to her terms, Defiant goes into communication with the new Chief Director and Chevalier who agree to Skitter's terms.

Still, the Protectorate faces a public relations crisis due to the death of Alexandria. Defiant offers the Dragon-craft as a thing to use to capture the imagination of the public - but Miss Militia states that they're still vulnerable to the Endbringers, in contrast to Alexandria who had been instrumental in stopping all three on numerous occasions.

Later, Defiant gives Taylor her new mask and costume that she will wear as Weaver. He congratulates her and compliments her speech, although Dragon shushes him as he attempts to press a conflict of interest issue.<ref>Cell 22.6</ref>(this last part goes into personality not catching the nuance of what is happening)

Defiant and Dragon served as transport for Weaver, taking her to and from prison, court, Protectorate meetings and what she terms 'field exercises'. In New York, Defiant acted partly as her advocate during her meeting with various protectorate teams.<ref>Drone 23.1</ref> Defiant also debriefed Weaver in part after her action against The Adepts.<ref>Drone 23.2</ref> When Behemoth was detected in New Delhi, Defiant and Dragon arrived to collect Weaver from Boston.<ref>Drone 23.4</ref>

En route, Defiant provides Weaver with a flightpack that he had created for her and admits that he had wronged her and set her on the path to becoming a villain. Because of that, he has put himself on the line to recommend her for the Wards and will invest as much time and and equipment as necessary to keep her on track. In exchange for the apology and the flightpack, Colin asks Taylor to look past his own transgressions from his time as Armsmaster. As they land and disembark, Defiant prevents Taylor from rejoining the Undersiders, telling her that her place is with the Wards.<ref>Drone 23.5</ref>

When Alexandria arrives, Defiant is as confused as anyone else, claiming that he saw her dead body himself and verified her DNA, examined and carbon dated her prosthetic eye and checked several other readings. He also confirms that Alexandria went missing from Protectorate custody.

Defiant assists in the battle with Behemoth but is out of contact for some time following the destruction of Dragon's suits. In the final battle against Behemoth, Colin lent support to Chevalier as he faced the Endbringer head-on.<ref name="I24"/>

In the aftermath of the battle, Defiant waited in vain for Dragon to reboot and took time to reflect on his life, his actions, and his attitude. Trying to clear his head, he sets out to help rescue workers, later a rebooted Dragon finally contacts him.<ref name="I24y">Interlude 24.y</ref>

Months later Defiant is present representing the Protectorate at the Khonsu Meeting, alongside Dragon. He exchanges verbal barbs with Saint over the needed response.<ref>Scarab 25.5</ref>

Post-Timeskip[edit]

When the Slaughterhouse Nine reappeared, Defiant called Weaver to inform her.<ref>Scarab 25.6</ref>

Defiant briefs Weaver on the threat posed by the Slaughterhouse Nine. Having spoken with Dinah, Defiant tells her that the chance of the world ending is 93.8 percent.<ref>Sting 26.1</ref> He blames himself for failing to kill Jack during their attack on Boston, seeing it as their best chance of being able to have stopped him.<ref>Sting 26.2</ref>

Following Dragon's death at Saint's hands, Defiant is immediately aware of who the culprit is. He swears to kill Saint for what he has done.<ref>Interlude 26.x</ref> Contacted by Weaver, Defiant informs her that the Azazel suits have been 'compromised' and that they are now unreliable. Defiant is so distraught by the loss of Dragon that he thanks Weaver at the end of his conversation with her, something which she acknowledges is very uncharacteristic.<ref>Sting 26.4</ref>

Monitoring the Ellisburg Situation, Defiant sees that the Nine contingent has fled back into their pocket dimension.<ref>Sting 26.5</ref>

Following her failure to stop the abduction of Nilbog, Defiant pilots the Pendragon to the goblin kingdom, taking many capes - including Weaver, Chevalier, Bitch, Parian and Foil - and two members of the Dragon's Teeth to stop the Slaughterhouse Nine directly. During the flight, he has a private conversation with Chevalier.

When they land, Defiant is one of the primary combatants in holding off the monstrous horde, fighting back to back with Weaver at points. During the battle, Saint refuses to assist the group and Defiant contacts someone, letting them know where to find and hunt down Saint. He then - with assistance from Dinah - computes the required number to track the Slaughterhouse Nine to their dimensional pocket and leads the group of capes after them.

Defiant led a team to Houston to take down the Slaughterhouse faction there, presumably taking several of the leftover munitions from the Nine's secret base for some much-needed firepower.<ref>Interlude 26a</ref>

Successful in defending Houston, Defiant works with Saint, only hours after threatening him for killing Dragon, to locate Lisette and have her transmit a message to Scion in the hopes of preventing Jack Slash from ending the world.<ref>Interlude 26b</ref> They succeed but their efforts are for nought.

Gold Morning[edit]

At the Cauldron meeting to discuss Scion, Defiant is grilling Saint about his string of failures since supplanting Dragon: Saint is failing and Defiant has placed the responsibility for numerous deaths - 2.2 million in New York alone when Saint failed to raise the defenses in time - upon his head.

Saint mutes him and Defiant claims that he will kill Saint and otherwise obstruct him in anything he will attempt, knowing that Saint has done everything he has done to get Teacher out of the Birdcage. And Defiant is the only one who holds the keys to releasing the prisoners. He agrees to the release of Teacher if everyone else in the room agrees to it.

They do.<ref>Extinction 27.2</ref>

Was present at the Oil-rig battle, confirming the identities of the Birdcage prisoners released in the preparations to facial recognition, all were accounted for. He works with Tattletale to manage Dragon's programs and systems, and figures out something of a pattern to Scion's movements. Defiant instructs String Theory to scale up her F-Driver weapon but to minimize collateral damage. He co-ordinates the waves of attacks against Scion.<ref>Extinction 27.4</ref>

Defiant later brought Saint into custody, though the exact details are not known.<ref>Cockroaches 28.1</ref> Along with Narwhal he served as Saint's prison warden. When Narwhal claims that she needs to ensure that the Undersiders (and Canary) won't be any threat to Saint, Defiant vouches for them. Tattletale's interrogation of Saint is punctuated by verbal sparring from himself and Defiant throughout. When Tattletale informs the group that Teacher's plan was to obtain Dragon and/or her systems, Defiant heads off to investigate.<ref>Cockroaches 28.2</ref>

He later confirms that Teacher obtained all of Dragon that wasn't on the satellite backups. In the face of such monumental news he did not appreciate Imp's poor attempts to inject levity into the situation.

As the Undersiders plan, Bitch states that they might have to let Teacher have Dragon for the moment. Defiant is not happy about the prospect of Dragon being dismantled, tortured, rebuilt and so on in Teacher's clutches, but admits he has little choice.

Narwhal comforts Defiant. When Saint asks to be freed, claiming that it makes sense, Defiant protests again and again, claiming that he wants to believe that Saint can be held for just a little bit longer. Saint is released, but Defiant remains with him, double-checking any code the faux-tinker works on.

Defiant is piloting the Pendragon when Tattletale attempts to communicate with the Simurgh. When Tattletale attempts to form a psychological model of the mental patterns of the Endbringers, Defiant criticises her for using Freudian terminology, recalling a Psychology class he took at University.

Defiant later met with Teacher in the handover of Dragon. Teacher waves off Defiant's vitriol and goads the couple with the fact he has rechained her. Ensuring that she will leave him alone and even protect him. Defiant makes a rare promise that Teacher will pay for enslaving his girlfriend.

Later he tries to comfort Dragon, promising to remove 'every last chain'. This falls on deaf ears.<ref>Interlude 28</ref> Defiant spends some time recuperating from the events of the last few days,<ref>Venom 29.1</ref> presumably performing needed maintenance.

Despite not agreeing with Taylor's plan to infiltrate Cauldron, he does give her one of his disintegration knives along with incredibly detailed maintenance instructions, Dragon cuts him off.<ref>Venom 29.3</ref>

As Khepri does considerable damage to Dragon's systems, Defiant is ready to come to her aid - until Dragon tells him not to and to focus on Zion.<ref>Speck 30.4</ref>

Khepri utilizes Defiant's eyes and his combat prediction software to try and predict Scion's movements and plan a strategy. As with all the other Tinkers, he is put to work creating a weapon that is enough to kill Scion.<ref>Speck 30.5</ref> Upon its completion, before Khepri regains control of the group, Defiant is the one in place to activate the Tinker device that finally kills Scion.<ref>Speck 30.6</ref>

Post-Gold Morning[edit]

In the time since the end of Gold Morning Colin was constantly working on a new project to deal with Dragon's mutilation at the hands of Teacher. He was able to unleash it and then had to deal with the consequences. He was used as a puppet by the woman he loved in her fight against his better half.<ref>Teneral e.3</ref>

Ward[edit]

For some unknown reason Dragon and Defiant were away from the City for several months.

Post-Fallen fall[edit]

Following the Portal sabotage, the duo returned to The City to provide assistance and help coordinate the Heroes there.

Post-Goddess' Takeover[edit]

Defiant together with two dragon-crafts was in Brockton Bay during The Wardens attempt to stop March's Megacluster.<ref>Heavens 12.all</ref>

Post-Time Bubble Pop[edit]

He was at the side of Dragon during the assault on Teacher's Compound. However, they were successfully diverted from the majority of the action.<ref>“No, I was just asking because she was absent.”

“As was I, for the latter part. Dragon is immensely powerful, but she, like any tinker, is dependent on her pre-established work to function at optimal capacity. The Dragonslayers knew this and used it against her in the past. Teacher used it against her here. With no satellites to use for remote access except the ones she deployed after passing through the portal, she was limited in what she could do. - [1] from From Within 16.1</ref>

Post-Attack on Teacher[edit]

In the days after the battle he welcomed Victoria Dallon and Kenzie Martin to expanded Wardens HQ.<ref name="16.1II">From Within 16.1</ref>

Arrived to Breakthrough HQ during their venture to The Shardspace‎‎,<ref name="16.12II">From Within 16.12</ref> interrogated them after it, and presented them an ultimatum.<ref>Sundown 17.1</ref>

The Ice Breaks[edit]

Defiant was fighting the Titans at the side of Dragon.<ref>Granted, one of those capes was Legend, Dragon and Defiant and Narwhal were present too. - Excerpt from Infrared 19.6</ref> Defiant had his aircraft severely damaged during the fight with Titans Custodian, Pouffe, and Cinereal. Together with Dragon they still deliver massive damage to Pouffe and Cinereal, temporarily disabling them.

The Simurgh disabled Dragon with communications sabotage and Machine Army infection. It led to Defiant taking over the Dragonflight, which opened him for further exploitation.<ref name="II19.z">Infrared 19.z</ref><ref name="II20.1">Last 20.1</ref><ref name="II20.2">Last 20.2</ref> He led the Wardens and their allies back inside The Complex.<ref name="II20.3">Last 20.3</ref>

After the Simurgh was driven out of The Wardens' HQ Defiant and Dragon pursued her to the Titans under Machine Army's fire. Defiant fired G-Drive on the Ziz and although the shot was hindered, the explosion was enough to revert the recent Endbringer's regeneration, but also took a side out of Dauntless and sent Simurgh's bodypieces to Machine Army.

While Dragon attempted to deny Machine Army access to more Endbringer parts, Defiant was prompted to contact Dauntless and proceed according to the plan by Lookout. He took a stand between Titan Fortuna and the Simurgh. The Endbringer promptly crushed his ship with its body, with Defiant being saved only by Dauntless' intervention. Defiant finally delivered his message to Dauntless, who in turn provided him an opening to fire G-Drive again. The shot, deflected by Dauntless into the Simurgh, sent Endbringer into the Sleeper power-storm, trapping it there.

Defiant was picked up by Dragon, together they returned to the Wardens HQ and prepared for the next stage of the plan, with Defiant accepting the parahuman plague, the first among the Wardens.<ref name="II20.a">Last 20.a</ref>

Chapter Appearances[edit]

Worm Chapter Appearances
{{#if:Gestation|{{#if:Gestation|Gestation|Gestation}}|Gestation}}
1. Gestation 1.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Gestation 1.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Gestation 1.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Gestation 1.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Gestation 1.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Gestation 1.6 {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 1.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Insinuation|{{#if:Insinuation|Insinuation|Insinuation}}|Insinuation}}
1. Insinuation 2.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Insinuation 2.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Insinuation 2.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Insinuation 2.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Insinuation 2.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Insinuation 2.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Insinuation 2.7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Insinuation 2.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Insinuation 2.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Agitation|{{#if:Agitation|Agitation|Agitation}}|Agitation}}
1. Agitation 3.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Agitation 3.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Agitation 3.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Agitation 3.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Agitation 3.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Agitation 3.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Agitation 3.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Agitation 3.8 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Agitation 3.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Agitation 3.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Agitation 3.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Agitation 3.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Tangle|{{#if:Tangle|Tangle|Tangle}}|Tangle}}
1. Tangle 6.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Tangle 6.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Tangle 6.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Tangle 6.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Tangle 6.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Tangle 6.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Tangle 6.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Tangle 6.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Tangle 6.9 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Buzz|{{#if:Buzz|Buzz|Buzz}}|Buzz}}
1. Buzz 7.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Buzz 7.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Buzz 7.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Buzz 7.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Buzz 7.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Buzz 7.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Buzz 7.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Buzz 7.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Buzz 7.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Buzz 7.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Buzz 7.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Buzz 7.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Extermination|{{#if:Extermination|Extermination|Extermination}}|Extermination}}
1. Extermination 8.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Extermination 8.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 8.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Extermination 8.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Extermination 8.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Extermination 8.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Extermination 8.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Extermination 8.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Extermination 8.8 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 8.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Sentinel|{{#if:Sentinel|Sentinel|Sentinel}}|Sentinel}}
1. Sentinel 9.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Sentinel 9.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Sentinel 9.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Sentinel 9.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Sentinel 9.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Sentinel 9.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Parasite|{{#if:Parasite|Parasite|Parasite}}|Parasite}}
1. Parasite 10.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Parasite 10.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Parasite 10.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Parasite 10.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Parasite 10.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Parasite 10.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 10.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Infestation|{{#if:Infestation|Infestation|Infestation}}|Infestation}}
1. Infestation 11.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Infestation 11.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Infestation 11.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Infestation 11.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Infestation 11.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Infestation 11.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Infestation 11.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Infestation 11.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
a. Interlude 11a {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
b. Interlude 11b {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
c. Interlude 11c {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
d. Interlude 11d {{#switch:pov debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
e. Interlude 11e {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 11f {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
g. Interlude 11g {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
h. Interlude 11h {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Plague|{{#if:Plague|Plague|Plague}}|Plague}}
1. Plague 12.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Plague 12.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Plague 12.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Plague 12.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Plague 12.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Plague 12.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Plague 12.7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Plague 12.8 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 12 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 12.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Snare |{{#if:Snare |Snare |Snare }}|Snare }}
1. Snare 13.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Snare 13.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 13.5 (Donation Bonus) {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Snare 13.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Snare 13.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Snare 13.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Snare 13.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Snare 13.7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Snare 13.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Snare 13.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Snare 13.10 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 13 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Prey|{{#if:Prey|Prey|Prey}}|Prey}}
1. Prey 14.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Prey 14.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Prey 14.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Prey 14.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Prey 14.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Prey 14.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Prey 14.7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Prey 14.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Prey 14.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Prey 14.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Prey 14.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 14.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 14.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Colony|{{#if:Colony|Colony|Colony}}|Colony}}
1. Colony 15.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 15.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Colony 15.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Colony 15.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 15.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Colony 15.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Colony 15.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Colony 15.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Colony 15.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 15.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Colony 15.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Colony 15.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Colony 15.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 15 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Monarch|{{#if:Monarch|Monarch|Monarch}}|Monarch}}
1. Monarch 16.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Monarch 16.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 16.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Monarch 16.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Monarch 16.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Monarch 16.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Monarch 16.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 16.y {{#switch:pov debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Monarch 16.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Monarch 16.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Monarch 16.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Monarch 16.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 16.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Monarch 16.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Monarch 16.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
13. Monarch 16.13 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Queen|{{#if:Queen|Queen|Queen}}|Queen}}
1. Queen 18.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Queen 18.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 18.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Queen 18.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Queen 18.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 18.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Queen 18.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Queen 18.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 18.z {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Queen 18.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Queen 18.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 18.f {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 18 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scourge|{{#if:Scourge|Scourge|Scourge}}|Scourge}}
1. Scourge 19.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scourge 19.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scourge 19.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 19.x {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scourge 19.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scourge 19.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scourge 19.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Scourge 19.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 19.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 19.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Chrysalis|{{#if:Chrysalis|Chrysalis|Chrysalis}}|Chrysalis}}
1. Chrysalis 20.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Chrysalis 20.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Chrysalis 20.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Chrysalis 20.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Chrysalis 20.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 20.x {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 20.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Imago|{{#if:Imago|Imago|Imago}}|Imago}}
1. Imago 21.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Imago 21.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Imago 21.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Imago 21.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Imago 21.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Imago 21.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Imago 21.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 21.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 21.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cell|{{#if:Cell|Cell|Cell}}|Cell}}
1. Cell 22.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cell 22.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cell 22.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cell 22.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cell 22.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cell 22.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 22.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 22.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Drone|{{#if:Drone|Drone|Drone}}|Drone}}
1. Drone 23.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Drone 23.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Drone 23.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Drone 23.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Drone 23.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 23 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Crushed|{{#if:Crushed|Crushed|Crushed}}|Crushed}}
1. Crushed 24.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Crushed 24.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Crushed 24.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Crushed 24.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Crushed 24.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 24.x {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 24.y {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scarab|{{#if:Scarab|Scarab|Scarab}}|Scarab}}
1. Scarab 25.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scarab 25.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scarab 25.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scarab 25.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scarab 25.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scarab 25.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 25 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Sting|{{#if:Sting|Sting|Sting}}|Sting}}
1. Sting 26.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Sting 26.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Sting 26.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 26.x {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Sting 26.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Sting 26.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Sting 26.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
a. Interlude 26a {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
b. Interlude 26b {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 26 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Extinction|{{#if:Extinction|Extinction|Extinction}}|Extinction}}
1. Extinction 27.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Extinction 27.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Extinction 27.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Extinction 27.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Extinction 27.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 27.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 27.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cockroaches|{{#if:Cockroaches|Cockroaches|Cockroaches}}|Cockroaches}}
1. Cockroaches 28.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cockroaches 28.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cockroaches 28.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cockroaches 28.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cockroaches 28.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cockroaches 28.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 28 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Venom|{{#if:Venom|Venom|Venom}}|Venom}}
1. Venom 29.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Venom 29.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Venom 29.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Venom 29.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Venom 29.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Venom 29.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Venom 29.7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Venom 29.8 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Venom 29.9 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 29 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Speck|{{#if:Speck|Speck|Speck}}|Speck}}
1. Speck 30.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Speck 30.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Speck 30.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Speck 30.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Speck 30.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Speck 30.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Speck 30.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Teneral|{{#if:Teneral|Teneral|Teneral}}|Teneral}}
1. Teneral e.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Teneral e.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Teneral e.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Teneral e.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Teneral e.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude: End {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

Quotes[edit]

  • (To Leviathan): "You dumb brute. Every fight you’ve done so far, that we’ve got on camera?  I’ve watched it, put it through programs.  I’ve got a computer on my back that’s relaying to a supernetwork, noting your every move, using subsonic pulses to read every aspect of the street, the surrounding buildings, every feature of the terrain.  I know exactly what you’re going to do next – you’re going to try to catch me from behind with a wave. You don’t even speak English, do you?  Or you’d know what I was saying, you’d know I already won.  The others helped, slowing you down, stopping the waves.  But this victory, this killing blow?  It’s going to be *mine.* This cloud around my blade?  Nanotechnology.  Nano-structures engineered to slide between atoms, sever molecular bonds.  Cuts through anything.  Everything.  Like a sharp knife through air. [smashes his face] Let’s see how quickly you respond to classical conditioning.  Every time you try to run, I’ll do something like that. For the record, that last trick was a temporal stasis trigger, with thanks owed to the cooperation of a subordinate of mine.  Drains my battery reserves, but you don’t understand that, do you? *I* am going to be the one to take your head, abomination.  I can only hope you know mortal terror in your last moments, know what you’ve inflicted on so many others. Delaying, buying time for a tsunami? No.  Three point four minutes before the next big wave breaks through the ice.  Dragon’s probes are giving me the data on that.  This will be over before then. Finally scared? Good. I should thank you, monster."
  • (To Saint): "I'm inclined towards tunnel vision."
  • (To Hoyden): "I never guarantee anything, except for a select few promises I make to people I love and people I hate."
  • (To Dragon): "I'm about to put my foot in my mouth. Can I call in a 'Colin is a doofus' chit in advance?"

Trivia[edit]

  • Prior to his actions during Leviathan's attack, Taylor indicates that the fallout from Lung's poisoning was the first blemish on Armsmaster's record.
  • In Miss Militia's interlude, Colin remarks that he would "give [his] left foot" for Miss Militia's no-sleeping perk.<ref name=":3"/> As Defiant, Colin needs almost no sleep and possesses at least one cybernetic leg.
  • Colin has been seen fighting all three Endbringers. The Simurgh in Madison, Leviathan in Brockton Bay and Behemoth in New Delhi.
  • In Fortuna's interlude, a version of Colin is glimpsed in an alternate reality. There, he is known as Arsenal. He wields a gisarme and works closely with someone named Richter (presumably that reality's version of Andrew Richter).
  • It appears that Defiant may be upgrading his body with further cybernetic modifications as the story progresses. While he initially only has one cybernetic eye,<ref name="16.y"/> by the epilogue both of his eyes are apparently prosthetics.<ref name="E.3">Teneral e.3</ref> Similarly, during his interlude, Defiant works at further integrating cybernetic components into his calf - which is organic at that point - much to Dragon's disapproval.
  • Armsmaster finished the nano-thorn halberd only the night before the Battle against Leviathan.<ref>To be fair to the man, though, Armsmaster did only create the first iteration of the disintegration Halberd with Dragon that very morning. - Comment by Wildbow on Extermination 8.4</ref>
  • Armsaster was a recurring character in the various drafts of what would be Worm. His relationship with Dragon was exclusive to the final draft.<ref name="14.8c1">Comment by Wildbow in Prey 14.8</ref>

Fanart Gallery[edit]

<tabber>Armsmaster=

|-|Defiant=

</tabber>

References[edit]

<references/>

Site Navigation[edit]

Noctis Capes
DefiantDoormaker {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • DragonGasconadeMama MathersMiss MilitiaNight Hag {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Noctis {{#switch: unknown

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Weld

The Protectorate
Founders Alexandria {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Eidolon {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Hero {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Legend

Leaders LegendAlexandria (Second-in-command)ChevalierRime (Second-in-command)
Anchorage CaskHorizonLightslingerRailSnaptrap
Atlanta Cinereal
Baltimore Mayday • Turtleshell • Aerobat
Boston Bastion
Brockton Bay AdamantAssaultArmsmasterBatteryChallengerClockblockerDauntlessDovetailMiss MilitiaSereTriumphVelocity
Chicago Anomaly • Brazier • Campanile • Gauss • Myrddin {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • RevelShuffleStardust

Detroit Horizon
Houston DispatchEidolon {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Exalt

Las Vegas Blowout {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Floret {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Leonid {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Nix {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Pretender {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Ravine {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Satyrical {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Spur {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Los Angeles Alexandria {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • ArbiterRimeUsher

Louisiana Fidelis
New York AstrologerCacheClayLegendPrismUrsa Aurora
Philadelphia Chevalier
Raleigh Cask
San Diego Prefab
Seattle FumeGasconadeSnubnose
Toronto GrummanNarwhal
Unknown Location Albatross • Chubster {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Leister • Pinpoint • Scroll • Tomcat

PRT Department #ENE: Brockton Bay
Director Emily Piggot {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Thomas Calvert {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • James Tagg {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Staff Renick (Deputy Director)Jessica Yamada (Parahuman Psychologist)
Leader Armsmaster {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Miss Militia

Members AdamantAssaultBattery {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • ChallengerClockblockerDauntlessDovetailSereTriumphVelocity {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Team Captains BatteryTriumphAegis {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • WeldClockblockerCrucible

Members Browbeat {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • ChariotFlechetteGallant {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Glory Girl {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Kid WinShadow StalkerToggleVista

The Guild
Leader Narwhal
Members DefiantDragonGlyphMasamune • Poe • StonewallWieldmaiden